Search found 81 matches

by ozkur
Fri Aug 05, 2016 14:57
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6412

Re: Blender Requests

Image

ah, there we go.
made in minetest noglastia!
(its the thing hes standing on.)
by ozkur
Thu Aug 04, 2016 15:20
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 33573

Re: [Mod] Fun Caves [fun_caves]

duane wrote:
ozkur wrote:in the giant oceans, are those.... giant whales?
I haven't added any whales. Maybe you're seeing another mod.
they are in the images for styx and the sky-sea.
by ozkur
Thu Aug 04, 2016 15:13
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6412

Re: Blender Requests

(attempts to copy image to post)

Your message contains 405468 characters. The maximum number of allowed characters is 60000.

how would i post the model and image, and stuff like that.
by ozkur
Thu Aug 04, 2016 15:06
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6412

Re: Blender Requests

azekill_DIABLO wrote:
ozkur wrote: (warning:its derpy)
Don't care, we all do derpy things ;) can i see it?
i don't know how to upload, but ill try.
by ozkur
Thu Aug 04, 2016 15:05
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

ozkur Topic: Can you build high enough to have your blocks not cast shadows?? Reason: I want to make another dimesion(and possibly more than just one). I'm hoping to stack one on top the other, but i don't know how high or even if i can do so. I added a bool to luavoxelmanip exactly for this use ht...
by ozkur
Wed Aug 03, 2016 21:03
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

Hello, I'm new to Minetest modding (and Lua as well). I'm trying to make some kind of coin pay system. I want to subtract items from an item stack when a payment is done, however I'm unable to do so. This is my code: local stack = clicker:get_wielded_item() -- Other stuff if stack then if tonumber(...
by ozkur
Wed Aug 03, 2016 19:48
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

This code works, kinda - the 'dst' is 3x3, while the code reads only the first slot - how can I make it read all the slots? if inv:is_empty("src") then minetest.chat_send_player(name,"It is empty!") elseif not inv:is_empty("dst") then minetest.chat_send_player(name,&qu...
by ozkur
Wed Aug 03, 2016 18:54
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

i am having trouble with the get_node() command: minetest.register_node("rocket:pad", { description = "Launch Pad", tiles = {"pad.png"}, groups = {cracky=1}, }) minetest.register_node("rocket:engine", { description = "Rocket Engine", tiles = {"p...
by ozkur
Wed Aug 03, 2016 15:29
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6412

Re: Blender Requests

I'm in need of a modeler cant run modeling software on my junk laptop so here is a list of stuff that I need for my new boss mod : I would like to have are fire dragon sort of like the shape of the ender dragon and a zombie king thats a little bigger than the player mesh and a giant worm(picture is...
by ozkur
Wed Aug 03, 2016 15:27
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6412

Re: Blender Requests

if anyone could make meshes(and maybe even textures) for dinosaurs and giant insects, i'd love to use them. (for the dinos, maybe a brachiosaurus, or a titanosaurus, and a iguanidon and t-rex(or any other allosaur.) the insects could just a giant spider, as long as its about as the minecraft spider.
by ozkur
Tue Aug 02, 2016 23:27
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 151045

Re: Post your mapgen questions here (modding or engine)

can you change what caves are made of? (like instead of air, caves could be filled with a different node, like water.)
by ozkur
Tue Aug 02, 2016 23:24
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 33573

Re: [Mod] Fun Caves [fun_caves]

in the giant oceans, are those.... giant whales?
by ozkur
Tue Aug 02, 2016 21:19
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

thanks.
by ozkur
Tue Aug 02, 2016 16:58
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

can the list "pos" be broken into x, y, and z coordinates?

Edit:nevermind, found out how.

how do you detect if something is in your inventory?
by ozkur
Tue Aug 02, 2016 16:40
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 151045

Re: Post your mapgen questions here (modding or engine)

But flat is flat. Everything is on one height Another question: What kind of cave "biomes" are possible? I think about ice, hot, mossy, wet, flooded, crystal (rare). Valley_c has also lichen and some fungi What else? Could be realistic, fantasy, whatever for caves, you could just have bio...
by ozkur
Tue Aug 02, 2016 16:37
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443296

Re: Post your mod requests/ideas here

ABJ wrote:Well, it's still possible. Minetest works on the principle of KISS, which tends to offer the advantage of accounting for any possibility. This would violate it. We need better ideas.
KISS? as in keep it short and simple? what?
by ozkur
Tue Aug 02, 2016 12:21
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

how do you detect right clicks(like opening a chest) Nodes can have a on_rightclick callback in their definition (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3659). Note that chest doesn't use this: if a node has a formspec defined in its metadata, as the chest does, right-cli...
by ozkur
Tue Aug 02, 2016 12:20
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443296

Re: Post your mod requests/ideas here

ABJ wrote:....or a 1000 node tall hall.
thats a very immplausable hall
by ozkur
Tue Aug 02, 2016 00:11
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

how do you detect right clicks(like opening a chest)
by ozkur
Mon Aug 01, 2016 21:56
Forum: Mod Releases
Topic: [Mod] Skylands [4.2.1] [skylands]
Replies: 73
Views: 30796

Re: [Mod] Skylands [4.2.1] [skylands]

no idea what that is, but it sounds cool!
by ozkur
Mon Aug 01, 2016 20:01
Forum: Mod Releases
Topic: [Mod] Skylands [4.2.1] [skylands]
Replies: 73
Views: 30796

Re: [Mod] Skylands [4.2.1] [skylands]

i want it spanning the entire world, and im a little lazy to do a 3000000000 * 3000 blocks. oh, yeah. i kinda want each planet normal, but stacked one on top the other, high enough to not cast shadows and cause problems. Look into the oldcoder "moon" mod. It has the earth under (or above?...
by ozkur
Mon Aug 01, 2016 19:38
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572523

Re: Post your modding questions here

thanks

i don't know about how to code anything but blocks, but thanks
by ozkur
Mon Aug 01, 2016 17:11
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443296

Re: Post your mod requests/ideas here

ABJ wrote:No. What if some nutcase decides to build a 100 node tall hall? Then after he finishes, he discovers that all of his work is gone to crap because of Minetest's flawed shadow system. No. The risks are too great.
i was thinking 1000s of blocks, but ok.
by ozkur
Mon Aug 01, 2016 17:10
Forum: Modding Discussion
Topic: Get node direction as a number
Replies: 7
Views: 1039

Re: Get node direction as a number

minetest has to call it every single time it draws, right?