Search found 81 matches
- Fri Aug 05, 2016 14:57
- Forum: Modding Discussion
- Topic: Blender Requests
- Replies: 38
- Views: 6412
Re: Blender Requests
ah, there we go.
made in minetest noglastia!
(its the thing hes standing on.)
- Thu Aug 04, 2016 15:20
- Forum: WIP Mods
- Topic: [abandoned Mod] Fun Caves [fun_caves]
- Replies: 258
- Views: 33573
Re: [Mod] Fun Caves [fun_caves]
they are in the images for styx and the sky-sea.duane wrote:I haven't added any whales. Maybe you're seeing another mod.ozkur wrote:in the giant oceans, are those.... giant whales?
- Thu Aug 04, 2016 15:13
- Forum: Modding Discussion
- Topic: Blender Requests
- Replies: 38
- Views: 6412
Re: Blender Requests
(attempts to copy image to post)
Your message contains 405468 characters. The maximum number of allowed characters is 60000.
how would i post the model and image, and stuff like that.
Your message contains 405468 characters. The maximum number of allowed characters is 60000.
how would i post the model and image, and stuff like that.
- Thu Aug 04, 2016 15:06
- Forum: Modding Discussion
- Topic: Blender Requests
- Replies: 38
- Views: 6412
Re: Blender Requests
i don't know how to upload, but ill try.azekill_DIABLO wrote:Don't care, we all do derpy things ;) can i see it?ozkur wrote: (warning:its derpy)
- Thu Aug 04, 2016 15:05
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
ozkur Topic: Can you build high enough to have your blocks not cast shadows?? Reason: I want to make another dimesion(and possibly more than just one). I'm hoping to stack one on top the other, but i don't know how high or even if i can do so. I added a bool to luavoxelmanip exactly for this use ht...
- Wed Aug 03, 2016 21:03
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
Hello, I'm new to Minetest modding (and Lua as well). I'm trying to make some kind of coin pay system. I want to subtract items from an item stack when a payment is done, however I'm unable to do so. This is my code: local stack = clicker:get_wielded_item() -- Other stuff if stack then if tonumber(...
- Wed Aug 03, 2016 19:48
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
This code works, kinda - the 'dst' is 3x3, while the code reads only the first slot - how can I make it read all the slots? if inv:is_empty("src") then minetest.chat_send_player(name,"It is empty!") elseif not inv:is_empty("dst") then minetest.chat_send_player(name,&qu...
- Wed Aug 03, 2016 18:54
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
i am having trouble with the get_node() command: minetest.register_node("rocket:pad", { description = "Launch Pad", tiles = {"pad.png"}, groups = {cracky=1}, }) minetest.register_node("rocket:engine", { description = "Rocket Engine", tiles = {"p...
- Wed Aug 03, 2016 15:29
- Forum: Modding Discussion
- Topic: Blender Requests
- Replies: 38
- Views: 6412
Re: Blender Requests
I'm in need of a modeler cant run modeling software on my junk laptop so here is a list of stuff that I need for my new boss mod : I would like to have are fire dragon sort of like the shape of the ender dragon and a zombie king thats a little bigger than the player mesh and a giant worm(picture is...
- Wed Aug 03, 2016 15:27
- Forum: Modding Discussion
- Topic: Blender Requests
- Replies: 38
- Views: 6412
Re: Blender Requests
if anyone could make meshes(and maybe even textures) for dinosaurs and giant insects, i'd love to use them. (for the dinos, maybe a brachiosaurus, or a titanosaurus, and a iguanidon and t-rex(or any other allosaur.) the insects could just a giant spider, as long as its about as the minecraft spider.
- Wed Aug 03, 2016 02:02
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 151045
- Tue Aug 02, 2016 23:27
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 151045
Re: Post your mapgen questions here (modding or engine)
can you change what caves are made of? (like instead of air, caves could be filled with a different node, like water.)
- Tue Aug 02, 2016 23:24
- Forum: WIP Mods
- Topic: [abandoned Mod] Fun Caves [fun_caves]
- Replies: 258
- Views: 33573
Re: [Mod] Fun Caves [fun_caves]
in the giant oceans, are those.... giant whales?
- Tue Aug 02, 2016 21:19
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
- Tue Aug 02, 2016 16:58
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
can the list "pos" be broken into x, y, and z coordinates?
Edit:nevermind, found out how.
how do you detect if something is in your inventory?
Edit:nevermind, found out how.
how do you detect if something is in your inventory?
- Tue Aug 02, 2016 16:40
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 151045
Re: Post your mapgen questions here (modding or engine)
But flat is flat. Everything is on one height Another question: What kind of cave "biomes" are possible? I think about ice, hot, mossy, wet, flooded, crystal (rare). Valley_c has also lichen and some fungi What else? Could be realistic, fantasy, whatever for caves, you could just have bio...
- Tue Aug 02, 2016 16:37
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443296
Re: Post your mod requests/ideas here
KISS? as in keep it short and simple? what?ABJ wrote:Well, it's still possible. Minetest works on the principle of KISS, which tends to offer the advantage of accounting for any possibility. This would violate it. We need better ideas.
- Tue Aug 02, 2016 12:21
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
how do you detect right clicks(like opening a chest) Nodes can have a on_rightclick callback in their definition (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3659). Note that chest doesn't use this: if a node has a formspec defined in its metadata, as the chest does, right-cli...
- Tue Aug 02, 2016 12:20
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443296
Re: Post your mod requests/ideas here
thats a very immplausable hallABJ wrote:....or a 1000 node tall hall.
- Tue Aug 02, 2016 00:11
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
how do you detect right clicks(like opening a chest)
- Mon Aug 01, 2016 21:56
- Forum: Mod Releases
- Topic: [Mod] Skylands [4.2.1] [skylands]
- Replies: 73
- Views: 30796
Re: [Mod] Skylands [4.2.1] [skylands]
no idea what that is, but it sounds cool!
- Mon Aug 01, 2016 20:01
- Forum: Mod Releases
- Topic: [Mod] Skylands [4.2.1] [skylands]
- Replies: 73
- Views: 30796
Re: [Mod] Skylands [4.2.1] [skylands]
i want it spanning the entire world, and im a little lazy to do a 3000000000 * 3000 blocks. oh, yeah. i kinda want each planet normal, but stacked one on top the other, high enough to not cast shadows and cause problems. Look into the oldcoder "moon" mod. It has the earth under (or above?...
- Mon Aug 01, 2016 19:38
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572523
Re: Post your modding questions here
thanks
i don't know about how to code anything but blocks, but thanks
i don't know about how to code anything but blocks, but thanks
- Mon Aug 01, 2016 17:11
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443296
Re: Post your mod requests/ideas here
i was thinking 1000s of blocks, but ok.ABJ wrote:No. What if some nutcase decides to build a 100 node tall hall? Then after he finishes, he discovers that all of his work is gone to crap because of Minetest's flawed shadow system. No. The risks are too great.
- Mon Aug 01, 2016 17:10
- Forum: Modding Discussion
- Topic: Get node direction as a number
- Replies: 7
- Views: 1039
Re: Get node direction as a number
minetest has to call it every single time it draws, right?