Search found 508 matches
- Mon Feb 13, 2017 16:46
- Forum: WIP Mods
- Topic: [abandoned mod] Ramoid [ramoid]
- Replies: 15
- Views: 2054
Re: [mod] Ramoid [ramoid]
It reminds me of some kind of crazy reality like Alice in Wonderland or the Dr. Strange movie. Incredible.
- Mon Feb 13, 2017 16:42
- Forum: WIP Mods
- Topic: [Modpack] Mapgen Utils [mgutils]
- Replies: 10
- Views: 1712
Re: [Modpack] Mapgen Utils [mgutils]
This sounds super interesting. Do you happen to have any screenshots?
- Sun Feb 12, 2017 18:21
- Forum: Texture Packs
- Topic: [32x32] tronic OL-Version [texturepack] [terminated by now]
- Replies: 117
- Views: 54226
Re: [32x] tronic texture pack (WIP)
Does this texturepack have a license? I love the idea and d00med added Tron motorcycles to his vehicle mod!
- Sun Feb 12, 2017 16:48
- Forum: Mod Releases
- Topic: [Mod] Medicine [1.2] [UPDATE!] [medicine]
- Replies: 38
- Views: 12302
Re: [Mod] Medicine 1.0 [medicine]
Try this, also awesome mod! https://help.github.com/ My students are pretending to be Dr.'s now and have even started making a hospital. Maybe there are some afflictions they could get? Perhaps you and the guy who made this mod could work together or at least have the mods work together: Pathogen ht...
- Wed Feb 08, 2017 18:27
- Forum: Maps
- Topic: [v2.1] New York City with paramat's mapgen
- Replies: 70
- Views: 41584
Re: [v2.1] New York City with paramat's mapgen
That would be sooooooo awesome!!!
- Wed Feb 08, 2017 05:08
- Forum: WIP Mods
- Topic: [mod] new code for spawning plants with growth cycle & drops
- Replies: 4
- Views: 1103
Re: [mod] new code for spawning plants with growth cycle & d
Honestly I think it will be hard for people to get interested in your mod without a download or screenshots to actually see what it is you are doing.
- Tue Feb 07, 2017 17:58
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 90264
Re: [mod] Vehicles [vehicles]
Since the API update aka the newest update we are experiencing server crashes. Thank you!
- Sun Feb 05, 2017 23:57
- Forum: Modding Discussion
- Topic: Minetest-Mods team[Mod repository]
- Replies: 78
- Views: 17853
Re: Minetest-Mods team[Mod repository]
Luckily regarding WTF it doesn't seem like it is present that much and appears several times in the same mods:
https://goo.gl/shbCXM
I'll be sure to let you know if/when I get Uj's official blessing. I could put them on my github account if that makes it easier.
Thanks!!
https://goo.gl/shbCXM
I'll be sure to let you know if/when I get Uj's official blessing. I could put them on my github account if that makes it easier.
Thanks!!
- Sun Feb 05, 2017 19:38
- Forum: Modding Discussion
- Topic: Minetest-Mods team[Mod repository]
- Replies: 78
- Views: 17853
Re: Minetest-Mods team[Mod repository]
Would it be possible to change all the WTF licenses to CC0? I was thinking that since there is such a great collection of mods that it would be a good chance for my students to learn how to clone git repos and also mess around with the code and learn about lots of mods available for minetest. Also, ...
- Sun Feb 05, 2017 18:53
- Forum: Minetest-related projects
- Topic: Super Useful Script - Clone All Git Repos From A User
- Replies: 1
- Views: 479
Re: Super Useful Script - Clone All Git Repos From A User
Just a little update to the script, for minetest-mods PAGE had to be set to 2 instead of 1 because there are over 100 repos.
- Sun Feb 05, 2017 00:32
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38111
Re: [Mod] Mars Survive 7r2 [marssurvive]
I was thinking this would be a perfect place for your mods: http://minetest-mods.github.io/ https://github.com/minetest-mods It says they want the author to be the one to submit but maybe with your blessing they'd be okay with me adding the mods. I'm not a super .git expert but I know the basics. Le...
- Sat Feb 04, 2017 19:57
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38111
Re: [Mod] Mars Survive 7r2 [marssurvive]
I'm sure you've been asked this before but have you ever thought about using github to store and update your mods? You create such awesome stuff and this way it'd be easier for people to contribute and update your mods and I imagine it would make things easier for you to dev as well. I for one would...
- Sat Feb 04, 2017 19:36
- Forum: WIP Mods
- Topic: [Mod] Air Bubbles [0.1.1] [air_bubbles]
- Replies: 4
- Views: 1544
Re: [Mod] Air Bubbles [0.1.0] [air_bubbles]
Wow I love this so much!! Just a tip for anyone trying to clone the repo, you need mercurial. On Ubuntu it is a simple:
sudo apt install mercurial
sudo apt install mercurial
- Sat Feb 04, 2017 19:31
- Forum: WIP Games
- Topic: [Game] Minetest Defense
- Replies: 44
- Views: 18630
Re: [Game] Minetest Defense
Please see my post, but quite simply, you need to download the development branch, not the main.
https://github.com/Kalabasa/minetest_de ... ee/develop
Take care!
-Mike
https://github.com/Kalabasa/minetest_de ... ee/develop
Take care!
-Mike
- Sat Feb 04, 2017 19:27
- Forum: Minetest-related projects
- Topic: Super Useful Script - Clone All Git Repos From A User
- Replies: 1
- Views: 479
Super Useful Script - Clone All Git Repos From A User
I wanted to download all the great mods from the minetest-mods repo section on github but it would have taken forever to individually clone them all. After a lot of trial and failure I finally found a nice script to do all that cloning for me! If you want to clone all of a users repos you just chang...
- Fri Feb 03, 2017 03:15
- Forum: Game Releases
- Topic: [game] Dreambuilder [20210626-0349]
- Replies: 1186
- Views: 319341
Re: [Modpack] Dreambuilder [20170202-2136]
Thank you!! I want to try this with the kiddos at work :)
- Fri Feb 03, 2017 02:18
- Forum: WIP Mods
- Topic: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [git]
- Replies: 26
- Views: 19519
Re: [Mod] LTC-4000E Traffic Signal Controller [ltc4000e] [gi
I just got to start messing with these in class and it was so excited to see the traffic lights turn colors! I still have a lot to learn but my students were flipping out in excitement at us getting a working intersection and we actually got yelled at because a girl was being too loud going "MM...
- Fri Feb 03, 2017 02:14
- Forum: Mod Releases
- Topic: [Mod] mydoors [mydoors]
- Replies: 122
- Views: 31340
Re: [Mod] mydoors [mydoors]
Hopefully this wasn't posted before, but is there an easy way to make the "Hidden Doors", not locked? I looked at the code thinking it would be an easy setting but it seemed more complicated than I would have thought. Any help would be greatly appreciated! Thank you :)
- Fri Feb 03, 2017 02:01
- Forum: Mod Releases
- Topic: [Mod] Land Rush [landrush]
- Replies: 48
- Views: 29954
Re: [Mod] Land Rush [landrush]
Wow thank you for the fast and awesome response!! I hope I didn't just miss seeing it in the first post, sorry if I did!!
- Fri Feb 03, 2017 01:28
- Forum: Mod Releases
- Topic: [Mod] Land Rush [landrush]
- Replies: 48
- Views: 29954
Re: [Mod] Land Rush [landrush]
My students were wondering, is there a way to share all of your area with another person besides having to do it block by block?
- Tue Jan 31, 2017 04:31
- Forum: WIP Mods
- Topic: [Mod] Functional Lua Computers [0.5.2] [digicompute]
- Replies: 31
- Views: 13850
Re: [Mod] Functional Lua Computers [0.5] [digicompute]
I'm sooooo excited about this!! I think this is the perfect way to help my students learn about linux and Lua. They are actually already using linux but I'm scared to let them go nuts with the commands :) This is a much safer Sandbox!
- Sat Jan 28, 2017 22:54
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91031
Re: [Mod] Alive AI V2.05 [aliveai]
Thank you for all you have done with this mod! My students are building cities for a competition between classes and I think with some tweaks these NPCs would be really awesome to use to populate the cities especially since you granted them the ability to buy from shops. I'm looking forward to messi...
- Sat Jan 28, 2017 20:53
- Forum: Mod Releases
- Topic: [Mod]emote[emote] Make your character model do emotes! +API
- Replies: 31
- Views: 8338
Re: [mod]emote[WIP] Make your character model do emotes! +AP
I was going to try to see if there is a way to write a script to do a series of the commands so that you can set up dancing and especially "break dances" haha.
- Sat Jan 28, 2017 20:50
- Forum: Mod Releases
- Topic: [Mod] Dynamic liquids [dynamic_liquid]
- Replies: 55
- Views: 16211
Re: [Mod] Dynamic liquids [0.5] [dynamic_liquid]
Super interesting, I love the ideas of the springs! Makes it so much more realistic.
- Fri Jan 27, 2017 23:35
- Forum: General Discussion
- Topic: New map generator - MathWorlds
- Replies: 4
- Views: 541
Re: New map generator - MathWorlds
This sounds super interesting and useful for my students. Your youtube link is incorrect though!!