Search found 966 matches

by InfinityProject
Sat Dec 08, 2012 15:52
Forum: WIP Mods
Topic: [0.2-Alpha] Biome API - Now With Trees
Replies: 10
Views: 7265

Code to nyan biome:

Code: Select all

new_biome(0.0001,2,"default:nyancat",6,"default:nyancat_rainbow",18,"default:cloud","default:mese",0.05,false,6,0.1,"default:nyancat_rainbow","air",true)
Is the size of a biome chosen at random when it's generated?
by InfinityProject
Sat Dec 08, 2012 04:21
Forum: General Discussion
Topic: Pressure plate + Doors
Replies: 7
Views: 3720

Take a look at Mesecons.
by InfinityProject
Sat Dec 08, 2012 04:19
Forum: Old Mods
Topic: [Mod] Decoplants [decoplants]
Replies: 63
Views: 22790

Are dyes in the default mod? No, they are in the dyes mod. The modname is "dye" so you know that you would have "dye:something". I'm assuming it's dye:green but I'm too lazy to look.
by InfinityProject
Sat Dec 08, 2012 04:07
Forum: WIP Mods
Topic: [0.2-Alpha] Biome API - Now With Trees
Replies: 10
Views: 7265

Nice!
Image
by InfinityProject
Sat Dec 08, 2012 04:05
Forum: Old Mods
Topic: [Mod] Decoplants [decoplants]
Replies: 63
Views: 22790

Same thing as you would do for unified dyes.
by InfinityProject
Sat Dec 08, 2012 03:47
Forum: Old Mods
Topic: [Mod] Decoplants [decoplants]
Replies: 63
Views: 22790

Look at the mod's init.lua.
by InfinityProject
Sat Dec 08, 2012 03:17
Forum: Old Mods
Topic: [Mod] Decoplants [decoplants]
Replies: 63
Views: 22790

Josh wrote:Ok, i am going to use unified dyes to craft the decoplants, how will i add a dependency?
Add a depends.txt in your mod folder, and write in the file the name of the mod you want your mod to depend on.
by InfinityProject
Tue Dec 04, 2012 02:43
Forum: WIP Mods
Topic: .
Replies: 16
Views: 5354

What happens when a chest becomes full? Is a new chest created?
by InfinityProject
Sun Dec 02, 2012 08:09
Forum: General Discussion
Topic: New to Minetest, quite a few things i want to know..
Replies: 10
Views: 1575

The blogs and the forums sometimes go down, so don't worry if you can't connect.Welcome!
by InfinityProject
Sun Dec 02, 2012 08:08
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11116
Views: 2067676

My friend Irish Hillbilly and I were working on a bridge that will later connect 2 cities. Took us 5 hours.
Image
by InfinityProject
Sun Dec 02, 2012 04:11
Forum: Texture Packs
Topic: The 3D Player Texture Pack version 0.0.4!
Replies: 10
Views: 7506

If you would like to see your self, follow steps 1 and 2 in this topic.
I made it purple cause purple is cool.
by InfinityProject
Sun Dec 02, 2012 04:06
Forum: Servers
Topic: [0.4.3 - Hamachi|Fast|Testing] - Technic Test [DOWN FOR BACKUP]
Replies: 31
Views: 6479

Will the server be back up soon?
by InfinityProject
Sun Dec 02, 2012 00:50
Forum: Servers
Topic: Does the Address need to be something specific
Replies: 4
Views: 777

Yes the address is what connects you to a server.
by InfinityProject
Sat Dec 01, 2012 21:54
Forum: General Discussion
Topic: (Post deleted)
Replies: 8
Views: 1133

That just made my life. +1
by InfinityProject
Sat Dec 01, 2012 01:18
Forum: Maps
Topic: [Mesecons] 4-bit Decoder to 7 Segment Display
Replies: 11
Views: 5109

qwrwed wrote:Why is this removed?
Cornernote removed most of his work and then left the forums.
by InfinityProject
Sat Dec 01, 2012 01:01
Forum: Old Mods
Topic: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
Replies: 49
Views: 20723

Give some more information in your description. Like what orichalcum is, crafting, and where orichalcum can be found. Also add screenshots.
by InfinityProject
Fri Nov 30, 2012 23:30
Forum: WIP Mods
Topic: [closed] heaven [0.2] [heaven]
Replies: 4
Views: 2600

Nice +1. Idea: change the ores to something heavenly.
babe223 wrote:make a portal, like nether mod
There is no need for a portal because this edits the mapgen instead of generating something in the sky.
by InfinityProject
Fri Nov 30, 2012 23:16
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat bridge [irc]
Replies: 133
Views: 59366

Will there be support for Windows in the future?
by InfinityProject
Thu Nov 29, 2012 23:52
Forum: WIP Mods
Topic: My mod new won't work
Replies: 6
Views: 1295

There is one of two possible problems.
1. The mod folder is mispelled.
2. You don't have a depends.txt with default written in it.
I suspect number 2.
There is no error with the script.
by InfinityProject
Thu Nov 29, 2012 02:34
Forum: WIP Mods
Topic: My mod new won't work
Replies: 6
Views: 1295

Post your debug.
by InfinityProject
Thu Nov 29, 2012 01:02
Forum: Maps
Topic: Lost Treasure (Adventure Map)
Replies: 131
Views: 22491

babe223 wrote:0.4.4? Celeron not made any update, not that I know
Right now you have to compile it from github.

EDIT: *900th post* woo! almost 1000!
by InfinityProject
Wed Nov 28, 2012 23:41
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 51713

Try to make a computer with a screenshot of minetest in it. The screenshot should be of this computer. So it's like minetest inside of minetest inside of minetest. (Inception reference)
by InfinityProject
Wed Nov 28, 2012 23:21
Forum: General Discussion
Topic: Can A Moderator Remove Topics?
Replies: 11
Views: 1236

When a topic is closed, no one can post or edit anything in the topic.