Search found 1386 matches

by LMD
Tue Oct 31, 2023 22:52
Forum: General Discussion
Topic: Minetest roadmap is kinda mid
Replies: 15
Views: 4091

Re: Minetest roadmap is kinda mid

I meant that my second post was put on hold and was awaiting review. But it's all good now. Yeah, that's phpBB nonsense (which btw you wouldn't have to deal with if you discussed this on IRC, Matrix, GitHub or even Discord). I think it is supposed to help prevent spam by having moderators approve t...
by LMD
Sat Oct 28, 2023 16:57
Forum: General Discussion
Topic: Emigrate from Github
Replies: 81
Views: 18137

Re: Emigrate from Github

Microsoft attacks copyleft licenses [possible license violations of GitHub Copilot] Yes, GitHub tries to "exploit" FOSS e.g. by training ML systems on it. I am not terribly concerned by Copilot being trained on "our" code; I don't think our code has much "general" valu...
by LMD
Thu Oct 26, 2023 12:24
Forum: Feature Discussion
Topic: Shader
Replies: 1
Views: 1866

Re: Shader

A while ago, I had made a very rough PoC PR for this, which allowed overriding shaders using media files: https://github.com/minetest/minetest/pull/9907. This approach does not require a different section on CDB; mods, games (and depending on the implementation, even texture packs) can override shad...
by LMD
Mon Oct 09, 2023 11:48
Forum: Modding Discussion
Topic: How should mods handle updates that are incompatible with existing worlds?
Replies: 11
Views: 1254

Re: How should mods handle updates that are incompatible with existing worlds?

An alternative to error I've used sometimes is minetest.request_shutdown, which also takes a message parameter, but cleanly shuts down the server, with no stack trace to confuse users.
by LMD
Mon Oct 09, 2023 10:42
Forum: Problems
Topic: Invalid modification: "[invert"
Replies: 2
Views: 560

Re: Invalid modification: "[invert"

[invert works fine for me as well. Please provide a minimal example in the form of a mod. Context matters - for example you write \[invert (note the backslash, which doesn't belong there) in your post.
by LMD
Wed Oct 04, 2023 10:43
Forum: General Discussion
Topic: Make the forum / wiki faster
Replies: 6
Views: 1873

Re: Make the forum / wiki faster

Ok, stick to the topic: * reduce activities on forum that are not minetest, with also reduce the amount of memory needed : close threads like what music you listen today ... = reducing threads to show, reducing posts to show, reducing cpu/transfer as using this threads, reducing storage place, ... ...
by LMD
Mon Oct 02, 2023 10:36
Forum: Mod Releases
Topic: [Mod] FediAuth [fediauth]
Replies: 16
Views: 2811

Re: [Mod] FediAuth [fediauth]

Some cents regarding the code: - There is no need for bitops at all. Selecting bits can be done using just the remainder operator and floor division (but since we have bitops now, that is the cleaner / more efficient approach). Side note: "write_uint64_be" raises an eyebrow - Lua 5.1 doesn...
by LMD
Thu Sep 28, 2023 14:25
Forum: General Discussion
Topic: Need help on making a map reset system
Replies: 2
Views: 728

Re: Need help on making a map reset system

As far as I know, you won't be able to asynchronously modify the map, so your best bet is indeed to spread the workload out across multiple server steps. I'd divide the schematic into multiple smaller schematics via a script and place one small schematic per server step - after a few server steps, t...
by LMD
Mon Sep 18, 2023 10:49
Forum: WIP Mods
Topic: [Mod] SovietTest [soviet]
Replies: 56
Views: 7664

Re: [Mod] SovietTest [soviet]

Where is who and what violated , or is it your IMHO LMD ? Your first (minor, esp. since I had to consider the possibility of a translation issue shifting your tone) infraction was accusing 56independent_actual of "constantly lying". I reacted to this by gently reminding you of the forum r...
by LMD
Sun Sep 17, 2023 09:54
Forum: WIP Mods
Topic: [Mod] SovietTest [soviet]
Replies: 56
Views: 7664

Re: [Mod] SovietTest [soviet]

It's insulting! Insulting the feelings of millions of people born in the USSR, you thereby humiliate the entire minetest community. Who gave you the authority to speak on behalf of the people born in the USSR? I don't see how a mod by a single modder serves to "humiliate the entire minetest co...
by LMD
Sat Sep 16, 2023 09:50
Forum: WIP Mods
Topic: [Mod] SovietTest [soviet]
Replies: 56
Views: 7664

Re: [Mod] SovietTest [soviet]

I'm discussing fashion, not politics! I'm not sure what you mean by that or why it is relevant. I assume the meaning got lost in translation. This is a man who wants to start a shit and doesn’t wake him up. Every post is his lie and this is not a personal insult. Claiming that "every post is h...
by LMD
Fri Sep 15, 2023 21:20
Forum: WIP Mods
Topic: [Mod] SovietTest [soviet]
Replies: 56
Views: 7664

Re: [Mod] SovietTest [soviet]

Imk wrote:
Fri Sep 15, 2023 18:59
[...] you constantly lie [...]
Please refrain from such personal attacks. You can point it out politely if someone is wrong on the internet, but there is no need to assume ill intent.
by LMD
Fri Sep 15, 2023 12:31
Forum: General Discussion
Topic: Gigantic riders
Replies: 6
Views: 857

Re: Gigantic riders

and if the mountable mob was an entity with a transparent texture? So you attach the mob mesh scaled to it. And the player too, but not as children of the mob mesh, but the parent of it. This is exactly the compatibility-preserving hack I proposed: A compatibility-preserving hack (even in light of ...
by LMD
Thu Sep 14, 2023 14:56
Forum: General Discussion
Topic: Emigrate from Github
Replies: 81
Views: 18137

Re: Emigrate from Github

Let's say 5% of the Minetest community are not allowed to use GitHub because they're not old enough or live in Russia, Syria, Iran, Venezuela, Cuba or North Korea - then 95% could use it, but those 5% just aren't allowed to. This should be changed. Logical nitpick: How could they be part of the Min...
by LMD
Wed Sep 13, 2023 11:26
Forum: General Discussion
Topic: Gigantic riders
Replies: 6
Views: 857

Re: Gigantic riders

This is unfortunately not an option in general; it only works if a model is only ever used with a single visual size, which can then be baked into the model. It doesn't work if the same model is used with different visual sizes, some of which may even be determined at runtime (for example in the old...
by LMD
Tue Sep 12, 2023 21:51
Forum: General Discussion
Topic: Gigantic riders
Replies: 6
Views: 857

Re: Gigantic riders

Your analysis of the issue is inaccurate (but you aren't really to blame; this should probably be documented better). The engine isn't "increasing animal size 10 times"; you are . Of course you are only doing this because the engine is actually decreasing model size 10 times for entities: ...
by LMD
Thu Aug 31, 2023 09:14
Forum: Old Games
Topic: [Game] BlockColor
Replies: 157
Views: 58398

Re: [Game] BlockColor

Take care, I'm sure I won't be able to code any more. But if anyone wants to take over the project, they can. As far as I'm concerned, I can't do it any more ... Physically and mentally, my health no longer allows me to take part in this kind of project, but I'd like blockcolor to survive me. I'm v...
by LMD
Wed Aug 23, 2023 15:32
Forum: WIP Mods
Topic: [Mod] Tridents for MineClone2/5 [0.1] [mcl_tridents]
Replies: 13
Views: 1773

Re: [Mod] Tridents for MineClone2/5 - Need help! [0.1] [mcl_tridents]

That's the wrong hack. The typical hack to prevent "thrown" items from colliding with the player is to add the look dir, possibly scaled with a factor. This very roughly simulates the "arm's length" it would be at in real life. Spawning above the player is a poor idea. There are ...
by LMD
Tue Aug 15, 2023 11:31
Forum: Servers
Topic: [Server] UGX Realms
Replies: 75
Views: 22227

Re: [Server] UGX Realms

Please try to refrain from posting such insensitive and unfounded statements. I don't think there was any connection between Jude (aka TurkeyMcMac / jwmhjwmh) and aerozoic.
by LMD
Sat Aug 12, 2023 18:25
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 283
Views: 95402

Re: open MT-Skin Database

I hope that the server software was free and that someone takes up hosting a new instance. The source code is on BitBucket . Sadly I can't find a license file. I have considered writing a compatible implementation in Go, but I lack time and motivation (there are more interesting problems), even mor...
by LMD
Fri Aug 11, 2023 11:10
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 283
Views: 95402

Re: open MT-Skin Database

Wait it was filled with copyrighted Minecraft skins?
by LMD
Wed Aug 09, 2023 12:39
Forum: General Discussion
Topic: Minetest's Dirty little secret. It's for creators not players
Replies: 19
Views: 2338

Re: Minetest's Dirty little secret. It's for creators not players

I've split off the editor flamewars tangent sparked by 56i calling Vim "pretentious". You can now find it in the Offtopic > Ontopic section.
by LMD
Tue Aug 08, 2023 18:11
Forum: General Discussion
Topic: Minetest's Dirty little secret. It's for creators not players
Replies: 19
Views: 2338

Re: Minetest's Dirty little secret. It's for creators not players

That's not how free software works. We won't include any typically proprietary measures such as signing or verifying clients in Minetest just to exclude users of forks like Multicraft, no matter our stance on the forks. Free software means users are free to fork and free to use forks. Not to mention...
by LMD
Sat Aug 05, 2023 18:52
Forum: Deutsch
Topic: Froscon
Replies: 5
Views: 1722

Re: Froscon

Hi. Ich wohne zwar in der Nähe (ca. 1h entfernt), habe aber leider morgen eine Abgabe um 16:00, würde also frühestens um 18:00 da sein können, was sich nicht besonders lohnen würde. Vielleicht nächstes Jahr.
Prinzipiell kann man sich aber auch abseits solcher Konferenzen treffen.
by LMD
Fri Jul 28, 2023 10:52
Forum: WIP Mods
Topic: [Mod] Tridents for MineClone2/5 [0.1] [mcl_tridents]
Replies: 13
Views: 1773

Re: [Question / Problem] mcl_tridents mod - player hurts itself sometimes

Yes, you should compare names. It seems likely that self._shooter will be a player name rather than an objref.