Search found 602 matches
- Mon Dec 30, 2019 21:00
- Forum: Mod Releases
- Topic: [Mod] Smart Inventory [smart_inventory]
- Replies: 157
- Views: 54589
Re: [Mod] Smart Inventory [smart_inventory]
@not2stressed, thank you for the bug report. Issue with the trash is fixed now on github
- Mon Dec 30, 2019 20:31
- Forum: Mod Releases
- Topic: [Mod] Smart Inventory [smart_inventory]
- Replies: 157
- Views: 54589
Re: [Mod] Smart Inventory [smart_inventory]
I given the smart inventory up in favor of smart_sfinv modpack some times ago. Last "supported" version was 0.4.17. But the smart inventory is still in maintenance mode and may we should get it ready for MT-5. At the first the https://github.com/minetest-mods/smart_ ... y/issues/6, @Stix (...
- Tue Dec 03, 2019 07:26
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Finally fixed the silicon lump issue in craftguide. Pushed update to github and ContentDB
- Fri Nov 29, 2019 07:20
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb]
You can try the GreenXenith fork: https://github.com/GreenXenith/skinsdb But beware the hint ### WARNING: **Cannot guarantee compatibillity with anything other than unified_inventory. Not tested without character_creator.** If the change does work with sfinv, I can consolidate to merge the changes t...
- Wed Nov 20, 2019 06:45
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb]
@vtwindsurfer I tried to reproduce the issue today again, but it does not appear for me. Can you please provide the files list how the files are called in textures and meta folder? Or maybe just zip your skinsdb mod folder with the issue and provide it to me so I can look for the reason.
- Sat Nov 09, 2019 21:56
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Updated the Minetest Game mods to 5.1.0 and other mods. Created new release in contentdb for 5.1.0.
Unfortunately the craftguide mod still (or again) have the issue with some recipes like silicon lump.
Other issue findings or improvement proposals still welcome.
Unfortunately the craftguide mod still (or again) have the issue with some recipes like silicon lump.
Other issue findings or improvement proposals still welcome.
- Tue Oct 29, 2019 07:13
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb]
Thank you for bug report. Can you please test the latest git version? I did a fix that should help.
- Mon Oct 21, 2019 22:39
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Ok, the silicon recipe is visible for now in crafting guide (twice because homedecor and mesecons do not like each other. I was not able to solve it using clear_craft). I see Abriglass recipes, but not all Abriglass nodes does have recipe. If any one is missed but defined in code, let me know witch ...
- Mon Oct 21, 2019 15:20
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Currently my time is very limited and the minetest does not have prio since I do not play them anymore. Seems my craftguide_reveal mod in the game causes the issue. Need some time to look into and fix them. The Whynot needs an upgrade to released Minetest Game 5.1.0 in the next step, that may is mor...
- Mon Sep 30, 2019 08:29
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Thanks for the bug report. I looked into and created an issue for you https://github.com/minetest-mods/craftguide/issues/91
I do not think it is a lot of recipes, the minetest.register_alias_force is used only for silicon lump and chainlink steel in Whynot game
I do not think it is a lot of recipes, the minetest.register_alias_force is used only for silicon lump and chainlink steel in Whynot game
- Sun Sep 15, 2019 09:58
- Forum: Mod Releases
- Topic: [Mod] Calibrated Compass [ccompass]
- Replies: 17
- Views: 6627
Re: [Mod] Calibrated Compass [ccompass]
According the poll (2 votes=100%) moved the 16dirs version to master, and the previous master to 12dirs branch.
- Sat Sep 14, 2019 19:51
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Thank you Norore for compliments, I considered the moreblocks mod some times ago, but decided to not use it. The mod registers a lot of nodes and dies have strange dependencies, like the stairsplus registers stairs for nodes from other mods. Maybe I can reconsider if the mod does fulfill the "W...
- Fri Sep 13, 2019 12:05
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Thank you for the debug infos! Why I do not get forum notifications anymore from this forum? It was again an race condition in on_joinplayer implementation. Now I did some rework unifying all skins related on_joinplayer. @gulyone , can you pls replace the mods 3d_armor, character_creator, clothing a...
- Sun Aug 25, 2019 18:49
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Thank you gulyone for the bug report. Unfortunately I cannot reproduce them. Started the game from command line with minetest --config ~/.minetest/minetest.conf.debug --server --world .minetest/worlds/Whynot-Testing (on Linux, I do not have Windows). Started the gui and connected to the server, disc...
- Fri Aug 09, 2019 05:12
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb]
For now the mod is available in the latest version on content-db with pre-installed 8 @sirrobzeroone skins. Thank you again!
On github the master branch is still without skins, but new branch "contentdb" was created.
Fixed also issue with list sorting if skin names are in filenames.
On github the master branch is still without skins, but new branch "contentdb" was created.
Fixed also issue with list sorting if skin names are in filenames.
- Thu Aug 08, 2019 05:29
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb] HELP
Big thanks @sirrobzeroone !!! I did not get forum notification :-( therefore I seen the provided skins today for the first time :-(
I'll add all of them to the mod (new "contentdb" branch) next days and push the mod to the contentdb ;-)
I'll add all of them to the mod (new "contentdb" branch) next days and push the mod to the contentdb ;-)
- Tue Jul 09, 2019 18:55
- Forum: Mod Releases
- Topic: [Mod] Calibrated Compass [ccompass]
- Replies: 17
- Views: 6627
Re: [Mod] Calibrated Compass [ccompass]
In Issue 9 more directions then current 12 was requested for ccompass. @tacotexmex did the textures and I adjusted the 3 lines lua. The new version with 16 directions I pushed to 16dirs branch (download: https://github.com/minetest-mods/ccompass/archive/16dirs.zip ) Please vote on the poll at the fi...
- Sat Jun 22, 2019 04:31
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31978
Re: [Game] Wynot Subgame [whynot]
Mobs_sky and Mobs_water I considered already, but decided to not include them. The spawn logic is against whynot rules. You can not get rid of the creatures, It is not possible to get Mobs-free areas. I still wait for an Mapgen-driven spawn mechanism that does spawn mobs on generate and only very ra...
- Mon Jun 17, 2019 07:10
- Forum: Old Mods
- Topic: [modpack]Player API skins enhancements modpack
- Replies: 11
- Views: 5357
Re: [modpack][MT-5]Player API skins enhancements modpack
I monitor the origingal mods and port changes to this modpack if possible. If you miss something, let me know. The goal is someday transfer the changes back to the original mods.
- Thu Jun 13, 2019 03:14
- Forum: Old Mods
- Topic: [modpack]Player API skins enhancements modpack
- Replies: 11
- Views: 5357
Re: [modpack][MT-5]Player API skins enhancements modpack
To push the changes to upstream depends on any decision is taken in minetest_game enhancement. My guess is the PR will not completely accepted and changes will be needed. Stu is involved in this enhancements and is allowed for direct push to the modpack, but we both are waiting for the decision abov...
- Wed Jun 12, 2019 09:43
- Forum: Old Mods
- Topic: [modpack]Player API skins enhancements modpack
- Replies: 11
- Views: 5357
Re: [modpack][MT-5]Player API skins enhancements modpack
The goal (for me) is to save my time not creating the preview files if my doughters creates new skins. ;-)jeremyweston wrote:Thats quite a nifty way to save some bandwidth for users and reduce load time.
Nice side effect is the character_creator does have preview in inventory too for now.
- Thu Jun 06, 2019 20:11
- Forum: Old Mods
- Topic: [modpack]Player API skins enhancements modpack
- Replies: 11
- Views: 5357
Re: [modpack][MT-5]Player API skins enhancements modpack
Just for information: The skinsdb5 does not require the *_preview.png files anymore since I found the great work of GreenXenith function skin_class:get_preview(texture, format) and ported them to skinsdb5
- Mon May 20, 2019 09:32
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb] HELP
The updaters was broken. I fixed the bash script updater but learned later I am not allowed to do that trough license :-/
- Tue Mar 12, 2019 14:59
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb] HELP
there should not be issue with the license of provided textures. I am about the script updater code license. Pls. read the github issues I posted above.
- Tue Mar 12, 2019 13:34
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36228
Re: [Mod] Skinsdb [skinsdb] HELP
The updater script license (CC-BY-NC-SA) is not compatible with the skinsdb mod license (GPLv3).PolySaken wrote:What wasn't compatible with What?
If you write new updater script, please license them to anything GPLv3 compatible.