Search found 747 matches
- Mon Nov 09, 2015 19:49
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201740
Update!
Update Version 2.2 Changelog: - Added chicken - Readded sheep spawner (by LNJ) - Fix possible crash (reported by bbaez) - Added descriptions to spawners - Added option to set custom panic and swim animations Please note that the chicken are not complete as is. They are added now to get feedback. I ...
- Sat Nov 07, 2015 21:23
- Forum: General Discussion
- Topic: Minetest Wallpapers
- Replies: 57
- Views: 51940
- Wed Nov 04, 2015 17:29
- Forum: Old Games
- Topic: [Game] Minetest NeXt
- Replies: 26
- Views: 18767
Re: [Game] Minetest NeXt
Some updates: - Added charcoal (by LNJplus) - Added Fence API and fences in all wood types (by LNJplus) - Make buckets control scheme consistent (by Jordach) - Don't empty/fill buckets in creative mode - Beds are craftable with any wool again ---- -snip- Also, fix buckets - they should use one mouse...
- Wed Oct 28, 2015 22:38
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201740
Re: [Modpack] Creatures MOB-Engine [2.1] [cme]
Soon™ ;)fireglow wrote:I like this mod very much, just installed it, looks very nice!
Spawners, nice animations, very cool.
Will be running this on my server in unison with another mobs mod.
When will there be more mobs like cows (milk), chickens (eggs), etc?
- Wed Oct 28, 2015 22:37
- Forum: Problems
- Topic: [fixed in 0.4.13-dev][opengl] Texture tear problem
- Replies: 11
- Views: 2354
- Wed Oct 28, 2015 12:25
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201740
Re: [Modpack] Creatures MOB-Engine [2.1] [cme]
Good mod composition! I would love to see mobs (especially sheeps) to turn their heads to the next players, but I don't know if it will cause more server lagging (because of one additional lua entity), so it have to wait until client side mods are supported… That would cause a lot more traffic and ...
- Wed Oct 28, 2015 12:22
- Forum: Problems
- Topic: Apples not generating right
- Replies: 23
- Views: 2320
Re: Apples not generating right
I thought that things like shaders and waving leaves were set client-side. You are right, they are. It was actually more a try to allow waving when playing singleplayer, but it not that nice, visually and in general. So some thoughts on this would be welcome, since im not that happy that meshes (or...
- Wed Oct 28, 2015 12:19
- Forum: General Discussion
- Topic: Minetest 0.4.14?
- Replies: 29
- Views: 5784
Re: Minetest 0.4.14?
Minetest won't get christmassy things in default, as there are a lot of non-christians that play it - we don't want to disclude people, religion is best kept out of Minetest. I personally don't like festival additions to games that much. Exactly this attitude is one of the main problems in the &quo...
- Tue Oct 27, 2015 22:44
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201740
Re: [Modpack] Creatures MOB-Engine [2.1] [cme]
It was actually intended, but I guess when spawn-eggs can have a description spawners should have one aswell. Will be added next version.LNJ wrote:I think I've found a bug!
The mob spawner have no description, so the itemstring will be displayed.
- Tue Oct 27, 2015 22:41
- Forum: Problems
- Topic: Apples not generating right
- Replies: 23
- Views: 2320
Re: Apples not generating right
Seems to be all correct now, since all different licenses I found are compatible with GPL 3.0.
I would add a notice that not all mods are licensed as GPL 3.0 (e.g. survival) though, but you don't have to.
I would add a notice that not all mods are licensed as GPL 3.0 (e.g. survival) though, but you don't have to.
- Tue Oct 27, 2015 16:06
- Forum: Problems
- Topic: Apples not generating right
- Replies: 23
- Views: 2320
Re: Apples not generating right
Well, ofc you can "run away". Better alternative would be learning to deal with licenses respectively respect them ;)Soudon wrote:Ill do one better and just delete the download link
- Tue Oct 27, 2015 15:49
- Forum: Problems
- Topic: Apples not generating right
- Replies: 23
- Views: 2320
Re: Apples not generating right
Correct but based from minetest_game just threw a few survival mods in and renamed it. But apples are not a big deal, really wanted to know if its a glitch or not thats all. Wrong. Just looked at your Game "Survival +", you took default (or at least parts of it) from Minetest NeXt, includ...
- Mon Oct 26, 2015 21:07
- Forum: WIP Mods
- Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
- Replies: 24
- Views: 9121
[Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Hello everyone, a simple mod that adds chests to dungeon with some loot in it. You can find a chest in dungeons with more than 4 rooms, containing food, ingots, diamonds or tools. This is a alpha release, but should work without any problems with Minetest 0.4.13 Git/Download: https://github.com/Bloc...
- Sun Oct 25, 2015 18:28
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201740
Creatures MOB-Engine [2.1] [cme]
Update Version 2.1 Changelog: - Added death animations - Zombie spawners are now generated in dungeons (if they have more than 4 rooms) - Fixed bug that hostile mobs did sometimes not attack - Reduced sheep model size - Tweak codestyle a bit/ added missing documentation of combat values Video of de...
- Fri Oct 23, 2015 22:32
- Forum: Old Games
- Topic: [Game] Minetest NeXt
- Replies: 26
- Views: 18767
Re: [Game] Minetest NeXt
- Mushrooms have no spores anymore, slowly grow as node when light < 8 While I like the idea of having a "crop" that can be cultivated in the underground, I think it grows too fast in the surface. After a few day/night cycles I realized the grass was all covered by fungi that was probably...
- Wed Oct 21, 2015 12:30
- Forum: Old Games
- Topic: [Game] Minetest NeXt
- Replies: 26
- Views: 18767
Re: [Game] Minetest NeXt
- Added option to disable bones ("enable_bones = false" in minetest.conf) - New door textures - Fixed very rare torch bug - Fixed door sounds - Fixed boats bugs - Fixed regressions of double nodes (beds, doors) --- Ahh, somebody else not satisfied with minetest_game like me :) For hunger, ...
- Sun Oct 18, 2015 17:06
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161628
[Modpack] "Better HUD" and "hunger" [2.x.0] [hud][hunger]
Update Version 2.x.0 hunger: - Prevent server crash caused by specific usernames (by beyondlimits) Note (!) that I changed organization of this mod: Since I provide this mod as Modpack (hud and hunger) it is now hosted as such at http://github.com/BlockMen/hud_hunger . You can still download this m...
- Thu Oct 15, 2015 22:47
- Forum: Old Games
- Topic: [Game] Minetest NeXt
- Replies: 26
- Views: 18767
Re: [Game] Minetest NeXt
- Added a very lightweight but full functional armor mod
- Instead of apples there are now leaves with apples generated which drop the apple when dug
- Instead of apples there are now leaves with apples generated which drop the apple when dug
- Wed Oct 14, 2015 07:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11059
- Views: 2053871
Re: Post your screenshots!
Why not?paramat wrote:Erm proller this isn't the place for Freeminer screenshots :}
- Wed Oct 14, 2015 07:48
- Forum: Problems
- Topic: [0.4.13] Different water appearance through glass underwater
- Replies: 3
- Views: 687
Re: [0.4.13] Different water appearance through glass underw
It's a general bug with water, it turns at some view angles opaque. There is an issue for that already on minetest repository, see https://github.com/minetest/minetest/issues/1404
- Wed Oct 14, 2015 07:44
- Forum: Old Mods
- Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
- Replies: 195
- Views: 119979
Re: [Mod] Crafting [2.0.1] [crafting]
OMG! i have had really cool thoughts! I think u should make a MC modpack! It should have the nether enchanting table enderchest no locked stuff (like locked chest and steel door) mesecons for steel door and if possible SPEICAL EFFECTS LIKE POISON, REGEN AND THE REST! AND EVEN GOLD APPLES! (all if p...
- Wed Oct 14, 2015 07:42
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161628
Better HUD (and hunger) [2.1.4]
Update Version 2.1.4 HUD: - Fixed unhandled exception in hud.swap_statbar() (reported by Alvarion) hunger: - Added support for mushrooms (Minetest NeXt/Minetest Game) - Fixed unhandled exception (reported by Martin_Devil) - Fixed crash on invalid values given (reported by Soudon) ---- @Soudon: Coul...
- Sun Oct 11, 2015 22:00
- Forum: Old Mods
- Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
- Replies: 195
- Views: 119979
Re: [Mod] Crafting [2.0.1] [crafting]
Martin_Devil: what doesn't work ? 2015-10-11 23:58:14: ERROR[main]: ServerError: Lua: Runtime error from mod '' in callback ScriptApiPlayer::on_joinplayer(): ...mes\Minetest_game\mods\craftingpack\crafting\init.lua:78: attempt to index field 'textures' (a nil value) 2015-10-11 23:58:14: ERROR[main]...
- Sun Oct 11, 2015 21:57
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201740
Re: [Modpack] Creatures MOB-Engine [2.0 beta] [cme]
How do I make the mobs of "Creatures" have more health and pack more of a punch when they attack? Help is appreciated, -Minerz As bdjnk already said you can see that in the init.lua file of each mob, also the explanation in the API. Actually i forgot to add the documentation for the comba...
- Sun Oct 11, 2015 21:52
- Forum: Old Games
- Topic: [Game] Minetest NeXt
- Replies: 26
- Views: 18767
[Game] Minetest NeXt
Hello everyone, I decided to revive Minetest NeXt. https://raw.githubusercontent.com/BlockMen/minetest_next/master/menu/header.png Since I don't agree with later development of Minetest Game anymore, I left the Minetest Game team a few weeks ago and decided now to revive Minetest NeXt as replacement...