Search found 389 matches

by Pyrollo
Mon Jun 01, 2020 09:11
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 257
Views: 21993

Re: Penalisation of non-free content in ContentDB [Split]

scifi_nodes | MOD I was surprised to find scifi_nodes in this list. According to git repo, there is not (anymore?) NC licensed content. Or at least I could not find reference to that clause in license files. It may be a mistake or missing update. EDIT : Sorry, haven't read FreeGamers post before po...
by Pyrollo
Fri May 29, 2020 15:32
Forum: Problems
Topic: Lava
Replies: 5
Views: 813

Re: Lava

pampogokiraly wrote:
Fri May 29, 2020 11:20
and if it was a local game then tell us what mods do you use :D
I truly hope it is :)
by Pyrollo
Fri May 29, 2020 08:53
Forum: Problems
Topic: Lava
Replies: 5
Views: 813

Re: Lava

You should tell a bit more about context. Fist of all, which server where you connected to ? Or was it a local game ?
by Pyrollo
Sat May 16, 2020 11:03
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

FreeGamers wrote:
Sat May 16, 2020 09:17
Since this is generated programmatically, is it very CPU intensive?
I tried to make it as much optimized as I could but it could still be intensive, depending on what you call intensive.
by Pyrollo
Thu May 07, 2020 17:56
Forum: Modding Discussion
Topic: Use group help
Replies: 3
Views: 410

Re: Use group help

Hi, You can not test item group with your code : local name = minetest.get_node(pos).name if name ~= "default:group_sand" In that code name holds the item string, i.e. "default:sand", it will never be equal to "default:group_sand" (which corresponds to nothing btw). Ins...
by Pyrollo
Tue May 05, 2020 13:42
Forum: Problems
Topic: Game freezes system
Replies: 2
Views: 384

Re: Game freezes system

Likely to be something different (game has evolved a lot in 8 years).

You should give some more information :
- Operating System (Windows/Linux + Distribution + version);
- Content of debug.txt;
- When does freeze happen;
- Any other information that may help;
by Pyrollo
Mon May 04, 2020 16:13
Forum: Modding Discussion
Topic: One pos and one direction
Replies: 4
Views: 413

Re: One pos and one direction

Use the line equations : x = x0 + dx * p y = y0 + dy * p z = z0 + dz * p (dx, dy, dz) is the direction vector. (x0, y0, z0) is the starting point. Manage to have the maximum absolute of its coordinates = 1 (easy to do by dividing coordinates by the max absolute value) Then you can simply do p = p + ...
by Pyrollo
Mon May 04, 2020 16:04
Forum: Servers
Topic: How do you create an online multyplayer server?
Replies: 2
Views: 414

Re: How do you create an online multyplayer server?

First of all, you need a computer to run the server. It could be a computer at home but it have to be powered on when your players want to join. It could also be a server hosted in a datacenter by a company. IMO this solution is not expensive (a few € or $ per month) regarding to the service. You ha...
by Pyrollo
Mon May 04, 2020 15:20
Forum: General Discussion
Topic: Suggestion for ContentDB- making custom games
Replies: 30
Views: 2320

Re: Suggestion for ContentDB- making custom games

Good games are more than a collection of mods on top of MTG. If they were just that, then there's no need for games - you could just use a modpack. Good games customise their content to achieve polish, and often aren't based on Minetest Game at all. I totally agree with Rubenwardy. Making games is ...
by Pyrollo
Sun May 03, 2020 12:37
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

I dont know whats the difference between the display and the game, but one of those two for sure! Ok, I dont know how to describe it :D If it's a FPS issue, this could be due to the huge amount of leaf nodes. It could be an ABM issue or something like that (game computation) but no extra ABM is sup...
by Pyrollo
Sun May 03, 2020 09:51
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

pampogokiraly wrote:
Fri May 01, 2020 14:27
First, because of the lag XD
Can you tell me more ?
What is laggy ? Map generation, display, game ?
by Pyrollo
Fri May 01, 2020 09:47
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

I see, this is an issue with Lua not Jit. Thought all MT instances would use LuaJIT now.

The change is in mapgen stuff so it wont affect the command.
by Pyrollo
Thu Apr 30, 2020 19:46
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

But actually, v6 has no biomes so trees will only spawn with /grow_grund command. I'm not sure to setup any rule for tree spawning. Biomes are so good at that.
by Pyrollo
Thu Apr 30, 2020 19:21
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

texmex wrote:
Thu Apr 30, 2020 17:40
Are you looking to build more concepts from the original narrative?
Not sure yet. I think the original game is too poor regarding to what Minetest can do but it could be found to develop something around it.
by Pyrollo
Thu Apr 30, 2020 19:19
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

Gundul wrote:
Thu Apr 30, 2020 19:07
Mapgen V6 and it will be online on sunday :)
Mapgen V6 is ready. I have to add a privilege on the command to prevent abusing.

Once again, growing such large trees is very destructive :)
by Pyrollo
Thu Apr 30, 2020 14:28
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

Stellar work! Does the algorithm support trees of different scale? Yes ! They are randomly generated according to (a lot of) settings. I started to describe them and I'll post some example of some different trees. They can have any size. They should be big enough to have a correct looking (I guess ...
by Pyrollo
Thu Apr 30, 2020 14:19
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

they look fantastic now will i be able to scale them and build a tree house up there ?ariel walk ways from tree to tree ? that would be really sound if possible . Hehe :) From the beginning, I'm hopping to see someone build a village in these trees. You can have a look at Below the Root , the old v...
by Pyrollo
Thu Apr 30, 2020 14:14
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

Very impressive looking and very decorative. Thanks! Perhaps other things than the trees ought to be enlarged in that world as well. Yes, a sort of Lilliputian world. Algorithm, wich is very different from usual mapgen algorithm can probably create much more than trees. But for now I'm foccusing on...
by Pyrollo
Mon Apr 27, 2020 12:39
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

Ok, I have to adapt to v6, not so complicated but the command wont work until adapted.
by Pyrollo
Thu Apr 16, 2020 09:22
Forum: WIP Mods
Topic: [Mod] Realistic Hang Glider [glider]
Replies: 12
Views: 3258

Re: [Mod] Realistic Hang Glider [glider]

runs wrote:What is the difference with pyrollo's one?
The difference is: I have no glider mod at all :D
by Pyrollo
Mon Apr 13, 2020 15:27
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

Hi Gundul, hope you're doing well. Actually I had a chat command at first to test trees. I guess the command is still here but the area is not large enough. End of branches are cut. That can be fixed but the main thing is that it is very destructive. It can put a mess in a cube larger than 100x100x1...
by Pyrollo
Mon Apr 13, 2020 10:12
Forum: General Discussion
Topic: [question] I'd like another biome, or realm up in the sky
Replies: 1
Views: 523

Re: [question] I'd like another biome, or realm up in the sk

This mapgen could interest you : viewtopic.php?t=20840

I haven't yet worked on integration to other mods permitting to "stack" worlds. But that would be interesting to do it so. I guess there will be answers about such "stacking" mods here soon.
by Pyrollo
Sun Apr 12, 2020 13:20
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

Re: [mod] Grunds [grunds] [biome]

Would it be complicated to use wooden planks (or trunks) for the tree stem? Hi Krock, I dont realy understand your suggestion. Is it about using existing planks or trunk nodes ? This is very easy but I created new ones because I think they are not really adapted. If it's a matter of textures, they ...
by Pyrollo
Sat Apr 11, 2020 11:42
Forum: WIP Mods
Topic: [mod] Grunds [grunds] [biome]
Replies: 41
Views: 5083

[mod] Grunds [grunds] [biome]

This mod adds a biome with giant trees. It is inspired from an old Apple II game named "Below the root". This mod is in development stage and should not be used on servers yet. I'd like to have suggestions and may be help designing biome and stuff. Trees are programmatically generated (the...
by Pyrollo
Fri Mar 20, 2020 15:42
Forum: WIP Mods
Topic: [Mod] Signs Redo [1.0] [signs]
Replies: 16
Views: 3051

Re: [Mod] Signs Redo [1.0] [signs]

Something quite light that can be done : translate accentuated letters to simple letters. This would work for most latin languages.

EDIT: Sorry, that is already done :)