Search found 214 matches
- Sat Nov 26, 2011 07:05
- Forum: Feature Discussion
- Topic: Chunk loading improvement
- Replies: 5
- Views: 2241
I should say that I edited socket.cpp to compress individual packets. It might be possible to compress and decompress higher up in the code and compress large clumps of map data. Here is my code. Look for COMPRESS_NETWORK to find changes. /* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola <c...
- Sat Nov 26, 2011 07:01
- Forum: Feature Discussion
- Topic: Chunk loading improvement
- Replies: 5
- Views: 2241
I did a little testing and it seems that there is a problems with this idea. Using the compression code from http://www.firstobject.com/easy-zlib-c++-xml-compression.htm (it is a wrapper around zlib 1.2.3) I was able to quickly setup a test. Using this really slowed down the server. The main reason ...
- Fri Nov 25, 2011 03:31
- Forum: Feature Discussion
- Topic: Flying Objects?
- Replies: 10
- Views: 3304
- Sat Nov 19, 2011 17:58
- Forum: Partly official engine development
- Topic: Writing onto paper
- Replies: 2
- Views: 1240
I'm going to clean up the code a little and put some comments then I'll move it over. I'm also think of changing signs to save the text the same way. I'm also thinking about making a poster item that will display the text when you point at it. You could put up a bulletin board near spawn with server...
- Sat Nov 19, 2011 08:08
- Forum: Partly official engine development
- Topic: Writing onto paper
- Replies: 2
- Views: 1240
Writing onto paper
I've made a fork with added writable paper. A single item of paper is craftable into an item of non-stackable writable paper. When you right-click twice on it in the inventory screen you can add multi-lined text to it. This text is saved with the item on the server. So you could write a message on i...
- Sat Nov 19, 2011 05:30
- Forum: Feature Discussion
- Topic: Writing onto paper
- Replies: 14
- Views: 3864
Done!Roflo wrote:randomproof: you should add a link to your branch in the patchset page of the Wiki:
http://test.mine.bz/wiki/doku.php?id=patchsets
(in the In Progress section; until it's finished)
.. that way people will know that you're working on it.
- Fri Nov 18, 2011 19:29
- Forum: Feature Discussion
- Topic: Writing onto paper
- Replies: 14
- Views: 3864
Ok, so I have some working code. https://github.com/randomproof/minetest How it works: To get writable just put a piece of paper in the center of the crafting area and you will get 1 writable paper(not stackable). I might change this to also require a lump of coal. To change the text on the paper ri...
- Fri Nov 18, 2011 15:15
- Forum: Problems
- Topic: Black screen (buried) on Linux
- Replies: 17
- Views: 8585
FYI, if the problem primarily happens when you login to a server (or to a local game), it seems to be a bug with the way gravity and collision detection works. When the client environment doesn't update for about half a second (that's often the case when you login), depending on the floating point ...
- Thu Nov 17, 2011 22:56
- Forum: Feature Discussion
- Topic: Writing onto paper
- Replies: 14
- Views: 3864
- Thu Nov 17, 2011 22:29
- Forum: Feature Discussion
- Topic: Writing onto paper
- Replies: 14
- Views: 3864
- Thu Nov 17, 2011 22:28
- Forum: Feature Discussion
- Topic: Writing onto paper
- Replies: 14
- Views: 3864
- Thu Nov 17, 2011 20:35
- Forum: Feature Discussion
- Topic: Writing onto paper
- Replies: 14
- Views: 3864
Writing onto paper
Has anyone thought about the idea of writing onto paper. My thought is that it would work just like setting text on signs, but you would do it from the inventory screen. Mainly I think this would be good for writing down the locations of interesting places and that you could give them to other playe...
- Thu Nov 17, 2011 20:06
- Forum: Problems
- Topic: Black screen (buried) on Linux
- Replies: 17
- Views: 8585
Later commits in git have something to do with this bug. So you may try to build the latest source and test if the bug is fixed. The fix is server-side, so if you play on the public server new client version won't help. I've tested this in latest source pulled from git and it still happens. I've ma...
- Thu Nov 17, 2011 06:44
- Forum: Problems
- Topic: Black screen (buried) on Linux
- Replies: 17
- Views: 8585
This happens with me too. I am usually 3 blocks under where I saved. Very annoying. I've looked at the log and it says that the correct location is sent and received, but the Y position is usually 5.0 below what it should be. The only thing I think i could be is difference with OpenGL on Linux and D...