Search found 3259 matches
- Thu May 05, 2022 18:30
- Forum: General Discussion
- Topic: Duane's Mods
- Replies: 21
- Views: 4071
Re: Duane's Mods
Google Authenticator (the app) is just plain Time-based One Time Password (TOTP) , which is an open standard. I was ${today} years old when I learned that this is just RFC 6238 :) And now it’s even more a thing everyone should do everywhere possible because you’re not limited to Google’s ecosystem....
- Thu May 05, 2022 17:54
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90032
Re: Infinite world size
Don’t reinvent the wheel. There are multiple stable Voxel engines for Godot.MirceaKitsune wrote: ↑Wed Apr 13, 2022 23:50I can say I've been thinking of making my own Minecraft / Minetest like engine in Godot, […]
Voxel Tools for example: https://www.youtube.com/watch?v=WxZK_Yg5kU0
- Thu May 05, 2022 17:36
- Forum: General Discussion
- Topic: Duane's Mods
- Replies: 21
- Views: 4071
Re: Duane's Mods
TFA should be standard for everything. Even if it’s done using the Google authentication service it’s still better than not having TFA.
- Tue Apr 26, 2022 18:04
- Forum: WIP Mods
- Topic: [MOD] Conway Game of Life
- Replies: 5
- Views: 979
Re: [MOD] Conway Game of Life
Who needs frames anyways …
- Mon Apr 25, 2022 20:52
- Forum: WIP Mods
- Topic: [MOD] Conway Game of Life
- Replies: 5
- Views: 979
Re: [MOD] Conway Game of Life
Btw: Conway’s Game of Life is Turing complete.
So it would be possible to do “Life in life” in Minetest, too :D
https://www.youtube.com/watch?v=xP5-iIeKXE8
So it would be possible to do “Life in life” in Minetest, too :D
https://www.youtube.com/watch?v=xP5-iIeKXE8
- Mon Apr 25, 2022 20:47
- Forum: Problems
- Topic: Bugs on Content tab
- Replies: 7
- Views: 1237
Re: Bugs on Content tab
I don’t even suspect minetest being the root cause. […] HTTPFetch for https://content.minetest.net[…] failed (Couldn't resolve host name) Looks like it’s either the or an unstable Internet connection. Let me know if there's anything I can help with, more logs, more tests, etc. What happens if you lo...
- Sun Apr 24, 2022 19:09
- Forum: General Discussion
- Topic: Re: Deprecating game name: id, name, title
- Replies: 2
- Views: 622
Re: Re: Deprecating game name: id, name, title
requiring all mods to change their files. It's fairly easy to automate though, I'm not totally against it. Since id , description , or title are currently not used for a technical definition, name could just be an alias for id making the new thing backward compatible. So unmaintained mods can keep ...
- Sun Apr 24, 2022 17:15
- Forum: General Discussion
- Topic: Re: Deprecating game name: id, name, title
- Replies: 2
- Views: 622
Re: Deprecating game name: id, name, title
Moderator note: moved from viewtopic.php?f=3&t=27975
Why this weitrd mess with id and name meaning different things all over the place? Why not id, title, description for everything in every location (with backwards-compatibility)?
- Thu Apr 21, 2022 23:25
- Forum: Mod Releases
- Topic: [Mod] Industrial Mese (craftable Mese crystals) [imese]
- Replies: 6
- Views: 2093
Re: [Mod] Industrial Mese (craftable Mese crystals) [imese]
LOL, so … almost a year later I updated the mod a little. Instead of having a machine (nah …) a broken mold is returned when crafting a wet molded Mese crystal. 4 of those broken molds can be crafted into 1 steel ingot (place the broken molds in a 2x2 pattern to craft). Get the latest update from Gi...
- Thu Apr 21, 2022 21:07
- Forum: Modding Discussion
- Topic: [Solved] City streets mess
- Replies: 16
- Views: 1937
- Thu Apr 21, 2022 20:43
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11064
- Views: 2056190
Re: Post your screenshots!
I’m so not sure about the indoor/tunnel design. It matches the outdoor design in style, though. It also gives a sense of open space and doesn’t feel tight or dark (yaaaay for indirect lighting).
- Wed Apr 20, 2022 10:34
- Forum: WIP Mods
- Topic: [Mod] Epidermis [epidermis]
- Replies: 12
- Views: 2625
- Thu Apr 14, 2022 20:32
- Forum: WIP Mods
- Topic: [Mod] Epidermis [epidermis]
- Replies: 12
- Views: 2625
Re: [Mod] Epidermis [epidermis]
I just wonder what can be done with data retrieved from HTTP sources (i.e. external sources,m likely not under own control). Can it be parsed as code and executed?
- Thu Apr 14, 2022 14:24
- Forum: WIP Mods
- Topic: [Mod] Epidermis [epidermis]
- Replies: 12
- Views: 2625
Re: [Mod] Epidermis [epidermis]
Mmmh, so HTTP is seen as secure?
- Thu Apr 14, 2022 06:03
- Forum: WIP Mods
- Topic: [Mod] Epidermis [epidermis]
- Replies: 12
- Views: 2625
- Mon Apr 11, 2022 17:50
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90032
Re: Infinite world size
I also hope Minetest core devs have good justifications outside of being afraid of more backlash from the same people that bemoaned 5.x breaking compatibility with 0.4.x. No, of course not. But since core devs officially decided to kill larger world sizes the only solution I see is a fork. I think ...
- Sat Apr 09, 2022 23:49
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11064
- Views: 2056190
Re: Post your screenshots!
What building large structures looks like when no WorldEdit is involved …
- Mon Apr 04, 2022 10:03
- Forum: Deutsch
- Topic: Zeitbeschränkung
- Replies: 10
- Views: 1307
Re: Zeitbeschränkung
Um die Frage mit dem Netzwerk zu beantworten, es handelt sich um ein internes Netzwerk ohne zugriff zum WWW. Sofern die Clients auf eine lokale Welt zugreifen, muss auf jedem Client in der Welt die passende Mod installiert sein. Sofern ihr die Möglichkeit habt, irgendwie einen Server einzurichten a...
- Sat Apr 02, 2022 05:15
- Forum: Deutsch
- Topic: Zeitbeschränkung
- Replies: 10
- Views: 1307
Re: Zeitbeschränkung
Ich war auch mal so frei :) Die Idee ist eigentlich echt gut.
https://content.minetest.net/packages/L ... ime_limit/
https://content.minetest.net/packages/L ... ime_limit/
- Fri Apr 01, 2022 14:29
- Forum: Problems
- Topic: Is this a bug?
- Replies: 7
- Views: 771
Re: Is this a bug?
It's //fixlight and not //fixlighting . https://github.com/Uberi/Minetest-WorldEdit/blob/c223ca4cec7cb17ddff30f3fd0a35a8c85ca42d5/ChatCommands.md#fixlight If the region is too large, you get a message telling you that. Simply use //y to do it anyways (causing heavy lag under some circumstances).
- Fri Apr 01, 2022 10:41
- Forum: Modding Discussion
- Topic: allow enter in text fields
- Replies: 2
- Views: 399
Re: allow enter in text fields
For multi-line text you need to use textarea[.....].
- Thu Mar 31, 2022 11:16
- Forum: Deutsch
- Topic: Zeitbeschränkung
- Replies: 10
- Views: 1307
Re: Zeitbeschränkung
Du könntest eine Mod erstellen, die beim joinen den aktuellen Timestamp als Player-Metadata speichert, und dann einmal pro Minute durch alle Spieler iteriert, den Wert ausliest, und die Spieler dann vom Server kickt, wenn der aktuelle Timestamp größer ist, als der als Metainformation gespeicherteTim...
- Thu Mar 31, 2022 08:34
- Forum: General Discussion
- Topic: fandom link
- Replies: 6
- Views: 777
Re: fandom link
Why basically copy the horribly incomplete Minetest wiki instead of working on said wiki?
- Tue Mar 29, 2022 05:17
- Forum: General Discussion
- Topic: Minetest Blog
- Replies: 29
- Views: 8382
Re: Minetest Blog
Wait a second. Minetest directly playable in browser? That’s actually impressive. Good we have this blog, I never heard of this before!
- Fri Mar 25, 2022 08:36
- Forum: Servers
- Topic: Minetest servers?
- Replies: 23
- Views: 3241
Re: Minetest servers?
but depending on explanation of sandbox = creative, free options ... even CTF is a kind of free choice as can build base, defend base, run or dig tunnel ... or just every time just build a own house beside the fight (happened) so NOW I AM very confused here should be the difference. Just because yo...