Search found 217 matches

by rnd
Thu Nov 09, 2017 07:59
Forum: Servers
Topic: [Server] Survival X
Replies: 1503
Views: 155757

Re: [Server] Survival X

SaKeL wrote:this is my minetest.conf, check the "trusted_mods" and "disable_anticheat" attributes
i "opened" source for anticheat so latest version doesn't need to be added to trusted_mods anymore.
by rnd
Thu Nov 09, 2017 07:54
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 206
Views: 44992

Re: [Mod] basic_machines [basic_machines]

1. you can pick up everything inside one chest then drop all you dont need with another mover somewhere else ( if you pick item to full chest item is removed btw) 2. every farming mod has its own names for plants and plant changes to "seed" when placed. so those need to be written in setti...
by rnd
Sat Nov 04, 2017 08:24
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 206
Views: 44992

Re: [Mod] basic_machines [basic_machines]

If you read mover help button, it says object (teleportation of player and objects. distance between source1/2 defines teleport radius). by setting filter you can specify move time for objects or names for players So writing in filter just sets how long it will take to 'slowly' move object from 1 to...
by rnd
Mon Oct 30, 2017 21:12
Forum: Servers
Topic: [Server] Survival X
Replies: 1503
Views: 155757

Re: [Server] Survival X

Mover is designed to cause as little lag to server as possible. So when you move nodes it just sets node name and ignores metadata (this is where stuff like inventory and block settings are saved): minetest.set_node(pos2, {name = node1.name}) I didn't really test how much difference it makes (could ...
by rnd
Mon Oct 30, 2017 21:03
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 824
Views: 330881

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

I just tried latest win32 build minetest-0.5.0-65c5539-win32 (from https://gitlab.com/minetest/minetest/-/ ... s/download) and it works. So something must be wrong with build process i think. Would be nice to know what, for "educational" purposes.
by rnd
Sun Oct 29, 2017 07:24
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 824
Views: 330881

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

code is: https://github.com/minetest/minetest/blob/master/src/settings.cpp#L596 bool Settings::getFlag(const std::string &name) const So error must then happen in L599: getBool(name); Here is explanation of "const" after function https://duckduckgo.com/?q=c%2B%2B+const+after+function&a...
by rnd
Sat Oct 21, 2017 05:57
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 153
Views: 38377

Re: [Mod] basic_robot [basic_robot]

Nice that you like it:) Mainly robots mod is just convenient sandbox manager to run your lua programs ingame. Its not really intended for regular minetest players but more toward those who like programming. With it you can make your own mods as a regular player, "inside" the game while you...
by rnd
Fri Oct 20, 2017 08:39
Forum: Engine Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 824
Views: 330881

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

This one doesn't work on Win 7 (32 bit), but previous 0.5 builds worked. Error when trying to run: https://forum.minetest.net/download/file.php?mode=view&id=12676 There is no other error or log so no way to find out whats wrong. There is option to debug in visual studio but no useful errors are ...
by rnd
Mon Sep 11, 2017 11:47
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 206
Views: 44992

Re: [Mod] basic_machines [basic_machines]

1. UPDATES : - merged pull request by Jat15 which adds listrings - ability to "shift-click" to move items between inventories quickly - elevator placement fix 2. It is possible to make a technic like quarry with machines if you use distributor to activate mover multiple times for faster di...
by rnd
Mon Sep 11, 2017 11:37
Forum: WIP Mods
Topic: obfuscator
Replies: 3
Views: 719

Re: obfuscator

http://www.doc.ic.ac.uk/~susan/475/unmain.html yes this is "classic" - already did many things from this like "logic variable names" and "one liner". I will later add more ideas: 1- collect all visible global variables into list and assign local to each of them 2- encr...
by rnd
Sun Sep 10, 2017 22:45
Forum: WIP Mods
Topic: obfuscator
Replies: 3
Views: 719

obfuscator

A mod to make your code easier:) to read Having trouble reading and understanding the code? Your worries will soon be over with my latest GPL OSI compliant open source mod that magically transforms your open source lua code to crystal clarity. Imagine the possibilities! :) Licenses : GPL Depends : d...
by rnd
Fri Sep 08, 2017 08:27
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

UPDATE: - first post - improved "code readability" - aka no more binary Byakuren: Nobody was claiming that you included malicious code, only that you could have done it. Now that you've revealed the code, people can see it and verify that there isn't anything malicious. Everything is worki...
by rnd
Fri Sep 01, 2017 10:00
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

Im not regretting the obfuscation - just the responses are worth all of it - educational/hilarious. Just shows most people who pretend to be "experts" are just too lazy to do the work of learning how stuff works/checking stuff and trust "authority" instead - but they have no prob...
by rnd
Mon Aug 28, 2017 13:09
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11110
Views: 2060943

Re: Post your screenshots!

ROBOTS_SKYBLOCK server

Tribute to Karl Menger
Image

Image

Fractal Castle
Image
by rnd
Thu Aug 24, 2017 12:08
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 206
Views: 44992

Re: [Mod] basic_machines [basic_machines]

Machines only work if map chunk is loaded - for example if any player is near. You can force load chunk ( google it ) but is not recommended cause your server might start work slow with too many.
by rnd
Thu Aug 24, 2017 12:06
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

what is dat?! WDaFk is dat?!!
https://www.youtube.com/watch?v=5NP8y63Ms4o
by rnd
Tue Aug 22, 2017 18:31
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

Trust is a weakness. Security is about integrity and authenticity. You should not build security on trust - it WILL fail sooner or later. This applies your security through obscurity here, too. How do you know that minetest client game you are using right now isnt collecting some data on your compu...
by rnd
Tue Aug 22, 2017 16:33
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

I used my source and dump(function) to get bytecode. No external functions are hidden - try it yourself on your examples and then use decompiler - you will see ALL external functions that you used. Now you can verify that no bad functions are used with decompiler but you cant see easily what i am do...
by rnd
Tue Aug 22, 2017 14:44
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

This potentially malicious bullshit should be taken off the forum. No-one can verify or confirm what you do in that binary blob. You can verify what is used quite easily from looking at the "source", for example you can clearly see what "outside functions" are used: local var_0_...
by rnd
Tue Aug 22, 2017 14:15
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

We all know whats the "idea" with this "uncomfortable to read source" - stop beating around the bush. I just wont make it easy for wannabe cheaters - end of story. Also im not attacking anyone - you are, cause you want me to make it easy for you and i wont. Maybe thats just how i...
by rnd
Sun Aug 20, 2017 12:07
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

1. it's open source, it' under LGPL and you can find the public repo here : https://github.com/ac-minetest/anticheat/ Sources of "anticheat_routines.bin" are not distributed. It can't be called open source. What are you talking about? Its trivial to see the source if you are not lazy - as ...
by rnd
Wed Aug 02, 2017 06:23
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 99
Views: 16113

Re: anticheat

Update:
tested in minetest 0.4.16, singleplayer with secure.enable_security = true
To work you need to add in minetest.conf : secure.trusted_mods = anticheat
by rnd
Wed Aug 02, 2017 05:37
Forum: General Discussion
Topic: basic_machines [Tutorials]
Replies: 3
Views: 1438

Re: basic_machines [Tutorials]

There is wiki too with detailed explanation how things work: https://github.com/ac-minetest/basic_machines Each machine is explained in even more detail: https://github.com/ac-minetest/basic_machines/wiki/mover You can make electronics too not just simple "moving stuff around". You can for...
by rnd
Wed Aug 02, 2017 05:29
Forum: WIP Mods
Topic: [Mod] basic_machines [basic_machines]
Replies: 206
Views: 44992

Re: [Mod] basic_machines [basic_machines]

Can someone else test pressure plates beside doors crashing minetest with this mod active? Just wanted to see if it's just me. It occurs for me after stepping on the pressure plate. UPDATE: fixed. also doors now open properly when activated. Note: bug is caused by small but ever changing way how do...