Search found 195 matches
- Fri Aug 31, 2018 22:14
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49390
Re: [Mod] Elepower - A new powerful modpack [elepower]
Though uncontained gas replacing air nodes may highly alter gameplay… It wouldn't replicate like water source nodes. But you might walk into a dark cave full of gas pockets that hurt you. And placing a torch in or adjacent to a gas node might cause it to explode. But I'm not sure if minetest has an...
- Thu Aug 30, 2018 22:10
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
tools repair is allowed? Of course it is allowed, my crystal pick has been repaired about 100 times. http://mt.qzx.com/_screenshots/200k_pick.png But I'm not sure why someone would have chests and signs for it. Unless they go through a lot of screwdrivers and picks, and just drop them off in those ...
- Sat Aug 25, 2018 03:20
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49390
Re: [Mod] Elepower - A new powerful modpack [elepower]
I meant, deuterium and tritium is a gas. How will that work, as a game mechanic? They're virtual fluids that fluid_lib can handle. Fluid transfer nodes will work with transferring them no problem. Just that they cannot be put in tanks or buckets. You should have gases be nodes like liquids. Not sur...
- Sun Aug 19, 2018 21:31
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641547
Re: [Mod] Mobs Redo [1.45] [mobs]
auouymous: any blast that destroys a sign will remove text or the itemframe, but the itemframe will drop the item inside. What about a node that can't be dug or blasted (a non-empty chest), and has an item entity in/on it. An explosive mob would destroy that entity because it doesn't check the enti...
- Thu Aug 16, 2018 13:33
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641547
Re: [Mod] Mobs Redo [1.45] [mobs]
The entity_physics inside mob_api has been reworked to only deal damage to mobs/entities nearby and drops are still handled by check_for_death() Would an explosive mob destroy the item entity on top of an item stand, assuming the item stand itself doesn't get destroyed? Such entities use immortal a...
- Thu Aug 16, 2018 10:40
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326553
Re: [Mod] Pipeworks [git] [pipeworks]
I wrote a pure API over at https://forum.minetest.net/viewtopic.php?t=20624 and would like to help all the inventory and transfer node mods add support for it. Is this something you'd be interested in supporting? The API adds support for default chest and furnace but pipeworks replaces the furnace. ...
- Thu Aug 16, 2018 08:52
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641547
Re: [Mod] Mobs Redo [1.45] [mobs]
Shouldn't the entity_physics function in api.lua check on_blast and immortal like tnt mod? And what about adding knockback like the tnt mod?
- Thu Aug 16, 2018 01:55
- Forum: WIP Mods
- Topic: [Mod] Node-IO API [node_io] WIP
- Replies: 28
- Views: 5472
Re: [Mod] Node-IO API [node_io] WIP
The API has been fixed and updated. The node_io_room_for_* functions return a number upto the value requested instead of a boolean. The node_io_room_for_item function now has a count parameter and ignores the count in itemstack. New node_io_get_*_stack functions return a copy of the itemstack (or a ...
- Sun Aug 12, 2018 22:39
- Forum: WIP Mods
- Topic: [Mod] Node-IO API [node_io] WIP
- Replies: 28
- Views: 5472
Re: [Mod] Node-IO API [node_io] WIP
I am the developer of the up-and-coming mods Elepower , which, among other things, deals with fluid transfer and fluid_lib that deals with fluid inventory nodes. I was given your name on irc and added support for millibuckets after looking at fluid_lib. But I then discovered a small issue with the ...
- Tue Aug 07, 2018 09:40
- Forum: WIP Mods
- Topic: [Mod] Node-IO API [node_io] WIP
- Replies: 28
- Views: 5472
[Mod] Node-IO API [node_io] WIP
This mod attempts to provide a single API for transfer mods (hoppers and pipeworks) to access inventory nodes (chests and furnaces). Any inventory node that supports the API will work with any transfer mod that also supports the API. It provides many utility functions for inventory nodes to implemen...
- Fri Aug 03, 2018 05:07
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
A single gold ingot in crafting grid produces an unknown item.
- Thu Jul 05, 2018 18:57
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Heaven's Gate will definitely open this year I found stonehenge last night by the cliff, and the teleporter at both places. What was Kelena's white building in same area called? now we are still looking for 2 more maintainers for the other two paths. as a maintainer, you have to construct new islan...
- Thu Jul 05, 2018 07:24
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Ok, so the one in plain sight was one I found, is the tall rectangular stargate at the start of white path one of the five?firefox wrote:the one in plain sight is in the spawn castle, but no one ever sees it, because it's on the 2nd floor
- Thu Jul 05, 2018 02:32
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
currently there are 3 Star Gates: the first is in plain sight, yet no one sees it. the second is hidden under a red curtain. the third is in a cave under a cliff at the ocean. (a wooden sign stands on the cliff, totally not suspicious.) the fourth lays beneath a hedge and the fifth hides behind a d...
- Sat Jun 30, 2018 00:40
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
One thing I'd expect would be a sign inviting visitors to the player's own constructions, right next to a handy teleporter pad. Including one that leads back to the shop from the target location of course. That is a cool idea for a shop, a little structure in the shop area with a teleporter to a mu...
- Fri Jun 29, 2018 22:29
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
I and probably many others build just for fun, not for recognition, and building on servers provides motivation to finish and helpful suggestions from others, where as singleplayer doesn't. I'd rather see my builds claimed by someone else than see them slowly decay as new players grief the unclaimed...
- Tue Jun 26, 2018 08:00
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Wow nice! What is the world cup? j/k ;)
- Fri May 25, 2018 20:45
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Its address changed to 98.166.127.241. You should always check https://servers.minetest.net/ if you have problems after the server has been down for a while.theFishy wrote:I have the address saved to my favorites list, but Xanadu doesn't show up on the server list for me.
- Thu May 24, 2018 06:59
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Ugh, that day image triggered bad memories of this time I took the wrong freeway exit and almost drove into a lake in the middle of the night and the middle of nowhere. Bottom of the off ramp, the road dumped into the lake, just like your road. :)Jon987 wrote:Progress of the suburbs so far...
- Wed May 02, 2018 05:51
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
You need to tell your lazy neighbor to finish whatever that thing is. ;)binshaden wrote:and a view of a nearby structure.
- Mon Mar 19, 2018 22:43
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
One of them was a player sized and the other was a big tubby one. They both destroy blocks under your feet, and falling into lava or a deep cave will cause the same level of damage and probably death. The big one has more powerful fireballs that hurt even with full crystal armor. I can't remember i...
- Mon Feb 19, 2018 05:53
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Two words: duct tape. ;)turducken wrote:Then they start being mobile and getting into trouble.
- Sat Feb 03, 2018 10:01
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Is she okay?Coolstorms wrote:As I write this I'm holding my 2 week old premature daughter.
My nephew was a month early last year and spent his first two weeks in NICU. I hope you didn't have to go through a similar experience.
- Mon Dec 25, 2017 09:10
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
No one can predict the future, and stocking up now guarantees they won't be removed. And remember, eating too much candy today will give you diabetes! ;)binshaden wrote:Do we have to worry about teleporters becoming uncraftable again?
- Sat Dec 23, 2017 06:41
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 639124
Re: [Server] Xanadu
Something two players with mobile devices said was that they see only the "Description" field, and not the coordinates field making them unable to set their pads properly, they both are using the 0.4.16 mobile devices. Are you a moderator? Because I am using a 0.4.16 desktop client and on...