Search found 756 matches
- Thu May 01, 2014 14:43
- Forum: Old Mods
- Topic: [Mod] growing trees [0.0.9] [growing_trees]
- Replies: 92
- Views: 42734
Re: [Mod] growing trees [0.0.9] [growing_trees]
dgm5555 do I understand correct that your problem is your world stops loading and you can't close minetest once this happens?
- Tue Apr 29, 2014 21:24
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping
Sorry guys for beeing away for so long, I wanted to complete android port first. There's been a lot of valuable input while I was busy, and some useless general bashing too ... I hope to integrate all of your great additions till end of May, if anyone can do testing, help is welcome! Any bugreport i...
- Thu Feb 13, 2014 20:30
- Forum: General Discussion
- Topic: How to handle compatibility issues?
- Replies: 23
- Views: 4440
- Thu Feb 13, 2014 20:19
- Forum: General Discussion
- Topic: How to handle compatibility issues?
- Replies: 23
- Views: 4440
How to handle compatibility issues?
Minetest protocol lacks of client server handshake. This causes various issues: -Missing player models and name tags on initial login (activeobject is sent to client prior model) -players standing in world long before init complete -chat messages not sent to client because of client not beeing ready...
- Sun Jan 12, 2014 17:24
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Wed Dec 11, 2013 19:11
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Tue Dec 10, 2013 18:15
- Forum: Mod Releases
- Topic: [Mod] Monorail [0.1.2] [monorail]
- Replies: 89
- Views: 58720
- Mon Dec 09, 2013 17:58
- Forum: Mod Releases
- Topic: [Mod] Monorail [0.1.2] [monorail]
- Replies: 89
- Views: 58720
- Mon Dec 09, 2013 16:04
- Forum: Mod Releases
- Topic: [Mod] Monorail [0.1.2] [monorail]
- Replies: 89
- Views: 58720
- Mon Dec 09, 2013 14:42
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
I understand Erthome and I'll try to add bugfixes to old versions where possible. But I'm sorry backporting features is way beyond available development resources. Usually latest version wont require a new minetest but 0.4.6 is prior mainmenu formspec cleanup, at least gui parts of mobf depend on th...
- Mon Dec 09, 2013 14:37
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302299
- Mon Dec 09, 2013 01:42
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Wed Dec 04, 2013 20:39
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Tue Dec 03, 2013 09:59
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Mon Dec 02, 2013 22:36
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Mon Dec 02, 2013 11:43
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Sun Dec 01, 2013 04:21
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Sun Dec 01, 2013 01:41
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Sat Nov 30, 2013 21:51
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
factioning was main feature of 2.2 ... If you have factioning mod installed you can make your guards defend your home against other players while some friends are free to enter. Factions is used for some mobs being friendly to each other while being enemy with others too. Edit: I just added 2.2.95 ....
- Sat Nov 30, 2013 21:37
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Sat Nov 30, 2013 10:38
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Fri Nov 29, 2013 18:53
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Thu Nov 28, 2013 22:47
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
@tedypig I recommend reading lead post of this thread ;-) https://github.com/sapier/animals_modpack/wiki/User-documentation I've already tried different ways to make people read documentation but haven't found a way that really works :-) Release plan: Friday Version 2.2.91 Sunday Version 2.3 plz do ...
- Sun Nov 24, 2013 16:11
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736249
- Sat Nov 09, 2013 23:01
- Forum: Mod Releases
- Topic: [Mod] Factions (sapier's) [0.1.5] [factions]
- Replies: 22
- Views: 12772