Search found 320 matches

by Red_King_Cyclops
Tue Sep 17, 2019 17:22
Forum: WIP Mods
Topic: [mod] Time Travel [time_travel]
Replies: 5
Views: 3029

Re: [mod] Time Travel [time_travel]

Over 500 downloads on Content DB.
by Red_King_Cyclops
Tue Sep 17, 2019 11:54
Forum: Problems
Topic: Does dirt with coniferous litter exist?
Replies: 2
Views: 682

Re: Does dirt with coniferous litter exist?

The textures should be in default/textures/default_coniferous_litter.png and ..._side.png, and the registration is in default/nodes.lua. They were added in late 2017, maybe you have an older version? I'm playing in 5.0.1. The dirt with coniferous litter node is actually in my game and can be found ...
by Red_King_Cyclops
Sun Sep 15, 2019 20:48
Forum: Problems
Topic: Does dirt with coniferous litter exist?
Replies: 2
Views: 682

Does dirt with coniferous litter exist?

In MTG's files, I cannot find the coniferous litter textures or the node registration of the dirt with coniferous litter. I found the missing code and textures on Github.
by Red_King_Cyclops
Sun Sep 15, 2019 20:46
Forum: Mod Releases
Topic: [Mod] vacuum [git] [0.1] [vacuum]
Replies: 21
Views: 8518

Re: [Mod] vacuum [git] [0.1] [vacuum]

I'm making a space mod that uses vacuum as a dependency. This mod adds in space dimensions similar to your planet_moon and planet_mars mods. I plan to make habitable exoplanet dimensions, and I am wondering if it is possible to cause the vacuum to stop at a certain y-height. You could overwrite the...
by Red_King_Cyclops
Sun Sep 15, 2019 13:42
Forum: Modding Discussion
Topic: Generate a ring of water by world edge
Replies: 17
Views: 1909

Re: Generate a ring of water by world edge

AiTechEye dealt with the world edge here: viewtopic.php?f=5&t=22457
by Red_King_Cyclops
Sun Sep 15, 2019 13:40
Forum: Modding Discussion
Topic: Overriding on_generated function of the vacuum mod
Replies: 1
Views: 326

Overriding on_generated function of the vacuum mod

I'm working on a mod that depends on vacuum . The vacuum mod has an on_generated function that simply replaces all air blocks with vacuum blocks above a certain y-height. For the mod I am making, there needs to be certain "y-levels" that contain air but are surrounded by vacuum "y-lev...
by Red_King_Cyclops
Sun Sep 15, 2019 11:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2067502

Re: Post your screenshots!

https://i.imgur.com/RvQn7WT.png This is a zero-loss ore farm that uses pipeworks, mesecons, technic, tubelib, techpack, castles_workbench and ocular_networks all functioning together to process cobble from lava into gravel, which is then sieved and sorted into chests. All waste products are recycle...
by Red_King_Cyclops
Sat Sep 14, 2019 19:16
Forum: Problems
Topic: [solved] Texture is not properly showing up on a 3d model
Replies: 4
Views: 644

Re: Texture is not properly showing up on a 3d model

Using the UV-wrapping method, I was able to fix the texture.
by Red_King_Cyclops
Sat Sep 14, 2019 12:27
Forum: Mod Releases
Topic: [Mod] vacuum [git] [0.1] [vacuum]
Replies: 21
Views: 8518

Re: [Mod] vacuum [git] [0.1] [vacuum]

I'm making a space mod that uses vacuum as a dependency. This mod adds in space dimensions similar to your planet_moon and planet_mars mods. I plan to make habitable exoplanet dimensions, and I am wondering if it is possible to cause the vacuum to stop at a certain y-height.
by Red_King_Cyclops
Sat Sep 14, 2019 11:29
Forum: Problems
Topic: [solved] Texture is not properly showing up on a 3d model
Replies: 4
Views: 644

Re: Texture is not properly showing up on a 3d model

If were to UV-unwrap the textures onto the model in Blender, and then I exported that Blender file as a .obj, would that .obj display the texture correctly?
by Red_King_Cyclops
Fri Sep 13, 2019 21:42
Forum: Problems
Topic: [solved] Texture is not properly showing up on a 3d model
Replies: 4
Views: 644

[solved] Texture is not properly showing up on a 3d model

viewtopic.php?f=9&t=23120

The above link goes to one of my mods. For some reason, the 3d models in this mod do not show their texture properly, and instead show a single colour that turns a whole 3d model into a silhouette.
by Red_King_Cyclops
Fri Sep 13, 2019 21:37
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 22
Views: 7595

Re: [mod] Space Shuttles [rocket]

Joseph16 wrote:cool mod, but it really needs texturing.
Thanks. I'm not sure why the texture is broken, but I think it's because I used a certain file type for the rocket 3d model.

Edit: the textures have been fixed.
by Red_King_Cyclops
Wed Sep 11, 2019 22:09
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 46
Views: 12281

Re: [Game] The End [alpha v1.0.3]

Bugs: - I still take fall damage - Crafting something with a full inventory destroys the craft - +Z wall is wrong: It is one node too far away from the map, creating a deep 1-node wide chasm (try in singlenode) - German guide calls the guide command “/quide” - German translation full of typos and g...
by Red_King_Cyclops
Tue Sep 10, 2019 21:23
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2067502

Re: Post your screenshots!

Mars, daytime:
Image
Mars, nighttime:
Image
by Red_King_Cyclops
Mon Sep 09, 2019 10:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2067502

Re: Post your screenshots!

@Red_King_Cyclops: very atmospheric. +1 _______________________________ Irresistible is the charm of geometric simplicity. ^ Actual in-game screenshot? This looks super cool to me. --[[ oss ]]-- ] Thanks. I was trying to make it atmospheric. Yes, it is an actual in-game screenshot. OSS https://i.ib...
by Red_King_Cyclops
Sun Sep 08, 2019 11:33
Forum: Servers
Topic: Servers with too many players
Replies: 3
Views: 824

Servers with too many players

Recently, I've heard that Pandorabox and Xanadu are near/at their player limits. What other servers have this problem?
by Red_King_Cyclops
Sat Sep 07, 2019 21:28
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 46
Views: 12281

Re: [Game] The End [alpha v1.0.2]

I played this game, and so far it is impressive but very buggy. It's not like Minecraft's End at all (which is very obvious). My strategy was to build a wall in front of the dwarven door and leave a hole to see what was happening outside. However, a terrifying bat flew in. I blocked off the hole, bu...
by Red_King_Cyclops
Sat Sep 07, 2019 17:20
Forum: Game Discussion
Topic: Games that should be revived
Replies: 12
Views: 4830

Games that should be revived

I noticed that recently, Eran has taken the old Minetest Defense game and has revived it as "The End," while at the same time Wuzzy has been making a revived version of Pixture. What other games should be revived?
by Red_King_Cyclops
Sat Sep 07, 2019 12:56
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2067502

Re: Post your screenshots!

Image
by Red_King_Cyclops
Sat Sep 07, 2019 10:59
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 46
Views: 12281

Re: [Game] The End [alpha v1.0.0]

This is already more interesting than Minecraft's end.
by Red_King_Cyclops
Thu Sep 05, 2019 10:34
Forum: Problems
Topic: [Forum] Signature preview and forum display differs
Replies: 7
Views: 909

Re: [Forum] Signature preview and forum display differs

If only signatures could have scroll bars or spoilers.
by Red_King_Cyclops
Tue Sep 03, 2019 22:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2067502

Re: Post your screenshots!

Image
by Red_King_Cyclops
Tue Sep 03, 2019 22:31
Forum: Modding Discussion
Topic: Using Public Domain Wikipedia images
Replies: 4
Views: 600

Using Public Domain Wikipedia images

I'm making a mod that uses images at the following links: https://en.wikipedia.org/wiki/Sun#/media/File:The_Sun_by_the_Atmospheric_Imaging_Assembly_of_NASA's_Solar_Dynamics_Observatory_-_20100819.jpg https://en.wikipedia.org/wiki/Venus#/media/File:Venus-real_color.jpg https://en.wikipedia.org/wiki/I...
by Red_King_Cyclops
Mon Sep 02, 2019 23:56
Forum: Game Releases
Topic: [Game] Crevis
Replies: 6
Views: 8249

Re: [Game] Crevis

Chem871 wrote:Who made the "gems" mod in notcrevisgame? I've made armors for the 6 gems, and I'd like to know who to credit for the mod. The armors are an optional dependency.
Maybe the gems mod is here: viewtopic.php?f=11&t=4294
The mod in the link was made by LionLAD.