Search found 3311 matches

by paramat
Sat Aug 29, 2020 21:39
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11333

Re: The future of Minetest

Every time I update the Minetest Engine, games and mods broke, and I have to face a big pile of random Lua script crashes. I'm not sure why this is happening, but I suspect it's because the lack of (proper) tests and consistent API. Even the Minetest Game is keep crashing after the latest MTE upgra...
by paramat
Sat Aug 29, 2020 21:05
Forum: Game Releases
Topic: [Game] Void – A Game That Contains Nothing
Replies: 6
Views: 2702

Re: [Game] Void – A Game That Contains Nothing

This is interesting. I am surprised how minimal this is, i did not realise MT could function with so little game code.
by paramat
Sat Aug 29, 2020 20:37
Forum: Game Releases
Topic: [Game] 'minipeli', a game minimal requirements example
Replies: 17
Views: 7051

Re: [Game] 'minipeli', a game minimal requirements example

Minipeli 0.2.6 released. First post updated with new README text. Commit message of latest commit: 'Add screenshot and description. 'gui' mod: Use own textures, remove 9-slice formspec prepend option, remove custom hotbar textures code. Add simple 'creative_mode' mod with no creative inventory' fire...
by paramat
Fri Aug 21, 2020 20:40
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 51
Views: 28040

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

Sokomine, You seem to be expecting that a mod you write should work in most or all games, which makes no sense. Different games are often completely different universes, with different ways of doing things. There should be no expectation that what works in one universe should work in another. You se...
by paramat
Wed Aug 19, 2020 22:07
Forum: General Discussion
Topic: question about floating land on the ocean/water??
Replies: 3
Views: 463

Re: question about floating land on the ocean/water??

Well actually ... you might be experiencing a bug, i cannot tell unless you post a screenshot here and let me know the mapgen used.
by paramat
Wed Aug 19, 2020 01:24
Forum: General Discussion
Topic: question about floating land on the ocean/water??
Replies: 3
Views: 463

Re: question about floating land on the ocean/water??

> i see land portions floating on top of the water but no ground rearing down to a bottom. Hi, i am the MT mapgen developer. This has nothing to do with mods, this is an expected result of some of the MT Engine's mapgens, not a bug. Some of the mapgens occasionally create floating terrain, this can ...
by paramat
Sat Aug 15, 2020 21:53
Forum: General Discussion
Topic: So I have questions and concerns about the license this game is under
Replies: 9
Views: 946

Re: So I have questions and concerns about the license this game is under

So presumably, you could use a license that allows modification and redistribution, but also requires attribution, such that it is clear if a mod is derived from your own work. The vast majority of modders will respect the license and attribute if the mod is derived from someone else's work, in whic...
by paramat
Sat Aug 15, 2020 21:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054555

Re: Post your screenshots!

Just an ordinary ...crop field Ahh good to see a MT crop circle. I was thinking about crop circles (or perhaps 'crop squares') in MT recently: tools to create one by walking through a field, and a mod to mysteriously automatically create geometric shapes in crops. Years ago my 'trail' mod could fla...
by paramat
Fri Aug 14, 2020 17:25
Forum: General Discussion
Topic: Vote for new core developers!
Replies: 8
Views: 847

Re: Vote for new core developers!

We are always in the process of looking for new core devs, this is happening now and is high priority for us, it is not something we are neglecting. This poll is unsuitable and a waste of time as community voting is not part of the process. Each one that has had 10 votes and over can be elected to t...
by paramat
Fri Aug 14, 2020 16:49
Forum: Game Releases
Topic: [Game] 'minipeli', a game minimal requirements example
Replies: 17
Views: 7051

Re: [Game] 'minipeli', a game minimal requirements example

firefox, minipeli used to contain a slightly edited MTG 'creative' mod (plus MTG 'sfinv' mod on which it depends). See the code at this point in history https://github.com/paramat/minipeli/tree/2e1dc6c6380ff1d5d5999c19487c3137d7d0de67 However that does add a lot of complexity, some of which may be u...
by paramat
Fri Aug 14, 2020 16:29
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150297

Re: Post your mapgen questions here (modding or engine)

runs, yes that is possible. Biomes are only distributed horizontally by heat/humidity where they share y values with other biomes. If a particular y value contains only 1 biome, that biome will be horizontally everywhere for that y value. So: * Give all horizontally distributed surface biomes the sa...
by paramat
Fri Aug 14, 2020 16:15
Forum: News
Topic: Warning: Rewrite of Mapgen V7 floatlands
Replies: 27
Views: 14480

Re: Warning: Rewrite of Mapgen V7 floatlands

Not interested =) someone else could write that.
(If you mean such a function is added to MTEngine i disagree with doing that.)
by paramat
Thu Jul 30, 2020 00:07
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 51
Views: 28040

Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

The Minetest Game core devs have decided to move the game to a development state where only code maintenance and bugfixes occur. New features will not be added. It will of course continue to be carefully maintained long term to support the many servers, games and mods that rely on it, the commitment...
by paramat
Thu Jul 30, 2020 00:03
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150297

Re: Post your mapgen questions here (modding or engine)

Yes, that was a feature i added a while ago.
See https://github.com/minetest/minetest/bl ... .txt#L7713
Those flags can be used add decorations to floor and ceiling surfaces in caves and dungeons.
by paramat
Wed Jul 29, 2020 22:21
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150297

Re: Post your mapgen questions here (modding or engine)

That is technically a 'mapgen question', but is unsuitable for this topic.
You can find out for yourself by searching GitHub issues by filtering using the 'mapgen' label.
by paramat
Wed Jul 29, 2020 21:51
Forum: News
Topic: Warning: Rewrite of Mapgen V7 floatlands
Replies: 27
Views: 14480

Re: Warning: Rewrite of Mapgen V7 floatlands

Sokomine, The 'floatland water level' is a single level of liquid everywhere, just like the normal world surface below. Wuzzy, firefox, PolySaken, Mapgen V7 floatlands have never been able to cast a shadow on the normal world below in any situation, because i made a commit years ago that allows disa...
by paramat
Wed Jul 01, 2020 02:25
Forum: Modding Discussion
Topic: Lua documentation on Minetest Developer Wiki is wrong
Replies: 32
Views: 6288

Re: Lua documentation on Minetest Developer Wiki is wrong

Wuzzy, are you able to delete the duplicated Lua API pages? If so, please can the core devs give Wuzzy consensus permission to delete any page that duplicates lua_api.txt or any other document already in the repo? You have my support. If not, who does have the power to delete wiki pages? Surely some...
by paramat
Wed Jul 01, 2020 02:07
Forum: Problems
Topic: Wiki Complaint Department
Replies: 12
Views: 2160

Re: Wiki Complaint Department

twoelk i can understand why you might expect that, but it is really not essential as long as some or most core devs can edit the wiki. I have been a core dev for 5 years and have never absolutely needed to edit the wiki. I now have a wiki account, if i ever think it justified and essential for me to...
by paramat
Mon Jun 29, 2020 02:20
Forum: Problems
Topic: Wiki Complaint Department
Replies: 12
Views: 2160

Re: Wiki Complaint Department

Wuzzy good news, and thanks for your good work on the wiki. rubenwardy, ok, you probably did the right thing, and can understand why you would consider it an obvious thing to do that does not need discussion first. I was just hoping to completely avoid the wiki, none of it is essential for me to acc...
by paramat
Mon Jun 29, 2020 02:10
Forum: General Discussion
Topic: ways to increase fps?
Replies: 12
Views: 3406

Re: ways to increase fps?

... and disable shaders completely.
by paramat
Mon Jun 29, 2020 02:08
Forum: Modding Discussion
Topic: Connecting water to river water
Replies: 3
Views: 836

Re: Connecting water to river water

That is just how different liquids behave when in contact (weirdly), this cannot be avoided using Lua.
by paramat
Mon Jun 29, 2020 01:56
Forum: General Discussion
Topic: How to "set" a specific biome for an area or chunk
Replies: 4
Views: 1004

Re: How to "set" a specific biome for an area or chunk

Singlenode mapgen is intended for Lua mapgens that do everything themselves, including biome stuff. So the Biome API does not function in that mapgen.
So you need to code all biome stuff in Lua mods/games yourself.
by paramat
Fri Jun 26, 2020 00:28
Forum: Feature Discussion
Topic: Autowalk function
Replies: 12
Views: 3026

Re: Autowalk function

The 'auto forward' keybind in the MT engine now works for MTG boat, or any vehicle.
Oddly, 'auto forward' is still not bound to a key by default, you need to do that in settings.
by paramat
Fri Jun 26, 2020 00:19
Forum: Modding Discussion
Topic: Lua documentation on Minetest Developer Wiki is wrong
Replies: 32
Views: 6288

Re: Progress report

I did not do anything else yet because I am not allowed to do most futher change described in the first post. We have to wait for the wiki admins to step forward. Ahh man ... this is a ridiculous mess, we cannot even have the power needed to sort the wiki out. This proves that having large amounts ...
by paramat
Thu Jun 25, 2020 23:58
Forum: Problems
Topic: Wiki Complaint Department
Replies: 12
Views: 2160

Re: Wiki Complaint Department

I rarely visit the Minetest wiki, but just visited the homepage at https://wiki.minetest.net/Main_Page The introduction and description of MT is facepalmingly wrong and harmfully misleading. It is described as a 'game' instead of a 'game engine'. It goes on to describe the 'gameplay' as if MTGame is...