Search found 747 matches

by BlockMen
Mon Nov 09, 2015 19:49
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201740

Update!

Update Version 2.2 Changelog: - Added chicken - Readded sheep spawner (by LNJ) - Fix possible crash (reported by bbaez) - Added descriptions to spawners - Added option to set custom panic and swim animations Please note that the chicken are not complete as is. They are added now to get feedback. I ...
by BlockMen
Sat Nov 07, 2015 21:23
Forum: General Discussion
Topic: Minetest Wallpapers
Replies: 57
Views: 51940

Minetest NeXt Wallpaper

After a long time a new wallpaper (with new Minetest NeXt logo)
Image

Download (1920x1080)
by BlockMen
Wed Nov 04, 2015 17:29
Forum: Old Games
Topic: [Game] Minetest NeXt
Replies: 26
Views: 18767

Re: [Game] Minetest NeXt

Some updates: - Added charcoal (by LNJplus) - Added Fence API and fences in all wood types (by LNJplus) - Make buckets control scheme consistent (by Jordach) - Don't empty/fill buckets in creative mode - Beds are craftable with any wool again ---- -snip- Also, fix buckets - they should use one mouse...
by BlockMen
Wed Oct 28, 2015 22:38
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201740

Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

fireglow wrote:I like this mod very much, just installed it, looks very nice!
Spawners, nice animations, very cool.
Will be running this on my server in unison with another mobs mod.

When will there be more mobs like cows (milk), chickens (eggs), etc?
Soon™ ;)
by BlockMen
Wed Oct 28, 2015 12:25
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201740

Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

Good mod composition! I would love to see mobs (especially sheeps) to turn their heads to the next players, but I don't know if it will cause more server lagging (because of one additional lua entity), so it have to wait until client side mods are supported… That would cause a lot more traffic and ...
by BlockMen
Wed Oct 28, 2015 12:22
Forum: Problems
Topic: Apples not generating right
Replies: 23
Views: 2320

Re: Apples not generating right

I thought that things like shaders and waving leaves were set client-side. You are right, they are. It was actually more a try to allow waving when playing singleplayer, but it not that nice, visually and in general. So some thoughts on this would be welcome, since im not that happy that meshes (or...
by BlockMen
Wed Oct 28, 2015 12:19
Forum: General Discussion
Topic: Minetest 0.4.14?
Replies: 29
Views: 5784

Re: Minetest 0.4.14?

Minetest won't get christmassy things in default, as there are a lot of non-christians that play it - we don't want to disclude people, religion is best kept out of Minetest. I personally don't like festival additions to games that much. Exactly this attitude is one of the main problems in the &quo...
by BlockMen
Tue Oct 27, 2015 22:44
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201740

Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

LNJ wrote:I think I've found a bug!
The mob spawner have no description, so the itemstring will be displayed.
It was actually intended, but I guess when spawn-eggs can have a description spawners should have one aswell. Will be added next version.
by BlockMen
Tue Oct 27, 2015 22:41
Forum: Problems
Topic: Apples not generating right
Replies: 23
Views: 2320

Re: Apples not generating right

Seems to be all correct now, since all different licenses I found are compatible with GPL 3.0.
I would add a notice that not all mods are licensed as GPL 3.0 (e.g. survival) though, but you don't have to.
by BlockMen
Tue Oct 27, 2015 16:06
Forum: Problems
Topic: Apples not generating right
Replies: 23
Views: 2320

Re: Apples not generating right

Soudon wrote:Ill do one better and just delete the download link
Well, ofc you can "run away". Better alternative would be learning to deal with licenses respectively respect them ;)
by BlockMen
Tue Oct 27, 2015 15:49
Forum: Problems
Topic: Apples not generating right
Replies: 23
Views: 2320

Re: Apples not generating right

Correct but based from minetest_game just threw a few survival mods in and renamed it. But apples are not a big deal, really wanted to know if its a glitch or not thats all. Wrong. Just looked at your Game "Survival +", you took default (or at least parts of it) from Minetest NeXt, includ...
by BlockMen
Mon Oct 26, 2015 21:07
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 24
Views: 9121

[Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]

Hello everyone, a simple mod that adds chests to dungeon with some loot in it. You can find a chest in dungeons with more than 4 rooms, containing food, ingots, diamonds or tools. This is a alpha release, but should work without any problems with Minetest 0.4.13 Git/Download: https://github.com/Bloc...
by BlockMen
Sun Oct 25, 2015 18:28
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201740

Creatures MOB-Engine [2.1] [cme]

Update Version 2.1 Changelog: - Added death animations - Zombie spawners are now generated in dungeons (if they have more than 4 rooms) - Fixed bug that hostile mobs did sometimes not attack - Reduced sheep model size - Tweak codestyle a bit/ added missing documentation of combat values Video of de...
by BlockMen
Fri Oct 23, 2015 22:32
Forum: Old Games
Topic: [Game] Minetest NeXt
Replies: 26
Views: 18767

Re: [Game] Minetest NeXt

- Mushrooms have no spores anymore, slowly grow as node when light < 8 While I like the idea of having a "crop" that can be cultivated in the underground, I think it grows too fast in the surface. After a few day/night cycles I realized the grass was all covered by fungi that was probably...
by BlockMen
Wed Oct 21, 2015 12:30
Forum: Old Games
Topic: [Game] Minetest NeXt
Replies: 26
Views: 18767

Re: [Game] Minetest NeXt

- Added option to disable bones ("enable_bones = false" in minetest.conf) - New door textures - Fixed very rare torch bug - Fixed door sounds - Fixed boats bugs - Fixed regressions of double nodes (beds, doors) --- Ahh, somebody else not satisfied with minetest_game like me :) For hunger, ...
by BlockMen
Sun Oct 18, 2015 17:06
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 161628

[Modpack] "Better HUD" and "hunger" [2.x.0] [hud][hunger]

Update Version 2.x.0 hunger: - Prevent server crash caused by specific usernames (by beyondlimits) Note (!) that I changed organization of this mod: Since I provide this mod as Modpack (hud and hunger) it is now hosted as such at http://github.com/BlockMen/hud_hunger . You can still download this m...
by BlockMen
Thu Oct 15, 2015 22:47
Forum: Old Games
Topic: [Game] Minetest NeXt
Replies: 26
Views: 18767

Re: [Game] Minetest NeXt

- Added a very lightweight but full functional armor mod
- Instead of apples there are now leaves with apples generated which drop the apple when dug
by BlockMen
Wed Oct 14, 2015 07:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11059
Views: 2053871

Re: Post your screenshots!

paramat wrote:Erm proller this isn't the place for Freeminer screenshots :}
Why not?
by BlockMen
Wed Oct 14, 2015 07:48
Forum: Problems
Topic: [0.4.13] Different water appearance through glass underwater
Replies: 3
Views: 687

Re: [0.4.13] Different water appearance through glass underw

It's a general bug with water, it turns at some view angles opaque. There is an issue for that already on minetest repository, see https://github.com/minetest/minetest/issues/1404
by BlockMen
Wed Oct 14, 2015 07:44
Forum: Old Mods
Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
Replies: 195
Views: 119979

Re: [Mod] Crafting [2.0.1] [crafting]

OMG! i have had really cool thoughts! I think u should make a MC modpack! It should have the nether enchanting table enderchest no locked stuff (like locked chest and steel door) mesecons for steel door and if possible SPEICAL EFFECTS LIKE POISON, REGEN AND THE REST! AND EVEN GOLD APPLES! (all if p...
by BlockMen
Wed Oct 14, 2015 07:42
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 161628

Better HUD (and hunger) [2.1.4]

Update Version 2.1.4 HUD: - Fixed unhandled exception in hud.swap_statbar() (reported by Alvarion) hunger: - Added support for mushrooms (Minetest NeXt/Minetest Game) - Fixed unhandled exception (reported by Martin_Devil) - Fixed crash on invalid values given (reported by Soudon) ---- @Soudon: Coul...
by BlockMen
Sun Oct 11, 2015 22:00
Forum: Old Mods
Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
Replies: 195
Views: 119979

Re: [Mod] Crafting [2.0.1] [crafting]

Martin_Devil: what doesn't work ? 2015-10-11 23:58:14: ERROR[main]: ServerError: Lua: Runtime error from mod '' in callback ScriptApiPlayer::on_joinplayer(): ...mes\Minetest_game\mods\craftingpack\crafting\init.lua:78: attempt to index field 'textures' (a nil value) 2015-10-11 23:58:14: ERROR[main]...
by BlockMen
Sun Oct 11, 2015 21:57
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 201740

Re: [Modpack] Creatures MOB-Engine [2.0 beta] [cme]

How do I make the mobs of "Creatures" have more health and pack more of a punch when they attack? Help is appreciated, -Minerz As bdjnk already said you can see that in the init.lua file of each mob, also the explanation in the API. Actually i forgot to add the documentation for the comba...
by BlockMen
Sun Oct 11, 2015 21:52
Forum: Old Games
Topic: [Game] Minetest NeXt
Replies: 26
Views: 18767

[Game] Minetest NeXt

Hello everyone, I decided to revive Minetest NeXt. https://raw.githubusercontent.com/BlockMen/minetest_next/master/menu/header.png Since I don't agree with later development of Minetest Game anymore, I left the Minetest Game team a few weeks ago and decided now to revive Minetest NeXt as replacement...