Search found 1852 matches
- Mon Jul 31, 2017 04:07
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1856
- Views: 334302
Re: [Server] Just Test Tribute
After careful consideration, the /tpr and /tphr commands have been depricated. Teleport request functionality is still available. But you must craft a Teleporter Staff. This adds a greater degree of challenge, and in my view is more fitting with the overall gameplay of JT2. The recipe for the Telepo...
- Mon Jul 31, 2017 00:57
- Forum: Servers
- Topic: [Server] just test
- Replies: 1060
- Views: 166971
Re: "just test" server
It seems the spawn sanitizer is deleting furnaces, regardless of whether they are in a protected area or not. Every day that I log in, I notice that the furnace is missing from my apartment. As a test, I placing a furnace directly next to a protection brazier and filled it with fuel. As expected, it...
- Fri Jul 28, 2017 16:50
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1856
- Views: 334302
Re: [Server] Just Test Tribute
I don't know why we need in-game chat logs especially since we have the logs available on the website but still big props for you for this mod. Thanks! The primary impetus for the tool was to aid moderation and administration. For example, copying text into a translator is impossible given the exis...
- Fri Jul 28, 2017 15:55
- Forum: General Discussion
- Topic: .
- Replies: 10
- Views: 1778
Re: What do the signal bars next to the server names mean?
If it is really the ping, how can it be meaningless? PS: If it is really inaccurate like people claim, this sounds like a bug to me. What I would like to know is how the ping for Minetest's server list is being determined. Is it using an echo packet from servers.minetest.net? If so, the result will...
- Thu Jul 27, 2017 19:27
- Forum: WIP Mods
- Topic: [Mod] Map Fixer [mapfix]
- Replies: 24
- Views: 12928
Re: [Mod] Map Fixer [mapfix]
Simple: Because that would actually be useful and helpful.Wuzzy wrote:Is this kind of annoying light bug fixed in Minetest now (development version)?
If this can not be easily fixed: Why is this command not in builtin (as a workaround)?
- Thu Jul 27, 2017 19:17
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1856
- Views: 334302
Re: [Server] Just Test Tribute
I just completed work on a fully-featured chat history viewer for JT2. And it is ready to be deployed tonight! http://i.imgur.com/2HINFFR.png With the /chat command, you can view the entire chat history (up to 100 messages) or you can filter messages by a specific player as well as by PM or shout. Y...
- Thu Jul 27, 2017 04:14
- Forum: Feature Discussion
- Topic: DELETED
- Replies: 23
- Views: 4109
Re: Copie, cut and insert in chat
So apparently this just happened :) http://i.imgur.com/2HINFFR.png What began as a rudimentary formspec to copy text from chat turned into a fully-featured chat history viewer, including the ability to filter messages by player as well as by PM or shout, and even to search for specified phrases with...
- Thu Jul 27, 2017 00:40
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 105322
Re: Minetest 0.5 is on the road
As I understand it, the "dev" tag refers to a pre-release that is ahead of the current stable branch, and is thus unstable. What I find very confusing is why development on Minetest 0.5.0 isn't tagged as "0.5.0-dev", but instead maintains the version number of the previous stable...
- Wed Jul 26, 2017 18:20
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1856
- Views: 334302
Re: [Server] Just Test Tribute
Copper rails were removed in the recent update to boost_carts mod, resulting in "unknown nodes". They should now be correctly aliased. Thanks to AspireMint and Arisha_L for the heads up. Sorry about the mixup!
- Wed Jul 26, 2017 17:34
- Forum: Servers
- Topic: Cash's World Server
- Replies: 1332
- Views: 147041
Re: Cash's World Server
I'm glad you got it sorted out. I look forward to dropping by CW again sometime this week. Now you deserve some rest ;)
- Wed Jul 26, 2017 17:28
- Forum: Old Mods
- Topic: [Mod] Sandplus [sandplus] [3.0] [merged]
- Replies: 42
- Views: 10621
Re: [Mod] Sandplus [sandplus] [3.0] [merged]
Yes, I see that now after looking at the PR. I will probably grab the textures from MTG. Thanks!
https://github.com/minetest/minetest_game/pull/1596
https://github.com/minetest/minetest_game/pull/1596
- Wed Jul 26, 2017 17:24
- Forum: Old Mods
- Topic: [Mod] Sandplus [sandplus] [3.0] [merged]
- Replies: 42
- Views: 10621
Re: [Mod] Sandplus [sandplus] [3.0]
I am planning to add this mod to JT2. However, I have to wonder if the textures were preserved in the new MTG, or if they were altered prior to merging.Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
- Tue Jul 25, 2017 22:42
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 105322
Re: Minetest 0.5 is on the road
There will be other breaking changes, including a revamped network protocol. That is what I am concerned about in my post above.
- Tue Jul 25, 2017 22:29
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 105322
Re: Minetest 0.5 is on the road
How did you download a Minetest 0.5 client? The core devs haven't even announced the release of 0.4.17 yet.
- Tue Jul 25, 2017 22:17
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 105322
Re: Minetest 0.5 is on the road
The HOMETOWN server is already running Minetest version 0.5?
- Tue Jul 25, 2017 20:46
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 105322
Re: Minetest 0.5 is on the road
A new feature 'settable player collision box' has been merged in MT 0.4.16dev and this is a breaking change that can be considered part of 0.5.0 breakage, old clients will not be usable with new servers (and the other way around). Am I to understand that if a server owner updates to version 0.5, th...
- Tue Jul 25, 2017 05:41
- Forum: Servers
- Topic: Cash's World Server
- Replies: 1332
- Views: 147041
Re: Cash's World Server
843jdc, why not ask lag for some pointers? He could probably even modify the script for your needs. Honestly, if knew enough about Python, I'd give it a shot. But my area of expertise is Perl and JavaScript. So can't really offer much help, I'm afraid :)
- Tue Jul 25, 2017 05:36
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2068800
Re: Post your screenshots!
(snip) https://forum.minetest.net/download/file.php?mode=view&id=11005&sid=1921a20f08b757456910642233fcc0f0 nothing fancy, just a random office bldg I really like that office building. Kind of reminds me of the architecture of Federal Reserve Bank buildings being constructed in the early 19...
- Tue Jul 25, 2017 02:46
- Forum: Servers
- Topic: [Server] just test
- Replies: 1060
- Views: 166971
Re: "just test" server
Hey lag: What is the possibility of reducing the range of open-spawn from 120m to 99m? Not only would this allow the perimeter road to be permanently protected, which is beneficial for all players, but also property owners alongside that road could build up their frontage instead of simply blanketin...
- Mon Jul 24, 2017 23:57
- Forum: Feature Discussion
- Topic: What lines of Minetest sourcecode have something todo wmobs?
- Replies: 3
- Views: 876
Re: What lines of Minetest sourcecode have something todo wm
There is nothing on the CPP side that controls mobs; all of that logic is currently Lua only. You would have to define a new class (perhaps a subclass of LuaEntity SAO) and develop a suitable API from scratch.
- Mon Jul 24, 2017 23:42
- Forum: Mod Releases
- Topic: [Mod] Item Frames [itemframes]
- Replies: 13
- Views: 8675
Re: [Mod] Item Frames [itemframes]
My solution was to override the registration functions. This affords a universal means for interactive nodes (like those used in the itemframes mod) to intercept right-clicks whenever a player is wielding a craftitem or a node with an on_place handler. With this code it is also possible to open door...
- Mon Jul 24, 2017 22:35
- Forum: Feature Discussion
- Topic: DELETED
- Replies: 23
- Views: 4109
Re: Copie, cut and insert in chat
I'm pretty sure the only text in chat that can be selected is the current input line, not the chat history.
- Mon Jul 24, 2017 22:26
- Forum: Minetest-related projects
- Topic: Freeminer
- Replies: 245
- Views: 69693
Re: Freeminer
If development on this project ceases, what is the possibility of the Minetest team obtaining rights to the name? Minetest is slated for a major version change in the near future, thereby breaking compatibility with prior releases. I think this might be the ideal opportunity to also look into differ...
- Mon Jul 24, 2017 22:01
- Forum: General Discussion
- Topic: .
- Replies: 10
- Views: 1778
Re: What do the signal bars next to the server names mean?
I too find these signal bars to be confusing, if not misleading. I've played servers with 4 bars that have high lag and network latency and are almost unplayable, but then switched to a server with only 3 bars that is very responsive by comparison. Perhaps a more useful indicator would be a green or...
- Mon Jul 24, 2017 20:05
- Forum: Servers
- Topic: [Server] Just Test Tribute
- Replies: 1856
- Views: 334302
Re: [Server] Just Test Tribute
@up: Afaik, you can do the same with pedestals by just placing a glass node on top. The glass texture is different than the texture for the showcase (which is a solid, white frame with all faces drawtype). The other method also doesn't allow for glow boxes or any other full height nodes to be place...