Search found 477 matches
- Mon Jul 04, 2011 17:51
- Forum: Problems
- Topic: Invisible mobs
- Replies: 1
- Views: 1307
- Sun Jun 26, 2011 16:06
- Forum: Partly official engine development
- Topic: Current base64 implementation GPL incompatible
- Replies: 2
- Views: 1999
- Wed Jun 22, 2011 21:51
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6637
I created these pages: http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=contrib http://celeron.55.lt/~celeron55/minetest/wiki/doku.php?id=whodoeswhat I also thought about using the bitbucket issue tracker for this purpose, but I think it doesn't fit that well for managing things that people...
- Wed Jun 22, 2011 19:32
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6637
- Wed Jun 22, 2011 18:59
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 47199
- Wed Jun 22, 2011 18:17
- Forum: Partly official engine development
- Topic: to Developers
- Replies: 16
- Views: 6637
- Wed Jun 22, 2011 15:28
- Forum: Partly official engine development
- Topic: Minetest on a Mac
- Replies: 9
- Views: 5368
Regarding the Irrlicht focus: I did try to click into the window ;) — it's just that the window spawned by Irrlicht is not recognized as a real 'window' by OS X: - There is no icon for it in the application switcher - If focues, the menubar is not updated… etc. It behaves like it's just a 2D region...
- Wed Jun 22, 2011 15:13
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 47199
- Mon Jun 20, 2011 05:00
- Forum: Partly official engine development
- Topic: Minetest on a Mac
- Replies: 9
- Views: 5368
- Sun Jun 19, 2011 17:18
- Forum: Texture Packs
- Topic: [Texture] Ancient Pack - 1.3
- Replies: 25
- Views: 22364
Your log differs a bit from mine, but that is what it prints out when using high-res textures or by disabling the texture atlas. I seem to not be able to reproduce this problem (and couldn't download this particular texture pack). The only thing that would make sense to me is that the mineral_*.png ...
- Sun Jun 19, 2011 16:48
- Forum: Texture Packs
- Topic: [Texture] Ancient Pack - 1.3
- Replies: 25
- Views: 22364
I don't see ore in the stone. Am I doing something wrong, or this texture pack doesn't include it? That's very strange. I don't see them in any of the texture packs but default. They are in the pack folder, but in the game i see only a simple stone. This is not a common problem. Can you post a hudr...
- Sun Jun 19, 2011 09:41
- Forum: Problems
- Topic: Long range terrain approximation
- Replies: 12
- Views: 9419
Uh oh, I seemed to forget to add it to the repo...
Added it now, and updated the link to the current version of the source in here: http://celeron.55.lt/blog/?p=268
Added it now, and updated the link to the current version of the source in here: http://celeron.55.lt/blog/?p=268
- Sun Jun 19, 2011 08:50
- Forum: Texture Packs
- Topic: How do I install a texture pack on Linux?
- Replies: 11
- Views: 6105
- Sun Jun 19, 2011 08:48
- Forum: Feature Discussion
- Topic: Unicode
- Replies: 21
- Views: 5288
This is a limitation of Irrlicht's font and input system. Somebody has made a TTF font rendering system but it's not (yet?) included in the native Irrlicht distribution (only patches), so it's too much of a hassle to use, apparently there are some cross-platform issues too: http://irrlicht.sourcefor...
- Sun Jun 19, 2011 08:39
- Forum: Problems
- Topic: Long range terrain approximation
- Replies: 12
- Views: 9419
Wrote a bit more about the subject: http://celeron.55.lt/blog/?p=275
- Sat Jun 18, 2011 23:12
- Forum: Problems
- Topic: Long range terrain approximation
- Replies: 12
- Views: 9419
- Sat Jun 18, 2011 15:55
- Forum: Partly official engine development
- Topic: Minetest on a Mac
- Replies: 9
- Views: 5368
Thanks for finding those out - I hand-picked (sorry :P) the relevant changes for OSX from your fork: https://bitbucket.org/celeron55/minetes ... b548db0804
Could you verify that my version builds for you? I have no Macs so I can't test anything. 8-)
Could you verify that my version builds for you? I have no Macs so I can't test anything. 8-)
- Sat Jun 11, 2011 10:36
- Forum: Problems
- Topic: Regenerating Chunk(s)?
- Replies: 3
- Views: 2419
- Sun Jun 05, 2011 21:10
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 47199
- Sun Jun 05, 2011 19:49
- Forum: Problems
- Topic: Errors while Linking
- Replies: 1
- Views: 3050
- Sat Jun 04, 2011 21:13
- Forum: General Discussion
- Topic: Python terrain generation
- Replies: 12
- Views: 7287
Phew, I spent all day updating this one. So, here it is, a genmap.py script that does format 17 and places signs on the map. https://bitbucket.org/celeron55/minetest/src/0c46009356b5/genmap.py Direct link to the most recent one (same as above at the time of posting): https://bitbucket.org/celeron55/...
- Sat Jun 04, 2011 14:02
- Forum: General Discussion
- Topic: Python terrain generation
- Replies: 12
- Views: 7287
Here, I just wrote this for you: https://bitbucket.org/celeron55/minetest/src/tip/doc/mapformat.txt I hope you get something awesome done. A database won't be used, it's not needed when a proper format is made (which is planned), it just adds to the complexity of building and using the game on exoti...
- Sat Jun 04, 2011 10:29
- Forum: General Discussion
- Topic: Minetestmapper (a mapping tool)
- Replies: 24
- Views: 16876
J0gge released a new version and I modified it slightly again:
http://celeron.55.lt/~celeron55/minetes ... -04.tar.gz
Glance through the command line parameters in the script before using.
http://celeron.55.lt/~celeron55/minetes ... -04.tar.gz
Glance through the command line parameters in the script before using.