Search found 110 matches

by Jouster27
Sun Apr 07, 2013 20:55
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 354011

Usually there are normal trees amongst the moretrees ones unless you disable it in mapgen. I guess all receipes requiring wood or tree would have to be changed to use group:wood or something like that. It's turned-off in the most recent update to Moretrees. I could set it back to false but I figure...
by Jouster27
Sun Apr 07, 2013 19:01
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 354011

No joy. I can't make the default recipes work with beech trees/wood. Clearly I don't understand how to setup an alias. Yeah, any help here would be appreciated.
by Jouster27
Sun Apr 07, 2013 18:56
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 354011

I'm trying something... I don't know if it will work but I'm modifying node_defs.lua in moretrees to include the following: -- Make Moretrees work with Moreblocks. minetest.register_alias("moretrees:beech_trunk", "default:tree") minetest.register_alias("moretrees:beech_trunk...
by Jouster27
Sun Apr 07, 2013 18:41
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 354011

does this mod work with the mod moretrees properly? I got problem to create a saw. the recipe says take iron ingot and Wood-chunk. I got lots of tree around and i get chunks form Palm, Willow, Beachtree, etc. but no ordinary wood-chunk. Am i able to create a saw with an alternative recipe or do i h...
by Jouster27
Sun Apr 07, 2013 06:17
Forum: General Discussion
Topic: Minetest Testimonials
Replies: 34
Views: 7903

Those mods have "-master" in their directory names because of a deficiency of Github, where such mods tend to be stored - that service doesn't allow code authors to specify the name of the directory that is created when the mod is extracted, just the name that is used to store it there on...
by Jouster27
Sun Apr 07, 2013 05:57
Forum: General Discussion
Topic: Minetest Testimonials
Replies: 34
Views: 7903

I first found Minetest in the Ubuntu Software center. I hated it. I couldn't figure-out how to craft stuff and didn't understand what a sandbox game was. Then my pre-teen daughter started begging to play Minecraft. I couldn't figure-out how to run the demo version of Minecraft because of Java issues...
by Jouster27
Sat Apr 06, 2013 22:27
Forum: Mod Releases
Topic: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]
Replies: 60
Views: 29545

I like the look of the mushrooms but I would like to control where they spawn. Could the code be modified to define spawn conditions. What I'd like to do is only have them spawn underground. I'm not sure how this would be accomplished but I figured it couldn't hurt to ask.
by Jouster27
Sat Apr 06, 2013 21:39
Forum: Mod Releases
Topic: [Mod] Moon Flower [moonflower]
Replies: 14
Views: 10566

I really like the idea of this mod. I'm currently trying to map a world with landup, chasm and canyons (and it's literally taking all day) but as soon as I find a stopping-point, i plan to try this one out!
by Jouster27
Fri Apr 05, 2013 19:12
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 294327

The new moreores init.lua doesn't recognize bronze and several other items. I just upgraded to the run in place version of 0.4.6. I had to use the old_init.lua version.
by Jouster27
Fri Mar 29, 2013 14:27
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 354011

I had the same problem. I addressed it by commenting-out the Unregister default recipes section in the stairs.lua file in the stairsplus mod: -- Unregister default recipes -- minetest.register_craft({ -- output = "moreblocks:nothing 1", -- recipe = { -- {recipeitem, "", "&qu...