Search found 1634 matches
- Fri Mar 11, 2016 07:15
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640813
Re: [Mod] Mobs Redo [1.10] [mobs]
Update: Added explosion routine for exploding mobs (and Dungeon Master)... Removed footstep feature (use replace instead)... And for good show here's an exploding mob to try out, Davedevil's Creeper mod... I had an invisible Creeper here. I walk around at day, saw a 2 nodes high bounding box an two...
- Thu Mar 10, 2016 18:25
- Forum: Mod Releases
- Topic: [Mod] Throwing enhanced [maint.] [throwing]
- Replies: 88
- Views: 30447
Re: [Mod] Throwing enhanced [maint.] [throwing]
Got an error message 2016-03-10 19:18:54: ACTION[ServerThread]: singleplayer uses throwing:bow_royal_loaded, pointing at [nothing] 2016-03-10 19:18:54: ACTION[ServerThread]: singleplayer uses throwing:bow_royal_loaded, pointing at [node under=4,3,135 above=4,3,136] 2016-03-10 19:18:54: ERROR[ServerT...
- Thu Mar 10, 2016 09:38
- Forum: Mod Releases
- Topic: [Mod] Goblins [goblins]
- Replies: 279
- Views: 64769
Re: [WIP] Goblins [mobs_goblins]
I like the Goblins, but I think they become to strong. What about reducing the chance of spawning, but if there is already a Goblin the chance of spawning is higher? So not each single lair is populated with Goblinsduane wrote:I definitely don't want them much rarer.
- Thu Mar 10, 2016 07:38
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640813
Re: [Mod] Mobs Redo [1.27] [mobs]
I like this mod, but mobs should make more noise, even if they are idle. I was attacked from behind without any noise
- Sun Mar 06, 2016 10:17
- Forum: Texture Packs
- Topic: Minetest Default Textures [32px]---W.I.P.
- Replies: 129
- Views: 31837
Re: Minetest Default Textures [32px]---W.I.P.
It's working now, but not for all textures. Dirt and glas for example are working, stone and cobblestone doesn't. See screenshots
- Sat Mar 05, 2016 17:24
- Forum: Texture Packs
- Topic: Minetest Default Textures [32px]---W.I.P.
- Replies: 129
- Views: 31837
Re: Minetest Default Textures [32px]---W.I.P.
I would like to install this texture pack, but it doesn't work. I have Minetest 0.4.13 on Ubuntu 14.04 and I installed it from the stable PPA.
I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine
Any idea?
I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine
Any idea?
- Tue Apr 14, 2015 11:43
- Forum: General Discussion
- Topic: Mixed mods and mod packages
- Replies: 1
- Views: 451
Mixed mods and mod packages
Hi, I'm playing around with some mods and I think its annoying sometimes, that some mods like animals are mixing the animal theme with other things like traders or ghosts. I think an animals mod should only include (real) animals. Also mod packs would be nice because sometimes it is useful to select...
- Sun Apr 12, 2015 09:41
- Forum: Problems
- Topic: Migration to redis is not supported
- Replies: 4
- Views: 804
Re: Migration to redis is not supported
No idea what's compiled into the PPA version.
How can I compile minetestserver? I just found something for Minetest
How can I compile minetestserver? I just found something for Minetest
- Sun Apr 12, 2015 08:45
- Forum: Problems
- Topic: Migration to redis is not supported
- Replies: 4
- Views: 804
Migration to redis is not supported
Hi folks, I try to setup a little local Minetest server, but I'm struggling setting up the redis server. I'm running Ubuntu Server 14.04 64 Bit and Minetest 0.4.12 from the stable PPA. I created a simple world and then I try to migrate to Redis minetestserver --migrate redis Automatically selecting ...