Search found 271 matches
- Wed Apr 19, 2017 00:39
- Forum: Modding Discussion
- Topic: Help with Creating Basic Crafting Table Mod
- Replies: 8
- Views: 1943
Re: Help with Creating Basic Crafting Table Mod
Check the rpgtest subgame. It uses a workbench / crafting table that may well meet your requirements.
- Thu Apr 13, 2017 02:25
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 272179
Re: [0.4.14] LinuxGaming2 - A Server for Builders
I cruised the Mithril Place Mall last night. It is looking very nice and upscale. I guess this is what the two of you, StormFox and Novatore, working on two days ago when we were all in game. In a competitive market place you could probably get more than $400 for the shops, without exterior walls, t...
- Tue Apr 11, 2017 02:00
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 272179
Re: [0.4.14] LinuxGaming2 - A Server for Builders
BTW, that's a good job. I was not intending to run you down. (I haven't even completed my first build on the server.)
- Tue Apr 11, 2017 01:49
- Forum: General Discussion
- Topic: Should there be a 'How to use the forum' tutorial?
- Replies: 13
- Views: 1200
Re: Should there be a 'How to use the forum' tutorial?
I think you have the potential to make millions if you can come up with a tutorial to which people will avail themselves. Of course to make the millions you will have to port it to all of the other forums out that that suffer from the same issues: I have noticed many people asking how to post or do ...
- Tue Apr 11, 2017 01:35
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 272179
Re: [0.4.14] LinuxGaming2 - A Server for Builders
I hope there are no PBJ-Pups in the vicinity of your statue. ;-p
- Tue Apr 11, 2017 01:05
- Forum: Game Releases
- Topic: [Game] rpgtest [git][rpgtest]
- Replies: 409
- Views: 124115
Re: [Game] rpgtest [git][rpgtest]
I agree completely about some of the stone with ore blocks are hard to distinguish, or even notice, if an area is not well lit.
Spoiler
I found the villages (without npc-s) in dried forest areas.
Blueprints for armor, and other items, can be found in chests in the tree houses in the villages.
Blueprints for armor, and other items, can be found in chests in the tree houses in the villages.
- Tue Mar 28, 2017 09:03
- Forum: Mod Releases
- Topic: [mod] Air tanks [airtanks]
- Replies: 19
- Views: 6143
Re: [mod] Air tanks [airtanks]
Cash fan perhaps? ;)texmex wrote:dawgdoc wrote:You do that and all of the characters will be like I was when I first learned to scuba dive.
I had an instructor call me and "Air Sucking Dog" ;-D
I would have said yes, but then I realized I wasn't familiar with that song.
- Tue Mar 28, 2017 03:04
- Forum: News
- Topic: [0.4.16] Removal of NyanCats: how to preserve them in worlds
- Replies: 42
- Views: 23980
Re: PB&J Pup
The name “PB&J Pup” is a bit confusing, especially for non-U.S. citicens. It's a mostly cultural reference. But I don't think it's important, because the name “Nyan Cat” doesn't make much sense either. ;-) Whatever happens, please don't anyone change the name to Vegemite Pup --- that stuff will...
- Tue Mar 28, 2017 01:59
- Forum: Mod Releases
- Topic: [mod] Air tanks [airtanks]
- Replies: 19
- Views: 6143
Re: [mod] Air tanks [airtanks]
You do that and all of the characters will be like I was when I first learned to scuba dive.FaceDeer wrote:... so maybe I should reduce the default number of uses a bit.
I had an instructor call me and "Air Sucking Dog" ;-D
- Tue Mar 28, 2017 01:38
- Forum: WIP Games
- Topic: [Game] Survival 0.1
- Replies: 35
- Views: 12338
Re: [Game] Survival 0.1
Thank you for the update. I noticed in the .gitmodules file that you had annotated mobs_redo. I was working on the assumption that I wasn't getting it since I don't have a git account. After you made the changes to the drink functions I retrieved the biome_lib mod and added it. Along the same though...
- Sun Mar 26, 2017 22:20
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 97
- Views: 20501
Re: [Mod] Drinks [1.0][drinks]
Dawgdoc that is not only possible, but completely the case. I've actually stopped working, for the most part on that subgame, but I'll try and get these bugs fixed. I've pushed changes, which brings the subgames version of the mod to closely the same point as the standalone mode, though the drinks ...
- Sun Mar 26, 2017 07:58
- Forum: Mod Releases
- Topic: [Mod] Drinks [1.0][drinks]
- Replies: 97
- Views: 20501
Re: [Mod] Drinks [1.0][drinks]
Is it possible some of your recent fixes to the stand alone mod did not make it into the Survival sub-game? 1) I installed the Survival sub-game about a week ago and experienced the above mentioned error of the press eating vessels when more than one is placed into it. I have been able to fill cups ...
- Sun Mar 26, 2017 06:45
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572998
Re: Post your modding questions here
You may find some usable code in the Pontoons mod . I recall it is used to make under water builds float to the surface and become floating buildings. But, I think that mod converted the building to an entity, floated the entity up, and then converted it back to nodes. It is entirely possible that i...
- Sun Mar 26, 2017 06:37
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644895
Re: [Mod] Technic [0.4.16-dev] [technic]
Sfan5's builds are for Windows. For Ubuntu, use the daily builds PPA instead: https://launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds Thanks, for adding about the daily builds. I do recall seeing that link posted on another thread (you also ?). That should be easier for Jesseman1 than comp...
- Sun Mar 26, 2017 06:30
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644895
Re: [Mod] Technic [0.4.16-dev] [technic]
Ok, the Minetest that I play was downloaded from the Ubuntu Software Center and has an autorun icon, but only goes up to 0.4.13. The current version from sfan5's builds does not have an autorun icon, so I don't know how to play it... Help please? EDIT: Nevermind, I found the executable file. I beli...
- Fri Mar 24, 2017 20:40
- Forum: General Discussion
- Topic: Nodes activity distance
- Replies: 5
- Views: 538
Re: Nodes activity distance
And you can get for it Xenial from this ppa. Of course you could compile the latest dev version. ;-]kaadmy wrote:By the way, latest version is 0.4.15 :)
- Tue Mar 21, 2017 10:25
- Forum: WIP Games
- Topic: [Game] Survival 0.1
- Replies: 35
- Views: 12338
Re: [Game] Survival 0.1
Nathan, I don't know if you are still maintaining this project. My assumption is that you are based on changes to the github page as recent as a month ago. I am new to MT and have been exploring to see what I enjoy. Anyhow, downloaded the zip from your Github page, extracted the zip into the games f...
- Fri Mar 17, 2017 03:36
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 272179
Re: [0.4.14] LinuxGaming2 - A Server for Builders
Did you get to this point last night, or did you wind it up today?
- Fri Mar 03, 2017 21:18
- Forum: Servers
- Topic: [0.4.14] LinuxGaming2 - Shutdown
- Replies: 973
- Views: 272179
Re: [0.4.14] LinuxGaming2 - A Server for Builders
Just letting you know, while wandering around the map last night to find an unclaimed area I came across a burning RR trestle. I don't know the origin/cause of the fire. Likewise, I don't know if this is something the moderators need to repair/reset.
- Fri Mar 03, 2017 09:53
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 339857
Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]
i have a problem with this mod. the datas and the armor is on me,so it is working. in the second join, there is no inventory slots where i can put the armor! i tried a fiew thing: inentory plus, mod on/off and stuff like theese. im not lua master so please look around for me :) This was happening t...
- Mon Feb 27, 2017 01:19
- Forum: General Discussion
- Topic: Block info on hud?
- Replies: 14
- Views: 2338
Re: Block info on hud?
Check out viewtopic.php?f=11&t=15912&hilit=lookup+tool by Wuzzy. It has a Lookup Tool that goes into your inventory that is activated punching a block.