Search found 320 matches
- Sat Aug 17, 2019 13:29
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 442709
Re: Post your mod requests/ideas here
Hi, I was wondering if it would be possible to and a new type of liquid into the game(slime). I would like to even try to mode by myself (since I have a Lua/Love2d experience from my WIP project), bit I'm not sure where should I look at. Of course it would be possible. I recommend copying liquid co...
- Sat Aug 17, 2019 13:22
- Forum: Modding Discussion
- Topic: How do I colorize the player's skin?
- Replies: 2
- Views: 399
How do I colorize the player's skin?
I'm thinking about making a mod that colorizes the player's skin. The player's skin texture would stay the same, but it would recoloured. I know how to colorize textures, but I don't know how to get the player's skin texture or set it.
- Fri Aug 16, 2019 21:55
- Forum: Modding Discussion
- Topic: Nodebox scaled?
- Replies: 3
- Views: 358
Re: Nodebox scaled?
You can use visual_size if you are defining an entity.
- Fri Aug 16, 2019 21:26
- Forum: Mod Releases
- Topic: [Mod] Trucraft Lib [trucraft]
- Replies: 39
- Views: 8312
Re: [Mod] Trucraft Lib [trucraft]
Technically, a non-formspec crafting system has been done before, but not as a mod and not at this level of detail.
- Thu Aug 15, 2019 21:04
- Forum: Mod Releases
- Topic: [Mod] Light Tool [0.4] [light_tool]
- Replies: 41
- Views: 8907
Re: [Mod] Light Tool [0.4] [light_tool]
Extex, This is a really great mod. Makes exploring caves and duanes geomoria far more creepy. One issue, one feature. Maybe. When standing next to any node, like with my side up against a cave wall, even when pointing into completely open space, the light beam goes dark. Since flashlights are usele...
- Thu Aug 15, 2019 15:32
- Forum: WIP Mods
- Topic: [Mod] Doublejumping [doublejump]
- Replies: 1
- Views: 488
Re: [Mod] Doublejumping [doublejump]
I could see this mod going along with parkoursurvive.
- Thu Aug 15, 2019 11:23
- Forum: Problems
- Topic: This model crashes the game
- Replies: 3
- Views: 368
Re: This model crashes the game
By using Blender export I was able to make a .obj file, and that shows up in game.twoelk wrote:you might want to study the links in the B3D exporter for Blender thread or consult the Using Blender page at the wiki.
- Wed Aug 14, 2019 21:42
- Forum: Problems
- Topic: This model crashes the game
- Replies: 3
- Views: 368
This model crashes the game
I'm new to Blender and so far I've been able to make a basic space rocket model. For some reason, when ever I load it in game, Minetest crashes. I knew that the model was terrible, but I did not suspect that it would cause the game to crash. The file was originally a .blend file, but I renamed it to...
- Wed Aug 14, 2019 21:00
- Forum: Mod Releases
- Topic: [Mod] Light Tool [0.4] [light_tool]
- Replies: 41
- Views: 8907
Re: [Mod] Light Tool [0.4] [light_tool]
Thanks for adding fluid support. An underwater light tool is very useful for deep sea exploration.
- Tue Aug 13, 2019 22:53
- Forum: Feature Discussion
- Topic: BREAKING NEWS: Knockback added!
- Replies: 18
- Views: 3370
Re: BREAKING NEWS: Knockback added!
The combat system hasn't been Minetest's best feature, so it's good to know that the development team has taken a step to improve it. When can this feature be a part of mobs mods?
- Tue Aug 13, 2019 22:51
- Forum: Feature Discussion
- Topic: What does LBM stand for?
- Replies: 2
- Views: 985
What does LBM stand for?
I know that ABM stands for "Active Block Modifier," but what does LBM stand for?
- Tue Aug 13, 2019 21:43
- Forum: Modding Discussion
- Topic: How do I place the corals.mts schematic?
- Replies: 2
- Views: 345
Re: How do I to make decorations on a stratum?
Biome API decorations cannot be placed inside a volume of nodes. Biome API ores are placed in order of registration, so check you are registering the stratum ore first. Technically, the strata does not form a biome. I am registering the stratum ore first. I did some testing, and as it turned out, t...
- Tue Aug 13, 2019 16:17
- Forum: Mod Releases
- Topic: [Mod] Magma conduits and volcanoes [magma_conduits]
- Replies: 29
- Views: 9933
Re: [Mod] Magma conduits and volcanoes [magma_conduits]
Cool mod. I recommend exploring volcanos with molten_sailor.
- Tue Aug 13, 2019 16:05
- Forum: Mod Releases
- Topic: [Mod] Radiant damage [0.5] [radiant_damage]
- Replies: 23
- Views: 5733
Re: [Mod] Radiant damage [0.4]
Is it possible for mods to add ways to block/prevent the radiant damage (for example, a hazmat suit prevent the player from taking radiation damage)?
- Tue Aug 13, 2019 00:52
- Forum: Modding Discussion
- Topic: How do I place the corals.mts schematic?
- Replies: 2
- Views: 345
How do I place the corals.mts schematic?
In a mod I have made, I have registered some strata (layers) in the sky. I want to register an ore in part of a stratum that spawns a schematic/decoration on generation, but for some reason the ore does not show up. How do I to make decorations on a stratum? If you need specifics, the mod is time_tr...
- Mon Aug 12, 2019 15:47
- Forum: WIP Mods
- Topic: [mod] Time Travel [time_travel]
- Replies: 5
- Views: 3024
Re: [mod] Time Travel [time_travel]
Thanks. ElCeejo made the dinosaurs, I just gave them a habitat.runs wrote:Oh, cool. I love dinosaurs :-D
- Mon Aug 12, 2019 11:08
- Forum: General Discussion
- Topic: How to "advertise" Minetest better ?
- Replies: 31
- Views: 4751
Re: How to "advertise" Minetest better ?
IMO the main selling point of Minetest is not actually mods, but games. Games can be used instantly, but mods can only be used when you already understand a little bit of Minetest, about dependencies, etc. Games are more important because first and foremost, that's what people want to play. All pla...
- Mon Aug 12, 2019 11:06
- Forum: Game Discussion
- Topic: [Game idea] Evolutiontest-- From Africa to Alpha Centauri
- Replies: 36
- Views: 8602
Re: [Game idea] Evolutiontest-- From Africa to Alpha Centaur
Game Mechanics Note: I will be adding more detail to this section. Similarly to Spore, the game play mechanics can change between stages. Hint: you might look for some inspiration in C-evo, an open source strategic game based on the theme of rising civilizations. I don't want to discourage you, but...
- Sun Aug 11, 2019 19:14
- Forum: Mod Releases
- Topic: [mod] PaleoTest [2.1.2] [paleotest]
- Replies: 106
- Views: 26323
Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Thanks for the response. I've made a time travel mod here featuring your mobs. Paleotest is a dependency, so updates to paleotest should show up. Credit has been provided to you.
- Sun Aug 11, 2019 19:10
- Forum: WIP Mods
- Topic: [mod] Time Travel [time_travel]
- Replies: 5
- Views: 3024
[mod] Time Travel [time_travel]
https://git.minetest.land/Red_King_Cyclops/time_travel/raw/branch/master/screenshot.png Time Travel https://i.ibb.co/gt80FWY/screenshot-20190810-083009.png Metamese ore https://i.ibb.co/5GkLDhb/screenshot-20190811-150216.png Four time machines, each set to a different time period; from left to righ...
- Sun Aug 11, 2019 12:27
- Forum: General Discussion
- Topic: (Just for fun) Why Minetest Game will never be realistic
- Replies: 86
- Views: 13045
Re: (Just for fun) Why Minetest Game will never be realistic
In real life, molten material is called magma if it is underground and lava if it is above ground. In Minetest, molten material is always called lava. Ores are uniformly distributed, as opposed to being found in large concentrations in certain locations (mg_tectonic fixes this). Cooking a piece of r...
- Sun Aug 11, 2019 12:24
- Forum: General Discussion
- Topic: How to "advertise" Minetest better ?
- Replies: 31
- Views: 4751
Re: How to "advertise" Minetest better ?
Advertise Minetest for its mods, which is its main advantage over Minecraft Advertise Minetest to developers Make a new, quality, team-developed game that comes packaged with Minetest One of the reasons I became interested in Minetest was for its ability to be modded. In Minecraft, modding the game...
- Sat Aug 10, 2019 20:11
- Forum: Modding Discussion
- Topic: Trying to replace a node with another node
- Replies: 4
- Views: 684
Re: Trying to replace a node with another node
I did not know it existed.Sokomine wrote:Why not use my replacer mod?
That works, thanks.AiTechEye wrote:local p = minetest.get_node(pos).param2
minetest.swap_node(pos, {name = "",param2=p}) ?
- Sat Aug 10, 2019 11:56
- Forum: Modding Discussion
- Topic: Trying to replace a node with another node
- Replies: 4
- Views: 684
Trying to replace a node with another node
I'm making a mod with two nodes that have "paramtype2=facedir". I'm trying to make a right-click function that replaces the first node with the second. The function works, but the the second node is placed facing south and does not face the same way as the first (unless the first was also ...
- Fri Aug 09, 2019 13:55
- Forum: Mod Releases
- Topic: [Mod] Light Tool [0.4] [light_tool]
- Replies: 41
- Views: 8907
Re: [Mod] Light Tool [light_tool]
Cool and useful mod. If you are interested in expanding this mod, I suggest adding in another light tool that works underwater.
Edit: I just realized that making the light tool work in fluids is already on your todo list.
Edit: I just realized that making the light tool work in fluids is already on your todo list.