Search found 129 matches

by spillz
Mon Apr 28, 2014 11:38
Forum: Feature Discussion
Topic: Infinite world size
Replies: 347
Views: 90436

Re: Infinite world size

The bigger constraint is storage limitations because the game stores everything, including the procedurally generated terrain, to disk once it has been traversed by a player instead of only saving the blocks that have been player (or entity) modified.
by spillz
Sun Apr 27, 2014 11:39
Forum: General Discussion
Topic: Modders: Give feedback to the core developers
Replies: 75
Views: 12560

Re: Modders: Give feedback to the core developers

Per celeron55's list, I urgently would like to see someone implement the threading model for lua based mapgens. The current approach lags too much once you get more than a few people moving in different directions on games that use lua mapgen.
by spillz
Sun Apr 27, 2014 04:01
Forum: Game Releases
Topic: [Game] The Hungry Games [hungry_games] [0.4]
Replies: 114
Views: 57488

Re: [Game] The Hungry Games [hungry_games] [0.4]

What permissions was he losing? yea that is a bug that will occur sometimes when you are using a randomly generated map, I have attempted to reduce the chance of that happening but the only real fix at the moment is to use one of the official hungry_games maps. Interact. Also I have at least one un...
by spillz
Sun Apr 27, 2014 03:18
Forum: Game Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 135
Views: 77298

Re: [Game] Wasteland [0.2.2]

Krock wrote:@spillz
Any error log or just a crash?
Nothing of interest in the log, just a crash.

EDIT: I tried removing everything but default, made a new world, and still get a hard crash after a few seconds. maybe something in the mod's mapgen?
by spillz
Sat Apr 26, 2014 19:29
Forum: Game Releases
Topic: [Game] The Hungry Games [hungry_games] [0.4]
Replies: 114
Views: 57488

Re: [Game] The Hungry Games [hungry_games] [0.4]

Two issues using github version of Hungry Games and recent minetest version:
1. In a two player game, second player was losing all of his permissions every time he died
2. Sometime spawn is underground with no obvious way out (short of /teleport)
by spillz
Sat Apr 26, 2014 19:27
Forum: Game Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 135
Views: 77298

Re: [Game] Wasteland [0.2.2]

Just updated minetest to latest dev version and downloaded latest version of wasteland. Get hard crash a few seconds after world loads. Anyone else seeing this?
by spillz
Mon Apr 21, 2014 17:11
Forum: News
Topic: Forum software switch
Replies: 158
Views: 56898

Re: Forum software switch

Would like to see "active posts" and "unanswered posts" links removed to reduce visual clutter (good design is as much about what you leave out). Fix search too (i didn't search today)
by spillz
Sun Apr 20, 2014 00:31
Forum: Minetest-related projects
Topic: numpy-izing minetestmapper
Replies: 65
Views: 26473

Re: numpy-izing minetestmapper

Thanks re stringio.

This is probably as good as it gets but you will have to point it at a levedb dll and i would have to add support because the API is different: https://code.google.com/p/leveldb-py/
by spillz
Sat Apr 19, 2014 04:40
Forum: Minetest-related projects
Topic: numpy-izing minetestmapper
Replies: 65
Views: 26473

Update: Added LevelDB support
by spillz
Thu Apr 17, 2014 13:40
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 302189

I'm using minetest 0.4.9, carts 0.4. Finally, would it be possible to have carts start up a bit more slowly when they're created (equivalent to inertia). Its sometimes a bit tricky to create a cart then catch it as it moves out of range very quickly. All my rails are powered, but I found it was eve...
by spillz
Mon Apr 14, 2014 21:22
Forum: Feature Discussion
Topic: Keyboard shortcuts for chat commands
Replies: 6
Views: 3220

This is now a pull request on github (#1217).

If accepted, you will be able to use the keyboard settings gui to set your commands. No lua or minetest.conf editing required. But until it is accepted you will have to apply the patch and compile mt yourself to use it.
by spillz
Sat Apr 12, 2014 14:56
Forum: Game Releases
Topic: [Game] Big Freaking Dig [0.5]
Replies: 76
Views: 68933

Great stuff Jordach. WIth a time limit and a scoring system this could be fun, especially as a multiplayer game.
by spillz
Sat Apr 12, 2014 14:27
Forum: Minetest-related projects
Topic: numpy-izing minetestmapper
Replies: 65
Views: 26473

Try the latest on my github repo (see here). It looks like north/south were reversed but not east/west, which I don't really understand. (Suspect there's another bug somewhere else)
by spillz
Sat Apr 12, 2014 11:48
Forum: Minetest-related projects
Topic: numpy-izing minetestmapper
Replies: 65
Views: 26473

paramat wrote:spillz, the cross section images facing north, south etc. work but have been reversed left to right, try comparing a cross section with an overhead view and you'll see.
I thought I had fixed those issues. But thanks, I will look into it.
by spillz
Wed Apr 09, 2014 03:17
Forum: Feature Discussion
Topic: Keyboard shortcuts for chat commands
Replies: 6
Views: 3220

New "keyboard shortcuts for chat commands" patch is attached. This update adds GUI and supports keyboard modifiers (CTRL/SHIFT). Still some quirks to be worked out.

GUI Screenshot (the red box is to show you what's new)

Image
by spillz
Wed Apr 02, 2014 13:45
Forum: WIP Mods
Topic: [Mod] KPGMobs [kpgmobs]
Replies: 74
Views: 54338

Who moderator or admin on forum? I heed help? about spanchbob made at the request of his nephew. I should have posted. I want to uninstall it! Please help! The rights to the character don't belong to me. Accordingly, the license is not distributed. The request of the administrator, please remove mo...
by spillz
Tue Apr 01, 2014 19:34
Forum: WIP Mods
Topic: [Mod] KPGMobs [kpgmobs]
Replies: 74
Views: 54338

Any chance you can put this up on github? Assume license is unchanged? Also, what about changing the name so that it will play nicely with other the other mobs mod?
by spillz
Tue Apr 01, 2014 03:20
Forum: Mod Releases
Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
Replies: 156
Views: 64094

So my one question is whether the scale of things is slightly too big. It takes a long time to walk between the various biomes. And the forest is impenetrable (but mostly in a good way). Would love to see some trails built into the game.
by spillz
Tue Apr 01, 2014 03:14
Forum: Mod Releases
Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
Replies: 156
Views: 64094

Great stuff! and good idea to make into a game. Would be nice to include some critters in it...

Some maps:

Top view
Image

Cross Section -- Facing south at -1600Z:
Image
by spillz
Sat Mar 29, 2014 02:10
Forum: Mod Releases
Topic: [Mod] River / mountain range mapgen [0.7.2] [watershed]
Replies: 156
Views: 64094

Do you really want continents or island fiefdoms? Think about the gaming implications?
by spillz
Fri Mar 28, 2014 12:02
Forum: Minetest-related projects
Topic: numpy-izing minetestmapper
Replies: 65
Views: 26473

Still, when running the script, I got hundreds of the following statement : Try pulling the latest version and testing again. I suspect it won't fix, but you never know... What OS are you using? What version of minetest was the map made with? Have you tried on a different world? Also, try using the...
by spillz
Thu Mar 27, 2014 22:10
Forum: Mod Releases
Topic: [Mod] Mudflow mapgen [0.3.0] [stability]
Replies: 22
Views: 11749

Paramat: do you still have the grass generation issue if you use singlenode?
by spillz
Thu Mar 27, 2014 21:23
Forum: Minetest-related projects
Topic: numpy-izing minetestmapper
Replies: 65
Views: 26473

thetoon wrote:Am I the only one having trouble on 64bits python?
What's the problem?

EDIT: If using python3, try pulling the latest version from my github repo. (Left in a python2 print statement)
by spillz
Thu Mar 27, 2014 13:09
Forum: Mod Releases
Topic: [Mod] Mudflow mapgen [0.3.0] [stability]
Replies: 22
Views: 11749

Making a beautiful world of stone and sand (you need to teleport to elevation 7000 or thereabouts)
by spillz
Thu Mar 27, 2014 01:12
Forum: Mod Releases
Topic: [Mod] Mudflow mapgen [0.3.0] [stability]
Replies: 22
Views: 11749

Okay i tried stability mod and got the same bugs as you: missing water surface with terrain behind. By looking down at the 16x16 areas of water animation i discovered the missing water surfaces are just over 64 nodes away from the player, as soon as you move within 64 nodes the surface appears, and...