Search found 747 matches
- Fri Oct 09, 2015 10:28
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202129
Creatures MOB-Engine [2.0 beta] [cme]
Update Version 2.0 beta Hi everyone, finally I restructured the mod to be modular, so its provided as Modpack now. Therefore i rewrote the mod completely, the mainpart is now the "MOB-Engine" that handles registered "MOB-Modules". Since its a Modpack you can disable every creatu...
- Thu Aug 20, 2015 19:20
- Forum: News
- Topic: Minetest 0.4.13
- Replies: 141
- Views: 45806
Minetest 0.4.13
Minetest 0.4.13 is out! Changelog: http://dev.minetest.net/Changelog#0.4.12_.E2.86.92_0.4.13 Source code: https://github.com/minetest/minetest/tree/0.4.13 Download: MSVC builds: (recommended) Windows (32-bit) Windows (64-bit) MinGW builds: Windows (32-bit) Windows (64-bit) Note: Android builds are g...
- Sat Aug 15, 2015 16:29
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
Re: [Modpack] Better HUD (and hunger) [2.1.3] [hud][hunger]
What Minetest version are you using? What other mods have you installed? Version 0.4.12 farming_plus, mobs redo, mtfoods, food, food sweet (all foods in these and the default apple and bread doesn't increase hunger, but health) I tried in a newly created world too, no mods, just the minetest_game, ...
- Fri Aug 14, 2015 18:42
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
Re: [Modpack] Better HUD (and hunger) [2.1.3] [hud][hunger]
What Minetest version are you using?Martno wrote:In the latest version eating doesn't change hunger, increases health instead. Wierd. Early version works fine.
What other mods have you installed?
- Fri Aug 14, 2015 18:41
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202129
- Thu Aug 13, 2015 21:00
- Forum: News
- Topic: [0.4.13] Release Candidate builds
- Replies: 46
- Views: 14472
Re: [0.4.13] Release Candidate builds
msvcp100.dll not found when I start the game. Will be added to Release. For now you can download the file here: 32-Bit: https://www.dropbox.com/s/hq9suzhfwtca76g/msvcp100.dll?dl=1 64-Bit: https://www.dropbox.com/s/es1gnlsrinig453/msvcp100.dll?dl=1 and add it to the "bin" folder. Then it s...
- Thu Aug 06, 2015 13:11
- Forum: News
- Topic: [0.4.13] Release Candidate builds
- Replies: 46
- Views: 14472
[0.4.13] Release Candidate builds
Hello everyone, these RC builds are ment for testing and to help us to find bugs before we release the final version. If you find bugs in these builds, please report them on the bugtracker . Get them here: Windows (32-bit): https://www.dropbox.com/s/qtw1lhzciz51mup/minetest-0.4.13_RC.zip?dl=1 Window...
- Wed Jul 15, 2015 00:38
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
Re: [Modpack] Better HUD (and hunger) [2.1.3] [hud][hunger]
Update Version 2.1.3 HUD: - Added hud.swap_statbar() and fix wrong behavior of previous workaround - Fixed missing background of some statbars in multiplayer hunger: - Fixed healing after death - Fixed healing while drowning - Fixed crashed caused by Pipeworks mod - Added wrapper for minetest.item_...
- Mon Apr 13, 2015 16:09
- Forum: Servers
- Topic: [0.4.12] MineJump Server [OFFLINE]
- Replies: 18
- Views: 6561
Re: [0.4.12] MineJump Server [OFFLINE]
Would a free build server be good? There are enough regular servers. The point was to create something else. You can't expect 10 players 24/7, the Minetest community ain't that big. Ofc not, and i don't. But IMO (and some comments made on server) a server like this is somewhat boring when you are j...
- Mon Apr 13, 2015 15:59
- Forum: Old Mods
- Topic: [Mod] MC-like Crafting [2.0.1] [crafting]
- Replies: 195
- Views: 120256
Re: [Mod] Crafting [2.0.1] [crafting]
Hi, I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3. I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ? Thanks by advance. H4Mm3r Sorry, little up :$ Sorry for the late answer. IIRC the 3d_arm...
- Mon Apr 13, 2015 15:56
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
Re: [Modpack] Better HUD (and hunger) [2.1.1] [hud][hunger]
A 'yay!' for that new HUD, thank you! Sadly, there's no way to see the other items in the hotbar. -snip- EDIT: It's somewhat intentional for the "wheel" that you do not see every item. Else the "loop"/toogle-through would be kinda boring IMO; it would be just a "round"...
- Mon Apr 13, 2015 10:32
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
Re: [Modpack] Better HUD (and hunger) [2.1.1] [hud][hunger]
Update Version 2.1.1 Changelog: - Added itemcounting/wearout info - Added support for hud scaling - Fixed typo causing endless updating - Fixed image scaling of some textures (like glass) - Improved ItemWheel image Screenshot: http://i.imgur.com/dV1dd9M.png ---- @prestidigitator thx, this is indeed...
- Sun Apr 12, 2015 17:39
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
Re: [Modpack] Better HUD (and hunger) [2.1] [hud][hunger]
Update Version 2.1 New: ItemWheel http://i.imgur.com/G3fsMrW.png Inspired by Voxelands new hotbar, I added the ItemWheel as experimental hotbar replacement. It might cause lags on servers or at least slow them down the more users online, so I can only recommend using it on singleplayer. But if some...
- Sat Apr 11, 2015 18:28
- Forum: Servers
- Topic: [0.4.12] MineJump Server [OFFLINE]
- Replies: 18
- Views: 6561
Re: [0.4.12] MineJump Server [OFFLINE]
Server is for an indefinite time OFFLINE. Seems the Minetest Community is not really interested in a Jump'n'Run server, or at least not in this one.
- Fri Apr 10, 2015 19:06
- Forum: Mod Releases
- Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
- Replies: 41
- Views: 29249
Re: [Mod] Beds (complete rewrite) [1.1] [beds]
Is it possible to add a chatcommand to deregister yourself? As admin, having tested the beds, I don't want to participate in sleeping. Naturally I will edit the files in /worlds when I reboot, but it would be useful to be able to do this in-game. Or deregister on_dignode would be even better. In ge...
- Fri Apr 10, 2015 19:02
- Forum: General Discussion
- Topic: Making an attractive Android game
- Replies: 37
- Views: 8446
Re: Making an attractive Android game
To speak with clear words, the problem is not to "just throw a few mods in that adds more content", the problem is that many mods that would be needed to make the game more complete are either very controversial (e.g. something like hunger) OR not "good enough" to be added (e.g. ...
- Wed Apr 08, 2015 18:48
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
- Fri Apr 03, 2015 11:14
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161950
Re: [Mod] Better HUD (and hunger) [2.0] [hud]
Update! Version 2.0 released. I kinda rewrote the mod completely, now HUD is (mainly) an API. But the changes step by step: - I seperated the HUD and the hunger mechanics to clean up the current code mess. But since already many people are using this mod and search for this mod when they want add H...
- Sun Mar 29, 2015 16:57
- Forum: Mod Releases
- Topic: [Mod] Torches [3.0.1] [torches]
- Replies: 84
- Views: 68319
- Sun Mar 29, 2015 02:31
- Forum: Servers
- Topic: [0.4.12] MineJump Server [OFFLINE]
- Replies: 18
- Views: 6561
Re: [0.4.12] MineJump Server [NOT 24/7]
NEWS - 2 new courses, "Up" and "SkyJump" - Hall of fame for each course at lobby - fixed time messurement - fixed highscore sorting - new chat command "/respawn" which should be used when not respawning properly - improved, more reliable way to respawn ("death-res...
- Fri Mar 27, 2015 00:40
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202129
Re: [Mod] Creatures [1.1.4 beta] [creatures]
They follow you when holding wheat in hand and won't jump over fences. So yes, you can somewhat tame them.qyron wrote:There is only one thing I seem to be missing: is there a way to tame the sheep?
But make sure to have more than one sheep else it will die.
- Sat Mar 21, 2015 14:26
- Forum: Servers
- Topic: [0.4.12] MineJump Server [OFFLINE]
- Replies: 18
- Views: 6561
Re: [0.4.12] MineJump (Test-Server) [NOT 24/7]
more NEWS - fixed textures error - the time you needed is now displayed in "0:00" minutes format - the respawning at course 2 should be less buggy - you can kill yourself (to respawn if something went wrong) with "/kill" - a new course is added http://i.imgur.com/omUI406.jpg -- I...
- Sat Mar 21, 2015 08:27
- Forum: Servers
- Topic: [0.4.12] MineJump Server [OFFLINE]
- Replies: 18
- Views: 6561
Re: [0.4.12] MineJump (Test-Server) [NOT 24/7]
NEWS I made an update to the game, that allows now an easy handling of different courses. From now you will be spawned in the lobby when joining the server. From there you can choose the course you want to jump. Currently there are two, the one (already known from the start) and a new one, see imag...
- Fri Mar 20, 2015 19:06
- Forum: Servers
- Topic: [0.4.12] MineJump Server [OFFLINE]
- Replies: 18
- Views: 6561
Re: [0.4.12] MineJump (Test-Server) [NOT 24/7]
wtf?! How...? o.OCalinou wrote:My best score is 3. Try harder. :)
Thx. Fixed :)jp wrote:Seems like the score is hidden when <10s...
- Thu Mar 19, 2015 21:01
- Forum: Servers
- Topic: [0.4.12] MineJump Server [OFFLINE]
- Replies: 18
- Views: 6561
[0.4.12] MineJump Server [OFFLINE]
Hello everyone, MineJump is a new NOT 24/7 (but kinda atm) server that brings Jump'n'Run to Minetest. You spawn in a lobby and can choose a course you wan't to play then. http://i.imgur.com/4tOAjL9.png Currently there are four Jump'n'Run courses. But more are comming soon! Some general informations:...