Search found 508 matches

by TheReaperKing
Sun Aug 28, 2016 19:26
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 314
Views: 111987

Re: [Game] Adventuretest

Thank you so much!
by TheReaperKing
Sun Aug 28, 2016 18:47
Forum: WIP Mods
Topic: [abandoned Mod] Squaresville (Cities) [squaresville]
Replies: 102
Views: 17167

Re: [Mod] Squaresville (Ruins) [squaresville]

Thanks for your insight on the different mapgens, that's super interesting. I hope to play with all that myself someday. And I agree, gameplay is always key! I'm hoping to eventually let my students play this and make it so they just turn the monsters into bunnies or something haha. I really love th...
by TheReaperKing
Sun Aug 28, 2016 15:59
Forum: Mod Releases
Topic: [Mod] Text / Code Editor [0.1][editor]
Replies: 12
Views: 4068

Re: [Mod] Text / Code Editor [0.1][editor]

This is really neat! Do you have any recommendations of simple code my students and I could write in here so they could easily see the results of their work? I think print is great. Also I see you said the filesystem is virtual, is it possible to save it to a file? I suppose we could always copy and...
by TheReaperKing
Sun Aug 28, 2016 02:01
Forum: WIP Mods
Topic: [MODPACK] QuestTest [QuestTest] [v1.2.0]
Replies: 48
Views: 17392

Re: [MODPACK] QuestTest [QuestTest] [v1.2.0]

Thanks for posting it! I can't wait to check it out, looks super interesting.
by TheReaperKing
Sat Aug 27, 2016 23:59
Forum: Mod Releases
Topic: [Mod] Planets [0.1.11] [planets]
Replies: 11
Views: 7453

Re: [Mod] Planets [0.1.4] [planets]

This is so awesome. I can't wait to see how it progresses.
by TheReaperKing
Sat Aug 27, 2016 20:29
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 314
Views: 111987

Re: [Game] Adventuretest

What do I need to do to add new monsters to your experience system? I would like to combine adventuretest and this mod:
viewtopic.php?f=9&t=15410

Thank you for your time!
-Mike
by TheReaperKing
Sat Aug 27, 2016 20:16
Forum: Problems
Topic: Questions About Keyboard Bindings
Replies: 3
Views: 516

Questions About Keyboard Bindings

Question #1: I'd like to remove the ability for the students to use F5 for our survival world so that they can't use the coordinates to cheat to navigate. How would I go about doing that? Question #2: Sometimes my students change the keybindings. I tried to remove the ability to change the key bindi...
by TheReaperKing
Sat Aug 27, 2016 19:41
Forum: WIP Mods
Topic: [abandoned Mod] Squaresville (Cities) [squaresville]
Replies: 102
Views: 17167

Re: [Mod] Squaresville (Ruins) [squaresville]

This is such an awesome idea and sooo welcomed to a game I'm working on!!! I love the idea of ruined cities being dungeons because they would have lots of treasure from stuff left behind by its former residents. I feel like a broken record but you really make some amazing mods! My students are still...
by TheReaperKing
Fri Aug 26, 2016 22:42
Forum: WIP Mods
Topic: [MODPACK] QuestTest [QuestTest] [v1.2.0]
Replies: 48
Views: 17392

Re: [MODPACK] QuestTest [QuestTest] [v1.2.0]

What happened to the download?
by TheReaperKing
Thu Aug 25, 2016 12:21
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496720

Re: [Mod] Advanced Trains [advtrains] [WIP]

They are already creating skins and will be making models so I'd actually want them to help you out :)
by TheReaperKing
Wed Aug 24, 2016 23:09
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496720

Re: [Mod] Advanced Trains [advtrains] [WIP]

They are middle schoolers and just learning minetest so we aren't ready for Blender yet but we will definitely be attempting it in the future! Also thank you for the info!! I'm sure they'd love to do textures/skins but I'd have to get permission for it since it is a school system and they are undera...
by TheReaperKing
Wed Aug 24, 2016 12:53
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2306
Views: 496720

Re: [Mod] Advanced Trains [advtrains] [WIP]

I saw in your screenshot you have it going up slopes but when I tried it myself, with both the new rail and the original I couldn't get it to go up a slope. Are you using a particular mod? I'm using "my_slopes" by Don. I did not see the slopes you used in your mod included in your mod. My ...
by TheReaperKing
Tue Aug 23, 2016 23:25
Forum: Minetest-related projects
Topic: APT Repository for Minetest Mods and Subgames
Replies: 40
Views: 10792

Re: APT Repository for Minetest Mods and Subgames

Do you know where I can find the mods on the computer? I have been unable locate them. I do have a standalone version of Minetest so that is probably why I don't see them when I load it up. I'd love to be able to copy and paste them out of the repo anyway for testing. Thank you!!
by TheReaperKing
Tue Aug 23, 2016 23:19
Forum: Feature Discussion
Topic: Minecraft (tm) skin format 1.8 for default character model
Replies: 22
Views: 10739

Re: Skin format 1.8 for character model

Thank you so much for the clarification!
by TheReaperKing
Tue Aug 23, 2016 01:03
Forum: Maps
Topic: Get Out of the Building Map
Replies: 19
Views: 4381

Re: Get Out of the Building Map

What texture pack are you using? I love some of those shots!
by TheReaperKing
Tue Aug 23, 2016 00:29
Forum: Feature Discussion
Topic: Minecraft (tm) skin format 1.8 for default character model
Replies: 22
Views: 10739

Re: Skin format 1.8 for character model

I do like the capes!!! I had a lot of fun freaking my kids out with the clothing mod today especially with different colored shirts and pant legs. And my mineyoshi until we get an easy way to make skins I think being able to use minecraft skins in MT is a big deal though I'm certainly for adding in ...
by TheReaperKing
Mon Aug 22, 2016 12:20
Forum: Feature Discussion
Topic: Minecraft (tm) skin format 1.8 for default character model
Replies: 22
Views: 10739

Re: Skin format 1.8 for character model

The capes are neat but how are skins made for 1.7 if not without the minecraft skin making webpages? I suppose I could google for a 1.7 sometime and also the converter will help a lot.
by TheReaperKing
Mon Aug 22, 2016 02:05
Forum: Mod Releases
Topic: [Modpack] Societies [v3.0.0] [sociedades]
Replies: 46
Views: 15733

Re: [Modpack] Societies [v0.9-beta] [sociedades]

Also it looks like what you and this guy are doing is related:
viewtopic.php?f=9&t=15377

Maybe you two could team up :)
by TheReaperKing
Sun Aug 21, 2016 19:39
Forum: Feature Discussion
Topic: Minecraft (tm) skin format 1.8 for default character model
Replies: 22
Views: 10739

Re: Skin format 1.8 for character model

Thanks so much for making this! My students are going to be so happy. I believe that most minecraft skin making sites are using 1.8 so that is why I voted for that and a conversion tool if people need 1.7 but wouldn't they be able to do anything they want in a 1.7 skin in 1.8? Thanks again!!!
by TheReaperKing
Sun Aug 21, 2016 16:47
Forum: Minetest-related projects
Topic: APT Repository for Minetest Mods and Subgames
Replies: 40
Views: 10792

Re: APT Repository for Minetest Mods and Subgames

Thanks for setting this up! That's awesome that they automatically refresh weekly! Can't wait to test this. Is there an easy way to download all of them? EDIT seems like adding them in synaptic is easy, is there a command line I can use? I'm new to linux :) EDIT 2 I used sudo apt-get install mmod-* ...
by TheReaperKing
Sun Aug 21, 2016 16:23
Forum: Mod Releases
Topic: [Modpack] Societies [v3.0.0] [sociedades]
Replies: 46
Views: 15733

Re: [Modpack] Societies [v0.9-beta] [sociedades]

So hopefully no one minds the copy and paste from my other post but it just seems apt. If nothing else this could be some inspiration: If only there was a simple way to port this minecraft mod: http://millenaire.org/ Not only do the villages have NPCs that live in it, but they also work on upgrading...
by TheReaperKing
Sun Aug 21, 2016 14:13
Forum: General Discussion
Topic: Villagers mod? I'm feelin lonely...
Replies: 29
Views: 6414

Re: Villagers mod? I'm feelin lonely...

If only there was a simple way to port this minecraft mod: http://millenaire.org/ Not only do the villages have NPCs that live in it, but they also work on upgrading their villages and adding more houses. Also the NPCs actually have kids that grow up and add to the village population. If you donate ...
by TheReaperKing
Fri Aug 19, 2016 22:35
Forum: Modding Discussion
Topic: Please stop using WTFPL
Replies: 20
Views: 4042

Re: Please stop using WTFPL

A bigger deal in my opinion is that it the WTFPL lacks a "No warranty" clause so people could actually potentially sue you if they claim your code or media or whatever broke their computer.
by TheReaperKing
Fri Aug 19, 2016 03:01
Forum: General Discussion
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 92
Views: 15839

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

Yes, they are learning to put in their own blocks. If I ever cussed in school wow I'd be done so fast. I'm really amazed that it happened in your school. Did they get canned? EDIT - Also they are going to be putting in their own items too and I made inner tubes for them in the pools and similar acce...