Search found 942 matches

by Menche
Mon Sep 23, 2013 23:54
Forum: Texture Packs
Topic: minetest 0.3.1 for mintest 0.4.7 texture pack 0.2
Replies: 8
Views: 3773

These aren't really the official 0.3.1 textures; they're the textures included with the Windows 0.3.1 builds. They're an earlier version of Cisoun's texture pack.
by Menche
Mon Sep 23, 2013 23:43
Forum: Problems
Topic: Seeds
Replies: 25
Views: 6097

There isn't a nice graphical way of using seeds right now. There are 2 things you can do: Set it in the config, so it affects all new worlds: Do one of the following: Close Minetest, add "fixed_map_seed = your_seed" to minetest.conf. Say "/set -n fixed_map_seed your_seed" in-game...
by Menche
Mon Sep 23, 2013 05:31
Forum: General Discussion
Topic: How do you pronounce “Oerkki”?
Replies: 15
Views: 3679

Gambit wrote:So... what is Oerkki anyways. I mean what's it made of or is it a ghost or some other stuff?
I had seen them referred to as "ghosts", which makes sense because the original 0.3 oerkki turned invisible in the dark and are shaped sorta like ghosts.
by Menche
Wed Sep 18, 2013 20:51
Forum: WIP Mods
Topic: [Game] commit on consensus [minetest_game]
Replies: 8
Views: 2594

*poke poke*
This still alive? Going to be making a few more commits here.
by Menche
Wed Sep 18, 2013 18:36
Forum: Texture Packs
Topic: How to change fonts
Replies: 10
Views: 4356

If you have a build with FreeType enabled, you can use the following settings to use fonts installed on your system: freetype = true font_path = /usr/share/fonts/TTF/your-font.ttf font_size = 14 mono_font_path = /usr/share/fonts/TTF/your-monospace-font.ttf mono_font_size = 14 Of course, change the p...
by Menche
Tue Sep 17, 2013 00:15
Forum: Minetest-related projects
Topic: minetest home page add-on idea
Replies: 5
Views: 1877

That's the purpose of #minetest.
by Menche
Sat Sep 14, 2013 01:45
Forum: WIP Mods
Topic: third person mod request
Replies: 10
Views: 3559

I dont think you can do this with a mod because there are no methods in lua (the mod language) to change anything (except the inventory) of the player. So what you want have to be implemented in the engine. Well, actually there is. For example, the classes mod. Hrmm? That can't move the player's ca...
by Menche
Fri Sep 13, 2013 07:53
Forum: Problems
Topic: malicious hackers on the server
Replies: 9
Views: 3984

sfan5 wrote:
Menche wrote:There's a cracked client going around
There is?
lol, I worded that horribly. edited.
by Menche
Thu Sep 12, 2013 19:52
Forum: Problems
Topic: undesirable objects on the server
Replies: 5
Views: 1209

brunob.santos wrote:I'm talking about locked chests and bones.
I want to remove them without closing the server.
is possible?
Oh, those. Not in the default game, no.

Someone please fix that.
by Menche
Thu Sep 12, 2013 19:51
Forum: Problems
Topic: malicious hackers on the server
Replies: 9
Views: 3984

Some players have modified the client to disable client side collision detection, allowing flying and noclip without privs. Setting 'disable_anticheat = false' may help.
by Menche
Thu Sep 12, 2013 19:12
Forum: WIP Mods
Topic: [Game] commit on consensus [minetest_game]
Replies: 8
Views: 2594

There's a lot of neat requests for the official minetest_game that haven't been merged. Some I use and recommend: New gravel texture Add an Obsidian Brick Add a inventory to bookshelf Make the default:grass texture tile better Add new_style_glass Implemented facedir in the nyan cat rainbow Added a c...
by Menche
Thu Sep 12, 2013 02:14
Forum: Servers
Topic: Illustrated Server Creation Guide
Replies: 67
Views: 51978

ak399g wrote:

Code: Select all

$ minetestserver --worldname [worldname] 
defaults to port 30000. Can I change that without a GUI?

EDIT: I'm stupid, I can just open up the minetest.conf file and specify the default port, can't I?
You can either set the 'port' value in minetest.conf, or use the --port option to minetestserver.
by Menche
Wed Sep 11, 2013 22:57
Forum: Servers
Topic: Illustrated Server Creation Guide
Replies: 67
Views: 51978

I can set up the first window but when I use the second window to connect it comes up with this error: 08:34:43: ERROR[ServerThread]: Server: peer_id=3: failed to emerge player Does anyone know the problem? Did you use a different username the second time? Usually that error is caused when someone ...
by Menche
Wed Sep 11, 2013 22:55
Forum: General Discussion
Topic: What do you see in Minetest 1.0?
Replies: 25
Views: 5805

To clarify things: 2) There is a way to run a minetest server without a GUI. (Since you've mentioned SSH I assume you use Linux) You just need to download and compile the minetest source code and you will get an executable named minetestserver . minetestserver can be used like you would start a wor...
by Menche
Wed Sep 11, 2013 22:50
Forum: Feature Discussion
Topic: /settime?
Replies: 13
Views: 8501

Ah, I see. I typed /help settime and that gave nothing compared to what you mentioned. (Maybe the /help should be updated. So to continue time is it '/set time_speed 1'? time_speed 1 makes 1 Minetest day an IRL day (i.e. 24 hours). Yeah, I was playing with those recently and I think I broke it. I h...
by Menche
Wed Sep 11, 2013 22:49
Forum: Problems
Topic: undesirable objects on the server
Replies: 5
Views: 1209

What do you mean by 'objects'? If you mean protected nodes, the method to remove them will vary depending on what mod is protecting them. With protector, dig while holding 'shift'. 'object' usually refers to an entity; those can be deleted with the command '/clearobjects', which may lag the server f...
by Menche
Wed Sep 11, 2013 04:37
Forum: Feature Discussion
Topic: /settime?
Replies: 13
Views: 8501

'settime' is a priv that allows the use of the command '/time'. The parameter to '/time' is the hour * 1000, so for noon you would use '/time 12000'. Dawn (it starts getting light) is 5000, and full daylight begins at 6000. To make the time stay at whatever you set it to, use '/set time_speed 0' to ...
by Menche
Wed Sep 11, 2013 02:24
Forum: Maps
Topic: 4 pillar survival (minetest)
Replies: 4
Views: 2532

It would be easier to download if you could archive (.zip or .tar.gz) the map into one file before uploading.
by Menche
Sat Sep 07, 2013 22:08
Forum: Old Mods
Topic: [Mod] Money (or Economy) [201207] [money]
Replies: 122
Views: 60525

Can I change some data in this mod? To use on my server? I already translated this mod almost completely (for Portuguese). I want to change only one thing. cr to M $. The official currency on my server called Minemoney. You mean change the name of the money? Edit the CURRENCY_POSTFIX variable in se...
by Menche
Fri Aug 30, 2013 00:24
Forum: Problems
Topic: Single Player so slow
Replies: 8
Views: 2680

Minetest launches it's own local server when you play singleplayer, so your computer has more work to do. You could try using the settings listed here to improve server performance.
by Menche
Sun Aug 18, 2013 06:52
Forum: General Discussion
Topic: /Give command.
Replies: 21
Views: 12958

alleyrules wrote:um why does it say cannot give an unknown block?
You probably typed the name wrong. This topic is very old and is about an obsolete usage of the /give command.
by Menche
Sat Aug 17, 2013 19:26
Forum: Problems
Topic: A very strange thing. Lag on singleplayer, but not in servers.
Replies: 5
Views: 1470

Because your client is actually running its own server in singleplayer, these settings may help with performance.
by Menche
Sat Aug 17, 2013 05:22
Forum: Servers
Topic: minetest 4.7 server (online) testers needed!
Replies: 9
Views: 2490

That second address you have there will only work for people on your private network. ok but how do i use no-ip oh and did you connect with the first ip address or did you time out I time out. To use no-ip, go to no-ip.com and sign up. After you log in, select [Add a Host], pick a hostname, and cho...
by Menche
Sat Aug 17, 2013 04:43
Forum: Servers
Topic: minetest 4.7 server (online) testers needed!
Replies: 9
Views: 2490

That second address you have there will only work for people on your private network.
by Menche
Thu Aug 15, 2013 00:42
Forum: Servers
Topic: test server (testers needed)
Replies: 2
Views: 699

That is a private IP address; go to whatismyip.com to get the public IP address that we can connect to.