Search found 3953 matches
- Mon Oct 24, 2022 16:49
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 159
- Views: 67988
Re: [Mod] Unified Inventory [git][unified_inventory]
we are currently installing unified_inventory on a new server and we encounter the same issue as ronaldo (18 months ago). However our minetest version is the latest one. {...} I am currently kind of in charge for maintaining this mod, hence answering to your issue. A few ideas to solve this issue: ...
- Wed Sep 14, 2022 10:22
- Forum: Mod Releases
- Topic: [Mod] renameable_chests [renameable_chests]
- Replies: 3
- Views: 785
Re: [Mod] renameable_chests [renameable_chests]
Pretty nice.
What would you think of adding a tool which allows to rename all kinds of chests or furnaces (mineclone chest, techpack, technic, etc) ? That would be a more generic solution for broad use.
What would you think of adding a tool which allows to rename all kinds of chests or furnaces (mineclone chest, techpack, technic, etc) ? That would be a more generic solution for broad use.
- Sat Aug 06, 2022 08:09
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95467
Re: open MT-Skin Database
The website is unavailable again.
- Thu Jun 30, 2022 11:01
- Forum: Modding Discussion
- Topic: playerCanJoin()
- Replies: 4
- Views: 874
Re: playerCanJoin()
Have you ever read the Lua API documentation?
https://github.com/minetest/minetest/bl ... 5125-L5128
https://github.com/minetest/minetest/bl ... 5125-L5128
- Wed Jun 29, 2022 19:03
- Forum: Problems
- Topic: What's Causing the Lighting Issue In the First Pic?
- Replies: 4
- Views: 825
Re: What's Causing the Lighting Issue In the First Pic?
Stairs do not block light. Otherwise they would appear black, or stacking them vertically would result in wrong looking dark ground. Use solid nodes to block light.
- Sun May 01, 2022 09:08
- Forum: Modding Discussion
- Topic: Get all mapgen noiseparams settings
- Replies: 4
- Views: 728
Re: Get all mapgen noiseparams settings
The problem is here: https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v7.cpp#L153 Unlike other settings, mapgen noise defaults are specified within the mapgen code itself and overwritten by minetest.conf if they're specified there. The solution to this problem is to move the defaul...
- Mon Apr 25, 2022 19:34
- Forum: Problems
- Topic: Bugs on Content tab
- Replies: 7
- Views: 1241
Re: Bugs on Content tab
https://github.com/minetest/minetest/issues/12154
Already fixed. Please check out a newer version of Minetest.
Already fixed. Please check out a newer version of Minetest.
- Sat Apr 16, 2022 19:22
- Forum: Feature Discussion
- Topic: FPGA memory cell
- Replies: 1
- Views: 1198
Re: FPGA memory cell
While we're at it, here's a shift register that would not work in real life. It relies on sequential logic processing in mesecons:
A: clock input
B: current saved output
C: old data for daisy-chain to next D input (negative edge triggered)
D: new data input (positive edge triggered)
A: clock input
B: current saved output
C: old data for daisy-chain to next D input (negative edge triggered)
D: new data input (positive edge triggered)
- Sun Feb 27, 2022 14:36
- Forum: General Discussion
- Topic: Question about AreaStore(type_name)
- Replies: 2
- Views: 925
Re: Question about AreaStore(type_name)
https://github.com/minetest/minetest/bl ... 6224-L6229
It mainly indicates which functions to use. Spatial is faster.
Improved documentation since 5.6.0-dev.
It mainly indicates which functions to use. Spatial is faster.
Improved documentation since 5.6.0-dev.
- Thu Feb 10, 2022 16:46
- Forum: WIP Mods
- Topic: [mod] fetching all skins from skin db [skindb][0.1 alpha]
- Replies: 10
- Views: 4535
Re: [mod] fetching all skins from skin db [skindb][0.1 alpha]
Hey this is an 8 year old topic and I am posting here because why not. https://www.shutupandtakemymoney.com/wp-content/uploads/2012/05/trollface-decal-sticker-150x150.jpg Seriously though - after many code rewrites, back and forth, the repository is now on GitHub and contains an in-game Lua-based up...
- Mon Jan 10, 2022 15:56
- Forum: Modding Discussion
- Topic: [SOLVED] Is player metadata visible to clients/hacked clients?
- Replies: 3
- Views: 796
Re: Is player metadata visible to clients/hacked clients?
No it's not visible. Clients receive the following from the server: * "Visual information" (indirectly) of nodes in all nearby mapblocks * Node inventories (includes ItemStack metadata) * Node metadata which is not explicitly excluded with mark_as_private(...) * Global detached inventories...
- Mon Jan 10, 2022 15:18
- Forum: Problems
- Topic: MeshUpdate Error
- Replies: 2
- Views: 749
Re: MeshUpdate Error
Does a mod of yours use dynamic media downloads - i.e. a mod that calls minetest.dynamic_add_media ? This could be a bug introduced by new features, resulting in wrong behaviour of old clients. Does the client crash entirely or just error & disconnect to the main menu? If it is a crash, run said...
- Mon Jan 03, 2022 17:40
- Forum: Modding Discussion
- Topic: Suspicious block of code in a mod pull request
- Replies: 27
- Views: 3473
Re: Suspicious block of code in a mod pull request
The "key" parameter makes it a password-protected binary blob. Who knows what's inside this compressed thing, but "loadstring" definitely sounds dangerous, even if it only takes the players as argument.
- Mon Jan 03, 2022 14:25
- Forum: News
- Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
- Replies: 133
- Views: 144726
Re: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [RESULTS IN!]
Relevant: https://i.redd.it/clek4qx134981.jpg Detailed feedback I took some notes as feedback for each game submission in the style of CDB reviews, which I would like to share now. The list turned out to be pretty long, hence I will provide the feedback in an exported and trimmed spreadsheet rather ...
- Fri Nov 26, 2021 19:49
- Forum: General Discussion
- Topic: Minetest Iceberg meme
- Replies: 24
- Views: 5511
Re: Minetest Iceberg meme
The developer's perspective
- Sat Oct 16, 2021 12:47
- Forum: WIP Mods
- Topic: [mod]mg_earth (Lua Mapgen)
- Replies: 33
- Views: 5776
Re: [mod]mg_earth (Lua Mapgen)
After long await it's finally here! This is truly an unique mapgen. Would it be possible to expose some per-world configuration so that the generated terrain could be customized? For example the world scale, mountain/hill scaling factor, cave threshold.
- Sun Sep 19, 2021 19:35
- Forum: Deutsch
- Topic: Mein Fazit zu Minetest: Nicht gut
- Replies: 10
- Views: 1545
Re: Mein Fazit zu Minetest: Nicht gut
> Minecraft PE läuft auf meinem Android Gerät einfach flüssiger als Minetest 1.5.4 Keine Ahnung was das für eine obskure Minetest-Version das sein soll, aber die Netzwerkproblem auf Android sind bekannt (d.h. delays und visuelle Bugs) und sind teilweise in Arbeit, um die Situation zu verbessern. And...
- Sun Aug 29, 2021 06:35
- Forum: General Discussion
- Topic: Minetest Running Slow On Windows 10
- Replies: 19
- Views: 3948
Re: Minetest Running Slow On Windows 10
Open Minetest's Settings screen and change "debug_log_level" to "info" or "verbose" (or edit minetest.conf manually). Afterwards save and restart Minetest. Open the file "debug.txt" located in Minetest's installation directory and search for the string "I...
- Sun Aug 22, 2021 11:04
- Forum: WIP Mods
- Topic: [Mod] simple_amm: automated market maker buys, sells, and adjusts its own prices
- Replies: 11
- Views: 4447
Re: [Mod] simple_amm: automated market maker buys, sells, and adjusts its own prices
2021-08-22 12:51:04: WARNING[Main]: Texture "default_chest_top.png^[colorize:#ff777777^default_obsidian_glass.png" of simple_amm:amm has transparency, assuming use_texture_alpha = "clip". 2021-08-22 12:51:04: WARNING[Main]: This warning can be a false-positive if unused pixels i...
- Sat Jul 31, 2021 13:59
- Forum: Modding Discussion
- Topic: Ideal World Size?
- Replies: 16
- Views: 4389
Re: Ideal World Size?
Rumors say that 31 km into each direction is not enough
- Fri Jul 23, 2021 12:30
- Forum: General Discussion
- Topic: What node(s) has the lowest impact on lag ?
- Replies: 13
- Views: 1796
Re: What node(s) has the lowest impact on lag ?
Ignore at world edges because no more mapblocks are generated beyond that point, resulting in the best performance you could imagine. Realistically speaking, cubic nodes are fine too, because they can trigger the occlusion culling to stop caring about nearby mapblocks, hence increasing performance a...
- Sat Jul 17, 2021 10:48
- Forum: Problems
- Topic: Minetest laggy and low FPS
- Replies: 6
- Views: 2831
Re: Minetest laggy and low FPS
Check glxinfo | grep "renderer string". If that outputs "llvmpipe", then you're using a software render. It should be amdgpu or something similar. Check for driver setup instructions online.
- Sun May 23, 2021 16:47
- Forum: Problems
- Topic: Mac startup menu is small and inoperable
- Replies: 2
- Views: 734
Re: Mac startup menu is small and inoperable
https://github.com/minetest/minetest/issues/10654 (found using the search query "is:issue macos retina is:closed ")
-> Try a binary from https://github.com/neoascetic/minetest/releases
-> Try a binary from https://github.com/neoascetic/minetest/releases
- Sat May 01, 2021 11:59
- Forum: Problems
- Topic: You cannot add administrators and moderators to your foes list.
- Replies: 9
- Views: 1319
Re: You cannot add administrators and moderators to your foes list.
I am not a lawyer but can tell that a server owner may exclude (i.e. ban) any player they want. As long no money from them is involved in this case, you seem to be totally in right for banning them. Neither do I know or understand the reasons for this escalation, but for privacy-related matters, the...
- Sat May 01, 2021 10:16
- Forum: Problems
- Topic: You cannot add administrators and moderators to your foes list.
- Replies: 9
- Views: 1319
Re: You cannot add administrators and moderators to your foes list.
Could you please elaborate the context; and what exactly has happened?