Search found 325 matches

by LRV
Mon Aug 02, 2021 10:23
Forum: Servers
Topic: [Server] Pandorabox
Replies: 224
Views: 55809

Re: [Server] Pandorabox and Mooncarguy

first you was seen in the Morning at Wildes Land, then later for about 5 Minutes at Pandorabox, You surveilance the status of servers other than your own aswell? Good to know. High-score List ... tells me you play on Pandorabox since 6 Months ago, and gained all together 5 hours !!! So with 6 month...
by LRV
Thu Jul 29, 2021 17:57
Forum: Servers
Topic: [Server] Pandorabox
Replies: 224
Views: 55809

Re: [Server] Pandorabox

... and also same behavior. This comparison is ridicules. I don't needlessly spam the chat, I don't insult. The reason you banned me is obviously because you don't like me personally, not because I am intentionally or recklessly disturbing people. When a server is banning on IP Base sure, all are c...
by LRV
Thu Jul 29, 2021 12:34
Forum: Servers
Topic: [Server] Pandorabox
Replies: 224
Views: 55809

Re: [Server] Pandorabox

Why am I banned?
I am not an alt of Marsufoman. Ask TalkLounge or sparky or upie. They can confirm I'm not an alt of Mars.
Only reason we got same ban logs is because same router = same ip = ip ban gets both of us.
by LRV
Mon Jul 19, 2021 07:58
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11113
Views: 2064109

Re: Post your screenshots!

Sammy as a FUNKO doll. Now I will try her in a Doodle style. Do you own a FUNKO figurine? Let's to know it. Please only post actual ingame screenshots here. What you posted is more close to fanart. Post such stuff in appropiate topics in the future or consider opening a new thread if none are avail...
by LRV
Sun Jul 18, 2021 08:09
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92310

Re: [Server] LinuxForks (Lots of trains)

Can I be whitelisted on this server please?
by LRV
Sun Jul 11, 2021 04:40
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92310

Re: [Server] LinuxForks (Lots of trains)

56independent_actual wrote:
Fri Jul 02, 2021 18:52
much longer saga
I sure hope this link didn't give my PC a virus or something. It's sus when there is an ip-address instead of a normal domain name. Anyone with network knowledge know anything?
by LRV
Sat Feb 20, 2021 20:54
Forum: Mod Releases
Topic: [Mod] BetterPM (Better Private Messages) [betterpm]
Replies: 6
Views: 1342

Re: [Mod] BetterPM (Better Private Messages) [betterpm]

Mod follows guidelines and was therefore moved.
by LRV
Mon Jan 18, 2021 09:32
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3463

Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]

Note that this mod is still gonna be continued, however there were multiple license issues and I can't continue modding until those are resolved.
by LRV
Tue Jan 12, 2021 21:05
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164074

Re: ContentDB - database for the mod/game/txp in-menu installer

packages now can't be approved if they require mods not yet on ContentDB. So, releasing own content now entirely depends on the willingness of other people to release their content on the CDB? I don't think so, as MT mods are licensed under freeware or copyleft licenses, making it legal for you to ...
by LRV
Tue Jan 12, 2021 04:19
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164074

Re: ContentDB - database for the mod/game/txp in-menu installer

I found a bug. If you download my mod mcg_lockworkshop from content DB it will says 1.1_stable is latest release, but instead it download you 1.0_stable, even if not clicked on the download button but release title.
by LRV
Mon Jan 11, 2021 22:22
Forum: General Discussion
Topic: Relicensing MT under LGPLv2.1
Replies: 4
Views: 982

Re: Relicensing MT under LGPLv2.1

First of all, MT Engine and most game mods are licensed under LGPLv2.1+, meaning you can relicense it as GPLv2, GPLv3, LGPLv2.1, LGPLv3 directly, and through the relicensing options of GPLv3 as AGPLv3. My specific use case would be a mod that modifies minetest.get_node_dig to pass certain values to ...
by LRV
Sat Jan 09, 2021 16:01
Forum: WIP Mods
Topic: [mod] wildcows - mobs for mobkit [wildcow]
Replies: 43
Views: 4827

Re: [mod] wildcows - mobs for mobkit [wildcow]

I love this Mod. After some days on my local Server, i have a lot of herds in my world. Too many herds and bulls. It would be good if new herds had a distance from each other. Killing the bulls is to difficult. Thanks, happy you like it. What you describe is a bit of a minetest problem. Minetest on...
by LRV
Sat Jan 09, 2021 14:50
Forum: Mod Releases
Topic: [Mod] Carpets [mccarpet]
Replies: 12
Views: 6266

Re: [Mod] Carpets [mccarpet]

Anyone still got a download for this?
by LRV
Sat Jan 09, 2021 14:31
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3463

Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]

Update: Fixed bug that you can't rightclick chests or furnaces with enchantable tools.
by LRV
Sat Jan 09, 2021 14:08
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164074

Re: ContentDB - database for the mod/game/txp in-menu installer

When are mods usually approved?
by LRV
Fri Jan 08, 2021 23:32
Forum: General Discussion
Topic: license question
Replies: 27
Views: 2670

Re: license question

Gundul wrote:
Fri Jan 08, 2021 21:13
I do not care if someone is showing my mod on youtube or not. I do care if he makes money with content I developed.
So your problem is more like with others getting money for free out of your work, instead of you wanting to cash in?

In that case I see your point.
by LRV
Fri Jan 08, 2021 21:00
Forum: General Discussion
Topic: license question
Replies: 27
Views: 2670

Re: license question

That is very good. So anyone showing my wildcow mod on youtube has to pay me a part of what he is getting from showing ads. But if showing in his channel for free, showing wildcow mod will be for free also. I think this is more of an annoyance than an actual profit for you. I'm not saying you have ...
by LRV
Fri Jan 08, 2021 17:01
Forum: General Discussion
Topic: Relicensing MT under LGPLv2.1
Replies: 4
Views: 982

Relicensing MT under LGPLv2.1

The LGPLv2.1 prevents from including functions, which require input other than when invoked. However, plenty of functions call other functions to reuse their return value, meaning they need input after invokation. Does that mean MT may only be relicensed under GPLv3?
by LRV
Fri Jan 08, 2021 16:57
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 374
Views: 217589

Re: [Mod] Nether [nether]

Ah, that's what I was looking for, thanks.
by LRV
Fri Jan 08, 2021 12:53
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3463

Re: [Mod] Better Enchanting [0.5.6_pre-alpha] [better_enchant]

Update: Crack It now triggers when rightclicking.
EDIT: There seemed to be some problem when publishing to git. I've fixed it now, the new version has the suffix "_FIXED".
by LRV
Fri Jan 08, 2021 09:24
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3463

Re: [Mod] Better Enchanting [0.5.5_pre-alpha] [better_enchant]

Well, technically I can, but with a super-annoying side effect. You see nodes that have "on_rightclick" registered, can't be placed onto if you aren't sneaking, meaning, when placing blocks next to stone you'd always have to sneak, which can be very annoying. Note: With on_punch I meant if...
by LRV
Fri Jan 08, 2021 08:27
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3463

Re: [Mod] Better Enchanting [0.5.5_pre-alpha] [better_enchant]

I think Toughness would be fitting for armor, strength on armor might denote increased protections. It's clearer with Toughness. Update: Added Crack it enchantment, balanced Four-Leaf Clover. I also moved teleporter to it's own file, as it will be used by multiple tooltypes. Note: Due to engine limi...
by LRV
Fri Jan 08, 2021 07:00
Forum: Deutsch
Topic: Modhilfe: Geräte
Replies: 19
Views: 1326

Re: Modhilfe: Geräte

Ich hab jetzt mal von vorne begonnen und den Code von mcg_dyemixer verwendet.
by LRV
Thu Jan 07, 2021 22:46
Forum: WIP Mods
Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Replies: 31
Views: 3463

Re: [Mod] Better Enchanting [0.5_pre-alpha] [better_enchant]

Update: Added teleporter enchantment. The Mod now requires to update mcg_itemdrop_modifier and get the mod db . (This was by far the hardest enchantment, this is why it took me so long) Also, what do you think about calling the doubling enchantments for multiple tools different names for each tool? ...
by LRV
Thu Jan 07, 2021 22:40
Forum: WIP Mods
Topic: [Mod] Itemdrop Modifier [0.6_beta] [mcg_itemdrop_modifier]
Replies: 2
Views: 416

Re: [Mod] Itemdrop Modifier [0.6_beta] [mcg_itemdrop_modifier]

Update: Added support for replacing minetest.handle_node_drops.