Search found 124 matches
- Sun Sep 16, 2012 12:58
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644167
- Sun Sep 16, 2012 05:36
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106908
I thought about it too, but i didn't find any understandable api of it. But it sounds great. What about malachite decor things? p.s why did you switched off mese spawn? i think it shall be done in separate micro mod, called mese_off :) it can give us choice - have mese or haven't. EDITED:I think you...
- Thu Sep 13, 2012 16:53
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644167
- Thu Sep 13, 2012 09:23
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106908
sda97, IRL malachite can be used to create really beautifully things like this: http://www.hermitagemuseum.org/html_Ru/08/hm89_0_1_75_1.html Could you add some decorative function in realtest. P.S. I've made an integration mod for more_ores/realtest you will find it here in evening (I'll test it and...
- Thu Sep 13, 2012 07:17
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644167
I've made some stuff for making it less expensive, but of course if you have diamonds mod installed. Here is a link http://minetest.net/forum/viewtopic.php?id=3037
- Wed Sep 12, 2012 15:11
- Forum: WIP Mods
- Topic: Integration ModPack 0.2 'More Realtest'
- Replies: 0
- Views: 2667
Integration ModPack 0.2 'More Realtest'
I am a completely newbie in modding and coding, but i want to write some of my dreams in lua. My first dream is adding integration between my mods. I began from making diamonds from diamonds and technic mods transferable. Screens: http://img213.imageshack.us/img213/4584/craft1.th.png http://img33.im...
- Wed Sep 12, 2012 12:12
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644167
- Mon Sep 10, 2012 14:50
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106908
- Fri Sep 07, 2012 13:49
- Forum: WIP Mods
- Topic: Any api for transport?
- Replies: 6
- Views: 1380
- Fri Sep 07, 2012 13:39
- Forum: WIP Mods
- Topic: Any api for transport?
- Replies: 6
- Views: 1380
- Fri Sep 07, 2012 13:25
- Forum: WIP Mods
- Topic: Any api for transport?
- Replies: 6
- Views: 1380
Any api for transport?
I made a mine which is about 1000 blocks deep, it is really long to going up from it - about 3-4 minutes. I'm really interested in getting a mod or mod api, which will give me ability to get lift!
Can someone help me in this question, please.
Can someone help me in this question, please.
- Thu Sep 06, 2012 13:38
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106908
I found one really irritating thing: realtest switches off spawning of iron and coal - but iron and coal from it(realtest) can't be used in craft things from other mods, which need default:steel_ingot and default:coal! I have one request: could you integrate your mod with default and more_ores ;) I ...
- Wed Sep 05, 2012 13:30
- Forum: Old Games
- Topic: [Game] The RealTest Game [realtest]
- Replies: 185
- Views: 106908
- Wed Sep 05, 2012 08:22
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325917
Well I don't think I'll be doing the recipes in buildcraft, but I can always increase the yield of the existing recipes. Remember that this mod is still a work-in-progress. And besides, a player should have to work a bit for nice stuff like this I think :-) I think it too, but usually work is to bu...
- Wed Sep 05, 2012 08:00
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644167
- Tue Sep 04, 2012 10:26
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325917
mmm... tubes places perfectly, but valve and pump works only in horizontal direction :( BTW recipes are VERY expensive! It just destroys any goodies from original buildcraft... It (buildcraft) has really cheap recipes and it gives ability to build really BIG schemes like full-automatically factory, ...
- Mon Sep 03, 2012 13:07
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644167
- Mon Sep 03, 2012 11:45
- Forum: WIP Mods
- Topic: [Mod] Jungle Grass [20120712][junglegrass]
- Replies: 18
- Views: 14160
What about any seeds of jungle grass? Like farming mod by PilzAdam may be? I'm asking because it is using in pipeworks mod, and as far as i can understand, it will be used for crafting a tubes. I've great experience in minecraft's Buildcraft schemes making, so i know that it will be used more than s...
- Mon Sep 03, 2012 10:50
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325917
- Sat Sep 01, 2012 13:22
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245521
- Sat Sep 01, 2012 13:08
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245521
- Fri Aug 31, 2012 03:19
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 325917
- Mon Aug 20, 2012 12:16
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 150925
I downloaded your game, and i was able to replicate the issue, and also to see the issue go away when i removed craft_guide. However the issue also went away when i removed realistic_ores_and_metals (can you confirm this is the same for you?). No, it's not same - after moving realistic ores and met...
- Mon Aug 20, 2012 11:53
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245521
- Mon Aug 20, 2012 07:44
- Forum: Mod Releases
- Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
- Replies: 262
- Views: 150925
cornernote, to clear the air about crashes take this - https://docs.google.com/open?id=0B7HUMrW-JPIsb1NJZ2Y5YkZoaXM it is my minetest combined linux/windows folder. Steps to get crash: 1) Open world, for example sdf. Try to use something, it shell work fine. 2) Drop something, for example a stack of...