Search found 1861 matches
- Thu Dec 29, 2016 05:16
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Slimes update: https://youtu.be/vGw6P6Kjs_o
- Wed Dec 28, 2016 01:46
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
The horse taming update: https://youtu.be/FNnkfvu2m3U
- Mon Dec 26, 2016 05:44
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Here is the horses update: https://youtu.be/UbWDuEmbrgo I love it! Here's what I'm working on now... https://forum.minetest.net/download/file.php?mode=view&id=8285&sid=a88b163f9fc7ede09a35b058c69d5b54 That looks really good! Also here is the implementation of mob_limit, there can be no more...
- Sun Dec 25, 2016 07:34
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8 New fish mob and fishing update: https://youtu.be/bw5tpo_qMik LOL! I just finished a fish model last night! Oh well, it's in the PR if you like. It's in, looks really nice! I'll show it off when I implement particles Here is the horses upda...
- Sat Dec 24, 2016 04:30
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Thanks!Fixerol wrote:Nice video. I like the dynamics of movement. Pretty smooth.
New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik
- Fri Dec 23, 2016 01:23
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared. I set the export to only selected (as DS-minetest suggested) and included all frames (including...
- Thu Dec 22, 2016 23:53
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Thank you!mahmutelmas06 wrote:This is going more awesome than i expected.
Nice job bro
An update to leashes and fishing: https://youtu.be/r_IZCJC8Zs0
You can now:
- Fish on land
- Reel in lures over walls and nodes
- Pull mobs over walls and nodes using leashes
- Carry mobs up ladders and while flying using leashes
- Thu Dec 22, 2016 20:40
- Forum: Mod Releases
- Topic: [Mod] Nuke Mod [2.2] [nuke]
- Replies: 133
- Views: 120351
Re: [Mod] Nuke Mod [2.1] [nuke]
Sfan5, I did slight modifications and greatly sped up the nuke mod to benefit everyone, it now uses vector function to calculate radius which seems to allowed bigger faster explosions!
https://github.com/jordan4ibanez/nuke/c ... 325f668853
https://github.com/jordan4ibanez/nuke/c ... 325f668853
- Thu Dec 22, 2016 03:35
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Fishing Update: https://youtu.be/OkwLZZqywnw
- Wed Dec 21, 2016 02:51
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Well thank you. You should try the new safari balls outmaikerumine wrote:+1Robsoie wrote:I checked the videos and i'm really amazed at how those mobs are moving, they nearly "feel" alive.
Can't wait to see how it will go.
I fully agree, I see major promise with this ground up approach.
https://youtu.be/CMW4yMbL90w
- Wed Dec 21, 2016 02:30
- Forum: Mod Releases
- Topic: [Mod] Stained Glass and One Way Windows [abriglass]
- Replies: 25
- Views: 10042
Re: [Mod] Stained Glass and One Way Windows [abriglass]
I love the one way windows! Nice textures too.
- Wed Dec 21, 2016 02:28
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Thank you very much.Robsoie wrote:I checked the videos and i'm really amazed at how those mobs are moving, they nearly "feel" alive.
Can't wait to see how it will go.
- Tue Dec 20, 2016 07:44
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Thanks for the heads up on the Ethereal mod! I love the video of the mobs riding in the minecart, that's priceless! Also thanks for all of your code comments. I'm going to have my students check out your mod and look at the code to get an idea about how the AI code works. I think it'd be interestin...
- Tue Dec 20, 2016 00:34
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
I have watched your videos on follower pathing and it looks very nice so far, I must say! I don't think there is anything wrong with making another mobs AI. I was about to make some comment like that ("Why yet another mob AI, why not work on an existing?), but then I thought, AI is super compl...
- Mon Dec 19, 2016 21:46
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
@jordan4ibanez: Okay then. How do you intend Open AI to stand out from the rest? To be the definitive mobs mod of minetest, aesthetically pleasing while adding elements to the game that haven't been thought of or implemented yet while not taxing the hardware. Code readibility and simplicity is also...
- Mon Dec 19, 2016 20:30
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: WHY?
This mod leaves one fundamental question open: Why? Why another mobs mod? Sorry, but this is like the gazillionth mobs mod. The Minetest community really suffers from a serious case of Not Invented Here when it comes to mobs. The feature list does not impress me, nor the list of planned features. I...
- Mon Dec 19, 2016 05:11
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
looks pretty cool! tenplus1's mobs-redo is pretty awesome already, but i'll be keeping my eye on yours too! My request: add some sort of api to allow other mods to pass their own rewards (like experience points) or to execute custom functions (like upon death, or tame, or whatever) into your mobs. ...
- Mon Dec 19, 2016 03:18
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
Here's an update video showing the slightly improved path finding implication and basic magnetic "soft" collision detection. https://youtu.be/PDrIm3LKmDg Updates: Mobs will now only jump when the pathfinding goal is higher then they are A mob will stop moving when the pathfinding goal is l...
- Wed Dec 14, 2016 00:38
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
Re: [API]Open AI [open_ai]
3 other goals to add: remeber to avoid objects / nodes that have damaged it hide while low health / are peaceful temper, get more agresive if something hurted it, or less after eating/more health Some extra facts: some believe that AI only is thinking / smart bots, but the word means "artifici...
- Tue Dec 13, 2016 08:16
- Forum: WIP Mods
- Topic: [API]Open AI [open_ai]
- Replies: 75
- Views: 25424
[API]Open AI [open_ai]
Open AI An API which makes mob creation easy and fast. Mobs made with this API are aesthetically pleasing, fast, low on resources, and include all the things you'd expect out of a mob in the game (In the release). Right now I am working hard to get all the code working to the best of my abilities t...
- Sun Dec 04, 2016 23:32
- Forum: WIP Mods
- Topic: [Mod] Chat Bubbles [chat_bubbles]
- Replies: 19
- Views: 3827
Re: [Mod] Chat Bubbles [chat_bubbles]
You're welcome! Maybe one day I will repair it to allow giant paragraphs, but for now I am preoccupiedMilan* wrote:This is just cool, will be part of the Illuna Universe.
Thanks for this!
- Sun Dec 04, 2016 21:43
- Forum: WIP Mods
- Topic: [Mod] Chat Bubbles [chat_bubbles]
- Replies: 19
- Views: 3827
Re: [Mod] Chat Bubbles [chat_bubbles]
Second question: Is there any chance that you will change the license from WTFPL to something like MIT, or GPL? I really like what you've done here, but I personally won't use mods licensed under WTFPL. Much less fork them and make my own version, which is what I'd like to do here. I am not sure wh...
- Thu Dec 01, 2016 06:06
- Forum: WIP Mods
- Topic: [Mod] Enchantments [enchantment]
- Replies: 23
- Views: 7818
Re: [Mod] Enchantments [enchantment]
I've updated the mod. Changes: Enchanting is modular, any mod that adds in picks, axes, shovels, can be enchanted. You throw the item into the crucible and it'll be enchanted Enchanted items are now tinted Enchantments play nice with default item handling and item drop A video of it https://youtu.be...
- Tue Nov 29, 2016 19:11
- Forum: WIP Mods
- Topic: [Mod] Node Shifter [node_shifter]
- Replies: 6
- Views: 1156
Re: [Mod] Node Shifter [node_shifter]
DS-minetest wrote:can you show a screenshot please?
- Tue Nov 29, 2016 04:30
- Forum: WIP Mods
- Topic: [mod - proof of concept] Nano Blocks [nano_blocks]
- Replies: 4
- Views: 1252
[mod - proof of concept] Nano Blocks [nano_blocks]
NanoBlocks A mod which adds in small blocks that you can use to make models in the game, this is just a proof of concept. Place down a NanoBlocks base to start building. Features: Small blocks in the game that you can build using real ones Uses facedir to find where to add block Blocks! Github Down...