Search found 124 matches

by madarexxx
Sun Sep 16, 2012 12:58
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644167

RealBadAngel, any news about tubes? May be first public alpha/beta test?
by madarexxx
Sun Sep 16, 2012 05:36
Forum: Old Games
Topic: [Game] The RealTest Game [realtest]
Replies: 185
Views: 106908

I thought about it too, but i didn't find any understandable api of it. But it sounds great. What about malachite decor things? p.s why did you switched off mese spawn? i think it shall be done in separate micro mod, called mese_off :) it can give us choice - have mese or haven't. EDITED:I think you...
by madarexxx
Thu Sep 13, 2012 16:53
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644167

Thank you! I've made update, so we've got new method to farming metals :)
by madarexxx
Thu Sep 13, 2012 09:23
Forum: Old Games
Topic: [Game] The RealTest Game [realtest]
Replies: 185
Views: 106908

sda97, IRL malachite can be used to create really beautifully things like this: http://www.hermitagemuseum.org/html_Ru/08/hm89_0_1_75_1.html Could you add some decorative function in realtest. P.S. I've made an integration mod for more_ores/realtest you will find it here in evening (I'll test it and...
by madarexxx
Thu Sep 13, 2012 07:17
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644167

I've made some stuff for making it less expensive, but of course if you have diamonds mod installed. Here is a link http://minetest.net/forum/viewtopic.php?id=3037
by madarexxx
Wed Sep 12, 2012 15:11
Forum: WIP Mods
Topic: Integration ModPack 0.2 'More Realtest'
Replies: 0
Views: 2667

Integration ModPack 0.2 'More Realtest'

I am a completely newbie in modding and coding, but i want to write some of my dreams in lua. My first dream is adding integration between my mods. I began from making diamonds from diamonds and technic mods transferable. Screens: http://img213.imageshack.us/img213/4584/craft1.th.png http://img33.im...
by madarexxx
Wed Sep 12, 2012 12:12
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644167

Energy Cristal are too expensive - i have only 11 diamonds, but i've done a really bing job on -525 altitude
by madarexxx
Mon Sep 10, 2012 14:50
Forum: Old Games
Topic: [Game] The RealTest Game [realtest]
Replies: 185
Views: 106908

mmm thank you for this too
by madarexxx
Fri Sep 07, 2012 13:49
Forum: WIP Mods
Topic: Any api for transport?
Replies: 6
Views: 1380

Is it possible to write it in lua? Or we need new api from celeron55?
by madarexxx
Fri Sep 07, 2012 13:39
Forum: WIP Mods
Topic: Any api for transport?
Replies: 6
Views: 1380

Can i travel vertically with it?
by madarexxx
Fri Sep 07, 2012 13:25
Forum: WIP Mods
Topic: Any api for transport?
Replies: 6
Views: 1380

Any api for transport?

I made a mine which is about 1000 blocks deep, it is really long to going up from it - about 3-4 minutes. I'm really interested in getting a mod or mod api, which will give me ability to get lift!
Can someone help me in this question, please.
by madarexxx
Thu Sep 06, 2012 13:38
Forum: Old Games
Topic: [Game] The RealTest Game [realtest]
Replies: 185
Views: 106908

I found one really irritating thing: realtest switches off spawning of iron and coal - but iron and coal from it(realtest) can't be used in craft things from other mods, which need default:steel_ingot and default:coal! I have one request: could you integrate your mod with default and more_ores ;) I ...
by madarexxx
Wed Sep 05, 2012 13:30
Forum: Old Games
Topic: [Game] The RealTest Game [realtest]
Replies: 185
Views: 106908

mmm... what about integration with technic mod? It will be cool ! And one little thing - where can i find clay in minetest?
by madarexxx
Wed Sep 05, 2012 08:22
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325917

Well I don't think I'll be doing the recipes in buildcraft, but I can always increase the yield of the existing recipes. Remember that this mod is still a work-in-progress. And besides, a player should have to work a bit for nice stuff like this I think :-) I think it too, but usually work is to bu...
by madarexxx
Wed Sep 05, 2012 08:00
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644167

Damn!!!11 Do want it in my minetest! Will you release it soon?
by madarexxx
Tue Sep 04, 2012 10:26
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325917

mmm... tubes places perfectly, but valve and pump works only in horizontal direction :( BTW recipes are VERY expensive! It just destroys any goodies from original buildcraft... It (buildcraft) has really cheap recipes and it gives ability to build really BIG schemes like full-automatically factory, ...
by madarexxx
Mon Sep 03, 2012 13:07
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644167

Is there anything new about pipes? What about any testing version of it?
by madarexxx
Mon Sep 03, 2012 11:45
Forum: WIP Mods
Topic: [Mod] Jungle Grass [20120712][junglegrass]
Replies: 18
Views: 14160

What about any seeds of jungle grass? Like farming mod by PilzAdam may be? I'm asking because it is using in pipeworks mod, and as far as i can understand, it will be used for crafting a tubes. I've great experience in minecraft's Buildcraft schemes making, so i know that it will be used more than s...
by madarexxx
Mon Sep 03, 2012 10:50
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325917

Is it decorative only now? Can you give me any instructions, if it's working?
by madarexxx
Sat Sep 01, 2012 13:22
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245521

BTW, is there anything new about humus?
by madarexxx
Sat Sep 01, 2012 13:08
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245521

No! Please - it will blow up minds of everybody, who has a big great field!
by madarexxx
Fri Aug 31, 2012 03:19
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325917

Just EPIC!!!!11 Please give us more than two types of basic tubes(like stone/cobblestone in IC2),which don't connect if they are near! It will be very helpful for big schemes building
by madarexxx
Mon Aug 20, 2012 12:16
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 150925

I downloaded your game, and i was able to replicate the issue, and also to see the issue go away when i removed craft_guide. However the issue also went away when i removed realistic_ores_and_metals (can you confirm this is the same for you?). No, it's not same - after moving realistic ores and met...
by madarexxx
Mon Aug 20, 2012 11:53
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 338
Views: 245521

PilzAdam, IRL we can make humus from weed. What about adding humus in your mod? Just like fertilizer-use it for fast growing plants, or for get more seeds.
by madarexxx
Mon Aug 20, 2012 07:44
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 150925

cornernote, to clear the air about crashes take this - https://docs.google.com/open?id=0B7HUMrW-JPIsb1NJZ2Y5YkZoaXM it is my minetest combined linux/windows folder. Steps to get crash: 1) Open world, for example sdf. Try to use something, it shell work fine. 2) Drop something, for example a stack of...