Search found 585 matches
- Tue Aug 22, 2023 08:37
- Forum: Feature Discussion
- Topic: How to decrease the render distance
- Replies: 7
- Views: 1354
Re: How to decrease the render distance
Minetest Wiki - Controls That's a bit cryptic. The default keys to change the view distance are the "+" and "-" on the keypad. If you experience FPS drops in forests, a possible culprit are plant blocks animation. Try to disable the "waving" options in the settings. Th...
- Sun Aug 20, 2023 17:03
- Forum: Problems
- Topic: worlds and their memory usage, with ...
- Replies: 11
- Views: 939
Re: worlds and there memory usage, with ...
That's the problem; the main part is a lot of mental effort to understand, the same effort which goes into writing (or even reading) code in some cases, especially when shortcuts like using the equals sign are used to such a degree. Well if someone doesn't make an effort to communicate properly, th...
- Sun Aug 20, 2023 16:56
- Forum: Problems
- Topic: worlds and their memory usage, with ...
- Replies: 11
- Views: 939
Re: worlds and their memory usage, with ...
What mod or settings on servers are the reason is not clear, I think there are few server settings that can negatively affect clients (send-block-distance, network compression maybe). I had someone who joined my test server for a while because it was one of the few he could play on his tablet or ph...
- Sat Aug 19, 2023 15:23
- Forum: Feature Discussion
- Topic: Do not store chunks player's just passing through on disk
- Replies: 12
- Views: 1389
Re: Do not store chunks player's just passing through on disk
Just an idea for the sake of giving ideas: the map is procedurally generated, that is computed. This part could in theory not be stored, as it could be recomputed on the fly. What one actually needs to store is the changes it to it. This reminds of the rollback feature (some file systems work that w...
- Tue Aug 15, 2023 12:14
- Forum: General Discussion
- Topic: Proposal: Peer to Peer filesharing for Minetest Content
- Replies: 24
- Views: 3105
Re: Proposal: Peer to Peer filesharing for Minetest Content
Funny timing, after my recent comment Rubenwardy went ahead and implemented collections - I'm sure it was in the works before I mentioned it given how big the diff looks, and I don't really want to take any credit. Still interesting though :) Why did he go for a specific package spec, instead of sa...
- Mon Aug 14, 2023 08:48
- Forum: General Discussion
- Topic: Proposal: Peer to Peer filesharing for Minetest Content
- Replies: 24
- Views: 3105
Re: Proposal: Peer to Peer filesharing for Minetest Content
Torrent use has been declining ever since streaming media has become the norm. I dont think nontechnical users are familar with torrenting. Yes and no. Some people won't pony up for things that are streaming-only or not on their platform. And there's plenty of abandonware and plenty of reasons you ...
- Sun Aug 13, 2023 23:59
- Forum: General Discussion
- Topic: Why do so many modders never update their mod on ContentDB
- Replies: 16
- Views: 1624
Re: Why do so many modders never update their mod on ContentDB
If something on ContentDB breaks the game, please report it using the Report feature. If something is outdated but still works, it's a good idea to open an issue on the GitHub to tell them as sometimes modders update on Git but don't intend it to be released yet Also, ContentDB has conversation thr...
- Sun Aug 13, 2023 08:08
- Forum: Feature Discussion
- Topic: Subworlds - how the dimensions could be implemented
- Replies: 6
- Views: 988
Re: Subworlds - how the dimensions could be implemented
The advantage is that now you have entire 60x60x60k area to work with, instead of just a slice of the actual world. Oh, Ok. An idea with similar outcomes is the possibility to transfer players between servers. The features vary depending on the exact proposal, but for the loss of the ability for pl...
- Sat Aug 12, 2023 15:33
- Forum: Feature Discussion
- Topic: Subworlds - how the dimensions could be implemented
- Replies: 6
- Views: 988
Re: Subworlds - how the dimensions could be implemented
It's not clear to me what the advantages are over the "Y-slicing" trick ?
- Thu Aug 10, 2023 17:23
- Forum: Partly official engine development
- Topic: Getting a large view range in 5.7
- Replies: 25
- Views: 10838
Re: Getting a large view range in 5.7
FWIW I found out after the fact that in some places, I had FPS drops in the case of a client and a server on the same machine this time. These settings mostly mitigate the problem (there's still lag when placing stairs, but I think it existed before that): client_mesh_chunk=2 client_mapblock_limit=1...
- Wed Aug 02, 2023 17:53
- Forum: Feature Discussion
- Topic: It's 2023 and the signs are still terrible
- Replies: 25
- Views: 3794
Re: It's 2023 and the signs are still terrible
IMHO, the surface area of a single node (like MTG's signs are) is too small to usefully display most text; one would have to come very close to actually be able to read (3D doesn't help here), probably even at "mouse pointer distance" just like players have to do it currently. And entity-b...
- Sun Jul 23, 2023 07:39
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1539
Re: 🪀 Is there a way to hide the world seed? | [Hide world seed option]
I did some benchmarks once and PcgRandom is terribly slow (more than 10x slower than math.random on LuaJIT). I recommend using math.randomseed and reseeding the random after you're done with it instead. Good to know ! For this use-case it's fine - I think we are talking about 1ms vs 10ms and a doze...
- Sun Jul 23, 2023 07:30
- Forum: Problems
- Topic: Shrink Biome Size
- Replies: 3
- Views: 367
Re: Shrink Biome Size
Cf. the opposite request.
- Sat Jul 22, 2023 17:23
- Forum: General Discussion
- Topic: Minetest's Dirty little secret. It's for creators not players
- Replies: 19
- Views: 2343
Re: Minetest's Dirty little secret. It's for creators not players
Look at games like Battle for Wesnoth, 0.A.D. or Supertux. It's not only possible, it did happen. Minetest could be on that list, if it was a game. Granted, two of them are "heavily inspired" by another popular game, so it is a bit easier to have everyone on the same page, but just a bit. ...
- Sat Jul 22, 2023 16:17
- Forum: Problems
- Topic: [solved] Is there a way to hide the world seed? | [Hide world seed option]
- Replies: 12
- Views: 1539
Re: 🪀 Is there a way to hide the world seed? | [Hide world seed option]
Hacked clients can do many other things you might not like either, tho. If you read the docs, it says that generally the seed the mod gives is added to the world seed. As most mods give a hardcoded seed, seeds for ores etc. indeed are derived from the world seed. But you can have a second, private s...
- Sat Jul 22, 2023 10:49
- Forum: General Discussion
- Topic: Minetest's Dirty little secret. It's for creators not players
- Replies: 19
- Views: 2343
Re: Minetest's Dirty little secret. It's for creators not players
And Hades and Repixture and Exile and Farlands and Nodecore...? I see plenty of player-focused games and I think your implicit assessment of them is a bit unfair. I can assure you that my goal is not to have fun as a creator, but to make the game I want to play. This means, it's not going to be popu...
- Sat Jul 22, 2023 09:42
- Forum: Game Discussion
- Topic: Create game that depends on minetest_game?
- Replies: 5
- Views: 895
Re: Create game that depends on minetest_game?
Maybe you worry too much about "going stale". First, as you probably know, MTG is in maintenance mode so it is unlikely to evolve in dramatic ways. Even if their "mouse slips" and they split some mods into multiple ones, the requirements of ContentDB will probably have them to de...
- Sat Jul 15, 2023 09:54
- Forum: WIP Mods
- Topic: HardCore Farming - (serious pests)
- Replies: 5
- Views: 558
Re: HardCore Farming - (serious pests)
> cats that eat [...] crows
Crows ain't that weak or dumb, and are not pests either - not more than pigeons or seagulls as crop fields "predators", from what I can see.
Crows ain't that weak or dumb, and are not pests either - not more than pigeons or seagulls as crop fields "predators", from what I can see.
- Sat Jul 15, 2023 09:40
- Forum: General Discussion
- Topic: How can I make the biomes bigger?
- Replies: 13
- Views: 2711
- Fri Jul 14, 2023 15:35
- Forum: General Discussion
- Topic: How can I make the biomes bigger?
- Replies: 13
- Views: 2711
Re: How can I make the biomes bigger?
Basically if you want bigger biomes, you'll need to reduce their number in 2D (you can "stack" them in 3D though, e.g. you can have a different set for caverealms or nether, and another for floatlands). You can experiment with this interactive Voronoi diagram maker to see how it works. In ...
- Wed Jul 12, 2023 07:35
- Forum: Texture Packs
- Topic: [Low-Res + High-Res] Menu headers collection
- Replies: 14
- Views: 3859
Re: [Low-Res + High-Res] Menu headers collection
Does anyone know how to make a custom subgame header for a subgame? I am trying to make a subgame header, but I do not know how.... Yes, it is described in the docs You can see examples pretty much on any game you have installed. For instance Wuzzy's Tutorial feature a header and a footer, but no b...
- Thu Jul 06, 2023 17:41
- Forum: General Discussion
- Topic: Engine or Game?
- Replies: 49
- Views: 3725
Re: Engine or Game?
And bundling any other game with the engine would just move the problem, now the "Minetest" new players (and forum users stuck under a rock, apparently) would know of will simply just be that game. One should bundle Wuzzy's Tutorial instead. Or a slightly modified version that tells somew...
- Sun Jun 25, 2023 09:36
- Forum: General Discussion
- Topic: Mumbo Jumbo makes video about Minetest (~9 million subscriber Minecraft Youtuber)
- Replies: 12
- Views: 2195
Re: Mumbo Jumbo makes video about Minetest (~9 million subscriber Minecraft Youtuber)
Sadly, it makes the same mistake as many beginners by focusing only on MTG and even equating Minetest with MTG. :-( This video is just example #4390949 why MTG needs to be dethroned NOW and Minetest needs to better "sell" its non-MTG games. I would not call it a mistake when it is the onl...
- Wed Jun 21, 2023 17:56
- Forum: WIP Mods
- Topic: Mob Biome Mapper (lets your mobs spawn in new biomes)
- Replies: 32
- Views: 2325
Re: More Monsters
I tested it again, and the reason why "group:dirt" doesn't work can be seen in Wilhemines Natural Biomes mod. The common dirt-like nodes in that mod are "naturalbiomes:alpine_litter", "naturalbiomes:alderswamp_litter", "naturalbiomes:heath_litter", "natu...
- Sun Jun 18, 2023 15:52
- Forum: Problems
- Topic: My flowers and Mushrooms are not spawning in my world from the mod I made
- Replies: 5
- Views: 428
Re: My flowers and Mushrooms are not spawning in my world from the mod I made
I guess that since ChatGPT is your BFF now, you don't need us anymore...