Search found 251 matches
- Mon Feb 26, 2018 15:37
- Forum: WIP Mods
- Topic: [Mod] agriculture
- Replies: 30
- Views: 11224
Re: [Mod] agriculture
get the seeds from bush leaves
- Sun Feb 25, 2018 19:54
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.13]
I will make this garret steam locomotive :
- Sun Feb 25, 2018 19:52
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.13]
Hi mbb, earlier in the thread you posted a tender locomotive, where about's can I get a copy of the files to give it a try, I couldn't find it on your github(there is a chance I missed it) Also if your looking for a challenge for your next train a garratt steam locomotive maybe be of interest pheon...
- Sun Feb 25, 2018 19:49
- Forum: WIP Mods
- Topic: [Mod] agriculture
- Replies: 30
- Views: 11224
Re: [Mod] agriculture
//UPDATE//
*new*
huckleberry bushes
*new*
huckleberry bushes
- Tue Feb 13, 2018 17:45
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.13]
I am Mainote. This mod is brilliant works and has the potential to develop. So, I created train models to the mod. I made Yamanote line stock models known as the Japanese commuter train. This stocks work well because the completeness of advtrain mod is high. Do you mind if I posting these file to h...
- Mon Jan 22, 2018 14:41
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.13]
i have this error too
- Sun Jan 21, 2018 13:42
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.13]
Features: - couple/decouple trains from a driver stand Question....Mbb trains do not have the couple/decouple ability from the drivers stand. A few once coupled can not be decoupled. The only way to decouple the cars is to deactivate the train then delete. Is there a way to do away with the need to...
- Fri Dec 29, 2017 19:27
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.12]
Wow, the zugspitzbahn really looks nice. The number is set using overlay textures. setting it on non-subway trains might require a small change in the core mod, though. like core.override item adtrains:subway{ tiles = "advtrains_subway.png^1.png" } No... I need to explain the line numbers...
- Fri Dec 29, 2017 12:44
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.12]
Wow, the zugspitzbahn really looks nice. The number is set using overlay textures. setting it on non-subway trains might require a small change in the core mod, though. like core.override item adtrains:subway{ tiles = "advtrains_subway.png^1.png" } please send me the hole code thx
- Fri Dec 29, 2017 12:38
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
- Fri Dec 29, 2017 12:28
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.12]
likegpcf wrote:Wow, the zugspitzbahn really looks nice. The number is set using overlay textures. setting it on non-subway trains might require a small change in the core mod, though.
Code: Select all
core.override item adtrains:subway{
tiles = "advtrains_subway.png^1.png"
}
- Fri Dec 29, 2017 12:26
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
- Thu Dec 28, 2017 17:36
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.12]
how i can set the number?
- Thu Dec 28, 2017 13:44
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
- Fri Dec 22, 2017 13:41
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.12]
new PR
please merge or review
please merge or review
- Sun Dec 10, 2017 14:01
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.11]
**NEWS**
I implemented some sounds for the steam engine
I implemented some sounds for the steam engine
- Sun Dec 10, 2017 10:14
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
- Sun Dec 10, 2017 10:06
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.0]
lolorwell wrote: I will make tram rails that integrate into all infrastructure mods out there.
- Sat Dec 09, 2017 10:43
- Forum: Mod Releases
- Topic: [mod]skybox[skybox]
- Replies: 37
- Views: 12614
- Sat Dec 09, 2017 10:40
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.11]
it is the skybox modMikola wrote:Please share the mod for such a beautiful sky on the background.mbb wrote:
download it and tip /skybox 1-6 in the chat
- Fri Dec 08, 2017 21:37
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
- Fri Dec 08, 2017 21:21
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.11]
orwell hier sind die schilder
https://github.com/orwell96/advtrains/f ... _signs.zip
https://github.com/orwell96/advtrains/f ... _signs.zip
- Fri Dec 08, 2017 21:13
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.11]
I have a problem :
i cant set subwy carts
i cant set subwy carts
- Fri Dec 08, 2017 17:57
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.11]
orvvell review my pr pls
- Thu Dec 07, 2017 14:48
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 494831
Re: [Mod] Advanced Trains [advtrains] [1.11]
new texture for industrialAndrey01 wrote:What is a train?mbb wrote:...