Search found 339 matches

by Rhys
Sun May 18, 2014 14:51
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644822

Re: [Mod] Technic [0.4.7] [technic]

15:45:27: ERROR[main]: generateImage(): Could not load image "technic_akalin_dust.png" while building texture 15:45:27: ERROR[main]: generateImage(): Creating a dummy image for "technic_akalin_dust.png" 15:45:27: ERROR[main]: generateImage(): Could not load image "technic_a...
by Rhys
Tue May 13, 2014 18:52
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 378
Views: 278370

Re: HDX Textures (16 - 512 px) [git rolling release]

This is a brilliant texture pack - one that I will now use often. ;). Great work, Van.
by Rhys
Sat May 03, 2014 15:29
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 202124

Re: [Mod] Creatures [1.1.1 beta] [creatures]

Would be cool if sheep could follow you with wheat, so people can make a sheep pen for them. And also, I think the ghosts should drop string or paper, or even both?
by Rhys
Sun Apr 27, 2014 16:27
Forum: WIP Mods
Topic: [Mod] Curtains [curtains]
Replies: 7
Views: 3805

Re: [mod] Curtains [curtains]

Nice! What do you mean exactly? And thanks. :) If you have big windows e.g. 3*4 blocks then the curtain is a bit limited, so it needs bigger curtains so the punch action will act on one big curtain instead of many small ones. Not even used to nodes joining to nodes, in this case, curtains to curtai...
by Rhys
Sun Apr 27, 2014 16:25
Forum: WIP Mods
Topic: [mod] Bear Grylls Mod [bg]
Replies: 16
Views: 8395

Re: [mod] Bear Grylls Mod [bg]

Casimir wrote:The mods structure is wrong. You have to move the textures folder and "depends.txt" into the same folder as the "init.lua" file.
Fixed.
by Rhys
Fri Apr 25, 2014 12:46
Forum: WIP Mods
Topic: [Mod] Curtains [curtains]
Replies: 7
Views: 3805

Re: [mod] Curtains [curtains]

Topywo wrote:Nice!

I tried it and it works fine.

Maybe it's an idea for later to open/close bigger areas of curtain (and perhaps leaving the most right and left curtain parts visible).
What do you mean exactly? And thanks. :)
by Rhys
Fri Apr 25, 2014 10:11
Forum: WIP Mods
Topic: [Mod] Curtains [curtains]
Replies: 7
Views: 3805

[Mod] Curtains [curtains]

http://i62.tinypic.com/swtlzl.jpg Hello everyone! I am sharing a mod that adds working curtains to Minetest! To use these curtains, just Right Click on it to make it turn invisible, Right Click on the invisible curtain to turn it back into it's original state, which is closed. Crafting To craft a c...
by Rhys
Fri Apr 25, 2014 09:57
Forum: WIP Mods
Topic: End dragon and endermen plus the realm of the End
Replies: 16
Views: 5994

Re: End dragon and endermen plus the realm of the End

Maybe making the realm named "Dragmadge", naming the dragon "Dragorgon" and naming the endermen-type mob "Dragmen". Like what Achilles said, there is no point of copying Minecraft to Minetest, completely different game, completely different concept of gameplay. ;)
by Rhys
Fri Apr 25, 2014 09:55
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 1504

Re: Development Test Curtain Mod Problem

You have to restore the param2 (and param1) value when you use set_node. You can get your current param1 and param2 values with get_node. You should NOT use a hardcoded param2 value. So, for example. local node = minetest.get_node(pos) node.name = "curtains:red_closed" minetest.set_node(p...
by Rhys
Thu Apr 24, 2014 08:06
Forum: Feature Discussion
Topic: .
Replies: 15
Views: 6651

Re:

Im just posting to show that indeed this can be achieved. The only problem its that parameters for the location of the battery bar must be set depending on window size, or the bar will be out of place. http://i.imgur.com/MPSo82g.png Wow. If someone SERIOUSLY wants to crap their pants when this mod ...
by Rhys
Thu Apr 24, 2014 07:59
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 291
Views: 202124

Re: [Mod] Creatures [1.1 beta] [creatures]

Really nice models, love this mod. Could I just ask, where does all the inspiration and ideas come from for your mods, BlockMen? :)
by Rhys
Thu Apr 24, 2014 07:56
Forum: Problems
Topic: shaders problem
Replies: 5
Views: 1135

Re: shaders problem

yes. it says shaders time out. when you create/open new world. i got minetest 0.4.9 Is it minetest-0.4.9-release? You know, the Minetest you downloaded at minetest.net? If you downloaded it from there, I would recommend you download a recent Minetest. You can find recent Minetest builds in the &quo...
by Rhys
Thu Apr 24, 2014 07:53
Forum: Problems
Topic: Minetest Frame Rate
Replies: 11
Views: 1910

Re: Minetest Frame Rate

Go either to this link - https://forum.minetest.net/viewtopic.php?id=7879 Or go to this link - https://forum.minetest.net/viewtopic.php?id=1825 And put those settings into 'minetest.conf' Can't find 'minetest.conf'? Follow these steps - <minetest_directory> --> 'minetest.conf' Don't enter the 'minet...
by Rhys
Tue Apr 22, 2014 10:04
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 1504

Re: Development Test Curtain Mod Problem

Worked perfectly, thanks Topywo! Just time to now.... Uh... MAKE MORE CURTAINS! :D
by Rhys
Tue Apr 22, 2014 08:28
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 1504

Re: Development Test Curtain Mod Problem

I don't know where to put that code Topywo, could you help me find the place? I tried it out, the numbers are right, this should do the trick for the placement of the curtains: minetest.register_node("curtains:red_closed", { description = "Red Curtain", tiles = {"wool_red.p...
by Rhys
Mon Apr 21, 2014 16:01
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 138
Views: 70577

Re: [Mod] Simple Shooter [0.3.0] [shooter]

Love this mod, especially that it has the blood particles when a bullet hits a player. ;)
by Rhys
Mon Apr 21, 2014 14:36
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 1504

Re: Development Test Curtain Mod Problem

I don't know where to put that code Topywo, could you help me find the place?
by Rhys
Mon Apr 21, 2014 12:51
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 1504

Re: Development Test Curtain Mod Problem

The 'automatic' placement of the node always places it in one specific direction. To put the curtain on another spot, you can use the param2 option. Example: minetest.add_node(pos, {name = "curtains:red_open", param2=20}) Then you'll still have the trouble how to place the curtain in the ...
by Rhys
Mon Apr 21, 2014 10:46
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 1504

Re: Development Test Curtain Mod Problem

CraigyDavi wrote:You have set it to tile invisible.png and that file does not seem to exist.
I mean, the rotation of the curtain I don't want to happen, I've just done a dummy invisible.png, that's all.
by Rhys
Mon Apr 21, 2014 09:47
Forum: Problems
Topic: Development Test Curtain Mod Problem
Replies: 11
Views: 1504

Development Test Curtain Mod Problem

Hello everybody! Rhys here with a mod failure. I am trying to create a working curtain mod with an on_punch command. The results are very weird. Here are some screenshots of the problem: This is when the curtain is first placed (is closed): http://i60.tinypic.com/2jahvrm.png This is when the curtain...
by Rhys
Wed Apr 16, 2014 08:15
Forum: Servers
Topic: [Server] Craig's Server
Replies: 439
Views: 101650

Incase you guys (Esteban, Rhys, etc..) haven't noticed or anything I have been playing at least once a week. I usually come on at 9 p.m. eastern time every other night. Sometimes I come on in the morning around 6:45 a.m for like 20-30 minutes. Hopefully we get to be on at the same time one of these...
by Rhys
Tue Apr 15, 2014 11:05
Forum: Mod Releases
Topic: [Mod] Bacon [bacon]
Replies: 28
Views: 12883

I guess if people are vegetarian, then, hehe. Guess that doesn't matter in Minetest. Nice work Craig! :D
by Rhys
Mon Apr 14, 2014 13:33
Forum: General Discussion
Topic: Is it possible to disable Minetest Repairing?
Replies: 10
Views: 1352

I could just tell people to download a new default mod with my new mod which comes with it...
by Rhys
Mon Apr 14, 2014 10:07
Forum: General Discussion
Topic: Is it possible to disable Minetest Repairing?
Replies: 10
Views: 1352

Can modpacks override a mod if I have the same name for the mod as a mod which isn't in a modpack? What does this have to do with repairing tools? Well, it shoudn't be possible because "world.mt" saves every mod, also those in modpacks Like I said before: I need to replace the original re...
by Rhys
Mon Apr 14, 2014 09:29
Forum: General Discussion
Topic: Is it possible to disable Minetest Repairing?
Replies: 10
Views: 1352

Can modpacks override a mod if I have the same name for the mod as a mod which isn't in a modpack?