Search found 477 matches

by celeron55
Mon Jul 11, 2011 05:56
Forum: Problems
Topic: Sign bug
Replies: 7
Views: 3231

There actually have been two kinds of signs, one that was an "old-style" object and the new one which is a block. The old-style objects have been removed in the recent versions in favour of "new-style" objects, but the sign is now a block - and the block sign currently just lays ...
by celeron55
Mon Jul 04, 2011 17:51
Forum: Problems
Topic: Invisible mobs
Replies: 1
Views: 1307

Actually they become invisible when there is no light in where they are - that is intentional. 8-)
by celeron55
Mon Jun 27, 2011 12:24
Forum: Problems
Topic: Flying
Replies: 10
Views: 4276

There are slight feature differences in different builds because they are maintained by different people than me and the age of them varies.

Those settings only apply on the client-side, the server currently isn't able to deny flying from the client. That ability will be added.
by celeron55
Sun Jun 26, 2011 16:06
Forum: Partly official engine development
Topic: Current base64 implementation GPL incompatible
Replies: 2
Views: 1999

That license is a basic BSD-style license. Totally fine to me, I prefer BSD-style licenses in code taken from external sources.
by celeron55
Wed Jun 22, 2011 21:51
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 6637

I created these pages: http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=contrib http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=whodoeswhat I also thought about using the bitbucket issue tracker for this purpose, but I think it doesn't fit that well for managing things that people...
by celeron55
Wed Jun 22, 2011 19:32
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 6637

I propose create list - "who does what?" and write what u do, to avoid duplicate work. Now maybe write it here, but need place for that or in wiki (if celeron55 approved). Hmm, actually, the fork list approach isn't the best one for generically organizing this. A page that is organized no...
by celeron55
Wed Jun 22, 2011 18:59
Forum: General Discussion
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 47199

I like to not mince my words too much.

But anyway, adding the idea section in the wiki was too much. Whoever did that, did a totally wrong thing.
by celeron55
Wed Jun 22, 2011 18:17
Forum: Partly official engine development
Topic: to Developers
Replies: 16
Views: 6637

I propose create list - "who does what?" and write what u do, to avoid duplicate work. Now maybe write it here, but need place for that or in wiki (if celeron55 approved). This might be a good idea, I haven't been able to keep up even myself. So: http://celeron.55.lt/~celeron55/minetest/w...
by celeron55
Wed Jun 22, 2011 15:28
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 5368

Regarding the Irrlicht focus: I did try to click into the window ;) — it's just that the window spawned by Irrlicht is not recognized as a real 'window' by OS X: - There is no icon for it in the application switcher - If focues, the menubar is not updated… etc. It behaves like it's just a 2D region...
by celeron55
Wed Jun 22, 2011 15:13
Forum: General Discussion
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 47199

I didn't know people are this stupid when I made that blog post, but now I do.

I don't need any more ideas. I want to not hear any of them. I have now learned I never needed any "ideas" in the first place.
by celeron55
Mon Jun 20, 2011 05:00
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 5368

What kind of a build system are you using, exactly? Did you manage to use the (recently updated) CMake build scripts? I copied some fixes to them for OS X from minetest-delta a while ago, but i don't really know what they exactly fix.
by celeron55
Sun Jun 19, 2011 17:18
Forum: Texture Packs
Topic: [Texture] Ancient Pack - 1.3
Replies: 25
Views: 22364

Your log differs a bit from mine, but that is what it prints out when using high-res textures or by disabling the texture atlas. I seem to not be able to reproduce this problem (and couldn't download this particular texture pack). The only thing that would make sense to me is that the mineral_*.png ...
by celeron55
Sun Jun 19, 2011 16:48
Forum: Texture Packs
Topic: [Texture] Ancient Pack - 1.3
Replies: 25
Views: 22364

I don't see ore in the stone. Am I doing something wrong, or this texture pack doesn't include it? That's very strange. I don't see them in any of the texture packs but default. They are in the pack folder, but in the game i see only a simple stone. This is not a common problem. Can you post a hudr...
by celeron55
Sun Jun 19, 2011 09:41
Forum: Problems
Topic: Long range terrain approximation
Replies: 12
Views: 9419

Uh oh, I seemed to forget to add it to the repo...

Added it now, and updated the link to the current version of the source in here: http://celeron.55.lt/blog/?p=268
by celeron55
Sun Jun 19, 2011 08:50
Forum: Texture Packs
Topic: How do I install a texture pack on Linux?
Replies: 11
Views: 6105

That means Pyro_Phoenix is probably not using the installed version but rather the RUN_IN_PLACE version, in which case the configuration file should be located at the root of the source directory.
by celeron55
Sun Jun 19, 2011 08:48
Forum: Feature Discussion
Topic: Unicode
Replies: 21
Views: 5288

This is a limitation of Irrlicht's font and input system. Somebody has made a TTF font rendering system but it's not (yet?) included in the native Irrlicht distribution (only patches), so it's too much of a hassle to use, apparently there are some cross-platform issues too: http://irrlicht.sourcefor...
by celeron55
Sun Jun 19, 2011 08:39
Forum: Problems
Topic: Long range terrain approximation
Replies: 12
Views: 9419

Wrote a bit more about the subject: http://celeron.55.lt/blog/?p=275
by celeron55
Sat Jun 18, 2011 23:12
Forum: Problems
Topic: Long range terrain approximation
Replies: 12
Views: 9419

It looks like the new background tree texture (treeprop.png) is drawn as a plain white texture... seems quite strange. I can't think of any solution right now. Will have to investigate further some day.
by celeron55
Sat Jun 18, 2011 15:55
Forum: Partly official engine development
Topic: Minetest on a Mac
Replies: 9
Views: 5368

Thanks for finding those out - I hand-picked (sorry :P) the relevant changes for OSX from your fork: https://bitbucket.org/celeron55/minetes ... b548db0804

Could you verify that my version builds for you? I have no Macs so I can't test anything. 8-)
by celeron55
Sat Jun 11, 2011 10:36
Forum: Problems
Topic: Regenerating Chunk(s)?
Replies: 3
Views: 2419

That's the way the generator generates stuff. Not a bug.
by celeron55
Sun Jun 05, 2011 21:10
Forum: General Discussion
Topic: Dev wants some Help with Game Ideas
Replies: 87
Views: 47199

Moros: Something quite similar to what you just explained has been planned for a long time already. Will take time to get to making it, though.
by celeron55
Sun Jun 05, 2011 19:49
Forum: Problems
Topic: Errors while Linking
Replies: 1
Views: 3050

Let me guess: You didn't use CMake nor read the README.txt.
by celeron55
Sat Jun 04, 2011 21:13
Forum: General Discussion
Topic: Python terrain generation
Replies: 12
Views: 7287

Phew, I spent all day updating this one. So, here it is, a genmap.py script that does format 17 and places signs on the map. https://bitbucket.org/celeron55/minetest/src/0c46009356b5/genmap.py Direct link to the most recent one (same as above at the time of posting): https://bitbucket.org/celeron55/...
by celeron55
Sat Jun 04, 2011 14:02
Forum: General Discussion
Topic: Python terrain generation
Replies: 12
Views: 7287

Here, I just wrote this for you: https://bitbucket.org/celeron55/minetest/src/tip/doc/mapformat.txt I hope you get something awesome done. A database won't be used, it's not needed when a proper format is made (which is planned), it just adds to the complexity of building and using the game on exoti...
by celeron55
Sat Jun 04, 2011 10:29
Forum: General Discussion
Topic: Minetestmapper (a mapping tool)
Replies: 24
Views: 16876

J0gge released a new version and I modified it slightly again:

http://celeron.55.lt/~celeron55/minetes ... -04.tar.gz

Glance through the command line parameters in the script before using.