Search found 90 matches
- Sat Jan 09, 2016 23:54
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo release][01/2016]
Added torches with walking light!
- Sat Jan 09, 2016 20:06
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo release][01/2016]
Exp of mobs is now divided between the last up to 10 hitters, hitters list resets after mob goes out of attack mode.
You now can level up and the exp to next lvl is shown on the hud bar.
mobs are different size depending on their lvl.
You now can level up and the exp to next lvl is shown on the hud bar.
mobs are different size depending on their lvl.
- Sat Jan 09, 2016 01:43
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo release][01/2016]
new hud bars!
breath bar is in the middle for bette visibility.
breath bar is in the middle for bette visibility.
- Fri Jan 08, 2016 16:27
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo release][01/2016]
The complete system has and will be changing alot so being a demo just do /demo and it will set you up to max.prof-turbo wrote:There's really no way to recover them ?
In progress now:
Exp system for pvp,
Exp is divided up between the last 10 hits (each hit is a player name)
- Fri Jan 08, 2016 04:23
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo release][01/2016]
new ascii art in terminal, new death system added, code cleaned up, race seperated from gender and more!
GAME WILL ERASE THE PLAYERS STATS IF THE LAST VERSION OF THE DEMO WAS NOT COMPATIABLE TO AVOID MAJOR ISSUES/ERRORS/CRASHING!!
GAME WILL ERASE THE PLAYERS STATS IF THE LAST VERSION OF THE DEMO WAS NOT COMPATIABLE TO AVOID MAJOR ISSUES/ERRORS/CRASHING!!
- Thu Jan 07, 2016 21:18
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo release][01/2016]
lvl system is almost done, weapons check for lvl, mods give exp and have different exp and hp and damage per their lvl, players have higher hp based on lvl as well.
- Wed Jan 06, 2016 20:16
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo realse][01/2016]
Mobs are being added, there is already one ingame so far!!!
Please download the newest version of the demo game.
Please download the newest version of the demo game.
- Wed Jan 06, 2016 04:15
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo realse][01/2016]
6-jan-2016 Demo has been updated!!!
added battel ax and tweaked some more code.
added battel ax and tweaked some more code.
- Tue Jan 05, 2016 04:36
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo realse][01/2016]
Demo has been updated!!!
- Sun Jan 03, 2016 23:16
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git demo realse][01/2016]
well you should know muffin :D
- Sun Jan 03, 2016 20:02
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
- Sun Jan 03, 2016 15:46
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git prerealse][01/2016]
I like the idea of the places mod and was wondering whether this might not be easily exploited for misuse until I came to the exception list in the set_place command - so why not make it more generally useful and make it check for persons of a priv group like admins or moderators. So that when memb...
- Sun Jan 03, 2016 01:03
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git prerealse][01/2016]
New textures!!!
- Fri Jan 01, 2016 03:16
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
- Thu Dec 31, 2015 22:31
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git prerealse][01/2016]
as they are, but still being tweaked ;)
- Thu Dec 31, 2015 21:58
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git prerealse][01/2016]
its a "sneak peek" for a reason, lol a teaser if you will :Pcd2 wrote:I can't find any 3d model on gh...pinkysnow wrote:sneak peek now on github, look for the link in main post!
It might be cool, if you could upload something playable
- Thu Dec 31, 2015 16:23
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [git prerealse][01/2016]
sneak peek now on github, look for the link in main post!
- Wed Dec 30, 2015 18:01
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [01/2016]
This game is about as ambitious as they get. I'd rather see you break this project up into mods (mesh trees, mesh weapons, new mobs, etc.) and release working versions of them. Then if you ever do get around to completing the rpg, great, you can package them all as a sub game, and if you don't that...
- Wed Dec 30, 2015 15:57
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [01/2016]
thank you, and i have built hardware and deved the software from scratch so im good for the long run :DGlünggi wrote:Looks interesting.
I hope you know wath a lot of work this will be.
I wish you a lot of endurance ;)
- Wed Dec 30, 2015 02:51
- Forum: WIP Mods
- Topic: [Mod] Craft Clouds [craft_clouds]
- Replies: 9
- Views: 1901
Re: [Mod] Craft Clouds [craft_clouds]
its very nice :) i am doing a similar thing but using meshes but i do say it looks very nice indeed
+1
i would sugest a new node with maybe some alpha channel, and maybe the ocasional higher more puffy cloud
+1
i would sugest a new node with maybe some alpha channel, and maybe the ocasional higher more puffy cloud
- Wed Dec 30, 2015 02:47
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [01/2016]
I am modeling lots of new weapons in bleder, if anyone has any ideas post them here, im open to anything period correct ( nothing modern)
- Tue Dec 29, 2015 19:04
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode, World of Wartest *RPG/MMORPG* [tbd]
New weapons and mesh for swords and axes added, please see pics on first post!
- Tue Dec 29, 2015 12:57
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode, World of Wartest *RPG/MMORPG* [tbd]
Interesting inventory window. I like the round corner on top left. So what will the minimum resolution of the game be? Will it be playable on small screen mobile devices? Mobile devices are questionable, on my pc it goes down to 640x480 perfectly and even smaller, the hotbar is double stacked with ...
- Mon Dec 28, 2015 21:58
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode, World of Wartest *RPG/MMORPG* [tbd]
I have a good working HP system now that allows fall damage to be caculated but uses its one system allowing hp to be from 0 to anything, so now higher level players will have more hp!
- Sun Dec 27, 2015 21:34
- Forum: WIP Games
- Topic: [GAME] EpicNode *RPG/MMORPG* [demo]
- Replies: 128
- Views: 31850
Re: [GAME] EpicNode *RPG/MMORPG* [ver:1in alpha testing]
thank you very much :DMinetestforfun wrote:Great inventory window, keep up the good work ! :)
finaly getting some race specific skins started, the skins can be set to any color and are meant to make use of [colorize:.......