Search found 3953 matches
- Fri Jan 01, 2021 11:21
- Forum: Modding Discussion
- Topic: [Solved] model element texture trouble
- Replies: 12
- Views: 955
Re: model element texture trouble
The bug is already reported here: https://github.com/minetest/minetest/issues/10614 Nonetheless, how about this? (escaping texture combiners) local str = "character.png^(default_diamondblock.png^armor_alpha_helmet.png^[makealpha:0,255,0)" str = str:gsub("%^%[", "\\%^\\%[&quo...
- Sat Dec 19, 2020 11:25
- Forum: Problems
- Topic: [Solved] Mapgen flat + worldedit
- Replies: 1
- Views: 463
Re: Mapgen flat + worldedit
You should run /emergeblocks first, and run Worldedit after. If worldedit writes into non-existent mapblocks, they're not marked as "generated", resulting in this funny map generation when loading the mapblocks later on.
- Sun Nov 29, 2020 14:42
- Forum: News
- Topic: Minetest 5.3.0
- Replies: 46
- Views: 39984
Re: Minetest 5.3.0
I just downloaded 5.3.0 a few days ago. When I try to play in a local world, it crashes and gives: There's no such assertion check near L400 in 5.3.0. The assertion was present until before version 5.1.0, which indicates that your installation did not complete properly. Please re-install Minetest a...
- Tue Nov 24, 2020 20:08
- Forum: Modding Discussion
- Topic: attached player doesnt move player:get_pos()
- Replies: 3
- Views: 617
Re: attached player doesnt move player:get_pos()
"set_pos()" for attached objects does nothing because the position is controlled by the attachment/parent. I used the following code to confirm that "get_pos()" is working properly. Riding a cart updates the printed value (see terminal/console window). local t = 0 minetest.regist...
- Sat Nov 21, 2020 20:41
- Forum: Modding Discussion
- Topic: attached player doesnt move player:get_pos()
- Replies: 3
- Views: 617
Re: attached player doesnt move player:get_pos()
What's your Minetest version? I thought I fixed that a while ago by updating the player's absolute position every now and then using the attachment's position. EDIT: This code requires that the player's position is correct on server-side: https://github.com/minetest/minetest/blob/master/src/server.c...
- Mon Nov 16, 2020 18:50
- Forum: Servers
- Topic: How To Host an Minetest [4.0 +5.0] server?
- Replies: 2
- Views: 638
Re: How To Host an Minetest [4.0 +5.0] server?
A: No, there's no way.
Multicraft sacrifices multiple features and improvements to ensure compatibility.
Multicraft sacrifices multiple features and improvements to ensure compatibility.
- Mon Nov 16, 2020 18:48
- Forum: Modding Discussion
- Topic: Disable ABM execution
- Replies: 3
- Views: 378
Re: Disable ABM execution
Code: Select all
abm_interval = 1E100
# alternatively, if that ^ cannot be parsed: (317 years)
abm_interval = 10000000000
- Mon Nov 09, 2020 17:28
- Forum: Modding Discussion
- Topic: "allow_metadata_inventory_put" for players inventory
- Replies: 5
- Views: 409
Re: "allow_metadata_inventory_put" for players inventory
Try "`minetest.register_allow_player_inventory_action". https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4665 Example: https://github.com/SmallJoker/upgrade_packs/blob/master/init.lua#L74 Note that those inventory fields are persistent, which means that players can use it ...
- Sun Nov 08, 2020 16:07
- Forum: General Discussion
- Topic: How's map data stored in the database?
- Replies: 3
- Views: 777
Re: How's map data stored in the database?
key: https://github.com/minetest/minetest/blob/master/src/database/database.cpp#L59-L68 blob: 1) https://github.com/minetest/minetest/blob/master/src/map.cpp#L1880-L1884 main "frame" to hold a mapblock 2) https://github.com/minetest/minetest/blob/master/src/mapblock.cpp#L358 zlib-compresse...
- Sun Nov 08, 2020 10:55
- Forum: Modding Discussion
- Topic: [Question]register_on_leaveplayer and Mod Storage[Answered]
- Replies: 2
- Views: 372
Re: [Question]register_on_leaveplayer and Mod Storage
Are you testing the mod in singleplayer? AFAIK the "register_on_leaveplayer" is not run when the server shuts down. This also applies when leaving the singleplayer world. As a solution, register a "register_on_shutdown" callback to save/change the data of all connected players th...
- Sat Oct 24, 2020 10:40
- Forum: Problems
- Topic: Transffering world from 4.17 to 5.3
- Replies: 1
- Views: 356
Re: Transffering world from 4.17 to 5.3
Works for me. Minetest 5.4.0-dev, quartz from https://github.com/minetest-mods/quartz
Could you please check whether you have the newest version of this mod? The line numbers of your error message are not matching.
Could you please check whether you have the newest version of this mod? The line numbers of your error message are not matching.
- Sat Oct 24, 2020 08:36
- Forum: General Discussion
- Topic: minetest windows xp
- Replies: 10
- Views: 2909
Re: minetest windows xp
Unless something has changed in the dependencies, Minetest 5.x might still run on Windows XP (just try it).
At least 0.4.15-dev (between 0.4.15 and 0.4.16) is going to work for sure because I compiled those on Windows XP.
At least 0.4.15-dev (between 0.4.15 and 0.4.16) is going to work for sure because I compiled those on Windows XP.
- Wed Oct 14, 2020 17:24
- Forum: Problems
- Topic: Noob Questions - e.g. punching trees
- Replies: 5
- Views: 753
Re: Noob Questions - e.g. punching trees
Does it work if you select another item in your hotbar, like an empty slot? Perhaps that works.
According to the README it should be possible to dig trees with bare hands: https://git.minetest.land/Wuzzy/MineClo ... /README.md
According to the README it should be possible to dig trees with bare hands: https://git.minetest.land/Wuzzy/MineClo ... /README.md
- Sat Oct 10, 2020 13:59
- Forum: Client-side modding
- Topic: Complex clientmodding questions.
- Replies: 3
- Views: 1390
Re: Complex clientmodding questions.
1. There's yet no such function. 2. Was skipped for being irrelevant. https://github.com/minetest/minetest/commit/dfa0c15#diff-fc5bd7f599797bce163af517e57a314cR725 3. Server-sent HUDs cannot be controlled by the client. In the HUD API PR this was done intentionally, though I don't know why. https://...
- Sat Oct 10, 2020 13:52
- Forum: Problems
- Topic: World keeps crashing during load
- Replies: 2
- Views: 530
Re: World keeps crashing during load
This means that env_meta.txt in your world folder got corrupted. Since it doesn't contain any important information you can simply delete the file and let Minetest re-create it. https://wiki.minetest.net/Troubleshooting#.E2.80.9CServerEnvironment::loadMeta.28.29:_EnvArgsEnd_not_found.E2.80.9D To pr...
- Thu Oct 01, 2020 16:48
- Forum: Problems
- Topic: Getting Console Output on Windows 10 (Solved)
- Replies: 2
- Views: 669
Re: Getting Console Output on Windows 10
debug.txt should contain the same information, unless the mod uses "print". Sadly I cannot reproduce your issue using Wine. Could you please check whether starting it from "cmd" and PowerShell results in the same behaviour? As an alternative, you could put the following line into...
- Mon Sep 28, 2020 15:02
- Forum: Modding Discussion
- Topic: Mod errors Minetest ver 5.3.0
- Replies: 2
- Views: 424
Re: Mod errors Minetest ver 5.3.0
There were some fixes in Minetest 5.3.0-dev about entity life cycles. Some mods relied on undefined behaviour without noticing, thus resulting in errors within animals_modpack. Please report this issue in the mod's thread and pray that sapier returns to fix it somewhen: https://forum.minetest.net/vi...
- Mon Sep 28, 2020 14:55
- Forum: Feature Discussion
- Topic: HowTo: Configure 7 default items in minetest.conf?
- Replies: 4
- Views: 923
Re: HowTo: Configure 7 default items in minetest.conf?
Assuming you're using (or a variation of) Minetest Game. Adding this setting to your server's minetest.conf will give newly registered players the specified list of items: https://github.com/minetest/minetest_game/blob/dd91a1b/settingtypes.txt#L22-L24 Example: give_initial_stuff = default:torch 20,d...
- Thu Sep 24, 2020 19:18
- Forum: Mod Releases
- Topic: [Mod] Simple protection [simple_protection]
- Replies: 54
- Views: 21301
Re: [Mod] Simple protection [simple_protection]
@raymondkn Per-area special effects are best implemented in a custom mod which depends on "simple_protection". The mod API to access from other mods can be found here: (Markdown-compatible) https://github.com/SmallJoker/simple_protection/blob/master/doc/mod_api.txt And here's the function ...
- Tue Sep 15, 2020 18:10
- Forum: Servers
- Topic: Server shuts down in the middle of a game
- Replies: 4
- Views: 621
Re: Server shuts down in the middle of a game
Yes, 5.3.0 is the latest stable version. There would be newer in-development versions, but I don't think those would solve the your issue. If you use minetest.kick_player or any other function that disconnects the peer in a on_joinplayer callback you need to ensure that the rest of the callbacks do ...
- Tue Sep 15, 2020 18:05
- Forum: Modding Discussion
- Topic: Is it possible to disable the scrollbar in the textarea[] element?
- Replies: 2
- Views: 360
Re: Is it possible to disable the scrollbar in the textarea[] element?
Scrollbars were added somewhen around 0.4.16 to avoid this situation, hence I don't think there's currently a way to disable them for textareas.
Though you can still put an oversized textarea into a scroll_container element (with no manual scrollbar).
Though you can still put an oversized textarea into a scroll_container element (with no manual scrollbar).
- Tue Sep 15, 2020 15:50
- Forum: Servers
- Topic: Server shuts down in the middle of a game
- Replies: 4
- Views: 621
Re: Server shuts down in the middle of a game
Please update your server to version 5.3.0 or newer and check whether the problem still occurs.
Issue: https://github.com/minetest/minetest_game/issues/2587 and https://github.com/minetest/minetest/issues/9352
Bugfix: https://github.com/minetest/minetest/pull/9739
Issue: https://github.com/minetest/minetest_game/issues/2587 and https://github.com/minetest/minetest/issues/9352
Bugfix: https://github.com/minetest/minetest/pull/9739
- Tue Sep 15, 2020 15:44
- Forum: General Discussion
- Topic: How many core devs played/play Minecraft?
- Replies: 8
- Views: 2029
Re: How many core devs played/play Minecraft?
I once "played" Minecraft in 2012 (or so) on the Celeron D machine I had back then - together with a friend of mine. Interestingly the game was running smoothly, given the horrible computing performance. That was for an hour at most. I did not really find joy in playing a plain world. But ...
- Fri Sep 11, 2020 13:40
- Forum: Modding Discussion
- Topic: How to circumvent scaling the node breaking animation when scaling the texture?
- Replies: 2
- Views: 375
Re: How to circumvent scaling the node breaking animation when scaling the texture?
AFAIK, only a larger texture could solve this.
Similar request: https://github.com/minetest/minetest/issues/6108
Apparently broken for animated nodes as well: https://github.com/minetest/minetest/issues/5317
Similar request: https://github.com/minetest/minetest/issues/6108
Apparently broken for animated nodes as well: https://github.com/minetest/minetest/issues/5317
- Fri Sep 11, 2020 13:36
- Forum: Problems
- Topic: 3D armor API, speed
- Replies: 4
- Views: 393
Re: 3D armor API, speed
Group values are all summed at the end by 3d_armor, hence you don't need to do that manually. Source: https://github.com/minetest-mods/3d_armor/blob/502eb142da98f13ace9bec59753ffe2f217800b0/3d_armor/api.lua#L239-L242 Means, following code suffices: groups = {armor_head=1, armor_heal=5, armor_use=800...