Search found 3311 matches
- Sat Aug 29, 2020 21:39
- Forum: General Discussion
- Topic: The future of Minetest
- Replies: 55
- Views: 11333
Re: The future of Minetest
Every time I update the Minetest Engine, games and mods broke, and I have to face a big pile of random Lua script crashes. I'm not sure why this is happening, but I suspect it's because the lack of (proper) tests and consistent API. Even the Minetest Game is keep crashing after the latest MTE upgra...
- Sat Aug 29, 2020 21:05
- Forum: Game Releases
- Topic: [Game] Void – A Game That Contains Nothing
- Replies: 6
- Views: 2702
Re: [Game] Void – A Game That Contains Nothing
This is interesting. I am surprised how minimal this is, i did not realise MT could function with so little game code.
- Sat Aug 29, 2020 20:37
- Forum: Game Releases
- Topic: [Game] 'minipeli', a game minimal requirements example
- Replies: 17
- Views: 7051
Re: [Game] 'minipeli', a game minimal requirements example
Minipeli 0.2.6 released. First post updated with new README text. Commit message of latest commit: 'Add screenshot and description. 'gui' mod: Use own textures, remove 9-slice formspec prepend option, remove custom hotbar textures code. Add simple 'creative_mode' mod with no creative inventory' fire...
- Fri Aug 21, 2020 20:40
- Forum: News
- Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
- Replies: 51
- Views: 28040
Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Sokomine, You seem to be expecting that a mod you write should work in most or all games, which makes no sense. Different games are often completely different universes, with different ways of doing things. There should be no expectation that what works in one universe should work in another. You se...
- Wed Aug 19, 2020 22:07
- Forum: General Discussion
- Topic: question about floating land on the ocean/water??
- Replies: 3
- Views: 463
Re: question about floating land on the ocean/water??
Well actually ... you might be experiencing a bug, i cannot tell unless you post a screenshot here and let me know the mapgen used.
- Wed Aug 19, 2020 01:24
- Forum: General Discussion
- Topic: question about floating land on the ocean/water??
- Replies: 3
- Views: 463
Re: question about floating land on the ocean/water??
> i see land portions floating on top of the water but no ground rearing down to a bottom. Hi, i am the MT mapgen developer. This has nothing to do with mods, this is an expected result of some of the MT Engine's mapgens, not a bug. Some of the mapgens occasionally create floating terrain, this can ...
- Sat Aug 15, 2020 21:53
- Forum: General Discussion
- Topic: So I have questions and concerns about the license this game is under
- Replies: 9
- Views: 946
Re: So I have questions and concerns about the license this game is under
So presumably, you could use a license that allows modification and redistribution, but also requires attribution, such that it is clear if a mod is derived from your own work. The vast majority of modders will respect the license and attribute if the mod is derived from someone else's work, in whic...
- Sat Aug 15, 2020 21:27
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054555
Re: Post your screenshots!
Just an ordinary ...crop field Ahh good to see a MT crop circle. I was thinking about crop circles (or perhaps 'crop squares') in MT recently: tools to create one by walking through a field, and a mod to mysteriously automatically create geometric shapes in crops. Years ago my 'trail' mod could fla...
- Fri Aug 14, 2020 17:25
- Forum: General Discussion
- Topic: Vote for new core developers!
- Replies: 8
- Views: 847
Re: Vote for new core developers!
We are always in the process of looking for new core devs, this is happening now and is high priority for us, it is not something we are neglecting. This poll is unsuitable and a waste of time as community voting is not part of the process. Each one that has had 10 votes and over can be elected to t...
- Fri Aug 14, 2020 16:49
- Forum: Game Releases
- Topic: [Game] 'minipeli', a game minimal requirements example
- Replies: 17
- Views: 7051
Re: [Game] 'minipeli', a game minimal requirements example
firefox, minipeli used to contain a slightly edited MTG 'creative' mod (plus MTG 'sfinv' mod on which it depends). See the code at this point in history https://github.com/paramat/minipeli/tree/2e1dc6c6380ff1d5d5999c19487c3137d7d0de67 However that does add a lot of complexity, some of which may be u...
- Fri Aug 14, 2020 16:29
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150297
Re: Post your mapgen questions here (modding or engine)
runs, yes that is possible. Biomes are only distributed horizontally by heat/humidity where they share y values with other biomes. If a particular y value contains only 1 biome, that biome will be horizontally everywhere for that y value. So: * Give all horizontally distributed surface biomes the sa...
- Fri Aug 14, 2020 16:15
- Forum: News
- Topic: Warning: Rewrite of Mapgen V7 floatlands
- Replies: 27
- Views: 14480
Re: Warning: Rewrite of Mapgen V7 floatlands
Not interested =) someone else could write that.
(If you mean such a function is added to MTEngine i disagree with doing that.)
(If you mean such a function is added to MTEngine i disagree with doing that.)
- Thu Jul 30, 2020 00:07
- Forum: News
- Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
- Replies: 51
- Views: 28040
Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
The Minetest Game core devs have decided to move the game to a development state where only code maintenance and bugfixes occur. New features will not be added. It will of course continue to be carefully maintained long term to support the many servers, games and mods that rely on it, the commitment...
- Thu Jul 30, 2020 00:03
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150297
Re: Post your mapgen questions here (modding or engine)
Yes, that was a feature i added a while ago.
See https://github.com/minetest/minetest/bl ... .txt#L7713
Those flags can be used add decorations to floor and ceiling surfaces in caves and dungeons.
See https://github.com/minetest/minetest/bl ... .txt#L7713
Those flags can be used add decorations to floor and ceiling surfaces in caves and dungeons.
- Wed Jul 29, 2020 22:21
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150297
Re: Post your mapgen questions here (modding or engine)
That is technically a 'mapgen question', but is unsuitable for this topic.
You can find out for yourself by searching GitHub issues by filtering using the 'mapgen' label.
You can find out for yourself by searching GitHub issues by filtering using the 'mapgen' label.
- Wed Jul 29, 2020 21:51
- Forum: News
- Topic: Warning: Rewrite of Mapgen V7 floatlands
- Replies: 27
- Views: 14480
Re: Warning: Rewrite of Mapgen V7 floatlands
Sokomine, The 'floatland water level' is a single level of liquid everywhere, just like the normal world surface below. Wuzzy, firefox, PolySaken, Mapgen V7 floatlands have never been able to cast a shadow on the normal world below in any situation, because i made a commit years ago that allows disa...
- Wed Jul 01, 2020 02:25
- Forum: Modding Discussion
- Topic: Lua documentation on Minetest Developer Wiki is wrong
- Replies: 32
- Views: 6288
Re: Lua documentation on Minetest Developer Wiki is wrong
Wuzzy, are you able to delete the duplicated Lua API pages? If so, please can the core devs give Wuzzy consensus permission to delete any page that duplicates lua_api.txt or any other document already in the repo? You have my support. If not, who does have the power to delete wiki pages? Surely some...
- Wed Jul 01, 2020 02:07
- Forum: Problems
- Topic: Wiki Complaint Department
- Replies: 12
- Views: 2160
Re: Wiki Complaint Department
twoelk i can understand why you might expect that, but it is really not essential as long as some or most core devs can edit the wiki. I have been a core dev for 5 years and have never absolutely needed to edit the wiki. I now have a wiki account, if i ever think it justified and essential for me to...
- Mon Jun 29, 2020 02:20
- Forum: Problems
- Topic: Wiki Complaint Department
- Replies: 12
- Views: 2160
Re: Wiki Complaint Department
Wuzzy good news, and thanks for your good work on the wiki. rubenwardy, ok, you probably did the right thing, and can understand why you would consider it an obvious thing to do that does not need discussion first. I was just hoping to completely avoid the wiki, none of it is essential for me to acc...
- Mon Jun 29, 2020 02:10
- Forum: General Discussion
- Topic: ways to increase fps?
- Replies: 12
- Views: 3406
Re: ways to increase fps?
... and disable shaders completely.
- Mon Jun 29, 2020 02:08
- Forum: Modding Discussion
- Topic: Connecting water to river water
- Replies: 3
- Views: 836
Re: Connecting water to river water
That is just how different liquids behave when in contact (weirdly), this cannot be avoided using Lua.
- Mon Jun 29, 2020 01:56
- Forum: General Discussion
- Topic: How to "set" a specific biome for an area or chunk
- Replies: 4
- Views: 1004
Re: How to "set" a specific biome for an area or chunk
Singlenode mapgen is intended for Lua mapgens that do everything themselves, including biome stuff. So the Biome API does not function in that mapgen.
So you need to code all biome stuff in Lua mods/games yourself.
So you need to code all biome stuff in Lua mods/games yourself.
- Fri Jun 26, 2020 00:28
- Forum: Feature Discussion
- Topic: Autowalk function
- Replies: 12
- Views: 3026
Re: Autowalk function
The 'auto forward' keybind in the MT engine now works for MTG boat, or any vehicle.
Oddly, 'auto forward' is still not bound to a key by default, you need to do that in settings.
Oddly, 'auto forward' is still not bound to a key by default, you need to do that in settings.
- Fri Jun 26, 2020 00:19
- Forum: Modding Discussion
- Topic: Lua documentation on Minetest Developer Wiki is wrong
- Replies: 32
- Views: 6288
Re: Progress report
I did not do anything else yet because I am not allowed to do most futher change described in the first post. We have to wait for the wiki admins to step forward. Ahh man ... this is a ridiculous mess, we cannot even have the power needed to sort the wiki out. This proves that having large amounts ...
- Thu Jun 25, 2020 23:58
- Forum: Problems
- Topic: Wiki Complaint Department
- Replies: 12
- Views: 2160
Re: Wiki Complaint Department
I rarely visit the Minetest wiki, but just visited the homepage at https://wiki.minetest.net/Main_Page The introduction and description of MT is facepalmingly wrong and harmfully misleading. It is described as a 'game' instead of a 'game engine'. It goes on to describe the 'gameplay' as if MTGame is...