Search found 756 matches

by sapier
Thu May 01, 2014 14:43
Forum: Old Mods
Topic: [Mod] growing trees [0.0.9] [growing_trees]
Replies: 92
Views: 42734

Re: [Mod] growing trees [0.0.9] [growing_trees]

dgm5555 do I understand correct that your problem is your world stops loading and you can't close minetest once this happens?
by sapier
Tue Apr 29, 2014 21:24
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

Sorry guys for beeing away for so long, I wanted to complete android port first. There's been a lot of valuable input while I was busy, and some useless general bashing too ... I hope to integrate all of your great additions till end of May, if anyone can do testing, help is welcome! Any bugreport i...
by sapier
Thu Feb 13, 2014 20:30
Forum: General Discussion
Topic: How to handle compatibility issues?
Replies: 23
Views: 4440

version number isn't a indication for stable or not
by sapier
Thu Feb 13, 2014 20:19
Forum: General Discussion
Topic: How to handle compatibility issues?
Replies: 23
Views: 4440

How to handle compatibility issues?

Minetest protocol lacks of client server handshake. This causes various issues: -Missing player models and name tags on initial login (activeobject is sent to client prior model) -players standing in world long before init complete -chat messages not sent to client because of client not beeing ready...
by sapier
Sun Jan 12, 2014 17:24
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

just ignore that error message, it only tells irrlicht is unable to find the texture on it's own, minetest adds it to the model manually
by sapier
Wed Dec 11, 2013 19:11
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

Sorry another bugfix release for mobf ... if you want to use secondary spawning you have to update to 2.3.3
by sapier
Tue Dec 10, 2013 18:15
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 89
Views: 58720

Ok 0.1.0 is ready now
by sapier
Mon Dec 09, 2013 17:58
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 89
Views: 58720

already done in git ... will update it once I discovered another trackfinding bug I just realized
by sapier
Mon Dec 09, 2013 16:04
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 89
Views: 58720

Just added carts mimicry mode ... hope those addicted to carts graphics are now going to take a look too ;-)
by sapier
Mon Dec 09, 2013 14:42
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

I understand Erthome and I'll try to add bugfixes to old versions where possible. But I'm sorry backporting features is way beyond available development resources. Usually latest version wont require a new minetest but 0.4.6 is prior mainmenu formspec cleanup, at least gui parts of mobf depend on th...
by sapier
Mon Dec 09, 2013 14:37
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 302299

pushable_block is MONORAIL not carts
by sapier
Mon Dec 09, 2013 01:42
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

Making friends with mobs would be a nice option :-) I let those sand- and dirtmobs (which are from simple mobs and not this mod) live that do not attack me. You know "making friends" was MAIN cause for adding factions support ... try installing factions and open up mobf factions tab ;-) O...
by sapier
Wed Dec 04, 2013 20:39
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

Actually mobf 2.3.2 with all mobs enabled should have reasonable performance on any current machine (maybe except of netbooks)
If this isn't true please tell me!
by sapier
Tue Dec 03, 2013 09:59
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

TenPlus1 can you provide a log of those error messages?
Tedypig luasocket.sourceforge.net have a look at your packagemanager on linux most distributions already have luasocket packaged
by sapier
Mon Dec 02, 2013 22:36
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

2.3.2 is out fixing the spam issue .... yet I suggest installing luasocket without it time quotas will not work as good as they could ... spam was result of lack of luasocket installation
by sapier
Mon Dec 02, 2013 11:43
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

valmet565 guess I need to update again to remove that message. It's non critical as both values are same this means the function didn't spend any time. this is a artifact of lack of precise timing information. But that shouldn't result in spaming console.
by sapier
Sun Dec 01, 2013 04:21
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

because you did install simplemobs instead of mobf roguelikesesp
by sapier
Sun Dec 01, 2013 01:41
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

As far as I know there's only a single mob capable of destroying nodes "big_red". As it's quite easy to disable a mob I suggest to remove big_red in order to achieve a non node destroying mobf installation. In mobf 2.3 mobf will use a limited amount of cpu time per step only. This reduces ...
by sapier
Sat Nov 30, 2013 21:51
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

factioning was main feature of 2.2 ... If you have factioning mod installed you can make your guards defend your home against other players while some friends are free to enter. Factions is used for some mobs being friendly to each other while being enemy with others too. Edit: I just added 2.2.95 ....
by sapier
Sat Nov 30, 2013 21:37
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

AspireMint/Sokomines mobs are scheduled for 0.2.4
valmet565 deer now will run away if you get close to it ... I know it's no very smart when running away ;-) will improve that in later versions
by sapier
Sat Nov 30, 2013 10:38
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

Instead of complaining about "beeing bad" you should start reporting the issues inocudom ... what you do atm is just bashing without any proof for your claims. There are bugs in mobf for sure but most of them are minor or not even mob bugs .. if people add 100 mods and thousand mobs to a s...
by sapier
Fri Nov 29, 2013 18:53
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

There is no saddle reciep you can only buy it from trader
by sapier
Thu Nov 28, 2013 22:47
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

@tedypig I recommend reading lead post of this thread ;-) https://github.com/sapier/animals_modpack/wiki/User-documentation I've already tried different ways to make people read documentation but haven't found a way that really works :-) Release plan: Friday Version 2.2.91 Sunday Version 2.3 plz do ...
by sapier
Sun Nov 24, 2013 16:11
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 736249

azuna if you want mobs to spawn in old areas to you can enable secondary spawning, but be warned this may cause performance issues


EDIT1:

I've just released Version 2.2.90 it's first prerelease for upcoming 2.3 release for minetest 0.4.8 so please test!
by sapier
Sat Nov 09, 2013 23:01
Forum: Mod Releases
Topic: [Mod] Factions (sapier's) [0.1.5] [factions]
Replies: 22
Views: 12772

there's no limit but as you have to invite ppl to a faction you're free to stop inviting others ;-)

and yes a admin can "leave" any player ;-)