I am using the same slime model. Apart from the fact that you will have slime of the same color, but with different behavior, I see no problem.
Search found 28 matches
- Sat Nov 14, 2020 08:11
- Forum: WIP Mods
- Topic: [Mod] Glow Slimes [glow_slimes]
- Replies: 8
- Views: 456
Re: [Mod] Glow Slimes [glow_slimes]
- Thu Nov 12, 2020 17:37
- Forum: Mod Releases
- Topic: [mod] PaleoTest [2.1.2] [paleotest]
- Replies: 90
- Views: 10228
Re: [mod] PaleoTest [2.1.1] [paleotest]
If someone wants only one mammoth, then I have it. I wrote this for my server.
https://github.com/Irremann/mobs_mammoth
https://github.com/Irremann/mobs_mammoth
- Thu Nov 12, 2020 17:23
- Forum: WIP Mods
- Topic: [Mod] Glow Slimes [glow_slimes]
- Replies: 8
- Views: 456
Re: [Mod] Glow Slimes [glow_slimes]
I forgot that mod "farming" is also needed. My mistake. However, if you do not want to grow plants in stone with slime, then find:
and replace:
Lines number 354 and 378.
Code: Select all
groups = {cracky = 2, slippery = 3, soil = 3, field = 1, wet = 1},
Code: Select all
groups = {cracky = 2, slippery = 3},
- Sat Nov 07, 2020 17:30
- Forum: WIP Mods
- Topic: [Mod] Glow Slimes [glow_slimes]
- Replies: 8
- Views: 456
[Mod] Glow Slimes [glow_slimes]
https://raw.githubusercontent.com/Irremann/glow_slimes/master/screenshot.png Glow Slimes mod by Irremann based on mod tmw_slimes by Piezo_ Depends: mobs, default, currency, dye, farming Mod adds blue (ocean) slime, green, yellow, orange, pink and ice slime. Slimes spawned in caves and stain everyth...
- Sat Sep 19, 2020 19:47
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
Re: [Mod] UFO wreck [ufowreck]
Added anti-gravity device generating 100m beam.

And teleport pad now send 1000m in a random direction.

And teleport pad now send 1000m in a random direction.
- Sat Sep 19, 2020 08:54
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10049
- Views: 1348402
- Sat Jul 04, 2020 17:04
- Forum: WIP Mods
- Topic: [Mod] Oak Steampunk [oak_steampunk]
- Replies: 0
- Views: 414
[Mod] Oak Steampunk [oak_steampunk]
https://raw.githubusercontent.com/Irremann/oak_steampunk/master/steampunk.png https://raw.githubusercontent.com/Irremann/oak_steampunk/master/oak_tree.png Oak Steampunk mod by Irremann The mod contains oak tree and a few decorative steampunk blocks. Oak tree grows in the taiga and snowy forest. Swi...
- Sun Jun 28, 2020 16:32
- Forum: Texture Packs
- Topic: EverythingRED
- Replies: 8
- Views: 1730
Re: EverythingRED
Please tell me. In which mod can I find these beautiful bones for hanging on the walls?
- Sat Jun 13, 2020 14:27
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2125
- Views: 311789
Re: Post your mod requests/ideas here
Good afternoon. I need the texture of oak / dark oak and wood from it. The ones I found in existing mods are pretty ugly. Maybe someone saw a good texture or wants to draw it?
- Sun May 17, 2020 15:10
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
Re: [Mod] UFO wreck [ufowreck]
For create your own miniUFO you need to find materials from fallen UFO. Good luck in the search for evil aliens =).
- Sun May 17, 2020 06:59
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 82755
Re: [Mod] UFOs [ufos]
You can take my version.
- Sun May 17, 2020 06:58
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
Re: [Mod] UFO wreck [ufowreck]
А technic mod includes a tubelib, isn't it?
- Mon Mar 30, 2020 19:38
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
Re: [Mod] UFO wreck [ufowreck]
Added an underwater base: https://forum.minetest.net/download/file.php?mode=view&id=21466&sid=bf7a69aef5472e6526c7c0455a8d85a8 All alien devices currently known: https://forum.minetest.net/download/file.php?mode=view&id=21467&sid=bf7a69aef5472e6526c7c0455a8d85a8 Alien Engine - gives ...
- Tue Mar 24, 2020 20:15
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10049
- Views: 1348402
- Tue Mar 24, 2020 20:06
- Forum: Mod Releases
- Topic: [Mod] Pyramids (with treasures) [1.0.2] [tsm_pyramids]
- Replies: 34
- Views: 8091
Re: [Mod] Pyramids (with treasures) [1.0.0] [tsm_pyramids]
This evening I drew a picture for the sarcophagus. I did not understand how to make a two blocks chest, so I made this bed =)

Pharaoh pic in attachments.
Pharaoh pic in attachments.
- Tue Mar 24, 2020 16:45
- Forum: Mod Releases
- Topic: [Mod] Motorbikes [motorbike]
- Replies: 39
- Views: 3487
Re: [Mod] Motorbikes [motorbike]
Nice mod. Why not in Mods/WIP subforum?
I got an error:
I got an error:
ServerError: AsyncErr: environment_Step: Runtime error from mod 'motorbike' in callback environment_Step(): /motorbike/init.lua:140: attempt to call global 'create_lines' (a nil value)
- Sun Mar 22, 2020 22:12
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
Re: [Mod] UFO wreck [ufowreck]
Added craftable miniufo. Сharging in LV MV HV Battery Box.
Based on UFOs [ufos] from Zeg9. Thanks universales for support.
- Sun Mar 01, 2020 18:48
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
Re: [Mod] UFO wreck [ufowreck]
Looks very fun. I will may try using this. Its uses schematics based world gen to randomly place them? I will have to test this in world gen and tweak their rarity to suit my survival game. I'm use minetest.register_decoration . You need to find fill_ratio = 0.0000000000000001 . You can try to put ...
- Sun Mar 01, 2020 17:53
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
Re: [Mod] UFO wreck [ufowreck]
Update:
Fix random generate UFOs. More random!
Fix teleport messages.
New tools: heater and freezer.

Fix random generate UFOs. More random!
Fix teleport messages.
New tools: heater and freezer.
- Mon Feb 24, 2020 20:06
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 12
- Views: 1530
[Mod] UFO wreck [ufowreck]
https://raw.githubusercontent.com/Irremann/ufowreck/master/screenshot_ufo.png Minetest UFO wreck Mod by Irremann Based on "scifi_nodes" and "amcaw" mods. Warning: there may be conflicts, do not use them together. Depends: technic, mobs. This mod creates a fleet of 4-6 UFOs when ...
- Tue Jan 28, 2020 20:17
- Forum: WIP Mods
- Topic: [Mod] scifi-nodes
- Replies: 75
- Views: 12505
Re: [Mod] scifi-nodes
I am creating a new UFO mod using textures from scifi-nodes. I think soon I will post it on the forum. Just wait a bit =).
Today I made a drop of edible eyes and planting and growing new eye trees.
Today I made a drop of edible eyes and planting and growing new eye trees.
- Tue Jan 28, 2020 16:31
- Forum: WIP Mods
- Topic: [Mod] scifi-nodes
- Replies: 75
- Views: 12505
Re: [Mod] scifi-nodes
Added some animation:


- Sat Jan 25, 2020 18:36
- Forum: WIP Mods
- Topic: [Mod] Uranium tools [fnuclear]
- Replies: 3
- Views: 465
Re: [Mod] Uranium tools [fnuclear]
Update: uranium hoe added.
- Sun Jan 19, 2020 16:44
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 82755
Re: [Mod] UFOs [ufos]
UFO does not work in minetest 5.1.0. The character sticks out higher than necessary from the cabin. The UFO turns, but does not fly. The furnace is fully charged. Who can fix it? =)
- Sat Jan 18, 2020 17:12
- Forum: WIP Mods
- Topic: [Mod] Phosphorescent Paint [phosphorescent]
- Replies: 4
- Views: 573
[Mod] Phosphorescent Paint [phosphorescent]
https://raw.githubusercontent.com/Irremann/phosphorescent/master/screenshot.png Add Phosphorescent Paint (blue and green) which can be applied on stone brick, sandstone brick, desert stonebrick, desert sandstonebrick and silver sandstone brick. Recipes: Alloying zinc dust with sulfur dust receives ...