Search found 4113 matches

by Sokomine
Mon Feb 17, 2014 01:36
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 351
Views: 142264

Neon wrote: BUG: dirt_with_grass is turning biome-centric colors in jungle biomes.
May happen to a degree in already generated areas - especially at the borders of biomes. There, the colored grass may "win". In the center of such green-grass-areas, grass ought to turn into the new green variant.
by Sokomine
Sun Feb 16, 2014 15:51
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130327

CraigyDavi wrote: Same here. People can place doors in protected areas.
That needs to be fixed in minetest_game in the doors mod.
by Sokomine
Fri Feb 14, 2014 22:41
Forum: Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 5970

this time, people will have to register before signing on, they'll get one protected island (and/or seabed) and won't get more until they've used it. Sounds like a good concept. As you might have noticed from our recent screenshots, we get more done when we're not running a daycare. I've seen how o...
by Sokomine
Fri Feb 14, 2014 21:02
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572042

yes, I know. However, my goal is to allow the exchange of objects between two players, without being forced to throw objects on the ground, and without having to build a chest to make the trade-off. Sounds like a very good idea. There was a thread about that here which did not make it into a mod so...
by Sokomine
Fri Feb 14, 2014 20:05
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572042

pandaro wrote: want to be able to bring up a "formspec" if I click with the right mouse button on another player.

Can someone explain to me how to get around this problem?
Perhaps it might work if you use a tool for the pointing?
by Sokomine
Fri Feb 14, 2014 19:58
Forum: Partly official engine development
Topic: Android port efforts
Replies: 132
Views: 38239

This works amazingly well! I've dested this version in singleplayer and on servers with small media data (VanessaEs vanilla server, Redcrabs server). The view distance is admittedly low on my rather cheap phone - yet 20 blocks are usually enough for small houses, and it runs smoother than the deskto...
by Sokomine
Fri Feb 14, 2014 17:45
Forum: General Discussion
Topic: Minimum Minetest Hardware Requirements Thread
Replies: 90
Views: 44462

Technical data of the phone:
CPU: 2x 1.00GHz Cortex-A9 (MediaTek MT6577)
GPU: PowerVR SGX (MediaTek MT6577)
RAM: 1GB
by Sokomine
Fri Feb 14, 2014 17:36
Forum: General Discussion
Topic: How to handle compatibility issues?
Replies: 23
Views: 4436

I voted for "add compatibility code" as I see it as a great gain if diffrent versions of Minetest can connect to almost all servers. However, this is to be seen as "nice to have" and certainly not an absolute requirement. But if you ask...:-) However, if there's no time for it, o...
by Sokomine
Fri Feb 14, 2014 17:27
Forum: General Discussion
Topic: Minimum Minetest Hardware Requirements Thread
Replies: 90
Views: 44462

How about mobile devices? I'm astonished as to how well it runs on my phone. It's a rather cheap android one which was not bought for gaming performance. 1 GHz dual core 1 GB RAM (not really comparable to a PC) Resolution: only 480x735 (that helps a bit as well :-)) view range: 20 (yes, that's not m...
by Sokomine
Fri Feb 14, 2014 17:13
Forum: Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 5970

well my idea was not to pre-generate areas, but to prevent random players from generating several chunks for nothing. That way, they'd be limited to making use of what's already there, and the admins/moderators of the server could be charged with generating more map as the need arises :-) Hm. Based...
by Sokomine
Fri Feb 14, 2014 17:00
Forum: Mod Releases
Topic: [Mod] Spray Booth / Color Machine [colormachine]
Replies: 43
Views: 27957

I have tested this mod and I found the interface a bit too complex. It's easy to be lost on it... The interface has four diffrent pages: 1. The main page where you insert the blocks you want to color and can take them out. 2. The block selection menu where you get an overview of which blocks are su...
by Sokomine
Fri Feb 14, 2014 16:56
Forum: Texture Packs
Topic: Medieval Castles for Minetest c55 0.4.4 - Updated 01-01-2013
Replies: 41
Views: 19490

I didn't even see that he had a problem lol. Dude's been bumping old topics with stuff like "Tried it out, it's awesome". That disses me off. If you didn't even read it, don't complain about it :-) This isn't a board for latest news only. There are plenty of valid reasons to post in an &q...
by Sokomine
Fri Feb 14, 2014 16:15
Forum: Maps
Topic: Best/popular maps?
Replies: 2
Views: 1508

Have a look at Karsthafen. That's a very well-built map. Apart from that, most good buildings are found on servers. It's "build your own" instead of "download ready-made" :-)
by Sokomine
Fri Feb 14, 2014 02:37
Forum: Mod Releases
Topic: [Mod] Spray Booth / Color Machine [colormachine]
Replies: 43
Views: 27957

In unified dyes, colors follow their own naming schem. You don't have to support each shade (like medium saturation, low saturation, dark etc.) as long as all basic colors from a shade are supported.
by Sokomine
Thu Feb 13, 2014 23:02
Forum: Mod Releases
Topic: [Mod] Spray Booth / Color Machine [colormachine]
Replies: 43
Views: 27957

Does it accept a name like this: seablocks_yellowlightglass_yellow.png (I mean with 2 or more underscores?) From that single name, it's difficult to see which pattern the name will actually follow. Is it seablocks_COLORlightglass_yellow.png, is it seablocks_yellowlightglass_COLOR.png, or is it seab...
by Sokomine
Thu Feb 13, 2014 21:21
Forum: Feature Discussion
Topic: Toughen Up Obsidian Glass...
Replies: 12
Views: 2611

The fact is, every protection mod could protect furnaces, technic machines and even "normal" chests. That's a relatively new feature and therefore might not have been integrated. Plus several long-time players know to place and operate their furnaces in safe places. One further problem is...
by Sokomine
Thu Feb 13, 2014 21:05
Forum: Feature Discussion
Topic: Skins uploading in the forum?
Replies: 5
Views: 1492

TenPlus1 wrote: Shame... maybe a thought for built-in skinning in the future, player handshake with room for a small png skin ...
The trouble would be to propagate the new skin to the players who are already connected. An option to send additional media data later on would indeed be nice.
by Sokomine
Thu Feb 13, 2014 19:56
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 636593

The biomes created by the ethereal mod work surprisingly well. The landscape is very intresting, and the server might be something for people seeking new terrains.
by Sokomine
Thu Feb 13, 2014 19:54
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 40598

Well again I don't doubt the functionality of the road, but it looks so artificial, and it sort of ruins the lake. Go to VanessaEs survival server. We are more concerned about preserving the landscape there, and mods like moretrees and undergrowth etc. add to a beautiful landscape. Though even ther...
by Sokomine
Thu Feb 13, 2014 19:51
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 53208

I'm looking over the mod now - I'd like to have the builder show me the outline of the future building so I can tweak oritientation and placement before building. My random_buildings mod does have a build chest (just no crafting receipe for it). It does not have a builder and is not able to build b...
by Sokomine
Thu Feb 13, 2014 19:48
Forum: Feature Discussion
Topic: mob code for lua
Replies: 9
Views: 2211

When im having more time again i will propably start making it . Depending on how complex you want it to be, you may either take the existing mobf (already covers most of what you#re suggesting) or simple mobs (everything a bit more simple). Or improve one or both of them. If you intend to get it i...
by Sokomine
Thu Feb 13, 2014 19:44
Forum: WIP Mods
Topic: [Mod] Hardened Clay [1.0] [hardenedclay]
Replies: 14
Views: 8579

I've added support for this in my colormachine mod, but in order for it to work, the textures do have to be renamed. The blocknames may now stay the same - the colormachine can now handle this type of blockname. So please rename your colors to the schem hardenedclay_COLOR.png And make sure the color...
by Sokomine
Thu Feb 13, 2014 19:42
Forum: Mod Releases
Topic: [Mod] Spray Booth / Color Machine [colormachine]
Replies: 43
Views: 27957

Added support for the colored chests and locked chests from the kerova mod.

Also added support for hardenedclay - to a degree. That mod needs to be updated a bit first in order to really work convincingly with the colormachine.
by Sokomine
Thu Feb 13, 2014 19:37
Forum: Mod Releases
Topic: [Mod] Kerova [1.2] [kerova]
Replies: 23
Views: 18038

As for the coloring machine I dunno if I have to change anything in the code. You don't have to. My colormachine now supports your colored chests and your colored locked chests. I don't really want to lose the regular method I already have for crafting in case people don't have the coloring machine...
by Sokomine
Thu Feb 13, 2014 18:34
Forum: Feature Discussion
Topic: stair placement
Replies: 17
Views: 3172

There are more than 8 orientations. Depending on the way the nodebox is defined, it may be up to 24. The old facedir nodes could point north, east, south and west (4 directions) - with the 6d facedir, the groundplate can be moved to any of the 6 sides of the cube. Doing it with a tool like the repla...