Search found 339 matches
- Sun May 18, 2014 14:51
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644822
Re: [Mod] Technic [0.4.7] [technic]
15:45:27: ERROR[main]: generateImage(): Could not load image "technic_akalin_dust.png" while building texture 15:45:27: ERROR[main]: generateImage(): Creating a dummy image for "technic_akalin_dust.png" 15:45:27: ERROR[main]: generateImage(): Could not load image "technic_a...
- Tue May 13, 2014 18:52
- Forum: Texture Packs
- Topic: HDX Textures (64 - 512 px) [git rolling release]
- Replies: 378
- Views: 278370
Re: HDX Textures (16 - 512 px) [git rolling release]
This is a brilliant texture pack - one that I will now use often. ;). Great work, Van.
- Sat May 03, 2014 15:29
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202124
Re: [Mod] Creatures [1.1.1 beta] [creatures]
Would be cool if sheep could follow you with wheat, so people can make a sheep pen for them. And also, I think the ghosts should drop string or paper, or even both?
- Sun Apr 27, 2014 16:27
- Forum: WIP Mods
- Topic: [Mod] Curtains [curtains]
- Replies: 7
- Views: 3805
Re: [mod] Curtains [curtains]
Nice! What do you mean exactly? And thanks. :) If you have big windows e.g. 3*4 blocks then the curtain is a bit limited, so it needs bigger curtains so the punch action will act on one big curtain instead of many small ones. Not even used to nodes joining to nodes, in this case, curtains to curtai...
- Sun Apr 27, 2014 16:25
- Forum: WIP Mods
- Topic: [mod] Bear Grylls Mod [bg]
- Replies: 16
- Views: 8395
Re: [mod] Bear Grylls Mod [bg]
Fixed.Casimir wrote:The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.
- Fri Apr 25, 2014 12:46
- Forum: WIP Mods
- Topic: [Mod] Curtains [curtains]
- Replies: 7
- Views: 3805
Re: [mod] Curtains [curtains]
What do you mean exactly? And thanks. :)Topywo wrote:Nice!
I tried it and it works fine.
Maybe it's an idea for later to open/close bigger areas of curtain (and perhaps leaving the most right and left curtain parts visible).
- Fri Apr 25, 2014 10:11
- Forum: WIP Mods
- Topic: [Mod] Curtains [curtains]
- Replies: 7
- Views: 3805
[Mod] Curtains [curtains]
http://i62.tinypic.com/swtlzl.jpg Hello everyone! I am sharing a mod that adds working curtains to Minetest! To use these curtains, just Right Click on it to make it turn invisible, Right Click on the invisible curtain to turn it back into it's original state, which is closed. Crafting To craft a c...
- Fri Apr 25, 2014 09:57
- Forum: WIP Mods
- Topic: End dragon and endermen plus the realm of the End
- Replies: 16
- Views: 5994
Re: End dragon and endermen plus the realm of the End
Maybe making the realm named "Dragmadge", naming the dragon "Dragorgon" and naming the endermen-type mob "Dragmen". Like what Achilles said, there is no point of copying Minecraft to Minetest, completely different game, completely different concept of gameplay. ;)
- Fri Apr 25, 2014 09:55
- Forum: Problems
- Topic: Development Test Curtain Mod Problem
- Replies: 11
- Views: 1504
Re: Development Test Curtain Mod Problem
You have to restore the param2 (and param1) value when you use set_node. You can get your current param1 and param2 values with get_node. You should NOT use a hardcoded param2 value. So, for example. local node = minetest.get_node(pos) node.name = "curtains:red_closed" minetest.set_node(p...
- Thu Apr 24, 2014 08:06
- Forum: Feature Discussion
- Topic: .
- Replies: 15
- Views: 6651
Re:
Im just posting to show that indeed this can be achieved. The only problem its that parameters for the location of the battery bar must be set depending on window size, or the bar will be out of place. http://i.imgur.com/MPSo82g.png Wow. If someone SERIOUSLY wants to crap their pants when this mod ...
- Thu Apr 24, 2014 07:59
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 202124
Re: [Mod] Creatures [1.1 beta] [creatures]
Really nice models, love this mod. Could I just ask, where does all the inspiration and ideas come from for your mods, BlockMen? :)
- Thu Apr 24, 2014 07:56
- Forum: Problems
- Topic: shaders problem
- Replies: 5
- Views: 1135
Re: shaders problem
yes. it says shaders time out. when you create/open new world. i got minetest 0.4.9 Is it minetest-0.4.9-release? You know, the Minetest you downloaded at minetest.net? If you downloaded it from there, I would recommend you download a recent Minetest. You can find recent Minetest builds in the &quo...
- Thu Apr 24, 2014 07:53
- Forum: Problems
- Topic: Minetest Frame Rate
- Replies: 11
- Views: 1910
Re: Minetest Frame Rate
Go either to this link - https://forum.minetest.net/viewtopic.php?id=7879 Or go to this link - https://forum.minetest.net/viewtopic.php?id=1825 And put those settings into 'minetest.conf' Can't find 'minetest.conf'? Follow these steps - <minetest_directory> --> 'minetest.conf' Don't enter the 'minet...
- Tue Apr 22, 2014 10:04
- Forum: Problems
- Topic: Development Test Curtain Mod Problem
- Replies: 11
- Views: 1504
Re: Development Test Curtain Mod Problem
Worked perfectly, thanks Topywo! Just time to now.... Uh... MAKE MORE CURTAINS! :D
- Tue Apr 22, 2014 08:28
- Forum: Problems
- Topic: Development Test Curtain Mod Problem
- Replies: 11
- Views: 1504
Re: Development Test Curtain Mod Problem
I don't know where to put that code Topywo, could you help me find the place? I tried it out, the numbers are right, this should do the trick for the placement of the curtains: minetest.register_node("curtains:red_closed", { description = "Red Curtain", tiles = {"wool_red.p...
- Mon Apr 21, 2014 16:01
- Forum: Mod Releases
- Topic: [Mod] Simple Shooter [0.5.3] [shooter]
- Replies: 138
- Views: 70577
Re: [Mod] Simple Shooter [0.3.0] [shooter]
Love this mod, especially that it has the blood particles when a bullet hits a player. ;)
- Mon Apr 21, 2014 14:36
- Forum: Problems
- Topic: Development Test Curtain Mod Problem
- Replies: 11
- Views: 1504
Re: Development Test Curtain Mod Problem
I don't know where to put that code Topywo, could you help me find the place?
- Mon Apr 21, 2014 12:51
- Forum: Problems
- Topic: Development Test Curtain Mod Problem
- Replies: 11
- Views: 1504
Re: Development Test Curtain Mod Problem
The 'automatic' placement of the node always places it in one specific direction. To put the curtain on another spot, you can use the param2 option. Example: minetest.add_node(pos, {name = "curtains:red_open", param2=20}) Then you'll still have the trouble how to place the curtain in the ...
- Mon Apr 21, 2014 10:46
- Forum: Problems
- Topic: Development Test Curtain Mod Problem
- Replies: 11
- Views: 1504
Re: Development Test Curtain Mod Problem
I mean, the rotation of the curtain I don't want to happen, I've just done a dummy invisible.png, that's all.CraigyDavi wrote:You have set it to tile invisible.png and that file does not seem to exist.
- Mon Apr 21, 2014 09:47
- Forum: Problems
- Topic: Development Test Curtain Mod Problem
- Replies: 11
- Views: 1504
Development Test Curtain Mod Problem
Hello everybody! Rhys here with a mod failure. I am trying to create a working curtain mod with an on_punch command. The results are very weird. Here are some screenshots of the problem: This is when the curtain is first placed (is closed): http://i60.tinypic.com/2jahvrm.png This is when the curtain...
- Wed Apr 16, 2014 08:15
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101650
Incase you guys (Esteban, Rhys, etc..) haven't noticed or anything I have been playing at least once a week. I usually come on at 9 p.m. eastern time every other night. Sometimes I come on in the morning around 6:45 a.m for like 20-30 minutes. Hopefully we get to be on at the same time one of these...
- Tue Apr 15, 2014 11:05
- Forum: Mod Releases
- Topic: [Mod] Bacon [bacon]
- Replies: 28
- Views: 12883
- Mon Apr 14, 2014 13:33
- Forum: General Discussion
- Topic: Is it possible to disable Minetest Repairing?
- Replies: 10
- Views: 1352
- Mon Apr 14, 2014 10:07
- Forum: General Discussion
- Topic: Is it possible to disable Minetest Repairing?
- Replies: 10
- Views: 1352
- Mon Apr 14, 2014 09:29
- Forum: General Discussion
- Topic: Is it possible to disable Minetest Repairing?
- Replies: 10
- Views: 1352