Search found 55 matches
- Thu Dec 12, 2019 11:01
- Forum: Mod Releases
- Topic: [Mod] Classroom [0.1][classroom]
- Replies: 25
- Views: 6757
Re: [Mod] Classroom [0.1][classroom]
Honestly, duplicates aren't bad (we aren't Stack Overflow). Duplicates in the open source world add alternatives to people who don't like something in certain software. Each alternative can add things to the others. Two things: I'm not saying duplicates are always bad. I'm just saying I don't under...
- Thu Dec 12, 2019 10:53
- Forum: Partly official engine development
- Topic: Patch to add right-click player callback (0.4.15)
- Replies: 6
- Views: 2912
Re: Patch to add right-click player callback (0.4.15)
I think this would be up to the author sorcerykid. I wouldn't want to claim ownership of the code by opening a pull request from my account.pandaro wrote:why not already PR? seem nice!
- Tue Dec 10, 2019 17:02
- Forum: Mod Releases
- Topic: [Mod] Classroom [0.1][classroom]
- Replies: 25
- Views: 6757
Re: [Mod] Classroom [0.1][classroom]
Nice mod, the educators of the MT community will surely appreciate it. Maybe add a freeze/unfreeze feature or is that too harsh? You might want to have a look at edutest ( https://forum.minetest.net/viewtopic.php?t=18988 ). It's been developed since 2017 with the goal of assisting teachers/instruct...
- Tue Dec 10, 2019 17:01
- Forum: Mod Releases
- Topic: [Mod] Classroom [0.1][classroom]
- Replies: 25
- Views: 6757
Re: [Mod] Classroom [0.1][classroom] Feature request
Hi rubenwardy, I don't suppose there is any chance you could add a chat-command to open the formspec for us weird people who insist on using unified_inventory? You might want to have a look at edutest ( https://forum.minetest.net/viewtopic.php?t=18988 ). It's been developed since 2017 with the goal...
- Tue Dec 10, 2019 17:01
- Forum: Mod Releases
- Topic: [Mod] Classroom [0.1][classroom]
- Replies: 25
- Views: 6757
Re: [Mod] Classroom [0.1][classroom]
Nice. But why that idea?? What do you mean by "that" idea? The idea for this mod? I had the idea for this mod after seeing the potential and current use for Minetest in education, and from receiving feedback from teachers. My aim is to eventually produce a semi-official modpack and set of...
- Thu Feb 21, 2019 13:49
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27835
student privilege: now optional
Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU It doesn't seem to see anyone but the admin when I run it. Currently, it is necessary to grant all students the "student" privilege in order...
- Thu Feb 14, 2019 08:14
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 12
- Views: 5500
Feature release
I decided to move some features into the main branch as they performed well during testing. Notable changes are as follows: * support for the "hud_notify" (https://github.com/ClobberXD/hud_notify) mod for more visible notifications * UI logic abstraction to make it easier to add buttons fo...
- Sat Oct 13, 2018 11:39
- Forum: Modding Discussion
- Topic: Player left click handler
- Replies: 1
- Views: 591
Player left click handler
I'm trying to call a function when a player left-clicks another player in non-PVP mode (as requested in https://github.com/zeuner/structured_co ... n/issues/1). Is this possible at all? PlayerSAO::punch seems to return without calling a handler when PVP is disabled.
- Tue Sep 11, 2018 14:33
- Forum: Feature Discussion
- Topic: rightclick player menu?
- Replies: 21
- Views: 3332
Re: rightclick player menu?
How about a menu that pops up when you rightclick a player? featuring: whisper give items (admin) kick (admin) peek/open inventory Regarding giving items, you might be interested in a mod I started on: https://github.com/zeuner/structured_communication . It's about giving items to another player in...
- Sun Sep 09, 2018 18:45
- Forum: Modding Discussion
- Topic: Accessing other players' inventories
- Replies: 3
- Views: 627
Re: Accessing other players' inventories
I had this error when trying to do this a bit ago. It doesn't show up because the player is only sent their inventory, so it doesn't know what to show. The only option would be to make some implementation, such as a grid of images and simply display that, or to clone the player inventory into a det...
- Sun Sep 09, 2018 06:04
- Forum: Feature Discussion
- Topic: trigger on formspec close
- Replies: 5
- Views: 1169
Re: trigger on formspec close
The ActiveFormspecs mod provides notification via callback of all conditions in which a formspec is closed (whether it be server shutdown, player killed, player logged off, etc.) through the use of signal events. [Mod] ActiveFormspecs [formspecs] I was aware of ActiveFormspecs, which seems interest...
- Sun Sep 09, 2018 06:01
- Forum: Feature Discussion
- Topic: trigger on formspec close
- Replies: 5
- Views: 1169
Re: trigger on formspec close
Thanks! It seems that documentation is missing for this feature, though: https://github.com/minetest/minetest/pull/7717rubenwardy wrote:The formspec will be submitted with a quit field set to "true" when ESC or a button exit is pressed
- Wed Sep 05, 2018 10:03
- Forum: Modding Discussion
- Topic: Accessing other players' inventories
- Replies: 3
- Views: 627
Accessing other players' inventories
I noticed that when using the list[] element in a formspec, it will show lists from the current player's inventory, or detached inventories, but I don't seem to able to show another player's inventory using the player:<playername> syntax. It just doesn't show up, but there is also no error message. ...
- Wed Aug 29, 2018 10:21
- Forum: Feature Discussion
- Topic: trigger on formspec close
- Replies: 5
- Views: 1169
trigger on formspec close
Is it possible to have some function called when a particular formspec is closed?
Obviously, I can call a function before calling minetest:close_formspec, but this would not catch all cases of the formspec closing (for example, the player pressing Escape).
Obviously, I can call a function before calling minetest:close_formspec, but this would not catch all cases of the formspec closing (for example, the player pressing Escape).
- Tue Aug 28, 2018 10:33
- Forum: Partly official engine development
- Topic: Patch to add right-click player callback (0.4.15)
- Replies: 6
- Views: 2912
Re: Patch to add right-click player callback (0.4.15)
It has been trivial to port to 5.0.0-dev ( https://github.com/zeuner/minetest/commit/f24043495db0d2250b9891b3d4a0efb277a91edf ), and seems to work nicely on my test server. @sorcerykid: Please feel free to upload the ported patch using your account if you decide to post a PR, so that you receive pro...
- Tue Aug 28, 2018 10:28
- Forum: Feature Discussion
- Topic: rightclick player menu?
- Replies: 21
- Views: 3332
Re: rightclick player menu?
Here are the changes I made to the engine, with git patches for Minetest 0.4.15 and up: https://forum.minetest.net/viewtopic.php?f=7&t=20722 Usage is similar to that of Lua entities, except it's a global callback. minetest.register_on_rightclickplayer(func(player, clicker)) I hope you find it u...
- Sun Aug 26, 2018 20:43
- Forum: Feature Discussion
- Topic: rightclick player menu?
- Replies: 21
- Views: 3332
Re: rightclick player menu?
This would be quite easy to implement with a server side mod. Redefine hand on_secondary_use to check if pointed_thing is a player. Then open a formspec with said options. Sadly, it's not that easy. I attempted this about a year ago, but never got it to work using the existing API since right-click...
- Sun Aug 26, 2018 20:40
- Forum: Feature Discussion
- Topic: rightclick player menu?
- Replies: 21
- Views: 3332
Re: rightclick player menu?
I like the idea, and I could imagine exciting possibilities of player-player interactions by this.theFox wrote:How about a menu that pops up when you rightclick a player?
featuring:
- whisper
- give items
- (admin) kick
- (admin) peek/open inventory
- Fri Apr 27, 2018 17:04
- Forum: Feature Discussion
- Topic: [Idea] orthogonalize privileges
- Replies: 2
- Views: 643
[Idea] orthogonalize privileges
For some of the privileges, it makes only limited practical sense to have them distinguished. For example, "privs" and "server" are equivalent in the sense that a player with the "privs" privilege will always be able to obtain "server", and vice versa. I think...
- Thu Mar 08, 2018 15:02
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 12
- Views: 5500
Re: [Mod] EDUtest [edutest]
Works for me.AndroBuilder wrote:could it be that the "give students creative mode" does not work right now???
Are you using the latest source code from github?
Can you try to reproduce it using a minimal install (minetest_game, as few extra mods as possible)?
How did you try to do it?
- Thu Mar 08, 2018 15:00
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 12
- Views: 5500
Re: [Mod] EDUtest [edutest]
Hello and Thanks for your work, I am interested, loaded, put and activated the mod, got teacher and my daughter student, but how to open the "GUI " in game ? I build a world (server) which will be only for kids, mainly from the school my daughter is, and want to prepare the lesson units t...
- Mon Jan 08, 2018 08:42
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 309
- Views: 106071
Re: Share Your WorldEdit Files!
I see some amazing schematics being posted here.
What do you think about establishing some common licensing guidelines, possibly similar to those being applied for mod releases?
I think a clear licensing status might help getting schematics reused in different contexts.
What do you think about establishing some common licensing guidelines, possibly similar to those being applied for mod releases?
I think a clear licensing status might help getting schematics reused in different contexts.
- Sun Dec 17, 2017 15:20
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 12
- Views: 5500
Contribution language
I'd like to ask everyone interested in contributing code or feedback to consider whether they could post their requests in English language. This project is meant to be useful for users in various languages, and using English for discussing issues or pull requests might enable more people to partici...
- Wed Dec 13, 2017 09:02
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27835
Re: Minetest - Education Version
Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU It doesn't seem to see anyone but the admin when I run it. Currently, it is necessary to grant all students the "student" privilege in order...
- Tue Dec 12, 2017 12:16
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 12
- Views: 5500
Re: [Mod] EDUtest [edutest]
Features to be integrated maybe? - no weapons / restricted to an area - party-mod to have classes and subgroups - teleport to areas depending on the answer of a question /password - achievment system with rewards for certain things - rewards given by teacher Thank you for the suggestions. For featu...