May happen to a degree in already generated areas - especially at the borders of biomes. There, the colored grass may "win". In the center of such green-grass-areas, grass ought to turn into the new green variant.Neon wrote: BUG: dirt_with_grass is turning biome-centric colors in jungle biomes.
Search found 4113 matches
- Mon Feb 17, 2014 01:36
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142264
- Sun Feb 16, 2014 15:51
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130327
- Fri Feb 14, 2014 22:41
- Forum: Servers
- Topic: Canadian Doge [048]
- Replies: 53
- Views: 5970
this time, people will have to register before signing on, they'll get one protected island (and/or seabed) and won't get more until they've used it. Sounds like a good concept. As you might have noticed from our recent screenshots, we get more done when we're not running a daycare. I've seen how o...
- Fri Feb 14, 2014 21:02
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572042
yes, I know. However, my goal is to allow the exchange of objects between two players, without being forced to throw objects on the ground, and without having to build a chest to make the trade-off. Sounds like a very good idea. There was a thread about that here which did not make it into a mod so...
- Fri Feb 14, 2014 20:05
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572042
- Fri Feb 14, 2014 19:58
- Forum: Partly official engine development
- Topic: Android port efforts
- Replies: 132
- Views: 38239
This works amazingly well! I've dested this version in singleplayer and on servers with small media data (VanessaEs vanilla server, Redcrabs server). The view distance is admittedly low on my rather cheap phone - yet 20 blocks are usually enough for small houses, and it runs smoother than the deskto...
- Fri Feb 14, 2014 17:45
- Forum: General Discussion
- Topic: Minimum Minetest Hardware Requirements Thread
- Replies: 90
- Views: 44462
- Fri Feb 14, 2014 17:36
- Forum: General Discussion
- Topic: How to handle compatibility issues?
- Replies: 23
- Views: 4436
- Fri Feb 14, 2014 17:27
- Forum: General Discussion
- Topic: Minimum Minetest Hardware Requirements Thread
- Replies: 90
- Views: 44462
How about mobile devices? I'm astonished as to how well it runs on my phone. It's a rather cheap android one which was not bought for gaming performance. 1 GHz dual core 1 GB RAM (not really comparable to a PC) Resolution: only 480x735 (that helps a bit as well :-)) view range: 20 (yes, that's not m...
- Fri Feb 14, 2014 17:13
- Forum: Servers
- Topic: Canadian Doge [048]
- Replies: 53
- Views: 5970
well my idea was not to pre-generate areas, but to prevent random players from generating several chunks for nothing. That way, they'd be limited to making use of what's already there, and the admins/moderators of the server could be charged with generating more map as the need arises :-) Hm. Based...
- Fri Feb 14, 2014 17:00
- Forum: Mod Releases
- Topic: [Mod] Spray Booth / Color Machine [colormachine]
- Replies: 43
- Views: 27957
I have tested this mod and I found the interface a bit too complex. It's easy to be lost on it... The interface has four diffrent pages: 1. The main page where you insert the blocks you want to color and can take them out. 2. The block selection menu where you get an overview of which blocks are su...
- Fri Feb 14, 2014 16:56
- Forum: Texture Packs
- Topic: Medieval Castles for Minetest c55 0.4.4 - Updated 01-01-2013
- Replies: 41
- Views: 19490
- Fri Feb 14, 2014 16:15
- Forum: Maps
- Topic: Best/popular maps?
- Replies: 2
- Views: 1508
Have a look at Karsthafen. That's a very well-built map. Apart from that, most good buildings are found on servers. It's "build your own" instead of "download ready-made" :-)
- Fri Feb 14, 2014 02:37
- Forum: Mod Releases
- Topic: [Mod] Spray Booth / Color Machine [colormachine]
- Replies: 43
- Views: 27957
- Thu Feb 13, 2014 23:02
- Forum: Mod Releases
- Topic: [Mod] Spray Booth / Color Machine [colormachine]
- Replies: 43
- Views: 27957
Does it accept a name like this: seablocks_yellowlightglass_yellow.png (I mean with 2 or more underscores?) From that single name, it's difficult to see which pattern the name will actually follow. Is it seablocks_COLORlightglass_yellow.png, is it seablocks_yellowlightglass_COLOR.png, or is it seab...
- Thu Feb 13, 2014 21:21
- Forum: Feature Discussion
- Topic: Toughen Up Obsidian Glass...
- Replies: 12
- Views: 2611
- Thu Feb 13, 2014 21:05
- Forum: Feature Discussion
- Topic: Skins uploading in the forum?
- Replies: 5
- Views: 1492
- Thu Feb 13, 2014 19:56
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 636593
- Thu Feb 13, 2014 19:54
- Forum: Servers
- Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
- Replies: 159
- Views: 40598
Well again I don't doubt the functionality of the road, but it looks so artificial, and it sort of ruins the lake. Go to VanessaEs survival server. We are more concerned about preserving the landscape there, and mods like moretrees and undergrowth etc. add to a beautiful landscape. Though even ther...
- Thu Feb 13, 2014 19:51
- Forum: Mod Releases
- Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
- Replies: 122
- Views: 53208
I'm looking over the mod now - I'd like to have the builder show me the outline of the future building so I can tweak oritientation and placement before building. My random_buildings mod does have a build chest (just no crafting receipe for it). It does not have a builder and is not able to build b...
- Thu Feb 13, 2014 19:48
- Forum: Feature Discussion
- Topic: mob code for lua
- Replies: 9
- Views: 2211
When im having more time again i will propably start making it . Depending on how complex you want it to be, you may either take the existing mobf (already covers most of what you#re suggesting) or simple mobs (everything a bit more simple). Or improve one or both of them. If you intend to get it i...
- Thu Feb 13, 2014 19:44
- Forum: WIP Mods
- Topic: [Mod] Hardened Clay [1.0] [hardenedclay]
- Replies: 14
- Views: 8579
I've added support for this in my colormachine mod, but in order for it to work, the textures do have to be renamed. The blocknames may now stay the same - the colormachine can now handle this type of blockname. So please rename your colors to the schem hardenedclay_COLOR.png And make sure the color...
- Thu Feb 13, 2014 19:42
- Forum: Mod Releases
- Topic: [Mod] Spray Booth / Color Machine [colormachine]
- Replies: 43
- Views: 27957
Added support for the colored chests and locked chests from the kerova mod.
Also added support for hardenedclay - to a degree. That mod needs to be updated a bit first in order to really work convincingly with the colormachine.
Also added support for hardenedclay - to a degree. That mod needs to be updated a bit first in order to really work convincingly with the colormachine.
- Thu Feb 13, 2014 19:37
- Forum: Mod Releases
- Topic: [Mod] Kerova [1.2] [kerova]
- Replies: 23
- Views: 18038
As for the coloring machine I dunno if I have to change anything in the code. You don't have to. My colormachine now supports your colored chests and your colored locked chests. I don't really want to lose the regular method I already have for crafting in case people don't have the coloring machine...
- Thu Feb 13, 2014 18:34
- Forum: Feature Discussion
- Topic: stair placement
- Replies: 17
- Views: 3172
There are more than 8 orientations. Depending on the way the nodebox is defined, it may be up to 24. The old facedir nodes could point north, east, south and west (4 directions) - with the 6d facedir, the groundplate can be moved to any of the 6 sides of the cube. Doing it with a tool like the repla...