Search found 188 matches

by Rancon
Thu Aug 01, 2013 12:33
Forum: Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 24042

You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead. soo.... add the modnames in, then change remove to stone? I think like this: local old_nodes = {"mod:a", "mod:b"} # <-- Put the unknow...
by Rancon
Thu Aug 01, 2013 11:58
Forum: Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 24042

How do you change all unknown nodes to stone? You could use the code from https://forum.minetest.net/viewtopic.php?id=2777 which removes unknown nodes, but modify it to set the node instead. local old_nodes = {"mod:a", "mod:b"} local old_entities = {} for _,node_name in ipairs(o...
by Rancon
Thu Aug 01, 2013 00:44
Forum: Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 24042

How do you change all unknown nodes to stone?
by Rancon
Tue Jul 30, 2013 22:17
Forum: Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 24042

King of Doom wrote:The server with the indev mapgen on port 30000 is missing, it changed backed into the skyblock map.
Fixed
by Rancon
Tue Jul 30, 2013 01:32
Forum: Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 24042

so.... i saw this cave from -25 to -125 and floating lavas,random dirt floating blocks,floating water and ummm yeah its pretty big and its at -30,-50,-32 where the middle of it is at Yea.. I'm using the indev mapgen..... it's new and the devs are working on it. It's rather buggy, but the mountains ...
by Rancon
Mon Jul 29, 2013 00:13
Forum: Servers
Topic: KOD Creative Project Server, NOT WORKING. ip: 192.168.2.3
Replies: 15
Views: 5894

King of Doom wrote:Alright everyone, it's on.
I can't connect :/
by Rancon
Wed Jul 24, 2013 22:16
Forum: Servers
Topic: WaterWorld Server [0.4.7]
Replies: 98
Views: 24582

It's not having issues :P I stayed up uber-late working on a new toy ;-) http://www.imfdb.org/images/thumb/5/5b/Aliens_Sentry.jpg/600px-Aliens_Sentry.jpg It should be up within the next couple of hours, im just sorting out a final issue with the new feature :-) Okay, I'll stick to Vulcan. May I ple...
by Rancon
Wed Jul 24, 2013 15:07
Forum: Servers
Topic: KOD Creative Project Server, NOT WORKING. ip: 192.168.2.3
Replies: 15
Views: 5894

That's your internal IP No it's not now. Okay, but you still aren't ready. You need to forward your port. Type the internal IP to your address bar. It will prompt you to login. You're probably using a linksys router, so if nobody has adjusted the login, username and password are both admin. Once yo...
by Rancon
Wed Jul 24, 2013 14:30
Forum: Servers
Topic: WaterWorld Server [0.4.7]
Replies: 98
Views: 24582

LadyMacBeth warned you and your friends more than once to pick an area of Vulcan and stick with it :P Other people need to be able to play. Okay, I'll stick to Vulcan. May I please get unbanned? Also, I don't think the later crashes were because of me. When I was back on Vulcan tending to the garde...
by Rancon
Tue Jul 23, 2013 23:55
Forum: Servers
Topic: WaterWorld Server [0.4.7]
Replies: 98
Views: 24582

Have I been banned? If so, I'm sorry. I just wanted to explore and didn't know it would lag the server.
by Rancon
Tue Jul 23, 2013 23:55
Forum: Servers
Topic: KOD Creative Project Server, NOT WORKING. ip: 192.168.2.3
Replies: 15
Views: 5894

That's your internal IP
by Rancon
Tue Jul 23, 2013 20:27
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 3202

Rancon wrote:
Inocudom wrote:You could use plants_lib as a dependency.
That's a good idea. I saw the code and it was alot easier than perlin noise :P
Got it :)
by Rancon
Tue Jul 23, 2013 18:53
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 3202

Inocudom wrote:You could use plants_lib as a dependency.
That's a good idea. I saw the code and it was alot easier than perlin noise :P
by Rancon
Tue Jul 23, 2013 11:53
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 3202

Okay, I've got an abm for spawning bamboo, but how would I get it to generate during mapgen?
by Rancon
Tue Jul 23, 2013 11:26
Forum: Servers
Topic: [4.7 git]Survival[10am-8pm CENTRAL U.S. TIME]
Replies: 114
Views: 24042

I'm working on a mod, so I may be AFK a lot in game, so please ask KOD if you need help. He is pretty friendly and has the privs to help.
by Rancon
Tue Jul 23, 2013 02:31
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 3202

Bas080 wrote:OMG, I have competition! I wonder what yours will look like.
Thanks :)
by Rancon
Mon Jul 22, 2013 23:17
Forum: Mod Releases
Topic: [Mod] Spray Booth / Color Machine [colormachine]
Replies: 43
Views: 27932

Yep. I'm using this on my server (if it works.. my server for some reason rejected a ton of mods :()
by Rancon
Mon Jul 22, 2013 23:13
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 3202

Bas080 has a bamboo mod. Before you do any more work, you will probably want to look at it. Will this mod have any unique features of its own? Yes.. I saw his mod before :) I didn't finish my checklist before I had to go. EDIT I named it bamboogro because bas080 already took bamboo. That was the on...
by Rancon
Mon Jul 22, 2013 22:43
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 3202

jojoa1997 wrote:Nope. You coded right. The problem is that you are using a default sound without depending on it. simply add to the mod folder "depends.txt" and type in it "default"
Edit: hopes this helps
okay. Thank you. It worked, and the mod is going along nicely, now.
by Rancon
Mon Jul 22, 2013 22:33
Forum: Servers
Topic: Menche's Freebuild Server
Replies: 1179
Views: 186471

I suggest not making the map superflat.
by Rancon
Mon Jul 22, 2013 15:29
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 3202

[mod]bamboogro[wip]

http://i.imgur.com/15wVG5w.png Here's some bamboo. http://i.imgur.com/XxA5tRX.png Somehow, the abm went off as soon as I teleported to that little pond. http://i.imgur.com/ere9vqB.png I am clearly not a good programmer... stupid abm :P\ http://i.imgur.com/hjs3P0t.png This is the same bamboo as in t...
by Rancon
Mon Jul 22, 2013 15:26
Forum: Game Releases
Topic: [Game] OCD [beta] [OCD]
Replies: 15
Views: 14660

This is nice. Trying it out :)

EDIT How do I craft pickaxes?
by Rancon
Sun Jul 21, 2013 18:54
Forum: Game Releases
Topic: [Game] OCD [beta] [OCD]
Replies: 15
Views: 14660

So this focuses on the origin of objects and turns craftitems into nodes?
by Rancon
Sun Jul 21, 2013 15:16
Forum: Mod Releases
Topic: [Mod] More Fences [2013-08-12][morefences]
Replies: 8
Views: 4874

I may download this for my server :) It's nice how fences can connect to different kinds of fences. +9999 First comment XD
by Rancon
Sun Jul 21, 2013 14:48
Forum: WIP Mods
Topic: [Mod]Instasaplings[v1.0][0.4.7]
Replies: 5
Views: 2940

Leaves have a one in twenty chance of dropping a sapling. This makes it 1 in 1, which is cheating in my opinion, and it is in a way, overkill.