Search found 1861 matches

by jordan4ibanez
Tue Nov 29, 2016 02:29
Forum: WIP Mods
Topic: [Mod] Node Shifter [node_shifter]
Replies: 6
Views: 1156

[Mod] Node Shifter [node_shifter]

Node Shifter This is a mob which turns into whatever node it's on. Features: Will spawn randomly when mining Will attack you until you're dead or it's killed Will drop whatever item it is when killed Github Download Playlist of making this mod http://i.imgur.com/4pcOdur.png License: WTFPL DO WHAT T...
by jordan4ibanez
Fri Nov 25, 2016 08:09
Forum: WIP Mods
Topic: [Mod] Lucky Ore [lucky_ore]
Replies: 8
Views: 2135

Re: [Mod] Lucky Ore [lucky_ore]

I have tested it, ok if u need fun install it :) But there has been a bug, the sound doesn't end after explode! Hey thanks! I've fixed that in the latest release. Redownload and it'll be all fixed. Here's an update video: https://youtu.be/YUxfhinE4lI Changes: only 20% chance of explosion now uses m...
by jordan4ibanez
Fri Nov 25, 2016 02:30
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443343

Re: Post your mod requests/ideas here

I have too many ideas, and I'm running out of room to viably store them in my computer, ie I'll lose them in a system crash, so I'm posting them here. Tunneler A node/entity which digs 3x3 into the ground or wall which places power rail or ladders depending on the direction. Powered by coal or fuel ...
by jordan4ibanez
Fri Nov 25, 2016 00:49
Forum: WIP Mods
Topic: [Mod] Lucky Ore [lucky_ore]
Replies: 8
Views: 2135

[Mod] Lucky Ore [lucky_ore]

Lucky Ore This mod adds a lucky ore to the game which gives you the chance to get any item in the game when you mine it. Features: Ore glows and has animated texture When you mine it it shows every item that can be obtained Will drop item after end of cycle or explode half the time Spawns like coal...
by jordan4ibanez
Thu Nov 24, 2016 01:45
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 28
Views: 25135

Re: [Mod] Item Drop [item_drop]

I've updated it to work with mods that use the drop item function, mainly VanessaE's pipeworks mod. The changes throw items further from dispensers and so forth.
by jordan4ibanez
Tue Nov 22, 2016 23:40
Forum: Game Discussion
Topic: A Subgame Mod Suggestion Page
Replies: 5
Views: 1115

Re: A Subgame Mod Suggestion Page

Yeah it's designed for at least 4gb ram haha, it's a huge modpack. This one I'm going to make sure runs with 2GB ram and avoiding using music for as long as possible, unless it's very compressed and below 1MB per music file. Also here is the community pack github https://github.com/jordan4ibanez/Com...
by jordan4ibanez
Tue Nov 22, 2016 23:27
Forum: Game Discussion
Topic: A Subgame Mod Suggestion Page
Replies: 5
Views: 1115

Re: A Subgame Mod Suggestion Page

First try to make it run! Many mods can make incompatibility between mods.... Also, try to make it ordered . Because if you're only gonna add stuff without even having idea of where you put then i think it isn't a good idea. Try to order mods in folders likely "MOBS", "BLOCKS", ...
by jordan4ibanez
Tue Nov 22, 2016 23:24
Forum: Partly official engine development
Topic: sofar's wish list (and worklist!)
Replies: 24
Views: 11188

Re: sofar's wish list (and worklist!)

1: That'd be amazing, it'd be way better than stiff player model that we currently have. 4: Another awesome thing. It'd be great to see signs with text in the default game! 5: Would be amazing for potions! 6: Would be great for explosions and flying particles! 11: Would be great. Instead of having t...
by jordan4ibanez
Tue Nov 22, 2016 23:10
Forum: Game Discussion
Topic: A Subgame Mod Suggestion Page
Replies: 5
Views: 1115

A Subgame Mod Suggestion Page

I'm trying to throw together a subgame which is built for latest (IE 0.4.15 prerelease), something that contains mods which add a ton of fun things to do in the game/exploration/mechanics/special realms/etc but doesn't slow down the server as it's running to a crawl. (Like Feed the beast in Minecraf...
by jordan4ibanez
Mon Nov 21, 2016 08:50
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.2] [nuke]
Replies: 133
Views: 120329

Re: [Mod] Nuke Mod [2.0] [nuke]

Sfan5 here is one of the changes I've made: local function on_explode_normal(pos, range) minetest.sound_play("nuke_explode", {pos = pos, gain = 1.0, max_hear_distance = 32}) local nd = minetest.registered_nodes[minetest.get_node(pos).name] if nd ~= nil and nd.groups.water ~= nil then retur...
by jordan4ibanez
Mon Nov 21, 2016 00:35
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 28
Views: 25135

Re: [Mod] Item Drop [item_drop]

I've updated the mod.
  • It's a little faster, tried to optimize as much as I could
  • Has a gui that shows you the items you've collected
  • Uses your velocity when throwing items
Here's a video https://youtu.be/iEbl417sgdM
by jordan4ibanez
Sat Nov 19, 2016 04:09
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 26
Views: 8676

Re: [Mod] Hell [hell]

D00Med wrote:Looks nice! Do they explode after nearby nodes are mined or do they just explode by themselves?
They just explode by themselves. You'd blow up all of hell if they did that hahaha!
by jordan4ibanez
Thu Nov 17, 2016 05:42
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 26
Views: 8676

Re: [Mod] Hell [hell]

Another update: I've figured out how to do ores and decorations. Hell now is full of ores that will randomly explode when you've mined them!
A video of exploring the caves of hell with ores

A video of randomly exploding hell ores

A picture:
Image
by jordan4ibanez
Thu Nov 17, 2016 01:14
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 26
Views: 8676

Re: [Mod] Hell [hell]

Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those. Thanks for the tip, Paramat. I can't seem to spawn in other nodes without adding 20...
by jordan4ibanez
Tue Nov 15, 2016 06:36
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 26
Views: 8676

Re: [Mod] Hell [hell]

Here's a video of the new portals using the Portals API and a bit of exploring
https://youtu.be/3v6uaVz3aSY

Another video of showcasing the new torch activator for the hell portal, 3D portals, and single node based portals
https://youtu.be/CtrUHT-XOlc
by jordan4ibanez
Tue Nov 15, 2016 06:28
Forum: WIP Mods
Topic: [Mode] Portals API [portals_api]
Replies: 6
Views: 2852

Re: [Mode] Portals API [portals_api]

I've made updates to the mod which allow for single node base and 3d portals. It's showcased in my Hell mod.

Here's a little video of it in action
https://youtu.be/CtrUHT-XOlc
by jordan4ibanez
Mon Nov 14, 2016 23:34
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 26
Views: 8676

Re: [Mod] Hell [hell]

Looks really cool!, and the red sky is a nice touch edit: I can't find anything but normal stone, is this just because the caves really are massive ? Also I'm getting a lot of these errors: "ERROR[Main]: Current Lua memory usage: 75 MB" Are you using the latest git or daily ppa? Also: I'v...
by jordan4ibanez
Mon Nov 14, 2016 04:44
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 26
Views: 8676

[Mod] Hell [hell]

Hell Inspired by Pilzadam's Nether mod , I've whipped together a mod which brings Hell into Minetest. This is built off HeroOfTheWinds' Caverealms with parts of Nether included. Features: Massive caves of netherrack from -20000 to -30000 A sea of lava from -25000 to -30000 The sky turns red when yo...
by jordan4ibanez
Mon Nov 14, 2016 04:30
Forum: Mod Releases
Topic: [Mod] Hoppers [hopper]
Replies: 112
Views: 37297

Re: [Mod] Hoppers

TenPlus1 wrote:You sure ? it was originally your mod, I just helped it along in places :)
Well I abandoned this mod long ago so yes! It's now your mod :)
by jordan4ibanez
Sun Nov 13, 2016 22:04
Forum: WIP Mods
Topic: [Mode] Portals API [portals_api]
Replies: 6
Views: 2852

[Mode] Portals API [portals_api]

Portals API This is an API which allows mod creators to easily create portals using items. Github Download Features: The mod creator can define the wall and filler node of the portal Lightweight and easily accessible to new modders Can be modified to change the height and width of portals Portals h...
by jordan4ibanez
Sun Nov 13, 2016 19:09
Forum: Mod Releases
Topic: [Mod] Hoppers [hopper]
Replies: 112
Views: 37297

Re: [Mod] Hoppers

TenPlus1 wrote:Update: Hoppers now have 2x lucky blocks added when mod available.
Why don't you create a new forum topic and I'll redirect my topic to yours? Your version is way more advanced!
by jordan4ibanez
Sun Nov 13, 2016 18:50
Forum: WIP Mods
Topic: [Mod] Death Ban [death_ban]
Replies: 1
Views: 473

[Mod] Death Ban [death_ban]

Death Ban This is a small mod which bans players when they die. Ideal for hardcore servers. Github Download License: WTFPL DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or m...
by jordan4ibanez
Sat Nov 12, 2016 12:26
Forum: WIP Mods
Topic: [Mod] Slimes 2.0 [slimes]
Replies: 5
Views: 1370

Re: [Mod] Slimes 2.0 [slimes]

TenPlus1 wrote:Lol, cute.
Thanks! I was going to use the mobs redo api but you can't make a peaceful mob jump only.
by jordan4ibanez
Sat Nov 12, 2016 02:42
Forum: WIP Mods
Topic: [Mod] Slimes 2.0 [slimes]
Replies: 5
Views: 1370

Re: [Mod] Slimes 2.0 [slimes]

kaeza wrote:
jordan4ibanez wrote:Rename folder to slimes!
Add this to a file named `mod.conf` in your mod directory:

Code: Select all

name = slimes
And users won't have to worry about mod names.

Read more about it here.
Thanks for the tip!
by jordan4ibanez
Sat Nov 12, 2016 00:51
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 19
Views: 3825

[Mod] Chat Bubbles [chat_bubbles]

Chat Bubbles This is a small mod which adds chat bubbles into the game. Github Download http://i.imgur.com/O1e68wS.png License: WTFPL DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute ve...