Search found 124 matches

by bigfoot
Thu Nov 17, 2016 20:38
Forum: WIP Mods
Topic: [Mod] Lua Computers [datamine]
Replies: 4
Views: 1958

Re: [Mod] Lua Computers [datamine]

Great! Now let's port Linux to those Lua computers, which we then use to reimplement Minetest, in which we use this mod again to port Linux, which we use to reimplement Minetest again in which we use even more Lua computers … Or, we could write "recursive" or "circular reference"...
by bigfoot
Wed Nov 16, 2016 20:09
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 68196

Re: [Mod] Map Tools [maptools]

I think the blocks should be put into specific groups. I submitted an issue here.
I hope this is implimented! :-D
by bigfoot
Sat Nov 12, 2016 23:37
Forum: WIP Mods
Topic: [Mod] Player Ranks [0.2.0] [rank]
Replies: 18
Views: 3937

Re: [Mod] Player Ranks [0.2.0] [rank]

NOT POSSIBLE!? I did this months ago in ServerTools xD lel Still, great job! This even has something ServerTools doesn't, that being changing the player nametag. Not for long though, I'm implementing it right now :D (because I just discovered how from this mod, thx!) Take a look at the source code ...
by bigfoot
Sat Nov 12, 2016 02:39
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 137
Views: 41576

Re: [Mod] Air Sword [airsword]

So! Good news! I accidentally dropped my air sword, and I found it!
Spoiler
Image
screenshot_20161111_203737.png
screenshot_20161111_203737.png (153.79 KiB) Viewed 1853 times
[/size]
by bigfoot
Fri Nov 11, 2016 21:54
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16152

Re: anticheat

Ah. Okay.
by bigfoot
Fri Nov 11, 2016 05:13
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 6076

Re: [Mod] Mcnodes [0.4][mcnodes]

Oh and also, when you shift-click into chests and the chests are full, the items disappear...
I lost a crystal pickaxe. Then I found the glory of the /give command.
by bigfoot
Wed Nov 09, 2016 04:29
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 39
Views: 10884

Re: [Mod] More Commands! [1.0.7] [morecommands]

Changed to version 1.0.7
by bigfoot
Tue Nov 08, 2016 03:45
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16152

Re: anticheat

Do you detect a player using noclip by checking if they are inside of a block or some other method?
One way to get a false-positive with the mentioned method is with the mesecons mod and a piston pushing someone into a wall.
by bigfoot
Wed Nov 02, 2016 00:11
Forum: WIP Mods
Topic: [Mod] Duel [duel]
Replies: 11
Views: 2508

Re: [Mod] Duel [duel]

I love this mod! I think you should add a thing so that when a player loses, they should not see the "you died" screen, but should just be only spectators until they type /leave . I think that you should have a HUD item saying the nearest alive player and your opponent's health. Another th...
by bigfoot
Tue Nov 01, 2016 23:59
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16152

Re: anticheat

I think that you should make the mod open-source because: Your license assumes that your code is open-source (GPL v3.0) This defeats the whole purpose of the linux operating system With your license you would have to give the code when someone asks (see #1) This is not allowed in mod releases And fo...
by bigfoot
Tue Nov 01, 2016 19:11
Forum: WIP Mods
Topic: [Mod] Player Ranks [0.2.0] [rank]
Replies: 18
Views: 3937

Re: [Mod] Player Ranks [0.2.0] [rank]

One thing, when you type a message, you will see your message in the chat like this:
<name> message
<[Moderator] name> message

But, don't worry! Only you see the first part. Nobody else.

As of 2f56a00, this is no longer a problem.
by bigfoot
Tue Nov 01, 2016 18:40
Forum: WIP Mods
Topic: [Mod] Player Ranks [0.2.0] [rank]
Replies: 18
Views: 3937

Re: [Mod] Player Ranks [0.1.0] [rank]

What I tried to do was use this to handle the message then send my own message like this: minetest.chat_send_all("<[moderator] minehippie> message") Where minehippie is the name, moderator is rank, and message is the typed message. One problem is that if you type an invalid command, it wil...
by bigfoot
Tue Nov 01, 2016 03:51
Forum: WIP Mods
Topic: [Mod] Player Ranks [0.2.0] [rank]
Replies: 18
Views: 3937

Re: [Mod] Player Ranks [0.1.0] [rank]

Modern Hippie wrote:Will the rank be displayed in the chat on multiplayer servers?

Great idea btw :) I think about to put this mod on the server where I am moderator...

Greetings, Modern Hippie
I made an attempt to do this but it can be a little flakey.
by bigfoot
Tue Nov 01, 2016 00:27
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 449
Views: 129699

Re: [Mod] Not so simple mobs v2.4 [nssm]

Hey! I have an idea! You should add a red panda mob. That would be AWESOME!
Spoiler
Image
And maybe a bigfoot!
Spoiler
Image
by bigfoot
Mon Oct 31, 2016 23:43
Forum: Mod Releases
Topic: [Mod] Mcnodes [0.4][mcnodes]
Replies: 30
Views: 6076

Re: [Mod] Mcnodes [0.4][mcnodes]

Hello. I have to announce a bug. I found a problem with the double chests.
If you make a double chest out of a single chest and there is stuff in the single chest, the stuff goes away.
Please fix!
by bigfoot
Mon Oct 31, 2016 01:09
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 39
Views: 10884

Re: [Mod] More Commands! [1.0.5] [morecommands]

Changed to version 1.0.6
by bigfoot
Sun Oct 30, 2016 21:59
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16152

Re: anticheat

Can I please see the code?

+1 for open source!
by bigfoot
Sat Oct 29, 2016 17:29
Forum: WIP Mods
Topic: [Mod] Player Ranks [0.2.0] [rank]
Replies: 18
Views: 3937

Re: [Mod] Player Ranks [0.1.0] [rank]

There's no possibility to get more privileges with these ranks right now but they're still a nice addition for the nickname when I've got too many ores :) PS: It would be possible to put the ranks into a table, which describes the required nodes for each rank. Additionally it shortens your code by ...
by bigfoot
Thu Oct 27, 2016 21:37
Forum: WIP Mods
Topic: [Mod] Player Ranks [0.2.0] [rank]
Replies: 18
Views: 3937

[Mod] Player Ranks [0.2.0] [rank]

Hello! This mod adds a rank system to minetest! I wrote this in 0.4.14 and it is suggested you use that version. Bugs To report a bug, you may use Github or post it here. Suggestions Suggestions are welcome. If you have a suggestion, post it on Github or here. Your rank appears next to your nametag....
by bigfoot
Fri Oct 21, 2016 14:40
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 449
Views: 129699

Re: [Mod] Not so simple mobs v2.4 [nssm]

Well, I watched the trailor and now I HAVE to get the mod NOW NOW NOW!
by bigfoot
Thu Oct 20, 2016 20:33
Forum: Mod Releases
Topic: [Mod] More Commands! [1.0.11] [morecommands]
Replies: 39
Views: 10884

Re: [Mod] More Commands! [1.0.5] [morecommands]

Changed to version 1.0.5
by bigfoot
Thu Oct 20, 2016 17:50
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 137
Views: 41576

Re: [Mod] Air Sword [airsword]

Ohhh. I see, that by me not seeing it that you showed me by not showing me that you can see it and by showing me that it is not visible because it was not in any of the pictures except for the fact that it is. :-)
by bigfoot
Thu Oct 20, 2016 01:56
Forum: WIP Mods
Topic: [Mod] World Specific Settings [0.1] [wwsettings]
Replies: 6
Views: 2017

Re: [Mod] World Specific Settings [0.1] [wwsettings]

Well, one of the reasons for this mod is because I have a private whitelisted server and I heavily mod it. I found about 10 .conf files that only had 1 or 2 settings. As a bonus, I found it in Nore's personal to-do list and I wanted to test the feature before it was added. EDIT: Could this be added?...
by bigfoot
Thu Oct 20, 2016 01:35
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 137
Views: 41576

Re: [Mod] Air Sword [airsword]

I tried, the air sword doesn't exist.
Has anyone noticed that this post has NO screenshots?
Let's see some.
by bigfoot
Wed Oct 19, 2016 17:01
Forum: Modding Discussion
Topic: Item Nodebox
Replies: 1
Views: 332

Re: Item Nodebox

Do you mean having the inventory image look like a nodebox? If so, I have a cheaty way of doing it. Define a node, then define the item and set the inventory and wield image to the respective images with the node. Example: minetest.register_node("example:node", { drawtype = "nodebox&q...