Search found 225 matches

by ashenk69
Wed Jul 31, 2013 18:12
Forum: WIP Mods
Topic: [Mod] Wrench [wrench]
Replies: 20
Views: 6315

placer = player is a check that I have learned to put in whenever you use a method that gives you access to the player. That way if the player ends up to be nil because it is placed by code instead, it won't throw an error because that case is handled. I probably could remove the checks at some plac...
by ashenk69
Wed Jul 31, 2013 15:01
Forum: WIP Mods
Topic: [Mod] Wrench [wrench]
Replies: 20
Views: 6315

A suggestion: save node metadata as well, so it will save furnace state, infotexts of technic chests (and you could also use it for signs). Moreover, you should save item metadata (sorry if you already do it, but I didn't saw it while looking at the code). And why do you check if placer is player? ...
by ashenk69
Wed Jul 31, 2013 13:35
Forum: WIP Mods
Topic: [Mod] Wrench [wrench]
Replies: 20
Views: 6315

RealBadAngel wrote:Just pull the commit to Technic repo :)
I want to make it more compatible with Technic before I do a pull and also test it with Technic to make sure there aren't any weird errors.
by ashenk69
Wed Jul 31, 2013 03:37
Forum: WIP Mods
Topic: [Mod] Wrench [wrench]
Replies: 20
Views: 6315

[Mod] Wrench [wrench]

This is a cool wrench that is unlike any other. Instead of having to tediously move items from multiple inventories to move a chest to a new spot, you can now use the wrench to pickup the chest and then place it where you want. The items will automatically be added from the original chest. Depends: ...
by ashenk69
Sun Jul 28, 2013 00:40
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

Update:

Better Hud by Blockmen supported. It says 128x but it is really only one resolution that needs support.
by ashenk69
Sun Jul 21, 2013 14:05
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 161837

BlockMen wrote:Thanks for your suggestion, but it already has that :P (except the breath bar)
Good to see that its there.
by ashenk69
Sun Jul 21, 2013 13:50
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 161837

This is just an aesthetic suggestion, but you could add duplicate statbars underneath each of the current ones with a black version of their images. What this would do is give the player an idea of how much of the bar they have lost.
by ashenk69
Sat Jul 20, 2013 14:16
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644334

Ragnarok wrote:I have "Number of registerable nodes (4096) exceeded". How much nodes Technic adds to Mintetest?
I've never had that error before with Technic. Do you have other mods besides mesecons, moreores, moreblocks, moretrees, and plantlife? Those are the mods required for Technic to run.
by ashenk69
Sat Jul 20, 2013 03:24
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 110
Views: 39142

I committed a fix that should stop that issue.
by ashenk69
Fri Jul 19, 2013 23:26
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 110
Views: 39142

linkukun wrote:I'm having a small problem. When I try to start a world with specialties enabled it stops right after "connecting" saying there's an error and something about a nil value.
Can you post the error from the console?
by ashenk69
Fri Jul 19, 2013 19:33
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

Mito551 wrote:when there will be an update for 0.4.7?
I wish I could more information on the release but this is a side project for Sphax. That means that it is lower on his list of to-dos. The main thing that he has been working on lately is the update to minecraft 1.6.
by ashenk69
Fri Jul 19, 2013 15:26
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

Update:

Technic - Fixed node breaker's texture to correct orientation

Moretrees - Added rubber tree textures for empty and full
by ashenk69
Wed Jul 17, 2013 14:12
Forum: Texture Packs
Topic: Minetest-Faithful(32x)[v1.0]
Replies: 158
Views: 46145

I didn't know if you were aware.
http://forum.minetest.net/viewtopic.php?id=2264
It has no mod support for it but it is also an older port of it.
by ashenk69
Mon Jul 15, 2013 13:27
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644334

Okay, so I tried to make a switching station. This requires making high voltage transformers, which in turn require stainless steel. I googled around to find how to make stainless steel and found this , which says that we need steel dust and chromium dust, which requires a grinder, but a grinder re...
by ashenk69
Mon Jul 15, 2013 04:09
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644334

@RBA
I was texturing Technic for TestBDCraft and was wondering if you could allocate separate background textures for chests. The way it is done currently it limits TP's to only repeating backgrounds. I understand if it isn't high on your list but a idea to think about.
by ashenk69
Mon Jul 15, 2013 04:06
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644334

@WindPower
Technic now requires a switching station for energy to work. Once crafted, just place it into your network by placing it above a wire. After that it'll calculate Producers and Receivers and distribute energy accordingly.
by ashenk69
Mon Jul 15, 2013 02:43
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

I finally decided to write my own batch file and scheme script to resize patches easily. This let me easily resize some of the larger patches to 256x versions. Some of the ones that are now also 256x are Technic, Pipeworks, and Farming. I also added the resolution to the zip files so it is consisten...
by ashenk69
Mon Jul 15, 2013 01:34
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

Added a section in the main post for how to create patches for TestBDCraft and also some helpful tips.
by ashenk69
Sun Jul 14, 2013 22:44
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

I think that you all are talking about making a gamepack. That isn't really that difficult since most are just combining packs that are already done. However those do take a while to do. I'm also not the only one who can work on these. All you need to do is create an account on bdcraft and then post...
by ashenk69
Sun Jul 14, 2013 13:21
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

issa wrote:canu make a one full pack with all texture please
I'm not sure I undstand what you mean by a full pack.
by ashenk69
Fri Jul 12, 2013 22:41
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644334

I was able to create a switching station on the landrush server but had to revert back to coal driven machines. The recipe is extremely iron and copper hungry. Before it took a decent time to get electricity setup. Now the switching station makes it take even longer to get to that point. I would sug...
by ashenk69
Fri Jul 12, 2013 04:21
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

Update Technic: Added textures for solar panel, cnc machine, HV wires, HV battery box, and framed glass. Haven't completed the light textures, but the one that is done I am trying to make the others look like that. I am also trying to figure out what the HV machines are going to look like. I try to ...
by ashenk69
Wed Jul 10, 2013 00:27
Forum: Texture Packs
Topic: [512×-256×] Sphax TestBDcraft
Replies: 144
Views: 101378

Update

Technic: UI textures for 0.4.6 version. Will work on textures for lights, framed glass, new machines, new blocks, UI textures, and anything else that needs updating.

I'm also going to investigate the game version of Technic to check if there are any differences
by ashenk69
Tue Jul 09, 2013 17:22
Forum: Feature Discussion
Topic: Normal or Bump mapping
Replies: 1
Views: 773

Normal or Bump mapping

I told Sphax that Minetest is going to be supporting bump mapping and he was wanting to know if it is normal maps or bump maps that it is supporting. I have heard it both ways. The Github commit says that it is bump mapping but the files that I have seen as examples are normal maps. He also wanted t...
by ashenk69
Sat Jul 06, 2013 00:40
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 110
Views: 39142

I can make the upgrade amount per item to work but since there isn't a way to read if an item is put or taken from an inventory when it is just a formpsec shown to a player. I'll need to add a refresh button which'll recalculate the formspec to show proper XP costs. The other way is to just increase...