Search found 724 matches
- Tue Oct 15, 2013 17:03
- Forum: Minetest-related projects
- Topic: MT_Mapper for Windows (and Linux now too!)- make mapping easier! [0.5]
- Replies: 43
- Views: 14786
Ok, update 0.5. Input is allowed of custom Parameters, all of which are listed in Readme. Switched back to batch, easier to make adjustments to (no need to re-compile every time I made a change) minetest_mapper.exe is NOT deleted on exiting, this is intentional. If the minetest_mapper,written is c++...
Dan, thats odd, my experience with your mod is that the collision box stops the car getting near a node to climb it. I raised the collision box and the car then can then float through and up the slope with the boat physics of PilzAdam's mod, i'm not sure adding step height has any effect. Esteban, ...
I have forked this mod and have changed the physics and motion which was making the car 'float' in land like a boat. The collision box was stopping the car climbing nodes, not applicable in water of course. But i kept that and made the car only able to climb slopes created by half-slabs, although t...
- Sun Oct 13, 2013 09:40
- Forum: Mod Releases
- Topic: [Mod] Living Room Furniture [1.1] [lrfurn]
- Replies: 63
- Views: 38430
- Thu Oct 10, 2013 21:30
- Forum: WIP Mods
- Topic: [Mod] Cars! Finally! [0.1] [car]
- Replies: 23
- Views: 17514
- Mon Oct 07, 2013 17:08
- Forum: WIP Mods
- Topic: [Mod] Cars! Finally! [0.1] [car]
- Replies: 23
- Views: 17514
- Mon Oct 07, 2013 17:01
- Forum: WIP Mods
- Topic: [Mod] Cars! Finally! [0.1] [car]
- Replies: 23
- Views: 17514
[Mod] Cars! Finally! [0.1] [car]
Ok, based off PilzAdam's boat mod. Uses the Car01 model. A bit buggy when moving, and only comes in grey.No crafting, it is just a test. It can only be driven on nodes with cracky group. Feel free to fork or whatever. License: IDK, look at PA's boat mod. Download: see below Screeny: http://i.imgur.c...
- Sun Oct 06, 2013 19:15
- Forum: Mod Releases
- Topic: [Mod] Experimental mapgen [mg]
- Replies: 144
- Views: 67551
- Sun Oct 06, 2013 06:38
- Forum: General Discussion
- Topic: Spawning in Water
- Replies: 15
- Views: 2656
- Fri Oct 04, 2013 19:03
- Forum: Old Mods
- Topic: [Mod] Currency and economy [currency][0.1]
- Replies: 30
- Views: 21858
- Thu Oct 03, 2013 18:38
- Forum: Old Mods
- Topic: [Mod] Conveyor Belt [0.1] [conveyor_belt]
- Replies: 17
- Views: 7664
- Thu Oct 03, 2013 15:08
- Forum: Mod Releases
- Topic: [Mod] Camouflage [V16.0] [camo_modpack]
- Replies: 37
- Views: 20388
- Thu Oct 03, 2013 06:34
- Forum: Servers
- Topic: [Server] VanessaE's Survival Server [5.4.0]
- Replies: 663
- Views: 133773
- Mon Sep 30, 2013 18:33
- Forum: Partly official engine development
- Topic: See your own player
- Replies: 54
- Views: 18421
- Mon Sep 30, 2013 17:54
- Forum: Partly official engine development
- Topic: See your own player
- Replies: 54
- Views: 18421
- Mon Sep 30, 2013 16:25
- Forum: Mod Releases
- Topic: [Mod] TBM Reloaded! [0.5][tbm]
- Replies: 66
- Views: 21812
- Sun Sep 29, 2013 20:52
- Forum: Mod Releases
- Topic: [Mod] TBM Reloaded! [0.5][tbm]
- Replies: 66
- Views: 21812
- Sun Sep 29, 2013 18:35
- Forum: Problems
- Topic: This isn't actually a bug or problem but there's nowhere else, EXPLAIN
- Replies: 23
- Views: 3944
I miss the days when you put the mod in the folder and then played. Anyways for run in place installation 1-place unzipped mod in minetest/mods 2- run minetest and make a world 3- then select that world and click the configure button in the bottom right 4- click a mod either on the check box or ena...
- Sun Sep 29, 2013 17:52
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443053
- Sat Sep 28, 2013 10:13
- Forum: WIP Mods
- Topic: [mod] AdvancedMarket [advanced_market]
- Replies: 19
- Views: 8368
- Fri Sep 27, 2013 18:44
- Forum: WIP Mods
- Topic: [mod] AdvancedMarket [advanced_market]
- Replies: 19
- Views: 8368
- Fri Sep 27, 2013 16:12
- Forum: WIP Mods
- Topic: [mod] AdvancedMarket [advanced_market]
- Replies: 19
- Views: 8368
I recommend you change your commands to /am or amarket. Shorter. Updated. https://github.com/arsdragonfly/advanced_market/commit/0f1e84ce6fa170a355d5e3edfc28be6a08e511b9 Not to mean anything, but my money mod uses craftitem money, not virtual accounts, intentionally, because I don't like the virtua...
- Wed Sep 25, 2013 18:43
- Forum: Texture Packs
- Topic: Is it possible to get textures into default?
- Replies: 36
- Views: 7541
Are you referring to this one: https://forum.minetest.net/viewtopic.php?id=6584 . If so that's not what I had in mind. Faithful is an attempt to take the minetest textures and make them 32x. I'd like to improve the 16x ones that come with the game. I am. But you will see, they are not the default t...
- Wed Sep 25, 2013 18:42
- Forum: Minetest-related projects
- Topic: Minetest Roulette
- Replies: 6
- Views: 3707