Search found 129 matches
- Mon Apr 28, 2014 11:38
- Forum: Feature Discussion
- Topic: Infinite world size
- Replies: 347
- Views: 90436
Re: Infinite world size
The bigger constraint is storage limitations because the game stores everything, including the procedurally generated terrain, to disk once it has been traversed by a player instead of only saving the blocks that have been player (or entity) modified.
- Sun Apr 27, 2014 11:39
- Forum: General Discussion
- Topic: Modders: Give feedback to the core developers
- Replies: 75
- Views: 12560
Re: Modders: Give feedback to the core developers
Per celeron55's list, I urgently would like to see someone implement the threading model for lua based mapgens. The current approach lags too much once you get more than a few people moving in different directions on games that use lua mapgen.
- Sun Apr 27, 2014 04:01
- Forum: Game Releases
- Topic: [Game] The Hungry Games [hungry_games] [0.4]
- Replies: 114
- Views: 57488
Re: [Game] The Hungry Games [hungry_games] [0.4]
What permissions was he losing? yea that is a bug that will occur sometimes when you are using a randomly generated map, I have attempted to reduce the chance of that happening but the only real fix at the moment is to use one of the official hungry_games maps. Interact. Also I have at least one un...
- Sun Apr 27, 2014 03:18
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 135
- Views: 77298
Re: [Game] Wasteland [0.2.2]
Nothing of interest in the log, just a crash.Krock wrote:@spillz
Any error log or just a crash?
EDIT: I tried removing everything but default, made a new world, and still get a hard crash after a few seconds. maybe something in the mod's mapgen?
- Sat Apr 26, 2014 19:29
- Forum: Game Releases
- Topic: [Game] The Hungry Games [hungry_games] [0.4]
- Replies: 114
- Views: 57488
Re: [Game] The Hungry Games [hungry_games] [0.4]
Two issues using github version of Hungry Games and recent minetest version:
1. In a two player game, second player was losing all of his permissions every time he died
2. Sometime spawn is underground with no obvious way out (short of /teleport)
1. In a two player game, second player was losing all of his permissions every time he died
2. Sometime spawn is underground with no obvious way out (short of /teleport)
- Sat Apr 26, 2014 19:27
- Forum: Game Releases
- Topic: [Game] Wasteland [0.5 beta]
- Replies: 135
- Views: 77298
Re: [Game] Wasteland [0.2.2]
Just updated minetest to latest dev version and downloaded latest version of wasteland. Get hard crash a few seconds after world loads. Anyone else seeing this?
- Mon Apr 21, 2014 17:11
- Forum: News
- Topic: Forum software switch
- Replies: 158
- Views: 56898
Re: Forum software switch
Would like to see "active posts" and "unanswered posts" links removed to reduce visual clutter (good design is as much about what you leave out). Fix search too (i didn't search today)
- Sun Apr 20, 2014 00:31
- Forum: Minetest-related projects
- Topic: numpy-izing minetestmapper
- Replies: 65
- Views: 26473
Re: numpy-izing minetestmapper
Thanks re stringio.
This is probably as good as it gets but you will have to point it at a levedb dll and i would have to add support because the API is different: https://code.google.com/p/leveldb-py/
This is probably as good as it gets but you will have to point it at a levedb dll and i would have to add support because the API is different: https://code.google.com/p/leveldb-py/
- Sat Apr 19, 2014 04:40
- Forum: Minetest-related projects
- Topic: numpy-izing minetestmapper
- Replies: 65
- Views: 26473
- Thu Apr 17, 2014 13:40
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302189
I'm using minetest 0.4.9, carts 0.4. Finally, would it be possible to have carts start up a bit more slowly when they're created (equivalent to inertia). Its sometimes a bit tricky to create a cart then catch it as it moves out of range very quickly. All my rails are powered, but I found it was eve...
- Mon Apr 14, 2014 21:22
- Forum: Feature Discussion
- Topic: Keyboard shortcuts for chat commands
- Replies: 6
- Views: 3220
This is now a pull request on github (#1217).
If accepted, you will be able to use the keyboard settings gui to set your commands. No lua or minetest.conf editing required. But until it is accepted you will have to apply the patch and compile mt yourself to use it.
If accepted, you will be able to use the keyboard settings gui to set your commands. No lua or minetest.conf editing required. But until it is accepted you will have to apply the patch and compile mt yourself to use it.
- Sat Apr 12, 2014 14:56
- Forum: Game Releases
- Topic: [Game] Big Freaking Dig [0.5]
- Replies: 76
- Views: 68933
- Sat Apr 12, 2014 14:27
- Forum: Minetest-related projects
- Topic: numpy-izing minetestmapper
- Replies: 65
- Views: 26473
Try the latest on my github repo (see here). It looks like north/south were reversed but not east/west, which I don't really understand. (Suspect there's another bug somewhere else)
- Sat Apr 12, 2014 11:48
- Forum: Minetest-related projects
- Topic: numpy-izing minetestmapper
- Replies: 65
- Views: 26473
- Wed Apr 09, 2014 03:17
- Forum: Feature Discussion
- Topic: Keyboard shortcuts for chat commands
- Replies: 6
- Views: 3220
- Wed Apr 02, 2014 13:45
- Forum: WIP Mods
- Topic: [Mod] KPGMobs [kpgmobs]
- Replies: 74
- Views: 54338
Who moderator or admin on forum? I heed help? about spanchbob made at the request of his nephew. I should have posted. I want to uninstall it! Please help! The rights to the character don't belong to me. Accordingly, the license is not distributed. The request of the administrator, please remove mo...
- Tue Apr 01, 2014 19:34
- Forum: WIP Mods
- Topic: [Mod] KPGMobs [kpgmobs]
- Replies: 74
- Views: 54338
- Tue Apr 01, 2014 03:20
- Forum: Mod Releases
- Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
- Replies: 156
- Views: 64094
- Tue Apr 01, 2014 03:14
- Forum: Mod Releases
- Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
- Replies: 156
- Views: 64094
- Sat Mar 29, 2014 02:10
- Forum: Mod Releases
- Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
- Replies: 156
- Views: 64094
- Fri Mar 28, 2014 12:02
- Forum: Minetest-related projects
- Topic: numpy-izing minetestmapper
- Replies: 65
- Views: 26473
Still, when running the script, I got hundreds of the following statement : Try pulling the latest version and testing again. I suspect it won't fix, but you never know... What OS are you using? What version of minetest was the map made with? Have you tried on a different world? Also, try using the...
- Thu Mar 27, 2014 22:10
- Forum: Mod Releases
- Topic: [Mod] Mudflow mapgen [0.3.0] [stability]
- Replies: 22
- Views: 11749
- Thu Mar 27, 2014 21:23
- Forum: Minetest-related projects
- Topic: numpy-izing minetestmapper
- Replies: 65
- Views: 26473
- Thu Mar 27, 2014 13:09
- Forum: Mod Releases
- Topic: [Mod] Mudflow mapgen [0.3.0] [stability]
- Replies: 22
- Views: 11749
- Thu Mar 27, 2014 01:12
- Forum: Mod Releases
- Topic: [Mod] Mudflow mapgen [0.3.0] [stability]
- Replies: 22
- Views: 11749
Okay i tried stability mod and got the same bugs as you: missing water surface with terrain behind. By looking down at the 16x16 areas of water animation i discovered the missing water surfaces are just over 64 nodes away from the player, as soon as you move within 64 nodes the surface appears, and...