Search found 2618 matches

by jojoa1997
Mon Sep 29, 2014 12:25
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 50918

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

Great news. I finally started updating. I have updated the 3d_armor mod and made the inventories better. See the got for updates and downloads.
by jojoa1997
Sun Sep 28, 2014 13:29
Forum: Mod Releases
Topic: [Mod] Gold and gem usage [v 2.0] [gold_and_gem]
Replies: 24
Views: 11231

Re: [Mod] Gold and gem usage [gold_and_gem]

This looks nice. I like your mod. Good job!
by jojoa1997
Sat Sep 27, 2014 23:49
Forum: Minetest-related projects
Topic: Minetest IDE - Develop mods and games in an efficient way
Replies: 41
Views: 10313

Re: Minetest IDE - Develop mods and games in an efficient wa

Can someone make a windows build. I cannot install qt-project but I want to try this.
by jojoa1997
Fri Sep 26, 2014 09:57
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223983

Re: What's Minetest still missing over Minecraft?

And thus the topic has finally fallen apart.
by jojoa1997
Sat Sep 20, 2014 20:34
Forum: News
Topic: [0.4.11] Node highlighting
Replies: 21
Views: 7674

Re: [0.4.11] Node highlighting

Or you can build your own using http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows How do you compile on Windows? Or there is another process to obtain the latest features? No need to compile it self. There are about 6 diffrent windows in-dev builds and the half of them already contain...
by jojoa1997
Fri Sep 19, 2014 16:28
Forum: News
Topic: [0.4.11] Node highlighting
Replies: 21
Views: 7674

Re: [0.4.11] Node highlighting

rubenwardy wrote:It is very hard to compile on Windows.

You can get the latest features by using an unofficial build: viewforum.php?f=42
Or you can build your own using http://dev.minetest.net/Compiling_Minet ... on_Windows
by jojoa1997
Fri Sep 19, 2014 10:22
Forum: News
Topic: [0.4.11] Node highlighting
Replies: 21
Views: 7674

Re: [0.4.11] Node highlighting

Sol wrote:
Minetestforfun wrote:Good work it's beautiful !

"enable_node_highlighting = true" in ~/minetest/minetest.conf
But it doesn't work at all :(
Game compile with the lastest version (https://github.com/minetest/minetest)
Same problem.
At least you can compile...
by jojoa1997
Fri Sep 19, 2014 10:21
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223983

Re: What's Minetest still missing over Minecraft?

Jojoa1997, they wouldn't just delete the Minetest namespace in Lua. That would be stupid. Also, they have renamed Minetest.* to core.* recently, with Minetest being a copy of core. Although they haven't declared this officially. I think that is what they have done. Correct me if I am wrong. actuall...
by jojoa1997
Thu Sep 18, 2014 22:43
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223983

Re: What's Minetest still missing over Minecraft?

Really I think Minetest is a great name. Yeah people might get the wrong impression but it seems like people read too much into title names. This. Given that this project is open-source, being developed for free by a bunch of people who are doing this in their free time, they can call it whatever t...
by jojoa1997
Thu Sep 18, 2014 17:44
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 50918

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

SAMIAMNOT wrote:How do you go back to the full inventory? I can only have like 8 things.
Try using the buttons. I don't remember the exact layout but I think it says survival.
by jojoa1997
Thu Sep 18, 2014 11:55
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 50918

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

I am actually considering continuing with this sub_game but it will take a while because I have to update all the mods that I used.
by jojoa1997
Thu Sep 18, 2014 11:52
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223983

Re: What's Minetest still missing over Minecraft?

Really I think Minetest is a great name. Yeah people might get the wrong impression but it seems like people read too much into title names.
by jojoa1997
Tue Sep 16, 2014 21:19
Forum: General Discussion
Topic: Are You Ready For MScraft Exiles?:)-
Replies: 17
Views: 3137

Re: Are You Ready For MScraft Exiles?:)-

Bashing of MS? Having had to deal with MS both personally and in business settings I can tell you that the line between bashing and not wanting to repeat the same problems over and over again at the hands of the same company, MS in this case, was crossed decades ago. MS has clear and well documente...
by jojoa1997
Tue Sep 16, 2014 19:26
Forum: General Discussion
Topic: Are You Ready For MScraft Exiles?:)-
Replies: 17
Views: 3137

Re: Are You Ready For MScraft Exiles?:)-

Really? MScraft Exiles? I wish there was not as much bashing going on about Microsoft.
by jojoa1997
Tue Sep 16, 2014 10:01
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 50918

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

ok type what I put in " " but not the actualy " "
"/grant singleplayer gamemode"
"/gamemode s" survival
"/gamemode c" creative
The 1 is also c and 0 is also s
by jojoa1997
Tue Sep 16, 2014 09:54
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223983

Re: What's Minetest still missing over Minecraft?

A topic for
What's Minecraft still missing over Minetest?
by jojoa1997
Sun Sep 14, 2014 01:51
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 50918

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

Anyone know where to find ingredients? We don't know how to craft anything on 2x2. Except Wooden Planks. Also why is there an absence of a real Creative Mode? Ohhh good question. Um let me look in my code. I have forgotten cause I do not play Minetest too much any more. I have to find the exact wor...
by jojoa1997
Sat Sep 13, 2014 18:08
Forum: WIP Mods
Topic: Why there isn't new mods? :(
Replies: 41
Views: 6305

Re:

Instead of complaining about there being no mods, try; creating your own mod like almost everyone is here, post these complaints in the Bugs and Problems section of the forums. I came to the Modding General category of the forums to find some mods in development etc. etc. Not trying to be mean just...
by jojoa1997
Wed Sep 10, 2014 03:24
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 239
Views: 79896

Re: [Mod] Peaceful NPC [1.8.5.1] [peaceful_npc]

I do not have the skill to make them as advanced as mobf, but they are not meant to attack anyone ever. Hence the title Peaceful NPC. They don't attack. They just feel extremly attracted to the player's location at night :-) Perhaps we ought to build them more homes! They just want lots of hugs! ;)...
by jojoa1997
Tue Sep 09, 2014 09:48
Forum: Modding Discussion
Topic: The Blender Exchange Service
Replies: 27
Views: 7115

Re: The Blender Exchange Service

Personally I think this topic is a great idea. Really It seems to me with the basics of blender, or lack of, it is easy to make simple non animated models in blender. Now texturing means forget it though ;).
by jojoa1997
Mon Sep 08, 2014 20:27
Forum: WIP Mods
Topic: [Mod] Stars Nodes S̶t̶a̶r̶w̶a̶r̶s̶ [0.3] [starsnodes]
Replies: 31
Views: 9846

Re: [Mod] Starwars

iangp wrote:
Evergreen wrote: That's probably because he uses on_punch to activate/deactivate it. Use on_use instead.
Evergreen I'm using on_place for activate/deactivate it
:(
That is the problem. On place means you place the item but Minetest magic and some coding allows you to change the item in your hand.
by jojoa1997
Mon Sep 08, 2014 02:29
Forum: Mod Releases
Topic: [Mod] Path, bridge, tunnel network [0.3.1] [pathv6alt]
Replies: 41
Views: 13108

Re: [Mod] Path, bridge, tunnel network [0.2.0] [pathv6alt]

Wow this mod is amazing paramat. Good job!
by jojoa1997
Mon Sep 08, 2014 02:27
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223983

Re: What's Minetest still missing over Minecraft?

SAMIAMNOT wrote:Thanks. Yes I will get NPCF, no girls or kids but the deco mob looks awesome.
Thanks guys for your help.
BTW it looks like peaceful_npc is discontinued. Any word on it?
viewtopic.php?f=11&t=4167&p=153492#p153492
by jojoa1997
Mon Sep 08, 2014 02:26
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 239
Views: 79896

Re: [Mod] Peaceful NPC [1.8.5.1] [peaceful_npc]

Is this mod discontinued? No, I really just never saw a need to add anything, and now do not have the time but it still works. These NPC are attracted to players at night, but they do not attack. They just gang up on the player and hop around you. Keeping them in one place may be difficult, and try...
by jojoa1997
Sat Sep 06, 2014 15:08
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223983

Re: What's Minetest still missing over Minecraft?

Well I think we really need some nice neutral (and builtin and auto-spawning!) NPCs. It was fun to watch a friend show me his ghost town and then populate it with Villagers. Me? Im stuck with the Vombies and NPCs from Animals Modpack. Also why do Vombies look more like Villagers than NPCs? In the m...