Search found 724 matches

by Dan Duncombe
Tue Oct 15, 2013 17:03
Forum: Minetest-related projects
Topic: MT_Mapper for Windows (and Linux now too!)- make mapping easier! [0.5]
Replies: 43
Views: 14786

Ok, update 0.5. Input is allowed of custom Parameters, all of which are listed in Readme. Switched back to batch, easier to make adjustments to (no need to re-compile every time I made a change) minetest_mapper.exe is NOT deleted on exiting, this is intentional. If the minetest_mapper,written is c++...
by Dan Duncombe
Mon Oct 14, 2013 17:02
Forum: Old Mods
Topic: .
Replies: 46
Views: 26534

Dan, thats odd, my experience with your mod is that the collision box stops the car getting near a node to climb it. I raised the collision box and the car then can then float through and up the slope with the boat physics of PilzAdam's mod, i'm not sure adding step height has any effect. Esteban, ...
by Dan Duncombe
Mon Oct 14, 2013 06:31
Forum: Old Mods
Topic: .
Replies: 46
Views: 26534

I have forked this mod and have changed the physics and motion which was making the car 'float' in land like a boat. The collision box was stopping the car climbing nodes, not applicable in water of course. But i kept that and made the car only able to climb slopes created by half-slabs, although t...
by Dan Duncombe
Sun Oct 13, 2013 09:40
Forum: Mod Releases
Topic: [Mod] Living Room Furniture [1.1] [lrfurn]
Replies: 63
Views: 38430

geralddizon15 wrote:theres is no license
Yes there is, it is WTFPL
by Dan Duncombe
Sat Oct 12, 2013 09:29
Forum: Old Mods
Topic: .
Replies: 46
Views: 26534

CraigyDavi wrote:Really cool! I love the new custom cars too.

An off-road vehicle would be nice (one which can drive on dirt and sand).
And a hovercraft which drives on water.
Get the hovercraft mod then :P
by Dan Duncombe
Thu Oct 10, 2013 21:30
Forum: WIP Mods
Topic: [Mod] Cars! Finally! [0.1] [car]
Replies: 23
Views: 17514

Esteban wrote:Theres no problem If I release fork version of this mod? Im adding crafting recipe and more cars to the mod.
Sure, go ahead.
by Dan Duncombe
Mon Oct 07, 2013 17:08
Forum: WIP Mods
Topic: [Mod] Cars! Finally! [0.1] [car]
Replies: 23
Views: 17514

rubenwardy wrote:Very nice!

Looks very good... are you going to add support for the Street mod (what ever kind of support that is)
Well, it will drive along streetsmod streets I think, if that is what you mean.
by Dan Duncombe
Mon Oct 07, 2013 17:01
Forum: WIP Mods
Topic: [Mod] Cars! Finally! [0.1] [car]
Replies: 23
Views: 17514

[Mod] Cars! Finally! [0.1] [car]

Ok, based off PilzAdam's boat mod. Uses the Car01 model. A bit buggy when moving, and only comes in grey.No crafting, it is just a test. It can only be driven on nodes with cracky group. Feel free to fork or whatever. License: IDK, look at PA's boat mod. Download: see below Screeny: http://i.imgur.c...
by Dan Duncombe
Sun Oct 06, 2013 19:15
Forum: Mod Releases
Topic: [Mod] Experimental mapgen [mg]
Replies: 144
Views: 67551

Pretty Huge Village:
Image
by Dan Duncombe
Sun Oct 06, 2013 06:38
Forum: General Discussion
Topic: Spawning in Water
Replies: 15
Views: 2656

I spawn in a desert almost every time.
by Dan Duncombe
Fri Oct 04, 2013 19:03
Forum: Old Mods
Topic: [Mod] Currency and economy [currency][0.1]
Replies: 30
Views: 21858

Update 0.4:
  • New Minegeld Texture
  • Added craftable stacks of 5 and 10 Minegelds
  • Moved to Github
by Dan Duncombe
Thu Oct 03, 2013 18:38
Forum: Old Mods
Topic: [Mod] Conveyor Belt [0.1] [conveyor_belt]
Replies: 17
Views: 7664

hoodedice wrote:
kaeza wrote:
jojoa1997 wrote:Pics?
I don't see the point in requesting screenshots of something that is meant to be animated...
.gif

BTW, I think DanDucombe was messing around with a similar mod a while back...
I was. And I completely Failed.
by Dan Duncombe
Thu Oct 03, 2013 15:08
Forum: Mod Releases
Topic: [Mod] Camouflage [V16.0] [camo_modpack]
Replies: 37
Views: 20388

VanessaE wrote:Error in the player radar:

01:12:51: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...vival_World/worldmods/camo_modpack/player_radar/init.lua:25: attempt to index local 'pos' (a nil value)
I would advise removing it all together, it is buggy.
by Dan Duncombe
Thu Oct 03, 2013 06:34
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 663
Views: 133773

It was causing the crashes
by Dan Duncombe
Mon Sep 30, 2013 18:33
Forum: Partly official engine development
Topic: See your own player
Replies: 54
Views: 18421

Evergreen wrote:
Dan Duncombe wrote:
darthvader wrote: Hell, just freaking tell me.
Put the code in the correct place, then compile Minetest. Also, no need to rage *hypocritical*
That isn't how patches work Dan Duncombe. :P
Oh woops
by Dan Duncombe
Mon Sep 30, 2013 17:54
Forum: Partly official engine development
Topic: See your own player
Replies: 54
Views: 18421

darthvader wrote:
hoodedice wrote:
darthvader wrote: How do you patch things?
It's complicated. Come back when you're 15 or older.
Hell, just freaking tell me.
Put the code in the correct place, then compile Minetest. Also, no need to rage *hypocritical*
by Dan Duncombe
Mon Sep 30, 2013 16:25
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 21812

Wuzzy wrote:Nice idea, but does it take the groups system into account? Does it dig slower/faster/not at all depending on which groups the nods are?
Nope
by Dan Duncombe
Sun Sep 29, 2013 20:52
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 21812

Bas080 wrote:
Dan Duncombe wrote:Update 0.5- Now digs faster (1 node forward every 6 seconds), has a much nicer formspec, RAILS ARE NOW OPTIONAL!
Pls share screenshot of formspec.
I have no idea how to take a screenshot with a formspec open- F12 doesn't seem to work.
by Dan Duncombe
Sun Sep 29, 2013 18:35
Forum: Problems
Topic: This isn't actually a bug or problem but there's nowhere else, EXPLAIN
Replies: 23
Views: 3944

I miss the days when you put the mod in the folder and then played. Anyways for run in place installation 1-place unzipped mod in minetest/mods 2- run minetest and make a world 3- then select that world and click the configure button in the bottom right 4- click a mod either on the check box or ena...
by Dan Duncombe
Sun Sep 29, 2013 17:52
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443053

Casimir wrote:Easiest way: make an ABM for bones that spawns e.g. simplemobs.
My zombies game spawns a wraith when you die, that attacks you.
by Dan Duncombe
Sat Sep 28, 2013 10:13
Forum: WIP Mods
Topic: [mod] AdvancedMarket [advanced_market]
Replies: 19
Views: 8368

You can go into players/name.txt and edit their inventory. Not if they keep their money in a chest For the safety of your personal account, you can use your "virtual" money to buy any item which you think is valuable. Manipulating a craftitem-based market is as easy as /giveme blah blah b...
by Dan Duncombe
Fri Sep 27, 2013 18:44
Forum: WIP Mods
Topic: [mod] AdvancedMarket [advanced_market]
Replies: 19
Views: 8368

rubenwardy wrote:You can go into players/name.txt and edit their inventory.
Not if they keep their money in a chest
by Dan Duncombe
Fri Sep 27, 2013 16:12
Forum: WIP Mods
Topic: [mod] AdvancedMarket [advanced_market]
Replies: 19
Views: 8368

I recommend you change your commands to /am or amarket. Shorter. Updated. https://github.com/arsdragonfly/advanced_market/commit/0f1e84ce6fa170a355d5e3edfc28be6a08e511b9 Not to mean anything, but my money mod uses craftitem money, not virtual accounts, intentionally, because I don't like the virtua...
by Dan Duncombe
Wed Sep 25, 2013 18:43
Forum: Texture Packs
Topic: Is it possible to get textures into default?
Replies: 36
Views: 7541

Are you referring to this one: https://forum.minetest.net/viewtopic.php?id=6584 . If so that's not what I had in mind. Faithful is an attempt to take the minetest textures and make them 32x. I'd like to improve the 16x ones that come with the game. I am. But you will see, they are not the default t...
by Dan Duncombe
Wed Sep 25, 2013 18:42
Forum: Minetest-related projects
Topic: Minetest Roulette
Replies: 6
Views: 3707

Ragnar wrote:What could be the "revolver" in Minetest Roulette?
Having a sand monster fall on your head :)