I do remember that for whatever reason that DLL was not available on XP when I had it and used one of the latest minetests (a few months back). Other versions of Windows I cannot comment on.rarkenin wrote:It should ship with your system.Likwid H-Craft wrote:Why every build I see on here has no msvcr100.dll?
Search found 585 matches
- Thu Jan 31, 2013 23:41
- Forum: General Discussion
- Topic: xyz's Minetest win32 builds
- Replies: 141
- Views: 47176
- Thu Jan 31, 2013 05:51
- Forum: Mod Releases
- Topic: [Mod] Paintings, Pictures and Animations [gemalde]
- Replies: 44
- Views: 29408
- Thu Jan 31, 2013 05:47
- Forum: General Discussion
- Topic: Windows run in place with mods included
- Replies: 4
- Views: 814
- Wed Jan 30, 2013 01:31
- Forum: General Discussion
- Topic: Windows run in place with mods included
- Replies: 4
- Views: 814
Windows run in place with mods included
Made this for my friend and decided to share. This is xyz's build 01-30-2013 (since I'm on linux) but includes a lot of mods and slight mods to default and stairs (to add more support for some included mods). Since this was a package for a friend it does include the cache to his server (DTAmedia). h...
- Tue Jan 29, 2013 18:52
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 98219
- Tue Jan 29, 2013 18:51
- Forum: Mod Releases
- Topic: [Mod] Internet Relay Chat bridge [irc]
- Replies: 133
- Views: 59278
*BUMP* This mod isn't dead; I'm just too lazy to update every small change I do. I'm proud to say that this mod is since 2 months or so ago featured in all of OldCoder's and MarkTraceur's worlds. Still waiting for someone to be able to compile natively on Windows though. I have a Windows install he...
- Tue Jan 29, 2013 18:48
- Forum: General Discussion
- Topic: Windows Installer
- Replies: 17
- Views: 5041
I could easily do installers for Windows and Linux (Linux may be a touch harder). However I doubt anyone would use them even if I did make them. For the dev team of Minetest, have a look at BitRock InstallBuilder. Multi platform install creator and they give free licenses for open source products. h...
- Tue Jan 29, 2013 04:29
- Forum: Partly official engine development
- Topic: Client-Side Lua API - Animated mobs etc.
- Replies: 23
- Views: 10640
- Sun Jan 27, 2013 22:05
- Forum: WIP Mods
- Topic: Bash Mod Installer with Repo support (linux)
- Replies: 13
- Views: 4832
- Sun Jan 27, 2013 21:08
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443080
Mod request: mod package manager. You have a file named repos.list which contains mod repository links list. Mod repositories can be rsync, git, mercurial etc. A repository is a folder with some files named: modname.mod Example modname.mod: name=Mod name description=Some mod min_minetest_version=0....
- Sun Jan 27, 2013 20:46
- Forum: Servers
- Topic: Minetest servers monitoring service
- Replies: 130
- Views: 36838
http://forum.minetest.net/viewtopic.php?id=3943
Please add DTAmedia server. Thank you.
Please add DTAmedia server. Thank you.
- Sun Jan 27, 2013 20:44
- Forum: Servers
- Topic: DTAmedia server (OFFLINE)
- Replies: 51
- Views: 15792
- Sun Jan 27, 2013 19:15
- Forum: Minetest-related projects
- Topic: Minetestmapper rewritten into C++
- Replies: 252
- Views: 79781
Download and copy this colors.txt file in place of the default one. It supports many different mods: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt Those nodes that are unrecognized just means that the mapper is supposed to ignore them (this doesn't work properly in the C++ map...
- Sun Jan 27, 2013 18:50
- Forum: General Discussion
- Topic: [Fun] Post your Nyancats!
- Replies: 225
- Views: 45449
- Sun Jan 27, 2013 04:55
- Forum: Minetest-related projects
- Topic: Minetestmapper rewritten into C++
- Replies: 252
- Views: 79781
The map generates but am curious as to why it says this: Unknown nodes: christmas:ligs conifers:leaves conifers:leaves_special conifers:sapling conifers:trunk darkage:chalk darkage:desert_stone_with_iron darkage:mud ... wool:black wool:grey wool:white workbench:4x4 Edited by sfan5: Maybe use Pastebi...
- Sun Jan 27, 2013 04:42
- Forum: General Discussion
- Topic: [Fun] Post your Nyancats!
- Replies: 225
- Views: 45449
- Sat Jan 26, 2013 05:15
- Forum: General Discussion
- Topic: [Fun] Post your Nyancats!
- Replies: 225
- Views: 45449
- Sat Jan 26, 2013 04:15
- Forum: Mod Releases
- Topic: [Mod] Industrial Mod [0.0.7] [industrial]
- Replies: 30
- Views: 30594
- Sat Jan 26, 2013 04:14
- Forum: Mod Releases
- Topic: [Mod] Fake Blocks (0.0.2) [fakeblocks]
- Replies: 13
- Views: 9791
- Sat Jan 26, 2013 02:49
- Forum: Problems
- Topic: Multiplayer Bug o.O
- Replies: 2
- Views: 2105
- Fri Jan 25, 2013 04:14
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 98219
- Mon Jan 21, 2013 03:51
- Forum: General Discussion
- Topic: Bash Scripts to backup minetest and start/restart a running servers
- Replies: 3
- Views: 2825
- Sun Jan 20, 2013 06:46
- Forum: Texture Packs
- Topic: I need a texture idea
- Replies: 5
- Views: 1224
- Sat Jan 19, 2013 23:27
- Forum: General Discussion
- Topic: Bash Scripts to backup minetest and start/restart a running servers
- Replies: 3
- Views: 2825
Bash Scripts to backup minetest and start/restart a running servers
Some scripts I just finished that I used. Mod variables paths whatever as needed to suit your needs. License is do whatever you want but give credit where credit is due. Start/Restart server: #!/bin/bash # # Place script in root of minetest run in place and make executable # # The startup command ex...
- Sat Jan 19, 2013 20:16
- Forum: Mod Releases
- Topic: [Mod] More Trees! [git][moretrees]
- Replies: 432
- Views: 213763