Search found 818 matches

by Gael de Sailly
Wed Sep 24, 2014 18:39
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 28695

Re: [Mod] Forest

It is a problem of Minetest versions. I've created this mod on February-March-April, the lastest Minetest was 0.4.9. Now it's 0.4.10, the syntax of this function has changed. It's not a bug, it means "Warning : in the followings versions of Minetest, the support for this syntax will be removed.
by Gael de Sailly
Wed Sep 24, 2014 18:32
Forum: WIP Mods
Topic: [Mod] Map Generation Library [mapgen_lib]
Replies: 6
Views: 2970

Re: [Mod] Map Generation Library [mapgen_lib]

A sandy beach ? Sorry, I don't understand. Are you sure that you post your reply at the good place ?

You can try the mapgen "flatmountains.lua", it sometimes generate beaches on the seashore.
by Gael de Sailly
Wed Sep 24, 2014 15:32
Forum: WIP Mods
Topic: [Mod] Map Generation Library [mapgen_lib]
Replies: 6
Views: 2970

[Mod] Map Generation Library [mapgen_lib]

This mod is still experimental and unstable. By creating Forest , I've realised that making a map generator by the Lua VM is a complex work. But I think it could be made easier, especially the PerlinNoiseMaps. This mod adds lua functions about map generation, for example a method of VoxelAreas which...
by Gael de Sailly
Tue Sep 23, 2014 16:56
Forum: Problems
Topic: Problems with the Minetest Mod Database
Replies: 3
Views: 542

Problems with the Minetest Mod Database

When I open Minetest and I go to Minetest Mod Database, some mods are locked, especially in the lastest pages. On these mods, there is only the name of the mod ; no picture, no description, and no "Install" button, and rating on -1. Is it as it on every computers or is it only me who has n...
by Gael de Sailly
Mon Sep 22, 2014 19:18
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 28695

Re: [Mod] Forest

I've tried to understand for months, to no avail.
But today, I found a good tutorial, and I finally managed to push Forest 1.2 in my repo !

When we really need something, we understand better.
by Gael de Sailly
Mon Sep 22, 2014 17:03
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 28695

Re: [Mod] Forest

Actually, I've changed my project. I work on a "mapgen library", a mod which adds features for the map generation. I will post a new topic on it.
by Gael de Sailly
Mon Sep 22, 2014 17:00
Forum: WIP Mods
Topic: [Mod] Forest
Replies: 94
Views: 28695

Re: [Mod] Forest

Could you let others fork it and continue work on it? Yes, you can continue my work, I have not really the sense of property, my aim is to improve Minetest and not to get a reputation for some things that I have made myself. I think Minetest has a big potential but it is still not completely exploi...
by Gael de Sailly
Mon Sep 15, 2014 06:39
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.4.0]
Replies: 663
Views: 133454

Re: VanessaE's Survival Server [0.4.9]

Could I have interact, please ?
by Gael de Sailly
Thu Sep 11, 2014 17:37
Forum: General Discussion
Topic: Defining the costs of items (currency mod)
Replies: 4
Views: 843

Re: Defining the costs of items (currency mod)

Abstract currency has no real intrinsic value. […] money is abstract and has no real root in the game world. I think this is not completely abstract, because for Casimir and DanDuncombe's mod, we get 5 MineGeld per Minetest day. Oddly, it's written 1 MG/day here . I think it's an error because I've...
by Gael de Sailly
Sat Aug 30, 2014 20:57
Forum: General Discussion
Topic: Defining the costs of items (currency mod)
Replies: 4
Views: 843

Defining the costs of items (currency mod)

Some servers, for example VanessaE's Vanilla, in which I play, uses Dan Duncombe and Casimir's Currency mod . But, it's not easy to define a price for each item. There is a draft of it here , but it's not complete enough, there are only the ores and the metals. I would like to talk about this for ot...
by Gael de Sailly
Sat Aug 30, 2014 20:35
Forum: General Discussion
Topic: Post your controls!
Replies: 22
Views: 3858

Re: Post your controls!

I will break all of the stats. I use AZERTY. My move controls are organized around the G key, which is the center of the letter keys area. Move foreward : B Move backward : V Use / Move down : N Jump / Move up : Space Move left : F Move right : H Drop : Return Inventory : G To enable the privileges,...
by Gael de Sailly
Fri Aug 29, 2014 09:50
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 40532

Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

Take your time, I don't really need this map, it was just an observation.
When I evoke desert cobblestone, it is not only default:desert_cobble, but also stairs:stair_desert_cobble and stairs:slab_desert_cobble.
by Gael de Sailly
Fri Aug 29, 2014 09:39
Forum: Français
Topic: Traduction du wiki en français
Replies: 170
Views: 52305

Re: Traduction du wiki en français: ça avance !

J'ai fait la page sur le blé et celle sur le coton. J'ai essayé d'intégrer un gif animé mais ça ne marche pas (voir http://wiki.minetest.net/File:Wheat.gif et http://wiki.minetest.net/File:Cotton.gif ). L'animation se lance dans la page sur le fichier, mais lorsqu'il est intégré dans une page, ça n...
by Gael de Sailly
Fri Aug 29, 2014 09:32
Forum: Français
Topic: Traduction du wiki en français
Replies: 170
Views: 52305

Re: Traduction du wiki en français: ça avance !

Il ne faut pas confondre wiki.minetest.com (l'ancien wiki) et le nouveau wiki, wiki.minetest.net.
by Gael de Sailly
Fri Aug 29, 2014 09:27
Forum: Français
Topic: Traduction du wiki en français
Replies: 170
Views: 52305

Re: Traduction du wiki en français: ça avance !

Vous avez ajouté la page dans le mauvais wiki ! C'est l'ancien wiki de Minetest, il est obsolète. Il faut traduire celui-là . Pour faire l'encadré, ajouter ceci : {{Block Data | image=chest_lock.png | block_name=Locked Chest | generated=No | renewable=No|itemstring=default:chest_locked}} Je vous con...
by Gael de Sailly
Thu Aug 28, 2014 16:34
Forum: Problems
Topic: [SOLVED]Color problem with minetest-mapper
Replies: 8
Views: 1442

Re: Color problem with minetest-mapper

Thank you ! It works !
by Gael de Sailly
Thu Aug 28, 2014 14:12
Forum: Problems
Topic: [SOLVED]Color problem with minetest-mapper
Replies: 8
Views: 1442

Re: Color problem with minetest-mapper

I will try this.
by Gael de Sailly
Thu Aug 28, 2014 07:15
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 40532

Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

I've made numerous ways, in cobblestone and in desert cobblestone, but desert cobblestone don't appear on the map, so several ways are nearly invisible.
Is it possible to solve this problem ?
by Gael de Sailly
Wed Aug 27, 2014 13:28
Forum: Problems
Topic: [SOLVED]Color problem with minetest-mapper
Replies: 8
Views: 1442

Re: Color problem with minetest-mapper

I've reinstalled minetest mapper from the repository, and now I've got a blank map, and all of the nodes in the map are listed as unknown nodes. I don't understand anything : all are listed in the colors.txt file.
by Gael de Sailly
Wed Aug 27, 2014 05:10
Forum: Problems
Topic: [SOLVED]Color problem with minetest-mapper
Replies: 8
Views: 1442

Re: Color problem with minetest-mapper

Make sure you do not have any colors.txt file in the directory minetestmapper is run in. do NOT have ?? I think I've misunderstood something. I've put minetestmapper in the folder /home/gael/.minetest/mapper (I'm on Linux) and I've build it from this directory. If I run the unix command ls I get : ...
by Gael de Sailly
Tue Aug 26, 2014 17:34
Forum: Problems
Topic: [SOLVED]Color problem with minetest-mapper
Replies: 8
Views: 1442

Re: Color problem with minetest-mapper

No. It doesn't work better.
by Gael de Sailly
Tue Aug 26, 2014 10:24
Forum: Problems
Topic: [SOLVED]Color problem with minetest-mapper
Replies: 8
Views: 1442

[SOLVED]Color problem with minetest-mapper

I've tried to use minetest-mapper. I've got a map, but some details were absent. I've downloaded VanessaE's colors.txt to replace the default one. Here is the command and the result : gael@gael-23-b109ef:~$ /home/gael/.minetest/mapper/minetest_mapper -i /home/gael/.minetest/worlds/mgindev -o /home/g...
by Gael de Sailly
Mon Aug 25, 2014 10:04
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 40532

Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

I've made a new shop in this world, called South Uplands Common Market. Coordinates : 300 ; 28 ; -220 (= 220 South ; 300 East) http://i.imgur.com/8pOHIQF.png You can be both customer and seller. If you aren't flying, take the East Street, turn right to Holland Street at Little Amsterdam, and follow ...
by Gael de Sailly
Mon Aug 25, 2014 09:26
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 40532

Re: [Server] VanessaE's Mostly-Vanilla Minetest Server [git]

How can I craft the green signs ?
The crafting guide shows 3 dyes and 3 Unknown Items. What are these things ?