Search found 193 matches
- Sat Jul 18, 2015 07:12
- Forum: News
- Topic: Forum is now hosted by celeron55 (report issues here)
- Replies: 177
- Views: 113766
Re: Forum is now hosted by celeron55 (report issues here)
[PunBB compatibility has been fixed thanks to hacky code] Here's a cleaner solution that I came up with that goes in your nginx config instead: http://sprunge.us/CTSV This version also redirects you to the new URL instead of just showing the content at both URLs (just change "redirect" to...
- Thu Jul 02, 2015 23:01
- Forum: Discussion in other languages
- Topic: Request a subforum
- Replies: 18
- Views: 14817
Re: Request a subforum
Turkish sub-forum added.
- Mon Jun 15, 2015 16:42
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644227
Re: [Mod] Technic [0.4.11] [technic]
nvrsbr: Your error isn't showing much information because of an engine bug that has since been fixed. Please try a build after 3a8c7888 (September 5, 2014). You can find one in the builds forum
- Mon Jun 08, 2015 14:42
- Forum: News
- Topic: [0.4.12-dev] Mod security
- Replies: 36
- Views: 26084
Re: [0.4.12-dev] Mod security
I wonder why the security won't be activated it as default. If I see it correctly, there are actually only a few mods which would be possibly affected, of which almost all have already be edited to comply with the new mod security system. It will be on by default soon, I just left it off for a bit ...
- Mon Jun 08, 2015 02:52
- Forum: News
- Topic: [0.4.12-dev] Mod security
- Replies: 36
- Views: 26084
Re: [0.4.12-dev] Mod security
You forgot to mention that “untrusted” mods also can't (shouldn't) set any setting starting with “secure.”. The list isn't meant to be exhaustive, but I've added your suggextion. What other functions are considered “insecure”? Can you give a list? And what about “dofile”? Actually, no, because ther...
- Fri Jun 05, 2015 23:04
- Forum: News
- Topic: [0.4.12-dev] Mod security
- Replies: 36
- Views: 26084
[0.4.12-dev] Mod security
Mod security has recently been implemented. This prevents rogue mods from doing whatever they want to your computer. For now the feature is disabled, because it breaks a few legitimate mods (although most of them have been patched by now). You can explicitly enable it by setting secure.enable_securi...
- Tue May 26, 2015 16:02
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130413
Re: [Mod] Advanced area protection [areas]
Just add an area that extends from -32000 to 32000 or so in all dimensions.TheMasterAnimatronic wrote:How would i protect the entire map by default?
- Wed Apr 15, 2015 15:47
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644227
Re: [Mod] Technic [0.4.11] [technic]
These have restrictive heights limits, you won't find them outside these elevations:supercutsminetest wrote:As of yet I haven't found any zinc, chromium, or uranium [...]
- Uranuim: -300 to -80.
- Zinc: -32 to 2.
- Chromium: -200 to -100
- Tue Mar 31, 2015 03:45
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130413
Re: [Mod] Advanced area protection [areas]
/protect <areaname> requires areas privilege everyone has to have areas privilege. No it doesn't, it requires whatever privilege areas.self_protection_privilege is set to [1], which is interact by default [2]. You obviously have to enable self-protection first though, which the README clearly state...
- Mon Mar 23, 2015 23:38
- Forum: Servers
- Topic: ShadowNinja's building server [git, flat, 24/7, short night]
- Replies: 135
- Views: 37699
Re: ShadowNinja's building server [git, flat, 24/7, short ni
Where's your world in a box? I only know of one, and that one seemed fine.
Unknown nodes aren't greifing. Parts of mesecons were disabled because that mod's known to be slow sometimes. Some of them may be re-added.
Unknown nodes aren't greifing. Parts of mesecons were disabled because that mod's known to be slow sometimes. Some of them may be re-added.
- Fri Mar 13, 2015 02:43
- Forum: Servers
- Topic: ShadowNinja's building server [git, flat, 24/7, short night]
- Replies: 135
- Views: 37699
Re: ShadowNinja's building server [git, flat, 24/7, short ni
12Me21, What specifically is greifed? The area around spawn looks O.K. I have backups going back years, but I'd rather fix the current map.
- Thu Feb 12, 2015 22:02
- Forum: Servers
- Topic: ShadowNinja's building server [git, flat, 24/7, short night]
- Replies: 135
- Views: 37699
Re: ShadowNinja's building server [git, flat, 24/7, short ni
Check your position ;-). Use /spawn to get back inside the map.pgrytdal wrote:Now, it will let me log in, but nothing will load. =(
- Wed Feb 11, 2015 02:54
- Forum: Servers
- Topic: ShadowNinja's building server [git, flat, 24/7, short night]
- Replies: 135
- Views: 37699
Re: ShadowNinja's building server [git, flat, 24/7, short ni
tried logging into your server. It said something about my name not being pronounceable. I had OldCoder check the configuration, but pronouncesbility checking didn't seem to be enabled. He's added you to the exemptions anyway though. How long ago was this? I remember you having issues a while ago a...
- Wed Jan 28, 2015 00:03
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130413
Re: [Mod] Advanced area protection [areas]
You can't have a protected area within an open one. Can this be changed? I don't know how to do this well without breaking "open areas inside protected areas are open." You could do something like "if the size of the protected area is smaller than the open area then it's protected, o...
- Fri Jan 16, 2015 20:09
- Forum: General Discussion
- Topic: Release Engineering
- Replies: 40
- Views: 7946
Re: Release Engineering
Change to 1.0.0 with the next “feels stable enough” release and use SemVer from that point on. Minetest isn't going to "feel stable enough" for a while. We can switch to SemVer now,without any version jumps or other changes. Just continue with 0.5, 0.6, etc. This doesn't involve any versi...
- Tue Jan 13, 2015 20:14
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130413
Re: [Mod] Advanced area protection [areas]
Hi, chickens from mod simple_mobs lay eggs in a protected area and only the owner can remove them. This is an issue with simple_mobs. If eggs are entities, areas doesn't do any protection handling for entities and simple_mobs is doing this. If eggs are nodes, simple_mobs is missing a protection che...
- Thu Jan 08, 2015 16:52
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130413
Re: [Mod] Advanced area protection [areas]
I've had a server owner come to me with a similar complaint. The problem was that they had areas (the administration privilege) granted by default to all players. It's quite likely that the server is mis-configured or you're misusing the mod. If most things are protected but one or two things aren't...
- Mon Jan 05, 2015 01:38
- Forum: News
- Topic: Minetest 0.4.11
- Replies: 67
- Views: 23023
Re: Minetest 0.4.11
attempt to index global 'debug' (a boolean value) This happens when I enable all of my mods. One of your mods is nuking the Lua debug library. Look for a line like "debug = false" or "debug = true" in one of your mods and notify the mod maker of the issue. They should be using l...
- Sat Jan 03, 2015 05:29
- Forum: General Discussion
- Topic: Release Engineering
- Replies: 40
- Views: 7946
Re: Release Engineering
Versioning This has been discussed before and everyone agrees to it (AFAIK), there's just some controversy about exactly how the new versioning should work. I think that the starting version for this should be 0.5.0 if there's no major compatibility-breaking change from the 0.4 series since that's ...
- Fri Dec 26, 2014 04:03
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644227
Re: [Mod] Technic [0.4.10] [technic]
With the latest version from GitHub I always get a Lua error in .../technic/machines/register/recipes.lua line 30. It seems like another mod is using the technic registration API in an invalid way (input isn't a table). Your code won't actually work because it clears the input before reading it. Ch...
- Mon Dec 15, 2014 22:26
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644227
Re: [Mod] Technic [0.4.10] [technic]
Is there a way to integrate a switch into the cable to turn on the forcefield from the outside? Yes (just dig/place a cable node), but you probably don't want to do this. The forcefield and it's power source has to be self-contained or anyone can get through your field by disabling your power sourc...
- Thu Nov 13, 2014 17:32
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644227
Re: [Mod] Technic [0.4.10] [technic]
I made the forcefield replace all buildable_to nodes (except ignore).
I also found the bottleneck in the forcefield updater and improved the update speed by about 20x (about 0.5s -> 0.02s).
I also found the bottleneck in the forcefield updater and improved the update speed by about 20x (about 0.5s -> 0.02s).
- Tue Nov 04, 2014 19:59
- Forum: Servers
- Topic: ShadowNinja's building server [git, flat, 24/7, short night]
- Replies: 135
- Views: 37699
Re: ShadowNinja's creative server [git, flat, 24/7, always d
Interact granted to dicucitor.
- Fri Oct 31, 2014 01:24
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130413
Re: [Mod] Advanced area protection [areas]
Idea : Area staring. This seems like more of a "cool" feature than a "useful" one, so I think it would be better implemented with a separate mod using the Areas API. It wouldn't be as simple as your mockup though because you can be standing in multiple areas at a time and you'd ...
- Thu Oct 30, 2014 19:15
- Forum: Servers
- Topic: ShadowNinja's building server [git, flat, 24/7, short night]
- Replies: 135
- Views: 37699
Re: ShadowNinja's creative server [git, flat, 24/7, always d
Enke wrote:What are the new mods?
Spoiler
bobblocks
building_blocks
compassgps
farming_plus
gloopblocks
halloween
mines
news
pipeworks
whereis
whoison
building_blocks
compassgps
farming_plus
gloopblocks
halloween
mines
news
pipeworks
whereis
whoison