Search found 3953 matches

by Krock
Mon Oct 24, 2022 16:49
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 159
Views: 67988

Re: [Mod] Unified Inventory [git][unified_inventory]

we are currently installing unified_inventory on a new server and we encounter the same issue as ronaldo (18 months ago). However our minetest version is the latest one. {...} I am currently kind of in charge for maintaining this mod, hence answering to your issue. A few ideas to solve this issue: ...
by Krock
Wed Sep 14, 2022 10:22
Forum: Mod Releases
Topic: [Mod] renameable_chests [renameable_chests]
Replies: 3
Views: 785

Re: [Mod] renameable_chests [renameable_chests]

Pretty nice.

What would you think of adding a tool which allows to rename all kinds of chests or furnaces (mineclone chest, techpack, technic, etc) ? That would be a more generic solution for broad use.
by Krock
Sat Aug 06, 2022 08:09
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 283
Views: 95467

Re: open MT-Skin Database

The website is unavailable again.
by Krock
Thu Jun 30, 2022 11:01
Forum: Modding Discussion
Topic: playerCanJoin()
Replies: 4
Views: 874

Re: playerCanJoin()

Have you ever read the Lua API documentation?

https://github.com/minetest/minetest/bl ... 5125-L5128
by Krock
Wed Jun 29, 2022 19:03
Forum: Problems
Topic: What's Causing the Lighting Issue In the First Pic?
Replies: 4
Views: 825

Re: What's Causing the Lighting Issue In the First Pic?

Stairs do not block light. Otherwise they would appear black, or stacking them vertically would result in wrong looking dark ground. Use solid nodes to block light.
by Krock
Sun May 01, 2022 09:08
Forum: Modding Discussion
Topic: Get all mapgen noiseparams settings
Replies: 4
Views: 728

Re: Get all mapgen noiseparams settings

The problem is here: https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v7.cpp#L153 Unlike other settings, mapgen noise defaults are specified within the mapgen code itself and overwritten by minetest.conf if they're specified there. The solution to this problem is to move the defaul...
by Krock
Mon Apr 25, 2022 19:34
Forum: Problems
Topic: Bugs on Content tab
Replies: 7
Views: 1241

Re: Bugs on Content tab

https://github.com/minetest/minetest/issues/12154

Already fixed. Please check out a newer version of Minetest.
by Krock
Sat Apr 16, 2022 19:22
Forum: Feature Discussion
Topic: FPGA memory cell
Replies: 1
Views: 1198

Re: FPGA memory cell

While we're at it, here's a shift register that would not work in real life. It relies on sequential logic processing in mesecons:

A: clock input
B: current saved output
C: old data for daisy-chain to next D input (negative edge triggered)
D: new data input (positive edge triggered)
by Krock
Sun Feb 27, 2022 14:36
Forum: General Discussion
Topic: Question about AreaStore(type_name)
Replies: 2
Views: 925

Re: Question about AreaStore(type_name)

https://github.com/minetest/minetest/bl ... 6224-L6229

It mainly indicates which functions to use. Spatial is faster.

Improved documentation since 5.6.0-dev.
by Krock
Thu Feb 10, 2022 16:46
Forum: WIP Mods
Topic: [mod] fetching all skins from skin db [skindb][0.1 alpha]
Replies: 10
Views: 4535

Re: [mod] fetching all skins from skin db [skindb][0.1 alpha]

Hey this is an 8 year old topic and I am posting here because why not. https://www.shutupandtakemymoney.com/wp-content/uploads/2012/05/trollface-decal-sticker-150x150.jpg Seriously though - after many code rewrites, back and forth, the repository is now on GitHub and contains an in-game Lua-based up...
by Krock
Mon Jan 10, 2022 15:56
Forum: Modding Discussion
Topic: [SOLVED] Is player metadata visible to clients/hacked clients?
Replies: 3
Views: 796

Re: Is player metadata visible to clients/hacked clients?

No it's not visible. Clients receive the following from the server: * "Visual information" (indirectly) of nodes in all nearby mapblocks * Node inventories (includes ItemStack metadata) * Node metadata which is not explicitly excluded with mark_as_private(...) * Global detached inventories...
by Krock
Mon Jan 10, 2022 15:18
Forum: Problems
Topic: MeshUpdate Error
Replies: 2
Views: 749

Re: MeshUpdate Error

Does a mod of yours use dynamic media downloads - i.e. a mod that calls minetest.dynamic_add_media ? This could be a bug introduced by new features, resulting in wrong behaviour of old clients. Does the client crash entirely or just error & disconnect to the main menu? If it is a crash, run said...
by Krock
Mon Jan 03, 2022 17:40
Forum: Modding Discussion
Topic: Suspicious block of code in a mod pull request
Replies: 27
Views: 3473

Re: Suspicious block of code in a mod pull request

The "key" parameter makes it a password-protected binary blob. Who knows what's inside this compressed thing, but "loadstring" definitely sounds dangerous, even if it only takes the players as argument.
by Krock
Mon Jan 03, 2022 14:25
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 144726

Re: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [RESULTS IN!]

Relevant: https://i.redd.it/clek4qx134981.jpg Detailed feedback I took some notes as feedback for each game submission in the style of CDB reviews, which I would like to share now. The list turned out to be pretty long, hence I will provide the feedback in an exported and trimmed spreadsheet rather ...
by Krock
Fri Nov 26, 2021 19:49
Forum: General Discussion
Topic: Minetest Iceberg meme
Replies: 24
Views: 5511

Re: Minetest Iceberg meme

Image

The developer's perspective
by Krock
Sat Oct 16, 2021 12:47
Forum: WIP Mods
Topic: [mod]mg_earth (Lua Mapgen)
Replies: 33
Views: 5776

Re: [mod]mg_earth (Lua Mapgen)

After long await it's finally here! This is truly an unique mapgen. Would it be possible to expose some per-world configuration so that the generated terrain could be customized? For example the world scale, mountain/hill scaling factor, cave threshold.
by Krock
Sun Sep 19, 2021 19:35
Forum: Deutsch
Topic: Mein Fazit zu Minetest: Nicht gut
Replies: 10
Views: 1545

Re: Mein Fazit zu Minetest: Nicht gut

> Minecraft PE läuft auf meinem Android Gerät einfach flüssiger als Minetest 1.5.4 Keine Ahnung was das für eine obskure Minetest-Version das sein soll, aber die Netzwerkproblem auf Android sind bekannt (d.h. delays und visuelle Bugs) und sind teilweise in Arbeit, um die Situation zu verbessern. And...
by Krock
Sun Aug 29, 2021 06:35
Forum: General Discussion
Topic: Minetest Running Slow On Windows 10
Replies: 19
Views: 3948

Re: Minetest Running Slow On Windows 10

Open Minetest's Settings screen and change "debug_log_level" to "info" or "verbose" (or edit minetest.conf manually). Afterwards save and restart Minetest. Open the file "debug.txt" located in Minetest's installation directory and search for the string "I...
by Krock
Sun Aug 22, 2021 11:04
Forum: WIP Mods
Topic: [Mod] simple_amm: automated market maker buys, sells, and adjusts its own prices
Replies: 11
Views: 4447

Re: [Mod] simple_amm: automated market maker buys, sells, and adjusts its own prices

2021-08-22 12:51:04: WARNING[Main]: Texture "default_chest_top.png^[colorize:#ff777777^default_obsidian_glass.png" of simple_amm:amm has transparency, assuming use_texture_alpha = "clip". 2021-08-22 12:51:04: WARNING[Main]: This warning can be a false-positive if unused pixels i...
by Krock
Sat Jul 31, 2021 13:59
Forum: Modding Discussion
Topic: Ideal World Size?
Replies: 16
Views: 4389

Re: Ideal World Size?

Rumors say that 31 km into each direction is not enough
by Krock
Fri Jul 23, 2021 12:30
Forum: General Discussion
Topic: What node(s) has the lowest impact on lag ?
Replies: 13
Views: 1796

Re: What node(s) has the lowest impact on lag ?

Ignore at world edges because no more mapblocks are generated beyond that point, resulting in the best performance you could imagine. Realistically speaking, cubic nodes are fine too, because they can trigger the occlusion culling to stop caring about nearby mapblocks, hence increasing performance a...
by Krock
Sat Jul 17, 2021 10:48
Forum: Problems
Topic: Minetest laggy and low FPS
Replies: 6
Views: 2831

Re: Minetest laggy and low FPS

Check glxinfo | grep "renderer string". If that outputs "llvmpipe", then you're using a software render. It should be amdgpu or something similar. Check for driver setup instructions online.
by Krock
Sun May 23, 2021 16:47
Forum: Problems
Topic: Mac startup menu is small and inoperable
Replies: 2
Views: 734

Re: Mac startup menu is small and inoperable

https://github.com/minetest/minetest/issues/10654 (found using the search query "is:issue macos retina is:closed ")

-> Try a binary from https://github.com/neoascetic/minetest/releases
by Krock
Sat May 01, 2021 11:59
Forum: Problems
Topic: You cannot add administrators and moderators to your foes list.
Replies: 9
Views: 1319

Re: You cannot add administrators and moderators to your foes list.

I am not a lawyer but can tell that a server owner may exclude (i.e. ban) any player they want. As long no money from them is involved in this case, you seem to be totally in right for banning them. Neither do I know or understand the reasons for this escalation, but for privacy-related matters, the...
by Krock
Sat May 01, 2021 10:16
Forum: Problems
Topic: You cannot add administrators and moderators to your foes list.
Replies: 9
Views: 1319

Re: You cannot add administrators and moderators to your foes list.

Could you please elaborate the context; and what exactly has happened?