Search found 225 matches
- Wed Jul 31, 2013 18:12
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6315
placer = player is a check that I have learned to put in whenever you use a method that gives you access to the player. That way if the player ends up to be nil because it is placed by code instead, it won't throw an error because that case is handled. I probably could remove the checks at some plac...
- Wed Jul 31, 2013 15:01
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6315
A suggestion: save node metadata as well, so it will save furnace state, infotexts of technic chests (and you could also use it for signs). Moreover, you should save item metadata (sorry if you already do it, but I didn't saw it while looking at the code). And why do you check if placer is player? ...
- Wed Jul 31, 2013 13:35
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6315
- Wed Jul 31, 2013 03:37
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6315
[Mod] Wrench [wrench]
This is a cool wrench that is unlike any other. Instead of having to tediously move items from multiple inventories to move a chest to a new spot, you can now use the wrench to pickup the chest and then place it where you want. The items will automatically be added from the original chest. Depends: ...
- Sun Jul 28, 2013 00:40
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
- Sun Jul 21, 2013 14:05
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161837
- Sun Jul 21, 2013 13:50
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161837
- Sat Jul 20, 2013 14:16
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644334
- Sat Jul 20, 2013 03:24
- Forum: Mod Releases
- Topic: [Mod] Specialties [3.5] [specialties]
- Replies: 110
- Views: 39142
- Fri Jul 19, 2013 23:26
- Forum: Mod Releases
- Topic: [Mod] Specialties [3.5] [specialties]
- Replies: 110
- Views: 39142
- Fri Jul 19, 2013 19:33
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
- Fri Jul 19, 2013 15:26
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
- Wed Jul 17, 2013 14:12
- Forum: Texture Packs
- Topic: Minetest-Faithful(32x)[v1.0]
- Replies: 158
- Views: 46145
I didn't know if you were aware.
http://forum.minetest.net/viewtopic.php?id=2264
It has no mod support for it but it is also an older port of it.
http://forum.minetest.net/viewtopic.php?id=2264
It has no mod support for it but it is also an older port of it.
- Mon Jul 15, 2013 13:27
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644334
Okay, so I tried to make a switching station. This requires making high voltage transformers, which in turn require stainless steel. I googled around to find how to make stainless steel and found this , which says that we need steel dust and chromium dust, which requires a grinder, but a grinder re...
- Mon Jul 15, 2013 04:09
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644334
- Mon Jul 15, 2013 04:06
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644334
- Mon Jul 15, 2013 02:43
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
I finally decided to write my own batch file and scheme script to resize patches easily. This let me easily resize some of the larger patches to 256x versions. Some of the ones that are now also 256x are Technic, Pipeworks, and Farming. I also added the resolution to the zip files so it is consisten...
- Mon Jul 15, 2013 01:34
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
- Sun Jul 14, 2013 22:44
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
I think that you all are talking about making a gamepack. That isn't really that difficult since most are just combining packs that are already done. However those do take a while to do. I'm also not the only one who can work on these. All you need to do is create an account on bdcraft and then post...
- Sun Jul 14, 2013 13:21
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
- Fri Jul 12, 2013 22:41
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644334
I was able to create a switching station on the landrush server but had to revert back to coal driven machines. The recipe is extremely iron and copper hungry. Before it took a decent time to get electricity setup. Now the switching station makes it take even longer to get to that point. I would sug...
- Fri Jul 12, 2013 04:21
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
Update Technic: Added textures for solar panel, cnc machine, HV wires, HV battery box, and framed glass. Haven't completed the light textures, but the one that is done I am trying to make the others look like that. I am also trying to figure out what the HV machines are going to look like. I try to ...
- Wed Jul 10, 2013 00:27
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101378
- Tue Jul 09, 2013 17:22
- Forum: Feature Discussion
- Topic: Normal or Bump mapping
- Replies: 1
- Views: 773
Normal or Bump mapping
I told Sphax that Minetest is going to be supporting bump mapping and he was wanting to know if it is normal maps or bump maps that it is supporting. I have heard it both ways. The Github commit says that it is bump mapping but the files that I have seen as examples are normal maps. He also wanted t...
- Sat Jul 06, 2013 00:40
- Forum: Mod Releases
- Topic: [Mod] Specialties [3.5] [specialties]
- Replies: 110
- Views: 39142
I can make the upgrade amount per item to work but since there isn't a way to read if an item is put or taken from an inventory when it is just a formpsec shown to a player. I'll need to add a refresh button which'll recalculate the formspec to show proper XP costs. The other way is to just increase...