Ohhh... this is lovely!sorcerykid wrote:Toying around with the screwdriver in my new Doors Redux mod. It's so nice to be able to have centered doors!
Search found 2452 matches
- Fri Apr 03, 2020 20:17
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069697
Re: Post your screenshots!
- Sat Mar 28, 2020 02:30
- Forum: WIP Mods
- Topic: [Mod] Doors Redux [doors]
- Replies: 24
- Views: 5708
Re: [Mod] Doors Redux [doors]
I think this is an old version of the extradoors mod. Newer version is here: viewtopic.php?t=20744 Nope, this is the newer/alt version So I ended up rewriting the Doors mod with a specialized translation matrix, including Blender models adapted from TumeniNode's excellent C Doors mod (which I would...
- Sat Mar 28, 2020 02:23
- Forum: Mod Releases
- Topic: [Mod] Angled Walls [1.5] [angledwalls]
- Replies: 83
- Views: 18584
Re: [Mod] Angled Walls [1.5] [angledwalls]
Thank you. I will look these over but, I have been planning to move a few of my mods over to minetest mods due to my inability to really stay on top of issues and PRs from others on a steady basis... and feel horrible some end up sitting a while before I even actually look at them. The only things I...
- Wed Mar 25, 2020 21:22
- Forum: General Discussion
- Topic: When is 5.2.0 going to drop?
- Replies: 14
- Views: 1833
Re: When is 5.2.0 going to drop?
I love "rushed n buggy" = new challenges & features ; )
- Fri Mar 20, 2020 02:04
- Forum: Modding Discussion
- Topic: Post your mod texture requests here
- Replies: 190
- Views: 113474
Re: Post your mod texture requests here
Dude... wth is wrong with that baby in cry2 file... 00DS-minetest wrote:If someone can find more and/or better cry sounds, please show them to me.
I almost instinctively called child services just listening to it XD
- Wed Mar 18, 2020 16:54
- Forum: Feature Discussion
- Topic: Swords seem obsolete.
- Replies: 28
- Views: 5151
Re: Swords seem obsolete.
Are swords still in default ? They could at least be removed from there and put into an own mod. A new pvp mod? Swords are part of pvp but in a single player world, unless there are mobs in use, make no sense, that is true. But moving just swords into their own mod makes no sense either. This just ...
- Wed Mar 18, 2020 16:45
- Forum: WIP Games
- Topic: [ALPHA] Crafter
- Replies: 96
- Views: 20759
Re: [ALPHA] Crafter
Would be so nice to have a little "thumbs up" button here, I feel silly just posting to say... "Nice!"
- Tue Mar 17, 2020 19:28
- Forum: WIP Mods
- Topic: [Mod] Pluggable Helpers (auto-dependency API) [plugins]
- Replies: 9
- Views: 3229
Re: [Mod] Pluggable Helpers (auto-dependency API) [plugins]
sorcerykid
It's so nice to see you back (I know you weren't gone long) and just going full throttle : )
Plenty of really good output
It's so nice to see you back (I know you weren't gone long) and just going full throttle : )
Plenty of really good output
- Mon Mar 16, 2020 19:48
- Forum: General Discussion
- Topic: Help with licensing stuff
- Replies: 22
- Views: 2089
Re: Help with licensing stuff
Your custom license, which seems to be more of an EULA, resembles practically every "license" found on MC forums... (which are annoying and imho obnoxious) LGPL-3 and CC-BY-SA 4.0 basically cover everything you mention in your EULA... except the part where others need to contact you first....
- Mon Mar 16, 2020 03:11
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185035
Re: [Server] Inside The Box [Puzzles]
A challenge for all you boxcrafters...
Would love to see a box made along the idea of this https://harrypotter.fandom.com/wiki/Triwizard_Maze
Would love to see a box made along the idea of this https://harrypotter.fandom.com/wiki/Triwizard_Maze
- Wed Mar 11, 2020 03:15
- Forum: News
- Topic: There is no papyrus in savanna biome in MTGame 5.1.0, 5.1.1
- Replies: 11
- Views: 7798
Re: There is no papyrus in savanna biome in MTGame 5.1.0, 5.
I'm with Wuzzy, I think it's finally time to rename "Minetest Game". For one it's redundant given that it resides in the games subdirectory. Naming a package by its class doesn't make sense. That would be like Capture the Flag or MineClone2 being officially named Capture the Flag Game or ...
- Mon Mar 09, 2020 18:43
- Forum: News
- Topic: There is no papyrus in savanna biome in MTGame 5.1.0, 5.1.1
- Replies: 11
- Views: 7798
Re: There is no papyrus in savanna biome in MTGame 5.1.0, 5.
Ah ... to be clearer, there is no papyrus anywhere in MTGame 5.1.0 or 5.1.1, because they only appeared in savanna. Very embarassing. /me is so ashamed :( Lol, as if lack of papyrus is the worst problem in MTG right now. The real problem in MTG is lack of actual gameplay. :P Well... we could make p...
- Mon Mar 09, 2020 18:39
- Forum: Servers
- Topic: [Server] Inside The Box [Puzzles]
- Replies: 627
- Views: 185035
Re: [Server] Inside The Box [Puzzles]
Woopsiedoodles :PWuzzy wrote:Lol, so when Imgur goes down, so will all screenshots on your website … Nice. xD
might be best to have a folder to put all the screenshots in and link to
- Fri Mar 06, 2020 20:14
- Forum: Feature Discussion
- Topic: Vibrant Lighting
- Replies: 34
- Views: 6735
Re: Vibrant Lighting
This is what I was so wanting for my Ambiguity TP as the blue sky just ruins the overall effect.texmex wrote:Maybe ideal would be for the sky color to be based on a texture by default rather than a color code. Then texture packs would be able to provide their own matching sky color…
- Thu Feb 27, 2020 16:30
- Forum: Minetest-related projects
- Topic: Is Voxelands dead?
- Replies: 32
- Views: 10854
Re: Is Voxelands dead?
already is, and has been, on github and gitlab
https://github.com/voxelands/voxelands
https://gitlab.com/voxelands/voxelands
https://github.com/voxelands/voxelands
https://gitlab.com/voxelands/voxelands
- Tue Feb 25, 2020 18:02
- Forum: Feature Discussion
- Topic: How can I send players from one server to an other server?
- Replies: 13
- Views: 3431
Re: How can I send players from one server to an other serve
I'd rather see world folders capable of using: world.mt + map.sqlite world2.mt +map2.sqlite ... and so on... having multiple instances of each required document and folder required and being able to use portals to travel between them. Going into a completely different server opens security issues, a...
- Mon Feb 24, 2020 07:02
- Forum: Modding Discussion
- Topic: Swamps, lakes...
- Replies: 6
- Views: 962
Re: Swamps, lakes...
Lakes mod fit to my purpose. But no mainteaned. :-( My idea is to make a rare swamp biome mod with swampy greenish water, willows, water lilies... You been readin' my layout plans (notes)? 0_o I've been mulling this idea over since last Summer but have not had much time to put it together I don't c...
- Sun Feb 23, 2020 03:10
- Forum: Partly official engine development
- Topic: New main menu design - feedback requested
- Replies: 61
- Views: 16146
Re: New main menu design - feedback requested
I agree with Sokomine on this point.Sokomine wrote:Maybe it's a bit confusing if there are installed games on the left side and the games in the content db on the right side.
Other than that... overall, I'm liking the direction.
- Tue Feb 18, 2020 03:01
- Forum: Game Releases
- Topic: [Game] Box World 3D [1.-1]
- Replies: 9
- Views: 3821
Re: [Game] Box World 3D
Reminds me of one of my favorites from the past...
Maybe you can get some ideas from it?
https://garnetgames.com/puzzlemoppet/
Maybe you can get some ideas from it?
https://garnetgames.com/puzzlemoppet/
- Wed Feb 05, 2020 10:44
- Forum: Texture Packs
- Topic: [64px & 256px] SharpNet Photo Realism
- Replies: 30
- Views: 53998
Re: [64px] SharpNet Photo Realism
I edited because sofar already said it
It did not seem fair to make you feel ganged up on, that's all.
It did not seem fair to make you feel ganged up on, that's all.
- Wed Feb 05, 2020 08:12
- Forum: Texture Packs
- Topic: [64px & 256px] SharpNet Photo Realism
- Replies: 30
- Views: 53998
Re: [64px] SharpNet Photo Realism
Edited, because I'm not even going to bother getting involved with this
- Mon Feb 03, 2020 05:12
- Forum: Modding Discussion
- Topic: Post your mod texture requests here
- Replies: 190
- Views: 113474
Re: Post your mod texture requests here
Name: double_chest.obj Size: x = 32 px; y = 16 px; z = 16 px Drawtype: 3d object / mesh Description: Could someone make a 3d object of a cube where and please also give me a picture on witch position of the texture I need to put a image to cover the object. No licences please If someone is going to...
- Sun Jan 19, 2020 20:40
- Forum: General Discussion
- Topic: Beware of emails from imposter/online stalker
- Replies: 1
- Views: 584
Beware of emails from imposter/online stalker
Just an FYI for those who may have received any emails from accounts like "protonmail" etc with my username here. It is not me, it is Robert Kiraly (old coder) DO NOT RESPOND TO THEM I have already heard from a couple people, that they have received such emails recently. For some reason he...
- Wed Jan 15, 2020 18:56
- Forum: Modding Discussion
- Topic: Making a node grab the texture of a touching node?
- Replies: 14
- Views: 1403
Re: Making a node grab the texture of a touching node?
As a mod,
Just register your new "" stone with ore nodes like
https://github.com/minetest/minetest_ga ... .lua#L1168
and then be sure to add them into the mapgen code like
https://github.com/minetest/minetest_ga ... n.lua#L136
Just register your new "" stone with ore nodes like
https://github.com/minetest/minetest_ga ... .lua#L1168
and then be sure to add them into the mapgen code like
https://github.com/minetest/minetest_ga ... n.lua#L136
- Tue Jan 07, 2020 04:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069697
Re: Post your screenshots!
Default Valleys mg. Is it possible to change transparency of water to decrease underwater viewing range? I haven't seen relevant parameter in settingtypes.txt, so I'm afraid it's hard-coded, am I right? post_effect_color = {a = 220, r = 68, g = 93, b = 100}, a = alpha transparency under water, play...