Search found 325 matches
- Mon Aug 02, 2021 10:23
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55863
Re: [Server] Pandorabox and Mooncarguy
first you was seen in the Morning at Wildes Land, then later for about 5 Minutes at Pandorabox, You surveilance the status of servers other than your own aswell? Good to know. High-score List ... tells me you play on Pandorabox since 6 Months ago, and gained all together 5 hours !!! So with 6 month...
- Thu Jul 29, 2021 17:57
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55863
Re: [Server] Pandorabox
... and also same behavior. This comparison is ridicules. I don't needlessly spam the chat, I don't insult. The reason you banned me is obviously because you don't like me personally, not because I am intentionally or recklessly disturbing people. When a server is banning on IP Base sure, all are c...
- Thu Jul 29, 2021 12:34
- Forum: Servers
- Topic: [Server] Pandorabox
- Replies: 224
- Views: 55863
Re: [Server] Pandorabox
Why am I banned?
I am not an alt of Marsufoman. Ask TalkLounge or sparky or upie. They can confirm I'm not an alt of Mars.
Only reason we got same ban logs is because same router = same ip = ip ban gets both of us.
I am not an alt of Marsufoman. Ask TalkLounge or sparky or upie. They can confirm I'm not an alt of Mars.
Only reason we got same ban logs is because same router = same ip = ip ban gets both of us.
- Mon Jul 19, 2021 07:58
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065154
Re: Post your screenshots!
Sammy as a FUNKO doll. Now I will try her in a Doodle style. Do you own a FUNKO figurine? Let's to know it. Please only post actual ingame screenshots here. What you posted is more close to fanart. Post such stuff in appropiate topics in the future or consider opening a new thread if none are avail...
- Sun Jul 18, 2021 08:09
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92418
Re: [Server] LinuxForks (Lots of trains)
Can I be whitelisted on this server please?
- Sun Jul 11, 2021 04:40
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92418
Re: [Server] LinuxForks (Lots of trains)
I sure hope this link didn't give my PC a virus or something. It's sus when there is an ip-address instead of a normal domain name. Anyone with network knowledge know anything?
- Sat Feb 20, 2021 20:54
- Forum: Mod Releases
- Topic: [Mod] BetterPM (Better Private Messages) [betterpm]
- Replies: 6
- Views: 1342
Re: [Mod] BetterPM (Better Private Messages) [betterpm]
Mod follows guidelines and was therefore moved.
- Mon Jan 18, 2021 09:32
- Forum: WIP Mods
- Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
- Replies: 31
- Views: 3464
Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Note that this mod is still gonna be continued, however there were multiple license issues and I can't continue modding until those are resolved.
- Tue Jan 12, 2021 21:05
- Forum: News
- Topic: ContentDB - now with package translation support
- Replies: 361
- Views: 164182
Re: ContentDB - database for the mod/game/txp in-menu installer
packages now can't be approved if they require mods not yet on ContentDB. So, releasing own content now entirely depends on the willingness of other people to release their content on the CDB? I don't think so, as MT mods are licensed under freeware or copyleft licenses, making it legal for you to ...
- Tue Jan 12, 2021 04:19
- Forum: News
- Topic: ContentDB - now with package translation support
- Replies: 361
- Views: 164182
Re: ContentDB - database for the mod/game/txp in-menu installer
I found a bug. If you download my mod mcg_lockworkshop from content DB it will says 1.1_stable is latest release, but instead it download you 1.0_stable, even if not clicked on the download button but release title.
- Mon Jan 11, 2021 22:22
- Forum: General Discussion
- Topic: Relicensing MT under LGPLv2.1
- Replies: 4
- Views: 983
Re: Relicensing MT under LGPLv2.1
First of all, MT Engine and most game mods are licensed under LGPLv2.1+, meaning you can relicense it as GPLv2, GPLv3, LGPLv2.1, LGPLv3 directly, and through the relicensing options of GPLv3 as AGPLv3. My specific use case would be a mod that modifies minetest.get_node_dig to pass certain values to ...
- Sat Jan 09, 2021 16:01
- Forum: WIP Mods
- Topic: [mod] wildcows - mobs for mobkit [wildcow]
- Replies: 43
- Views: 4828
Re: [mod] wildcows - mobs for mobkit [wildcow]
I love this Mod. After some days on my local Server, i have a lot of herds in my world. Too many herds and bulls. It would be good if new herds had a distance from each other. Killing the bulls is to difficult. Thanks, happy you like it. What you describe is a bit of a minetest problem. Minetest on...
- Sat Jan 09, 2021 14:50
- Forum: Mod Releases
- Topic: [Mod] Carpets [mccarpet]
- Replies: 12
- Views: 6268
Re: [Mod] Carpets [mccarpet]
Anyone still got a download for this?
- Sat Jan 09, 2021 14:31
- Forum: WIP Mods
- Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
- Replies: 31
- Views: 3464
Re: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
Update: Fixed bug that you can't rightclick chests or furnaces with enchantable tools.
- Sat Jan 09, 2021 14:08
- Forum: News
- Topic: ContentDB - now with package translation support
- Replies: 361
- Views: 164182
Re: ContentDB - database for the mod/game/txp in-menu installer
When are mods usually approved?
- Fri Jan 08, 2021 23:32
- Forum: General Discussion
- Topic: license question
- Replies: 27
- Views: 2670
Re: license question
So your problem is more like with others getting money for free out of your work, instead of you wanting to cash in?
In that case I see your point.
- Fri Jan 08, 2021 21:00
- Forum: General Discussion
- Topic: license question
- Replies: 27
- Views: 2670
Re: license question
That is very good. So anyone showing my wildcow mod on youtube has to pay me a part of what he is getting from showing ads. But if showing in his channel for free, showing wildcow mod will be for free also. I think this is more of an annoyance than an actual profit for you. I'm not saying you have ...
- Fri Jan 08, 2021 17:01
- Forum: General Discussion
- Topic: Relicensing MT under LGPLv2.1
- Replies: 4
- Views: 983
Relicensing MT under LGPLv2.1
The LGPLv2.1 prevents from including functions, which require input other than when invoked. However, plenty of functions call other functions to reuse their return value, meaning they need input after invokation. Does that mean MT may only be relicensed under GPLv3?
- Fri Jan 08, 2021 16:57
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217642
Re: [Mod] Nether [nether]
Ah, that's what I was looking for, thanks.
- Fri Jan 08, 2021 12:53
- Forum: WIP Mods
- Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
- Replies: 31
- Views: 3464
Re: [Mod] Better Enchanting [0.5.6_pre-alpha] [better_enchant]
Update: Crack It now triggers when rightclicking.
EDIT: There seemed to be some problem when publishing to git. I've fixed it now, the new version has the suffix "_FIXED".
EDIT: There seemed to be some problem when publishing to git. I've fixed it now, the new version has the suffix "_FIXED".
- Fri Jan 08, 2021 09:24
- Forum: WIP Mods
- Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
- Replies: 31
- Views: 3464
Re: [Mod] Better Enchanting [0.5.5_pre-alpha] [better_enchant]
Well, technically I can, but with a super-annoying side effect. You see nodes that have "on_rightclick" registered, can't be placed onto if you aren't sneaking, meaning, when placing blocks next to stone you'd always have to sneak, which can be very annoying. Note: With on_punch I meant if...
- Fri Jan 08, 2021 08:27
- Forum: WIP Mods
- Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
- Replies: 31
- Views: 3464
Re: [Mod] Better Enchanting [0.5.5_pre-alpha] [better_enchant]
I think Toughness would be fitting for armor, strength on armor might denote increased protections. It's clearer with Toughness. Update: Added Crack it enchantment, balanced Four-Leaf Clover. I also moved teleporter to it's own file, as it will be used by multiple tooltypes. Note: Due to engine limi...
- Fri Jan 08, 2021 07:00
- Forum: Deutsch
- Topic: Modhilfe: Geräte
- Replies: 19
- Views: 1326
Re: Modhilfe: Geräte
Ich hab jetzt mal von vorne begonnen und den Code von mcg_dyemixer verwendet.
- Thu Jan 07, 2021 22:46
- Forum: WIP Mods
- Topic: [Mod] Better Enchanting [0.5.7_pre-alpha] [better_enchant]
- Replies: 31
- Views: 3464
Re: [Mod] Better Enchanting [0.5_pre-alpha] [better_enchant]
Update: Added teleporter enchantment. The Mod now requires to update mcg_itemdrop_modifier and get the mod db . (This was by far the hardest enchantment, this is why it took me so long) Also, what do you think about calling the doubling enchantments for multiple tools different names for each tool? ...
- Thu Jan 07, 2021 22:40
- Forum: WIP Mods
- Topic: [Mod] Itemdrop Modifier [0.6_beta] [mcg_itemdrop_modifier]
- Replies: 2
- Views: 417
Re: [Mod] Itemdrop Modifier [0.6_beta] [mcg_itemdrop_modifier]
Update: Added support for replacing minetest.handle_node_drops.