Search found 508 matches
- Sat May 20, 2017 15:29
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27886
Re: Minetest - Education Version
I personally use Lubuntu with my students. Before the computers had Windows 7 and they were moving very slowly and in bad shape but after I put Lubuntu on everything was flying!!
- Wed May 17, 2017 10:59
- Forum: WIP Mods
- Topic: [abandoned Mod] Squaresville (Cities) [squaresville]
- Replies: 102
- Views: 17116
Re: [Mod] Squaresville (Cities) [squaresville]
Kind of like a bizzaro world, cool!! Or like in Stranger Things. If you haven't seen that show it rocks, especially if you were a fan of 80s horror movies.
- Tue May 16, 2017 11:54
- Forum: Texture Packs
- Topic: [16px] Refreshed? [W.I.P.]
- Replies: 15
- Views: 2298
Re: [16px] Refreshed? [W.I.P.]
Wow I absolutely love your sun and moon!!! Thank you for making this! :D
- Thu May 11, 2017 20:21
- Forum: General Discussion
- Topic: Simple graphic toolkit for Lua
- Replies: 4
- Views: 571
Re: Simple graphic toolkit for Lua
This is awesome stuff I never knew existed, thank you!
- Thu Apr 20, 2017 22:41
- Forum: WIP Mods
- Topic: [abandoned Mod] Squaresville (Cities) [squaresville]
- Replies: 102
- Views: 17116
Re: [Mod] Squaresville (Ruins) [squaresville]
Thanks so much for the clarification :)
- Thu Apr 20, 2017 03:28
- Forum: WIP Mods
- Topic: [abandoned Mod] Squaresville (Cities) [squaresville]
- Replies: 102
- Views: 17116
Re: [Mod] Squaresville (Ruins) [squaresville]
Looks awesome!!! Also since the old version isn't using the new/valleys mapgen, is it LGPL instead of GPL? Right now it says GPL but I remember it used to be LGPL. It isn't really of any concern right now but in the future I might work on a project with the students and I was planning on using just ...
Re: (Poll) [modpack] Prehistoric Life [0.3.2] [prehistoric_l
The download link for this is still unfortunately not working :(
- Tue Apr 18, 2017 03:35
- Forum: WIP Mods
- Topic: [abandoned Mod] Squaresville (Cities) [squaresville]
- Replies: 102
- Views: 17116
Re: [Mod] Squaresville (Ruins) [squaresville]
Just FYI the link to the old version is not working. I realize you are still working on it but I did really like the way the old versions ruins looked. Does the newer version have the treasure chests and monster spawners? I saw you said you were trying to split the mod up to allow parts to be enable...
- Wed Apr 12, 2017 17:04
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27886
Re: Minetest - Education Version
It would only affect the gamemode in which you changed it. So for example you could have one gamemode for survival, one for the minetest_game, a sword removed gamemode which is a copy of minetest_game without the swords, etc.
- Wed Apr 12, 2017 16:22
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27886
Re: Minetest - Education Version
Find/Replace helps a lot. I do something similar so that the weapons do no damage.
Find fleshy =
Replace with fleshy =-
Negative values do no damage so (I think actually might heal?) quick fast fix :)
Find fleshy =
Replace with fleshy =-
Negative values do no damage so (I think actually might heal?) quick fast fix :)
- Wed Apr 12, 2017 15:35
- Forum: General Discussion
- Topic: Minetest - Education Version
- Replies: 113
- Views: 27886
Re: Minetest - Education Version
What if you just comment the swords out?
- Wed Apr 05, 2017 04:36
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91154
Re: [Mod] Alive AI V4.88 [aliveai]
Wow!! You have so many interesting ideas for your mods. I feel like now it is just a matter of time until they are driving cars haha. I imagine the boat riding code could even work for that though they'd probably drive super randomly, hmm!!!
- Sat Apr 01, 2017 21:11
- Forum: Minetest-related projects
- Topic: Rebuild from scratch on Xamarin, different engine...
- Replies: 39
- Views: 8437
Re: Rebuild from scratch on Xamarin, different engine...
Looks like an interesting project!! Not sure why there seems to be some hostility from others but I wish you the best!!! It is always neat to see what new ideas people are capable of! Also this might be perfect for our school computers!
- Wed Mar 22, 2017 20:29
- Forum: Mod Releases
- Topic: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
- Replies: 89
- Views: 33202
Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
I see you want to delete other repos too. Hopefully you could get all of them on the minetest-mods git. For anyone that wants to download all your gits, I put this Linux script together (with some help from google). It might work on Windows too, never tried it. USER=paramat; PAGE=1 curl "https:...
- Wed Mar 22, 2017 16:35
- Forum: WIP Mods
- Topic: [mod] Realtime Elevators [elevator]
- Replies: 49
- Views: 18337
Re: [mod] Realtime Elevators [elevator]
Looks interesting!
- Wed Mar 22, 2017 16:30
- Forum: Mod Releases
- Topic: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
- Replies: 89
- Views: 33202
Re: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
Seems like a good candidate for https://github.com/minetest-mods
- Tue Mar 21, 2017 16:48
- Forum: Minetest-related projects
- Topic: [BOT] mtdBot [v.0.3.0] - Discord Bot for Minetest
- Replies: 27
- Views: 12099
- Mon Mar 20, 2017 20:40
- Forum: Game Releases
- Topic: [Game] Adventuretest
- Replies: 314
- Views: 111937
Re: [Game] Adventuretest
I went back to try some adventuretest and this error scrolls down the screen a lot:
When I used magic missile I don't think it was using mana like before.
Thanks again for this fun mod!
-Mike
Code: Select all
ERROR[Server]: Better HUD[error]: Given HUD element "armor" does not exist h����
Thanks again for this fun mod!
-Mike
- Sat Mar 18, 2017 01:45
- Forum: Minetest-related projects
- Topic: [Tool] WorldPainter plugin
- Replies: 157
- Views: 60348
Re: WorldPainter support?
Will the Minetest plugin repo be available on your github page? I see you have the worldpainter repo in there already, it'd be nice to be able to get updates from there. Just wondering and thanks for making this!
-Mike
-Mike
- Wed Mar 15, 2017 14:32
- Forum: WIP Mods
- Topic: [abandoned mod] Underworlds [underworlds]
- Replies: 38
- Views: 7838
Re: [mod] Underworlds [underworlds]
That hell mod by d00med might be neat for the ? area too.
- Wed Mar 15, 2017 13:09
- Forum: WIP Mods
- Topic: [abandoned mod] Underworlds [underworlds]
- Replies: 38
- Views: 7838
Re: [mod] Underworlds [underworlds]
? could be the earths core
- Sun Mar 12, 2017 21:01
- Forum: Modding Discussion
- Topic: Blender training series
- Replies: 61
- Views: 10723
Re: Blender training series
Are you willing to help give advice? I'd love to have a teacher even if it is for basic questions. I'm mostly focused on animation. I made this today, I'm soooo proud of myself!!! https://www.youtube.com/watch?v=_9un6Q--HVs One thing that was weird though was when I went to the Properties menu butto...
- Sat Mar 11, 2017 23:23
- Forum: WIP Mods
- Topic: [abandoned mod] Underworlds [underworlds]
- Replies: 38
- Views: 7838
Re: [mod] Underworlds [underworlds]
Some of my students were actually creating Olympus. This is soooo perfect for that theme, thanks for always making such cool stuff!
- Sun Mar 05, 2017 00:48
- Forum: Minetest-related projects
- Topic: [Tool] WorldPainter plugin
- Replies: 157
- Views: 60348
Re: WorldPainter support?
I noticed on youtube there are so many tutorials but not many showcases so it'd be a short showcase :) A big reason would be to show my students what is possible and get them excited about it.
- Sun Mar 05, 2017 00:29
- Forum: Minetest-related projects
- Topic: [Tool] WorldPainter plugin
- Replies: 157
- Views: 60348
Re: WorldPainter support?
I'm hoping to do a video of this soon when my cold clears up :)