Search found 610 matches

by hajo
Sun Jun 17, 2018 19:22
Forum: Modding Discussion
Topic: os.execute safety
Replies: 12
Views: 2127

Re: os.execute safety

v-rob wrote:changing and deleting directories, as well as copying, renaming, and moving files and directories.
I wish that there was an API for this
Well, there is POSIX...

OTOH, what you want to do, maybe it can be done in some other ways -
but you would need to provide more details about your concept.
by hajo
Sun Jun 17, 2018 18:02
Forum: General Discussion
Topic: Basic Mod to Build a Town
Replies: 2
Views: 748

Re: Basic Mod to Build a Town

mod .. build a town You might want to have a look at * WorldEdit - in-game world-editor - create awesome buildings * handle-schematics - you can save&place whole buildings * schemlib - Schematics utils library * mg_villages - villages appear on the map, made of a random selection of village-bui...
by hajo
Sat Jun 16, 2018 08:50
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 370926

Re: [Modpack] WorldEdit [worldedit]

ERROR[Main]: [MOD] worldedit_brush is not compatible with current game version Where can I find these settings to turn things off, such as the brush? in main-menu, select the world, push configure-button, find worldedit-modpack (note it has a '+' in front), click that, select worldedit_brush, chang...
by hajo
Tue May 29, 2018 16:54
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 444185

Re: Post your mod requests/ideas here

theFox wrote:cook with a cettle above a campfire
Have you seen/used the cauldron from xdecor yet?
by hajo
Mon May 28, 2018 19:54
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 691991

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

christoferlevich wrote:command blocks don't work unless the user that placed them is logged in
The commandblocks on Birgit's techworld have been working fine when she wasn't logged on.
Have you tried with commandblocks placed by the admin ?
by hajo
Sun May 27, 2018 06:34
Forum: Servers
Topic: [Server] Blue World
Replies: 30
Views: 5819

Re: [Server] Blue World

thminer wrote:we added mesecons
There are also basic-machines now on Blue World.

You might want to read about Mesecons and Example-Factories on the wiki.
by hajo
Mon May 21, 2018 19:21
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 206
Views: 45233

Re: [Mod] basic_machines [basic_machines]

Gundul wrote:manually switch the reverse field in the mover from 1 to 0
I also found that movers set the reverse-option by themselves,
when activated via mesecons (eg. with blinky-plants).
by hajo
Tue May 15, 2018 18:53
Forum: Maps
Topic: Apartment Tower
Replies: 5
Views: 1670

Re: Apartment Tower

slopsbucket wrote:Apartment Tower ..12 Floors
This looks impressive !
by hajo
Fri May 11, 2018 20:19
Forum: WIP Mods
Topic: [Mod] ComputerTest
Replies: 23
Views: 13975

Re: [Mod] ComputerTest

cd2 wrote:I am also working on a computer mod for minetest: https://github.com/cdqwertz/computers.
The computer from this mod appears to work like a terminal,
with some simple commands, eg. clear screen, list files ...
by hajo
Fri May 11, 2018 08:43
Forum: Mod Releases
Topic: [Mod] Caps Alert [caps_alert] [v1.1.2]
Replies: 17
Views: 2580

Re: [Mod] caps_alert [1.0]

ANAND wrote:player is warned thrice, and gets kicked on the 4th violation.
How about just muting them ?
by hajo
Mon May 07, 2018 11:11
Forum: Mod Releases
Topic: [Mod] Bonemeal [1.7] [bonemeal]
Replies: 106
Views: 44576

Re: [Mod] Bonemeal [0.9] [bonemeal]

TenPlus1 wrote:Updated to version 0.9
- Bones can only be obtained by digging dirt (1 in 30 chance).
Eating (cooked) chicken used to give a bone.
That doesn't work any more ?
by hajo
Sun May 06, 2018 12:02
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29170

Re: [Mod] Tectonic Map Generator [mg_tectonic]

Devy wrote:When walking around with this mod everything generates very slowly.
Maybe it would help to pre-emerge some terrain around each player
when the server is mostly idle ?
by hajo
Tue May 01, 2018 11:29
Forum: WIP Mods
Topic: [MOD] Experience Mod
Replies: 4
Views: 1238

Re: [MOD] Experience Mod

GamingAssociation39 wrote:Adds XP like MC does
Please explain what it does, without 'like xyz",
or give a link.

You shouldn't assume everybody already knows.

Also, how is your mod different from achievements ?
by hajo
Tue May 01, 2018 11:21
Forum: Problems
Topic: Problem of my map.
Replies: 4
Views: 692

Re: Problem of my map.

Still question: what the file are all changes saved in? For example, when player digs or set blocks, that is he changes the map. Read in the developer-wiki about some background information: * http://dev.minetest.net/Core_Architecture * http://dev.minetest.net/Terminology * https://wiki.minetest.ne...
by hajo
Sun Apr 29, 2018 21:22
Forum: Modding Discussion
Topic: Inventory Mod Questions
Replies: 8
Views: 1032

Re: Inventory Mod Questions

GamingAssociation39 wrote:I have a hard time finding them. :(
There is a database where you can search for mods:
http://krock-works.16mb.com/MTstuff/mod ... =inventory

And if you need help, specify with more details...
by hajo
Mon Apr 23, 2018 01:49
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 46
Views: 28935

Re:

Did you try to make utility machines with Technic frames? I haven't used technic & pipeworks yet, but 'utility machines' with mesecons would be nice. I mean, clocks, processors, doors etc. are cool, but not really useful. Maybe I missed something, but how is it possible to do useful work with m...
by hajo
Thu Apr 19, 2018 12:30
Forum: Feature Discussion
Topic: rightclick player menu?
Replies: 21
Views: 3350

Re: rightclick player menu?

PolySaken wrote:talk option .. server could require players to be next to each other to talk.
Maybe display a speech-balloon for private / line-of-sight talking ?

Or just craft a sign/book, and write on it...
by hajo
Wed Apr 18, 2018 11:01
Forum: Maps
Topic: [Community Challenge] Build a city inside the walls.
Replies: 7
Views: 1761

Re: [Community Challenge] Build a city inside the walls.

The Filigree’d Tower. a massive area to build in inside those walls, each of 8 available lots is 120 X 120 nodes. assign different sectors to different teams of builders and see what they come up with. So, it would be ok to put this on a public server ? (And maybe change those sandstone walls / roo...
by hajo
Mon Apr 16, 2018 08:18
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2325
Views: 444185

Re: Post your mod requests/ideas here

BirgitLachner wrote:Chemistry Lab
We already have Chemistry and Alchemy, as well as rnd's alchemy.
by hajo
Sun Apr 15, 2018 19:41
Forum: Maps
Topic: Athens (5th Century BC)
Replies: 54
Views: 12814

Re: Athens (5th Century BC)

I'm starting a new World on my (private) family MineTest server portraying Athens, Greece at the end of the 5th Century B.C. in 1-to-1 scale. .. I haven't completed the terraforming but the buildings are almost completed Schematics and a map MAY be forthcoming Awesome ! How did you find a suitable ...
by hajo
Tue Apr 10, 2018 22:57
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 47
Views: 12888

Re: [Mod] Lumberjack [lumberjack]

joe7575 wrote:New player .. have to harvest the tree from the top
Really? I usually start at the ground, and work my way to the top.
by hajo
Sun Apr 08, 2018 21:43
Forum: Modding Discussion
Topic: Lua Questions
Replies: 16
Views: 1247

Re: A book with tasks in Lua

i need just Lua tasks with various themes as if... for, while, repeat... Rosettacode is a wiki with a lot of programming-tasks i`m confused in that wiki and i can not find good tasks. Start looking at simple tasks , eg. Conditional_structures . There, look at the section about that theme/task/probl...
by hajo
Sun Apr 08, 2018 02:50
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 358
Views: 178011

Re: StreetsMod

alxk wrote:it's quite annoying to build streets. I think
a tool allowing placing more Street blocks with one click would be really helpful.
Did you have a look at the building-capabilities of the digtron (see sig) ?
by hajo
Sat Apr 07, 2018 20:17
Forum: Modding Discussion
Topic: Lua Questions
Replies: 16
Views: 1247

Re: A book with tasks in Lua

Where can i find a book that i could solve problem in on Lua? Rosettacode is a wiki with a lot of programming-tasks, solved in many programming-languages, and lua is among them. You can look at existing solutions, and contribute your own. Also, Trainsported is a game/simulation where you have to wr...
by hajo
Thu Apr 05, 2018 18:42
Forum: WIP Mods
Topic: [Mod] Minecraft Citybuild [plot_system]
Replies: 50
Views: 13775

Re: [Mod] Minecraft Citybuild [plot_system]

TalkLounge wrote:Minecraft like plot system
Can you please describe what it does, for people who don't know MC ?

Also, some comments on the config-files would be nice.