Search found 1208 matches
- Tue Jun 23, 2020 03:43
- Forum: General Discussion
- Topic: I started working on a soundtrack for Minetest!
- Replies: 30
- Views: 3502
Re: I started working on a soundtrack for Minetest!
Finally, some properly-themed songs. Dawn: Yep, definitely sounds inspired by C418. Pretty nice :) Diamond Shining: Sounds nice, but feels a bit too cinematic for background music. At least, it definitely does not fit the style of Minetest Game. Might fit an RPG or something. (Also, why not "Sh...
- Sun Jun 14, 2020 22:05
- Forum: Minetest-related projects
- Topic: Minetest community
- Replies: 2
- Views: 830
Re: Minetest community
Reminder that there is already a Minetest Discord server with almost 1000 members :)
- Sun May 31, 2020 17:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064601
Re: Post your screenshots!
Reminds me of the Minecraft Acid Interstate. I love it.Hybrid Dog wrote: ↑Sun May 31, 2020 09:32It is possible to set the rotation angle based on the depth value:
Code
Image
Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
- Mon May 25, 2020 23:27
- Forum: WIP Mods
- Topic: [Mod] Server-Sent Client-Side Mods [sscsm] [1.0.0]
- Replies: 2
- Views: 805
[Mod] Server-Sent Client-Side Mods [sscsm] [1.0.0]
Server-Sent Client-Side Mods In Lua. Just because. This mod works by using a CSM counterpart in conjunction with mod channels. I don't recommend using this . It isn't particularly useful with the current client API, and it will also certainly break in the future. Also could be unstable. Server-Side...
- Sat May 16, 2020 17:43
- Forum: Texture Packs
- Topic: Minimap round overlay with Compass points and player mark
- Replies: 15
- Views: 6316
Re: Minimap round overlay with Compass points and player mar
sorry for resurrecting such an old thread but this in particular confuses me - I've never seen this mode with the minimap. Was it deprecated or does it require some other keystroke (combination) than F9? Thanks! I'm suspicious I might find this helpful underground. The correct key is F9 -- the xray...
- Thu May 14, 2020 16:58
- Forum: Modding Discussion
- Topic: set_bone_position and animation
- Replies: 5
- Views: 445
Re: set_bone_position and animation
As of commit e1fc72c, set_bone_position no longer breaks animations. No more need for hacks like playeranim.
- Wed May 13, 2020 17:22
- Forum: Modding Discussion
- Topic: How to attach a 3d model to a specific spot on the player?
- Replies: 1
- Views: 220
Re: How to attach a 3d model to a specific spot on the player?
With an entity and set_attach().
- Tue May 12, 2020 02:58
- Forum: Mod Releases
- Topic: [mod] WorldEditAdditions [1.14] [worldeditaddtions]
- Replies: 13
- Views: 4072
Re: [mod] WorldEditAdditions [1.3.1] [worldeditaddtions]
minetest.override_chatcommand(name, redefinition)Starbeamrainbowlabs wrote: ↑Fri May 01, 2020 23:18They would have to be new commands though, since unless I make a PR against WorldEdit itself, I can't edit the existing commands as far as I'm aware.
- Sun May 03, 2020 17:22
- Forum: Client-side modding
- Topic: Request / Project - Schematica.
- Replies: 16
- Views: 2873
Re: Request / Project - Schematica.
If you use entities and a lot of visual tricks, you can support any node. Seems more reasonable in my book. Worth the head-scratching if you can get it to work.
- Thu Apr 30, 2020 19:20
- Forum: General Discussion
- Topic: There are too many PRs
- Replies: 124
- Views: 10884
Re: There are too many PRs
<snip> Have a look at this Its a 63loc hook using the already-existing controls API. Any mod that needs more control handling could roll it themselves (probably in less loc, too). A lot of game engines don't provide hooks (I'm not saying putting it in the engine is a bad idea, I'm just saying we do...
- Thu Apr 30, 2020 19:04
- Forum: General Discussion
- Topic: There are too many PRs
- Replies: 124
- Views: 10884
Re: There are too many PRs
- Minetest is an engine or not. You say it is, but it still lacks of some core features such as input handling (yes, I know there is a mod for that, but it shouldn't be up to a mod) - Minetest Game will be removed or not. The game is horrible AND a bad Minecraft clone, yet core devs aren't sure abo...
- Thu Apr 16, 2020 18:47
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 244547
Re: [Mod] Petz [v8.30] [petz]
You are badmouthing the Discord without valid reasons and not in an appropriate way. I beg to differ. Everything he said here, from what I saw at the UMTD's chat logs, was more-or-less truthful. This is an empty claim. I just looked through the logs myself and find only one mention of a user saying...
- Wed Apr 15, 2020 21:05
- Forum: Modding Discussion
- Topic: Consensus on generic libraries
- Replies: 18
- Views: 2548
Re: Consensus on generic libraries
https://xkcd.com/927/ https://imgs.xkcd.com/comics/standards.png This is why I've always disliked library mods. In theory they are great, but in practice no one can decide which one is best. For instance, we have 5 or more mob APIs, 3 physics APIs, ~2 plant APIs, and plenty of others. We shouldn't ...
- Tue Apr 14, 2020 19:30
- Forum: Feature Discussion
- Topic: Minetest graphic rework (logo and such)
- Replies: 27
- Views: 3582
Re: Minetest graphic rework (logo and such)
Actually no. Minetest is a voxel engine for games. “Minetest Game” is unfortunately shipped as default game (and stupidly provides some existential APIs that are used by most mods and other games so it can’t be removed without having those APIs separated from it first). If they can’t be separated e...
Re: Discord
Wenn Sie IRC nicht verwenden möchten, enthält der Minetest Unofficial Discord Server bereits einen deutschen Kanal https://discord.gg/6W84ytH :)
- Sat Mar 28, 2020 19:21
- Forum: General Discussion
- Topic: Minetest Unofficial Discord Mod Jam [April 3rd]
- Replies: 4
- Views: 2611
Minetest Unofficial Discord Mod Jam [April 3rd]
Hello all! Some of you may have heard about the Minetest Discord server. Ever so often we run Minetest events for members to participate in. We have decided to host a Modding Jam, and we would like to spread the word about it! Minetest Unofficial Discord Mod Jam Theme: Combat (Decided by Discord vot...
- Thu Mar 26, 2020 22:15
- Forum: Feature Discussion
- Topic: vector.abs
- Replies: 10
- Views: 1461
Re: vector.abs
vector.apply(v, math.abs) but ok.
- Sat Feb 29, 2020 22:15
- Forum: Modding Discussion
- Topic: prevent entity from despawning
- Replies: 4
- Views: 883
Re: prevent entity from despawning
The entity should not just "despawn" when it hits something. The only reason an entity will despawn is because you tell it to, or it unloads because it isn't within an active mapblock. You seem to be very unsure as to the reason, so I suggest doing a lot of debugging. - Does set_attach eve...
- Sat Feb 29, 2020 21:28
- Forum: Modding Discussion
- Topic: [Solved] Which tools to export animated models?
- Replies: 3
- Views: 1106
Re: Which tools to export animated models?
Yes, Blender is the best tool for this. And yes, you need to add an armature skeleton. Blitz3D and DirectX save the armature of the mesh and animate that rather than the mesh itself. For a simple rotating cube, you only need a single bone. Parent the cube to the armature with matching vertex groups,...
- Thu Feb 20, 2020 04:35
- Forum: Mod Releases
- Topic: [Mod] Motorbikes [motorbike]
- Replies: 40
- Views: 8958
Re: Mod idea [motorbike]
I suggest looking into my bicycle implementation for inspiration.
- Thu Feb 20, 2020 04:34
- Forum: General Discussion
- Topic: Note blocks
- Replies: 4
- Views: 1482
Re: Note blocks
Mesecon noteblocks start on C# when placed, for some stupid reason. The lowest note is still C, but you have to rotate all the way around to get to it.
- Thu Jan 23, 2020 22:34
- Forum: General Discussion
- Topic: What about play minetest whit the bge(blender game engine)
- Replies: 5
- Views: 1076
Re: What about play minetest whit the bge(blender game engin
Blender Game Engine was defunct as of Blender 2.80.
- Thu Jan 23, 2020 22:33
- Forum: Minetest-related projects
- Topic: Createnodes0.4 a script for Blender
- Replies: 1
- Views: 1069
Re: Create minetest nodes in blender
The meshport mod provides this, I suggest looking into it.
- Wed Jan 22, 2020 17:59
- Forum: Modding Discussion
- Topic: This error is perplexing me. Someone please help!
- Replies: 16
- Views: 1840
Re: This error is perplexing me. Someone please help!
If you use an IDE such as Visual Studio Code, Sublime Text, or Atom, I suggest you set up an auto-linter to help catch issues like this. See the Automatic Error Checking section in Rubenwardy's Modding Book.
Also, please mark the thread title as [SOLVED] ;)
Also, please mark the thread title as [SOLVED] ;)
- Wed Jan 22, 2020 05:19
- Forum: Modding Discussion
- Topic: This error is perplexing me. Someone please help!
- Replies: 16
- Views: 1840
Re: This error is perplexing me. Someone please help!
The value is 60 because the worldgen uses an equation based on depth, pressure, darkness, tempurature, etc, and calculates what biome to generate there. Ah, I see. Back to the actual error, the key-value pair makes sense in the context of a table, but your code snippet lacks surrounding context, so...