Search found 1386 matches
- Tue Oct 31, 2023 22:52
- Forum: General Discussion
- Topic: Minetest roadmap is kinda mid
- Replies: 15
- Views: 4091
Re: Minetest roadmap is kinda mid
I meant that my second post was put on hold and was awaiting review. But it's all good now. Yeah, that's phpBB nonsense (which btw you wouldn't have to deal with if you discussed this on IRC, Matrix, GitHub or even Discord). I think it is supposed to help prevent spam by having moderators approve t...
- Sat Oct 28, 2023 16:57
- Forum: General Discussion
- Topic: Emigrate from Github
- Replies: 81
- Views: 18137
Re: Emigrate from Github
Microsoft attacks copyleft licenses [possible license violations of GitHub Copilot] Yes, GitHub tries to "exploit" FOSS e.g. by training ML systems on it. I am not terribly concerned by Copilot being trained on "our" code; I don't think our code has much "general" valu...
- Thu Oct 26, 2023 12:24
- Forum: Feature Discussion
- Topic: Shader
- Replies: 1
- Views: 1866
Re: Shader
A while ago, I had made a very rough PoC PR for this, which allowed overriding shaders using media files: https://github.com/minetest/minetest/pull/9907. This approach does not require a different section on CDB; mods, games (and depending on the implementation, even texture packs) can override shad...
- Mon Oct 09, 2023 11:48
- Forum: Modding Discussion
- Topic: How should mods handle updates that are incompatible with existing worlds?
- Replies: 11
- Views: 1254
Re: How should mods handle updates that are incompatible with existing worlds?
An alternative to error I've used sometimes is minetest.request_shutdown, which also takes a message parameter, but cleanly shuts down the server, with no stack trace to confuse users.
- Mon Oct 09, 2023 10:42
- Forum: Problems
- Topic: Invalid modification: "[invert"
- Replies: 2
- Views: 560
Re: Invalid modification: "[invert"
[invert works fine for me as well. Please provide a minimal example in the form of a mod. Context matters - for example you write \[invert (note the backslash, which doesn't belong there) in your post.
- Wed Oct 04, 2023 10:43
- Forum: General Discussion
- Topic: Make the forum / wiki faster
- Replies: 6
- Views: 1873
Re: Make the forum / wiki faster
Ok, stick to the topic: * reduce activities on forum that are not minetest, with also reduce the amount of memory needed : close threads like what music you listen today ... = reducing threads to show, reducing posts to show, reducing cpu/transfer as using this threads, reducing storage place, ... ...
- Mon Oct 02, 2023 10:36
- Forum: Mod Releases
- Topic: [Mod] FediAuth [fediauth]
- Replies: 16
- Views: 2811
Re: [Mod] FediAuth [fediauth]
Some cents regarding the code: - There is no need for bitops at all. Selecting bits can be done using just the remainder operator and floor division (but since we have bitops now, that is the cleaner / more efficient approach). Side note: "write_uint64_be" raises an eyebrow - Lua 5.1 doesn...
- Thu Sep 28, 2023 14:25
- Forum: General Discussion
- Topic: Need help on making a map reset system
- Replies: 2
- Views: 728
Re: Need help on making a map reset system
As far as I know, you won't be able to asynchronously modify the map, so your best bet is indeed to spread the workload out across multiple server steps. I'd divide the schematic into multiple smaller schematics via a script and place one small schematic per server step - after a few server steps, t...
- Mon Sep 18, 2023 10:49
- Forum: WIP Mods
- Topic: [Mod] SovietTest [soviet]
- Replies: 56
- Views: 7664
Re: [Mod] SovietTest [soviet]
Where is who and what violated , or is it your IMHO LMD ? Your first (minor, esp. since I had to consider the possibility of a translation issue shifting your tone) infraction was accusing 56independent_actual of "constantly lying". I reacted to this by gently reminding you of the forum r...
- Sun Sep 17, 2023 09:54
- Forum: WIP Mods
- Topic: [Mod] SovietTest [soviet]
- Replies: 56
- Views: 7664
Re: [Mod] SovietTest [soviet]
It's insulting! Insulting the feelings of millions of people born in the USSR, you thereby humiliate the entire minetest community. Who gave you the authority to speak on behalf of the people born in the USSR? I don't see how a mod by a single modder serves to "humiliate the entire minetest co...
- Sat Sep 16, 2023 09:50
- Forum: WIP Mods
- Topic: [Mod] SovietTest [soviet]
- Replies: 56
- Views: 7664
Re: [Mod] SovietTest [soviet]
I'm discussing fashion, not politics! I'm not sure what you mean by that or why it is relevant. I assume the meaning got lost in translation. This is a man who wants to start a shit and doesn’t wake him up. Every post is his lie and this is not a personal insult. Claiming that "every post is h...
- Fri Sep 15, 2023 21:20
- Forum: WIP Mods
- Topic: [Mod] SovietTest [soviet]
- Replies: 56
- Views: 7664
Re: [Mod] SovietTest [soviet]
Please refrain from such personal attacks. You can point it out politely if someone is wrong on the internet, but there is no need to assume ill intent.
- Fri Sep 15, 2023 12:31
- Forum: General Discussion
- Topic: Gigantic riders
- Replies: 6
- Views: 857
Re: Gigantic riders
and if the mountable mob was an entity with a transparent texture? So you attach the mob mesh scaled to it. And the player too, but not as children of the mob mesh, but the parent of it. This is exactly the compatibility-preserving hack I proposed: A compatibility-preserving hack (even in light of ...
- Thu Sep 14, 2023 14:56
- Forum: General Discussion
- Topic: Emigrate from Github
- Replies: 81
- Views: 18137
Re: Emigrate from Github
Let's say 5% of the Minetest community are not allowed to use GitHub because they're not old enough or live in Russia, Syria, Iran, Venezuela, Cuba or North Korea - then 95% could use it, but those 5% just aren't allowed to. This should be changed. Logical nitpick: How could they be part of the Min...
- Wed Sep 13, 2023 11:26
- Forum: General Discussion
- Topic: Gigantic riders
- Replies: 6
- Views: 857
Re: Gigantic riders
This is unfortunately not an option in general; it only works if a model is only ever used with a single visual size, which can then be baked into the model. It doesn't work if the same model is used with different visual sizes, some of which may even be determined at runtime (for example in the old...
- Tue Sep 12, 2023 21:51
- Forum: General Discussion
- Topic: Gigantic riders
- Replies: 6
- Views: 857
Re: Gigantic riders
Your analysis of the issue is inaccurate (but you aren't really to blame; this should probably be documented better). The engine isn't "increasing animal size 10 times"; you are . Of course you are only doing this because the engine is actually decreasing model size 10 times for entities: ...
- Thu Aug 31, 2023 09:14
- Forum: Old Games
- Topic: [Game] BlockColor
- Replies: 157
- Views: 58398
Re: [Game] BlockColor
Take care, I'm sure I won't be able to code any more. But if anyone wants to take over the project, they can. As far as I'm concerned, I can't do it any more ... Physically and mentally, my health no longer allows me to take part in this kind of project, but I'd like blockcolor to survive me. I'm v...
- Wed Aug 23, 2023 15:32
- Forum: WIP Mods
- Topic: [Mod] Tridents for MineClone2/5 [0.1] [mcl_tridents]
- Replies: 13
- Views: 1773
Re: [Mod] Tridents for MineClone2/5 - Need help! [0.1] [mcl_tridents]
That's the wrong hack. The typical hack to prevent "thrown" items from colliding with the player is to add the look dir, possibly scaled with a factor. This very roughly simulates the "arm's length" it would be at in real life. Spawning above the player is a poor idea. There are ...
- Tue Aug 15, 2023 11:31
- Forum: Servers
- Topic: [Server] UGX Realms
- Replies: 75
- Views: 22227
Re: [Server] UGX Realms
Please try to refrain from posting such insensitive and unfounded statements. I don't think there was any connection between Jude (aka TurkeyMcMac / jwmhjwmh) and aerozoic.
- Sat Aug 12, 2023 18:25
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95402
Re: open MT-Skin Database
I hope that the server software was free and that someone takes up hosting a new instance. The source code is on BitBucket . Sadly I can't find a license file. I have considered writing a compatible implementation in Go, but I lack time and motivation (there are more interesting problems), even mor...
- Fri Aug 11, 2023 11:10
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95402
Re: open MT-Skin Database
Wait it was filled with copyrighted Minecraft skins?
- Wed Aug 09, 2023 12:39
- Forum: General Discussion
- Topic: Minetest's Dirty little secret. It's for creators not players
- Replies: 19
- Views: 2338
Re: Minetest's Dirty little secret. It's for creators not players
I've split off the editor flamewars tangent sparked by 56i calling Vim "pretentious". You can now find it in the Offtopic > Ontopic section.
- Tue Aug 08, 2023 18:11
- Forum: General Discussion
- Topic: Minetest's Dirty little secret. It's for creators not players
- Replies: 19
- Views: 2338
Re: Minetest's Dirty little secret. It's for creators not players
That's not how free software works. We won't include any typically proprietary measures such as signing or verifying clients in Minetest just to exclude users of forks like Multicraft, no matter our stance on the forks. Free software means users are free to fork and free to use forks. Not to mention...
Re: Froscon
Hi. Ich wohne zwar in der Nähe (ca. 1h entfernt), habe aber leider morgen eine Abgabe um 16:00, würde also frühestens um 18:00 da sein können, was sich nicht besonders lohnen würde. Vielleicht nächstes Jahr.
Prinzipiell kann man sich aber auch abseits solcher Konferenzen treffen.
Prinzipiell kann man sich aber auch abseits solcher Konferenzen treffen.
- Fri Jul 28, 2023 10:52
- Forum: WIP Mods
- Topic: [Mod] Tridents for MineClone2/5 [0.1] [mcl_tridents]
- Replies: 13
- Views: 1773
Re: [Question / Problem] mcl_tridents mod - player hurts itself sometimes
Yes, you should compare names. It seems likely that self._shooter will be a player name rather than an objref.