Search found 320 matches
- Tue Sep 17, 2019 17:22
- Forum: WIP Mods
- Topic: [mod] Time Travel [time_travel]
- Replies: 5
- Views: 3029
Re: [mod] Time Travel [time_travel]
Over 500 downloads on Content DB.
- Tue Sep 17, 2019 11:54
- Forum: Problems
- Topic: Does dirt with coniferous litter exist?
- Replies: 2
- Views: 682
Re: Does dirt with coniferous litter exist?
The textures should be in default/textures/default_coniferous_litter.png and ..._side.png, and the registration is in default/nodes.lua. They were added in late 2017, maybe you have an older version? I'm playing in 5.0.1. The dirt with coniferous litter node is actually in my game and can be found ...
- Sun Sep 15, 2019 20:48
- Forum: Problems
- Topic: Does dirt with coniferous litter exist?
- Replies: 2
- Views: 682
Does dirt with coniferous litter exist?
In MTG's files, I cannot find the coniferous litter textures or the node registration of the dirt with coniferous litter. I found the missing code and textures on Github.
- Sun Sep 15, 2019 20:46
- Forum: Mod Releases
- Topic: [Mod] vacuum [git] [0.1] [vacuum]
- Replies: 21
- Views: 8518
Re: [Mod] vacuum [git] [0.1] [vacuum]
I'm making a space mod that uses vacuum as a dependency. This mod adds in space dimensions similar to your planet_moon and planet_mars mods. I plan to make habitable exoplanet dimensions, and I am wondering if it is possible to cause the vacuum to stop at a certain y-height. You could overwrite the...
- Sun Sep 15, 2019 13:42
- Forum: Modding Discussion
- Topic: Generate a ring of water by world edge
- Replies: 17
- Views: 1909
Re: Generate a ring of water by world edge
AiTechEye dealt with the world edge here: viewtopic.php?f=5&t=22457
- Sun Sep 15, 2019 13:40
- Forum: Modding Discussion
- Topic: Overriding on_generated function of the vacuum mod
- Replies: 1
- Views: 326
Overriding on_generated function of the vacuum mod
I'm working on a mod that depends on vacuum . The vacuum mod has an on_generated function that simply replaces all air blocks with vacuum blocks above a certain y-height. For the mod I am making, there needs to be certain "y-levels" that contain air but are surrounded by vacuum "y-lev...
- Sun Sep 15, 2019 11:27
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067502
Re: Post your screenshots!
https://i.imgur.com/RvQn7WT.png This is a zero-loss ore farm that uses pipeworks, mesecons, technic, tubelib, techpack, castles_workbench and ocular_networks all functioning together to process cobble from lava into gravel, which is then sieved and sorted into chests. All waste products are recycle...
- Sat Sep 14, 2019 19:16
- Forum: Problems
- Topic: [solved] Texture is not properly showing up on a 3d model
- Replies: 4
- Views: 644
Re: Texture is not properly showing up on a 3d model
Using the UV-wrapping method, I was able to fix the texture.
- Sat Sep 14, 2019 12:27
- Forum: Mod Releases
- Topic: [Mod] vacuum [git] [0.1] [vacuum]
- Replies: 21
- Views: 8518
Re: [Mod] vacuum [git] [0.1] [vacuum]
I'm making a space mod that uses vacuum as a dependency. This mod adds in space dimensions similar to your planet_moon and planet_mars mods. I plan to make habitable exoplanet dimensions, and I am wondering if it is possible to cause the vacuum to stop at a certain y-height.
- Sat Sep 14, 2019 11:29
- Forum: Problems
- Topic: [solved] Texture is not properly showing up on a 3d model
- Replies: 4
- Views: 644
Re: Texture is not properly showing up on a 3d model
If were to UV-unwrap the textures onto the model in Blender, and then I exported that Blender file as a .obj, would that .obj display the texture correctly?
- Fri Sep 13, 2019 21:42
- Forum: Problems
- Topic: [solved] Texture is not properly showing up on a 3d model
- Replies: 4
- Views: 644
[solved] Texture is not properly showing up on a 3d model
viewtopic.php?f=9&t=23120
The above link goes to one of my mods. For some reason, the 3d models in this mod do not show their texture properly, and instead show a single colour that turns a whole 3d model into a silhouette.
The above link goes to one of my mods. For some reason, the 3d models in this mod do not show their texture properly, and instead show a single colour that turns a whole 3d model into a silhouette.
- Fri Sep 13, 2019 21:37
- Forum: WIP Mods
- Topic: [mod] Space Shuttles [rocket]
- Replies: 22
- Views: 7595
Re: [mod] Space Shuttles [rocket]
Thanks. I'm not sure why the texture is broken, but I think it's because I used a certain file type for the rocket 3d model.Joseph16 wrote:cool mod, but it really needs texturing.
Edit: the textures have been fixed.
- Wed Sep 11, 2019 22:09
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12281
Re: [Game] The End [alpha v1.0.3]
Bugs: - I still take fall damage - Crafting something with a full inventory destroys the craft - +Z wall is wrong: It is one node too far away from the map, creating a deep 1-node wide chasm (try in singlenode) - German guide calls the guide command “/quide” - German translation full of typos and g...
- Tue Sep 10, 2019 21:23
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067502
Re: Post your screenshots!
Mars, daytime:
Mars, nighttime:
Mars, nighttime:
- Mon Sep 09, 2019 10:38
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067502
Re: Post your screenshots!
@Red_King_Cyclops: very atmospheric. +1 _______________________________ Irresistible is the charm of geometric simplicity. ^ Actual in-game screenshot? This looks super cool to me. --[[ oss ]]-- ] Thanks. I was trying to make it atmospheric. Yes, it is an actual in-game screenshot. OSS https://i.ib...
- Sun Sep 08, 2019 11:33
- Forum: Servers
- Topic: Servers with too many players
- Replies: 3
- Views: 824
Servers with too many players
Recently, I've heard that Pandorabox and Xanadu are near/at their player limits. What other servers have this problem?
- Sat Sep 07, 2019 21:28
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12281
Re: [Game] The End [alpha v1.0.2]
I played this game, and so far it is impressive but very buggy. It's not like Minecraft's End at all (which is very obvious). My strategy was to build a wall in front of the dwarven door and leave a hole to see what was happening outside. However, a terrifying bat flew in. I blocked off the hole, bu...
- Sat Sep 07, 2019 17:20
- Forum: Game Discussion
- Topic: Games that should be revived
- Replies: 12
- Views: 4830
Games that should be revived
I noticed that recently, Eran has taken the old Minetest Defense game and has revived it as "The End," while at the same time Wuzzy has been making a revived version of Pixture. What other games should be revived?
- Sat Sep 07, 2019 12:56
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067502
- Sat Sep 07, 2019 10:59
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12281
Re: [Game] The End [alpha v1.0.0]
This is already more interesting than Minecraft's end.
- Thu Sep 05, 2019 12:00
- Forum: Game Discussion
- Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
- Replies: 36
- Views: 8638
Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur
Tungsten carbide could be used for tools.
- Thu Sep 05, 2019 10:34
- Forum: Problems
- Topic: [Forum] Signature preview and forum display differs
- Replies: 7
- Views: 909
Re: [Forum] Signature preview and forum display differs
If only signatures could have scroll bars or spoilers.
- Tue Sep 03, 2019 22:38
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067502
- Tue Sep 03, 2019 22:31
- Forum: Modding Discussion
- Topic: Using Public Domain Wikipedia images
- Replies: 4
- Views: 600
Using Public Domain Wikipedia images
I'm making a mod that uses images at the following links: https://en.wikipedia.org/wiki/Sun#/media/File:The_Sun_by_the_Atmospheric_Imaging_Assembly_of_NASA's_Solar_Dynamics_Observatory_-_20100819.jpg https://en.wikipedia.org/wiki/Venus#/media/File:Venus-real_color.jpg https://en.wikipedia.org/wiki/I...
- Mon Sep 02, 2019 23:56
- Forum: Game Releases
- Topic: [Game] Crevis
- Replies: 6
- Views: 8249
Re: [Game] Crevis
Maybe the gems mod is here: viewtopic.php?f=11&t=4294Chem871 wrote:Who made the "gems" mod in notcrevisgame? I've made armors for the 6 gems, and I'd like to know who to credit for the mod. The armors are an optional dependency.
The mod in the link was made by LionLAD.