Search found 251 matches

by mbb
Mon Feb 26, 2018 15:37
Forum: WIP Mods
Topic: [Mod] agriculture
Replies: 30
Views: 11224

Re: [Mod] agriculture

get the seeds from bush leaves
by mbb
Sun Feb 25, 2018 19:54
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.13]

I will make this garret steam locomotive :
Image
by mbb
Sun Feb 25, 2018 19:52
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi mbb, earlier in the thread you posted a tender locomotive, where about's can I get a copy of the files to give it a try, I couldn't find it on your github(there is a chance I missed it) Also if your looking for a challenge for your next train a garratt steam locomotive maybe be of interest pheon...
by mbb
Sun Feb 25, 2018 19:49
Forum: WIP Mods
Topic: [Mod] agriculture
Replies: 30
Views: 11224

Re: [Mod] agriculture

//UPDATE//

*new*

huckleberry bushes

Image
by mbb
Tue Feb 13, 2018 17:45
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.13]

I am Mainote. This mod is brilliant works and has the potential to develop. So, I created train models to the mod. I made Yamanote line stock models known as the Japanese commuter train. This stocks work well because the completeness of advtrain mod is high. Do you mind if I posting these file to h...
by mbb
Mon Jan 22, 2018 14:41
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.13]

i have this error too
by mbb
Sun Jan 21, 2018 13:42
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.13]

Features: - couple/decouple trains from a driver stand Question....Mbb trains do not have the couple/decouple ability from the drivers stand. A few once coupled can not be decoupled. The only way to decouple the cars is to deactivate the train then delete. Is there a way to do away with the need to...
by mbb
Fri Dec 29, 2017 19:27
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.12]

Wow, the zugspitzbahn really looks nice. The number is set using overlay textures. setting it on non-subway trains might require a small change in the core mod, though. like core.override item adtrains:subway{ tiles = "advtrains_subway.png^1.png" } No... I need to explain the line numbers...
by mbb
Fri Dec 29, 2017 12:44
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.12]

Wow, the zugspitzbahn really looks nice. The number is set using overlay textures. setting it on non-subway trains might require a small change in the core mod, though. like core.override item adtrains:subway{ tiles = "advtrains_subway.png^1.png" } please send me the hole code thx
by mbb
Fri Dec 29, 2017 12:28
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.12]

gpcf wrote:Wow, the zugspitzbahn really looks nice. The number is set using overlay textures. setting it on non-subway trains might require a small change in the core mod, though.
like

Code: Select all

core.override item adtrains:subway{ 
     tiles = "advtrains_subway.png^1.png"
}
by mbb
Thu Dec 28, 2017 17:36
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.12]

how i can set the number?
by mbb
Fri Dec 22, 2017 13:41
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.12]

new PR
please merge or review
by mbb
Sun Dec 10, 2017 14:01
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.11]

**NEWS**

I implemented some sounds for the steam engine
by mbb
Sun Dec 10, 2017 10:06
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.0]

orwell wrote: I will make tram rails that integrate into all infrastructure mods out there.
lol
by mbb
Sat Dec 09, 2017 10:43
Forum: Mod Releases
Topic: [mod]skybox[skybox]
Replies: 37
Views: 12614

Re: [mod]skybox[skybox]

Image
by mbb
Sat Dec 09, 2017 10:40
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.11]

Mikola wrote:
mbb wrote:Image
Image
Please share the mod for such a beautiful sky on the background.
it is the skybox mod

download it and tip /skybox 1-6 in the chat
by mbb
Fri Dec 08, 2017 21:13
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.11]

I have a problem :
i cant set subwy carts
by mbb
Fri Dec 08, 2017 17:57
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.11]

orvvell review my pr pls
by mbb
Thu Dec 07, 2017 14:48
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494831

Re: [Mod] Advanced Trains [advtrains] [1.11]

Andrey01 wrote:
mbb wrote:...
What is a train?
new texture for industrial